Files
EpicNext-Cms/src/app/api/admin/import/furni/batch/route.ts
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224 lines
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TypeScript

import { withAdmin } from "@/lib/api-handler";
import { apiError } from "@/lib/api-response";
import { PERMS } from "@/lib/permissions";
import { logAudit } from "@/lib/services/audit";
import { appendFurniEntriesBatch } from "@/lib/services/furni-data";
import {
ensureDirectories,
importSingleFurni,
} from "@/lib/services/furni-import";
import { rcon } from "@/lib/services/rcon";
import type { ImportSingleResult } from "@/types/furni";
interface BatchItem {
id: number;
classname: string;
name: string;
description: string;
type: string;
revision: number;
category: string;
}
/**
* SSE batch import endpoint.
* Processes multiple furniture items with configurable concurrency,
* streaming real-time progress events to the client.
*/
export const POST = withAdmin(
{ permission: PERMS.ASSETS_IMPORT },
async (request, ctx) => {
const body = await request.json();
const rawItems: BatchItem[] = body.items || [];
const concurrency = Math.min(Math.max(body.concurrency || 3, 1), 5);
if (rawItems.length === 0) return apiError("No items to import", 400);
// Deduplicate by (spriteId, classname) to avoid concurrent INSERT races on
// items_base.id when the same item is listed twice in the request body.
const seen = new Set<string>();
const items: BatchItem[] = [];
for (const it of rawItems) {
const key = `${it.id}:${it.classname}`;
if (seen.has(key)) continue;
seen.add(key);
items.push(it);
}
await ensureDirectories();
const encoder = new TextEncoder();
const stream = new ReadableStream({
async start(controller) {
const send = (data: unknown) => {
try {
controller.enqueue(
encoder.encode(`data: ${JSON.stringify(data)}\n\n`),
);
} catch {
/* stream closed by client */
}
};
const startTime = Date.now();
send({ type: "batch_start", total: items.length, concurrency });
let succeeded = 0;
let failed = 0;
let withWarnings = 0;
const furniDataEntries: Array<{
entry: Record<string, unknown>;
itemType: string;
}> = [];
// Process in chunks of `concurrency`
for (let i = 0; i < items.length; i += concurrency) {
const chunk = items.slice(i, i + concurrency);
const promises = chunk.map(async (item, chunkIdx) => {
const index = i + chunkIdx;
send({
type: "item_progress",
classname: item.classname,
status: "started",
index,
});
try {
const result: ImportSingleResult = await importSingleFurni({
id: item.id ?? 0,
classname: item.classname,
name: item.name,
description: item.description ?? "",
type: item.type ?? "flooritem",
revision: item.revision ?? 0,
category: item.category ?? "unknown",
skipFurniDataWrite: true,
onProgress: (status: string) => {
send({
type: "item_progress",
classname: item.classname,
status,
index,
});
},
});
if (result.ok) {
succeeded++;
if (result.warnings.length > 0) withWarnings++;
if (result.furniDataEntry)
furniDataEntries.push(result.furniDataEntry);
send({
type: "item_progress",
classname: item.classname,
status: "done",
index,
itemId: result.itemId,
warnings:
result.warnings.length > 0 ? result.warnings : undefined,
});
logAudit({
userId: ctx.session.user.id,
action: "furni_import",
target: "ItemsBase",
targetId: result.itemId!,
after: {
classname: item.classname,
name: item.name,
type: item.type === "wallitem" ? "i" : "s",
catalogItemId: result.catalogItemId,
dimensions: result.dimensions,
batch: true,
},
});
} else {
failed++;
send({
type: "item_progress",
classname: item.classname,
status: "failed",
index,
message: result.error,
});
}
} catch (err) {
failed++;
send({
type: "item_progress",
classname: item.classname,
status: "failed",
index,
message: (err as Error).message,
});
}
});
await Promise.allSettled(promises);
}
// Batch write FurnitureData.json once at the end — BEFORE RCON so the
// emulator never sees items that the Nitro client can't render.
let furniDataWriteOk = true;
if (furniDataEntries.length > 0) {
try {
await appendFurniEntriesBatch(furniDataEntries);
} catch (err) {
furniDataWriteOk = false;
send({
type: "item_progress",
classname: "_batch_",
status: "failed",
index: -1,
message: `FurnitureData.json batch write failed: ${(err as Error).message}`,
});
}
}
// Refresh game server caches once — skip if FurnitureData write failed
// to avoid an inconsistent state (emulator sees items, client doesn't).
if (furniDataWriteOk) {
try {
const okCat = await rcon.updateCatalog();
const okItems = await rcon.updateItems();
if (!okCat || !okItems) {
send({
type: "item_progress",
classname: "_rcon_",
status: "failed",
index: -1,
message: "RCON refresh failed — emulator cache may be stale",
});
}
} catch (err) {
console.warn(
"[import-furni] RCON update failed after batch:",
(err as Error).message,
);
}
}
send({
type: "batch_complete",
succeeded,
failed,
warnings: withWarnings,
duration: Date.now() - startTime,
});
controller.close();
},
});
return new Response(stream, {
headers: {
"Content-Type": "text/event-stream",
"Cache-Control": "no-cache",
Connection: "keep-alive",
},
});
},
);