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EpicNext-Cms/src/app/admin/users/use-user-bulk-actions.ts
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Simo c6b919c01d
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refactor(admin): organize user actions and improve content editing UX
2026-09-05 18:56:56 +02:00

186 lines
4.3 KiB
TypeScript

"use client";
import { useState } from "react";
import { toast } from "sonner";
import {
bulkAdjustCurrency,
bulkBan,
bulkGiveBadge,
bulkUnban,
} from "@/actions/bulk-users";
type PendingDialog =
| { kind: "ban"; ids: number[] }
| { kind: "give-currency"; ids: number[] }
| { kind: "give-badge"; ids: number[] }
| null;
export function useUserBulkActions() {
const [pending, setPending] = useState<PendingDialog>(null);
const [busy, setBusy] = useState(false);
const [banReason, setBanReason] = useState("Bulk ban");
const [banDuration, setBanDuration] = useState("-1");
const [currencyType, setCurrencyType] = useState<
"credits" | "pixels" | "points"
>("credits");
const [currencyAmount, setCurrencyAmount] = useState("100");
const [badgeCode, setBadgeCode] = useState("");
function reportResult(
label: string,
ok: number,
total: number,
failures = 0,
) {
if (ok > 0)
toast.success(
`${label}: ${ok}/${total}${failures ? ` · ${failures} failed` : ""}`,
);
if (failures > 0 && ok === 0)
toast.error(`${label} failed for ${failures} users`);
}
async function handleBulkAction(action: string, ids: (number | string)[]) {
if (busy) return;
const numericIds = ids.map((i) => Number(i));
if (action === "unban") {
setBusy(true);
try {
const result = await bulkUnban({ userIds: numericIds });
if (result.ok) {
const data = result.data as { unbanned: number; total: number };
reportResult("Unbanned", data.unbanned, data.total);
} else toast.error(result.error);
} catch {
toast.error(
"Network error. The outcome is uncertain; check the user before retrying.",
);
} finally {
setBusy(false);
}
return;
}
if (action === "ban") {
setPending({ kind: "ban", ids: numericIds });
return;
}
if (action === "give-currency") {
setPending({ kind: "give-currency", ids: numericIds });
return;
}
if (action === "give-badge") {
setPending({ kind: "give-badge", ids: numericIds });
return;
}
}
async function confirmBan() {
if (pending?.kind !== "ban") return;
setBusy(true);
try {
const result = await bulkBan({
userIds: pending.ids,
reason: banReason,
duration: Number(banDuration),
});
if (result.ok) {
const data = result.data as { banned: number };
reportResult("Banned", data.banned, pending.ids.length);
setPending(null);
} else toast.error(result.error);
} catch {
toast.error(
"Network error. The outcome is uncertain; check the user before retrying.",
);
} finally {
setBusy(false);
}
}
async function confirmGiveCurrency() {
if (pending?.kind !== "give-currency") return;
setBusy(true);
try {
const result = await bulkAdjustCurrency({
userIds: pending.ids,
amount: Number(currencyAmount),
type: currencyType,
});
if (result.ok) {
const data = result.data as {
adjusted: number;
total: number;
failedIds: { userId: number; reason: string }[];
};
reportResult(
`Adjusted ${currencyAmount} ${currencyType}`,
data.adjusted,
data.total,
data.failedIds.length,
);
setPending(null);
} else toast.error(result.error);
} catch {
toast.error(
"Network error. The outcome is uncertain; check the user before retrying.",
);
} finally {
setBusy(false);
}
}
async function confirmGiveBadge() {
if (pending?.kind !== "give-badge") return;
setBusy(true);
try {
const result = await bulkGiveBadge({
userIds: pending.ids,
badgeCode: badgeCode.trim().toUpperCase(),
});
if (result.ok) {
const data = result.data as {
given: number;
total: number;
failedIds: { userId: number; reason: string }[];
};
reportResult(
`Given badge ${badgeCode}`,
data.given,
data.total,
data.failedIds.length,
);
setPending(null);
} else toast.error(result.error);
} catch {
toast.error(
"Network error. The outcome is uncertain; check the user before retrying.",
);
} finally {
setBusy(false);
}
}
return {
pending,
setPending,
busy,
banReason,
setBanReason,
banDuration,
setBanDuration,
currencyType,
setCurrencyType,
currencyAmount,
setCurrencyAmount,
badgeCode,
setBadgeCode,
handleBulkAction,
confirmBan,
confirmGiveCurrency,
confirmGiveBadge,
};
}