Complete remaining product gaps: credit-based shop purchases, guild thread replies, help ticket detail/reply/close, offline message compose, sign-out-everywhere via JWT version, ads delete confirm, soft-fail feedback, rate limits, loading states, and single auth() in site layout. Co-authored-by: Cursor <[email protected]>
136 lines
4.5 KiB
TypeScript
136 lines
4.5 KiB
TypeScript
"use server";
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import { revalidatePath } from "next/cache";
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import { redirect } from "next/navigation";
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import type { Prisma } from "@/generated/prisma/client";
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import { auth } from "@/lib/auth";
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import { prisma } from "@/lib/prisma";
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import { clientIp, rateLimit } from "@/lib/rate-limit";
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import { rcon } from "@/lib/services/rcon";
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import { siteSettings } from "@/lib/services/site-settings";
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/**
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* Buy a published community-drawn badge for the SIGNED-IN user. Faithful to
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* AtomCMS's DrawBadgeController buy flow:
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* - the buyer id is re-read from the session (auth()), NEVER from FormData,
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* so a crafted form can't purchase on another account;
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* - only PUBLISHED badges are purchasable;
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* - the price is a flat, configurable amount (website_settings → the same
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* `drawbadge.price` key AtomCMS uses), with a safe default;
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* - the buyer must hold at least `price` credits, which are then deducted;
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* - the badge is granted live via the emulator (givebadge RCON) and persisted
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* into users_badges so it survives a relog (mirrors admin giveBadge).
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*
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* website_drawbadges has no price/code columns — the price comes from settings
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* and the emulator badge code is derived from the badge's stored `badge_path`
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* (the sprite filename, e.g. `album1584/MYBADGE.gif` → `MYBADGE`).
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*/
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const DEFAULT_PRICE = 50;
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// The emulator badge code is the badge_path filename without its directory or
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// extension, restricted to the code charset the client accepts.
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function badgeCodeFromPath(badgePath: string): string {
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const base = badgePath.split(/[\\/]/).pop() ?? badgePath;
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const noExt = base.replace(/\.[^.]+$/, "");
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return noExt.replace(/[^A-Za-z0-9_-]/g, "").slice(0, 32);
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}
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async function resolvePrice(): Promise<number> {
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const raw = await siteSettings.get("drawbadge.price", String(DEFAULT_PRICE));
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const n = Number(raw);
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return Number.isFinite(n) && n >= 0 ? Math.floor(n) : DEFAULT_PRICE;
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}
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export async function buyBadge(formData: FormData): Promise<void> {
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const session = await auth();
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if (!session?.user?.id) redirect("/login");
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const userId = Number(session.user.id);
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if (!Number.isFinite(userId)) redirect("/login");
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// The form posts the badge row id; everything else (price, code) is resolved
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// server-side from trusted data — never from the client.
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const rawId = String(formData.get("id") ?? "")
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.normalize("NFC")
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.trim();
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if (!/^\d+$/.test(rawId)) redirect("/draw-badge?error=invalid");
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let outcome: "bought" | "invalid" | "credits" | "ratelimit" | "fail";
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let boughtCode = "";
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try {
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await clientIp();
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if (!(await rateLimit(`draw-badge-buy:${userId}`, 5, 60_000)).ok) {
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outcome = "ratelimit";
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} else {
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const badge = await prisma.websiteDrawbadges.findUnique({
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where: { id: BigInt(rawId) },
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select: { id: true, badgePath: true, published: true },
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});
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if (!badge?.published) {
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outcome = "invalid";
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} else {
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const code = badgeCodeFromPath(badge.badgePath);
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if (code.length === 0) {
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outcome = "invalid";
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} else {
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const price = await resolvePrice();
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// Re-read the buyer's live credit balance and verify it covers the cost.
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const buyer = await prisma.user.findUnique({
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where: { id: userId },
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select: { credits: true },
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});
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if (!buyer || buyer.credits < price) {
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outcome = "credits";
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} else {
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// Atomically deduct credits and persist the badge so a failure
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// between the two operations cannot orphan the user.
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if (price > 0) {
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await prisma.$transaction(async (tx: Prisma.TransactionClient) => {
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await tx.user.update({
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where: { id: userId },
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data: { credits: { decrement: price } },
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});
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const existing = await tx.usersBadges.findFirst({
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where: { userId, badgeCode: code },
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select: { id: true },
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});
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if (!existing) {
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const max = await tx.usersBadges.aggregate({
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where: { userId },
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_max: { slotId: true },
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});
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const slotId = (max._max.slotId ?? 0) + 1;
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await tx.usersBadges.create({
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data: { userId, slotId, badgeCode: code },
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});
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}
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});
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}
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// Grant the badge live so it appears immediately for online users.
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await rcon.giveBadge(userId, code).catch(() => {});
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outcome = "bought";
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boughtCode = code;
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}
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}
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}
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}
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} catch {
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outcome = "fail";
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}
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revalidatePath("/draw-badge");
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// redirect() throws — it must live OUTSIDE the try/catch.
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if (outcome === "bought") {
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redirect(`/draw-badge?bought=${encodeURIComponent(boughtCode)}`);
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}
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redirect(`/draw-badge?error=${outcome}`);
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}
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