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EpicNext-Cms/src/lib/rate-limit.ts
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openhands 6cc45d7413
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feat: harden atoms-nexst against review findings (37 items)
Second review pass covering security, performance, admin tooling and the
public/room flows. All HIGH and MEDIUM findings from the audit are resolved;
nothing in this commit changes the visible feature set.

Authentication & session security
- CSP is now set on the request headers in the proxy, which is what Next.js
  uses to derive the render nonce, so the nonce is effective.
- 2FA: an already-enabled user cannot re-enroll, the setup endpoint is
  rate-limited per account, and confirmed codes are persisted so the second
  secret no longer silently never applies.
- Password reset revokes the ticket, authTicket and all personal access
  tokens, and bumps the token version so existing sessions die. The same
  revocation is now wired into the staff-side password reset.
- /reset and /verify return a stable error code instead of raw text; the
  mail lookups are ordered by id so duplicates cannot vary between runs.
- Resending the verification mail gets a per-address cooldown on top of the
  per-user limit.
- Issue API tokens with the narrower radio/ticket ability set instead of "*".

Authorization & input handling
- Mid-rank staff can no longer keep dynamically granted non-view admin.*
  permissions: existing grants are revoked by migration and the grant lookup
  is restricted to "%.view". Rank guards use the dynamic super-admin check.
- Alerting a user is permission-checked and audited like the other tools.
- Material mutations (giveCredits/giveDuckets/giveDiamonds, the admin user
  actions route, bulk user actions) are capped and rank-guarded, and bulk
  ids are bounded.
- updateRoom / updateRoomItem write through a field allowlist, and items
  may only be edited through their own room.
- Classnames reaching the filesystem are validated before use so a crafted
  value cannot escape the asset directories.
- The word filter now also covers offline mails, guild forum threads and
  replies, and user mottos.
- Media uploads are validated by magic bytes, /api/media requires the page
  edit permission, APP_URL must be configured once mail is enabled, and the
  diagnostics error route checks the fetch site header.

Admin tooling
- Secret settings render masked and cannot be overwritten with a blank or
  an arbitrary raw key; radio credentials are new password inputs.
- Commandocentrum balance changes are audited.
- Admin list pagination reads the caller's per-page instead of the max, and
  the log exporter caps offset and search length.

Performance
- Catalog translations are cached per module, with a cheap revision hash;
  the public online count uses a stale window instead of hammering the DB.
- The cache warmup now primes the payload the home route actually reads.
- TopHeader batches its queries into one round trip, and LCP avatars load
  eagerly.
- motion/react and sonner are no longer part of the root layout; the nav
  dropdown and mobile nav panels are lazy client chunks. Anonymous visitors
  again get the navigation chrome, and public pages get an edge cacheable
  response.

Accessibility
- Nested <main> elements in phase pages became <section>; the page entrance
  and route progress animations are pure CSS that respect reduced motion.
2026-10-09 16:19:48 +02:00

110 lines
2.9 KiB
TypeScript

import { headers } from "next/headers";
import { resolveClientIp, UNKNOWN_CLIENT_IP } from "@/lib/client-ip";
import { logger } from "@/lib/logger";
import { redis } from "@/lib/redis";
type Bucket = { count: number; resetAt: number };
const buckets = new Map<string, Bucket>();
export interface RateLimitResult {
ok: boolean;
retryAfter: number;
}
const CLEANUP_INTERVAL_MS = 300_000;
const MAX_BUCKETS = 10_000;
let lastCleanup = Date.now();
let redisFailWarned = false;
function cleanup(): void {
const now = Date.now();
if (now - lastCleanup < CLEANUP_INTERVAL_MS) return;
lastCleanup = now;
for (const [k, b] of buckets) {
if (now >= b.resetAt) buckets.delete(k);
}
if (buckets.size > MAX_BUCKETS) {
const sorted = [...buckets.entries()].sort(
(a, b) => a[1].resetAt - b[1].resetAt,
);
const keysToRemove = sorted
.slice(0, Math.floor(sorted.length * 0.2))
.map((entry) => entry[0]);
for (const key of keysToRemove) buckets.delete(key);
}
}
export async function rateLimit(
key: string,
limit: number,
windowMs: number,
): Promise<RateLimitResult> {
const now = Date.now();
if (redis) {
try {
const windowKey = `ratelimit:${key}`;
// One atomic round trip: INCR + PEXPIRE in a single Lua call. Two
// separate commands left keys without a TTL whenever the process died
// in between, which permanently locked that client out.
const [current, ttl] = (await redis.eval(
`local c = redis.call('INCR', KEYS[1])
if c == 1 then redis.call('PEXPIRE', KEYS[1], ARGV[1]) end
local t = redis.call('PTTL', KEYS[1])
if t < 0 then t = tonumber(ARGV[1]) end
return {c, t}`,
1,
windowKey,
String(windowMs),
)) as [number, number];
if (current > limit) {
return { ok: false, retryAfter: Math.max(1, Math.ceil(ttl / 1000)) };
}
return { ok: true, retryAfter: 0 };
} catch {
// Redis unavailable — fall through to in-memory
if (process.env.NODE_ENV === "production" && !redisFailWarned) {
redisFailWarned = true;
logger.error(
"[rate-limit] Redis error — falling back to in-process buckets. Limits are not shared across instances until Redis recovers.",
);
}
}
} else if (redisFailWarned) {
redisFailWarned = false;
logger.info("[rate-limit] Redis available again — shared limits restored.");
}
cleanup();
const windowKey = `mem:${key}`;
const bucket = buckets.get(windowKey);
if (!bucket || now >= bucket.resetAt) {
buckets.set(windowKey, { count: 1, resetAt: now + windowMs });
return { ok: true, retryAfter: 0 };
}
const newCount = bucket.count + 1;
if (newCount > limit) {
return {
ok: false,
retryAfter: Math.max(1, Math.ceil((bucket.resetAt - now) / 1000)),
};
}
bucket.count = newCount;
return { ok: true, retryAfter: 0 };
}
export async function clientIp(): Promise<string> {
try {
return resolveClientIp(await headers());
} catch {
return UNKNOWN_CLIENT_IP;
}
}