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`src/lib/furni/classname.ts` is imported by client components for its pure string helpers, but it read `process.env.FURNI_BUNDLE_EXT` at module load. In any client bundle without a `process` shim — including the UI fixture's esbuild build — that threw `ReferenceError: process is not defined`, so the lazily-loaded organize-imports dialog never mounted and `pnpm test:ui` failed (studio.spec.ts). Fall back to the default extension when `process` is absent; server behaviour is unchanged.
136 lines
4.8 KiB
TypeScript
136 lines
4.8 KiB
TypeScript
const CLASSNAME_CHAR_RE = /^[a-z0-9_*\-.]+$/;
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export function getBaseClassname(classname: string): string {
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const star = classname.indexOf("*");
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return star >= 0 ? classname.substring(0, star) : classname;
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}
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export function getSafeClassnameStem(classname: string): string {
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return classname.replace(/\*/g, "_");
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}
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export function getIconFileName(classname: string): string {
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return `${getSafeClassnameStem(classname)}_icon.png`;
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}
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export function getSwfFileName(classname: string): string {
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return `${getBaseClassname(classname)}.swf`;
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}
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/** The two extensions a furniture bundle may carry. */
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export const BUNDLE_EXT_CHOICES = [".hab", ".nitro"] as const;
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export type FurnitureBundleExt = (typeof BUNDLE_EXT_CHOICES)[number];
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/**
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* Read an env value via a computed key so Next does not inline it at build time
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* — changing it should take effect on restart, not require a rebuild (same
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* pattern as `runtime-asset-config.ts`).
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*/
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function readBundleExtEnv(): string | undefined {
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const name = "FURNI_BUNDLE_EXT";
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// `classname.ts` is also imported by client components for its pure string
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// helpers, where `process` does not exist at runtime. Reading env is a
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// server concern; on the client fall back to the default extension.
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if (typeof process === "undefined") return undefined;
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return process.env[name]?.trim() || undefined;
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}
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/**
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* Resolve the local furniture-bundle extension this deployment's client asks
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* for. Set `FURNI_BUNDLE_EXT` in `.env` to `hab`/`.hab` or `nitro`/`.nitro`;
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* anything missing or unrecognised falls back to `.hab`.
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*/
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export function resolveLocalBundleExt(
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raw: string | undefined = readBundleExtEnv(),
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): FurnitureBundleExt {
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const value = raw?.trim().toLowerCase();
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if (!value) return ".hab";
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const normalized = value.startsWith(".") ? value : `.${value}`;
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return (BUNDLE_EXT_CHOICES as readonly string[]).includes(normalized)
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? (normalized as FurnitureBundleExt)
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: ".hab";
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}
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/**
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* Extension locally stored furniture bundles are written with. This deployment's
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* Nitro client requests `<classname>.hab` by default, but a stock Nitro client
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* asks for `.nitro` — choose with `FURNI_BUNDLE_EXT`. New imports and repairs
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* produce this extension.
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*/
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export const LOCAL_BUNDLE_EXT: FurnitureBundleExt = resolveLocalBundleExt();
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/**
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* Extension remote sources serve bundles with. Upstream (Habbo's CDN and every
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* configured clone source) keeps shipping `.nitro`, so download URLs are built
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* with this and only re-written to `LOCAL_BUNDLE_EXT` once they land on disk.
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*/
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export const SOURCE_BUNDLE_EXT = ".nitro" as const;
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/**
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* Every extension a local bundle may be stored under, the configured one first
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* so it always wins over a same-stem legacy file.
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*/
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export const LOCAL_BUNDLE_EXTS: readonly FurnitureBundleExt[] = [
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LOCAL_BUNDLE_EXT,
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...BUNDLE_EXT_CHOICES.filter((ext) => ext !== LOCAL_BUNDLE_EXT),
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];
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/** Primary local bundle name — the configured extension wins over the legacy one. */
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export function getNitroFileName(classname: string): string {
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return `${getBaseClassname(classname)}${LOCAL_BUNDLE_EXT}`;
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}
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/** Every local file name this classname's bundle may be stored under. */
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export function getLocalBundleFileNames(classname: string): string[] {
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const base = getBaseClassname(classname);
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return LOCAL_BUNDLE_EXTS.map((ext) => `${base}${ext}`);
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}
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/** File name for an explicit extension — use `SOURCE_BUNDLE_EXT` for URLs. */
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export function getBundleFileName(
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classname: string,
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ext: string = LOCAL_BUNDLE_EXT,
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): string {
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return `${getBaseClassname(classname)}${ext}`;
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}
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export function normalizeClassname(raw: string): string {
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return raw.trim().toLowerCase();
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}
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export function isValidClassname(classname: string): boolean {
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if (!classname) return false;
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return CLASSNAME_CHAR_RE.test(classname);
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}
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/**
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* Asset-name safety check for values that become file names (swf / nitro / icon).
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*
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* The real rule is "cannot escape the directory": no path separators, so `../`
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* is structurally impossible. Case matters here — classnames in gamedata are
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* mixed-case (`recycler_kintsugiB`), so this must not be folded to lowercase the
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* way `isValidClassname` presumes.
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*/
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const ASSET_NAME_RE = /^[\w*.-]+$/;
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export function isSafeAssetName(name: string): boolean {
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const trimmed = name.trim();
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if (!trimmed) return false;
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if (!ASSET_NAME_RE.test(trimmed)) return false;
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return !trimmed.includes("..");
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}
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export const LOCAL_ICON_URL_PREFIX = "/swf/dcr/hof_furni/icons/";
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export function getLocalIconUrl(classname: string): string {
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return `${LOCAL_ICON_URL_PREFIX}${encodeURIComponent(getIconFileName(classname))}`;
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}
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export function getHabboCdnIconUrl(
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classname: string,
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revision: number,
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): string {
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const base = getBaseClassname(classname);
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return `https://images.habbo.com/dcr/hof_furni/${revision}/${encodeURIComponent(base)}_icon.png`;
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}
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