Built via two more parallel agent workflows (read schema -> return files), integrated + verified. Admin: /admin/emulator (emulator_settings + emulator_texts key/value editor), /admin/badges (give-badge via RCON), /admin/rare-values (CRUD), /admin/housekeeping (CRUD), /admin/email-templates (CRUD), /admin/photos (moderation). Public: /rares (+[category]), /leaderboard (credits/diamonds/duckets), /guilds (+[id] members), /redeem (voucher -> sendCurrency). Expanded: /u/[username] now shows badges + photos + guestbook (post form); /news/[slug] now shows reactions + comments (comment form). Reactions tallied in JS (Prisma groupBy typing avoided). Self-hosted Nunito via next/font/google wired to --font-nunito (the atom theme font, no runtime external fetch). Header + admin nav extended. Verified: tsc exit 0, vitest 48/48, next build exit 0.
175 lines
5.0 KiB
TypeScript
175 lines
5.0 KiB
TypeScript
import { updateEmulatorSetting, updateEmulatorText } from "@/actions/admin-emulator";
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import { prisma } from "@/lib/prisma";
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export const dynamic = "force-dynamic";
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const TEXTS_LIMIT = 300;
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export default async function AdminEmulator() {
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let settings: { key: string; value: string }[] = [];
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try {
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settings = await prisma.emulatorSettings.findMany({ orderBy: { key: "asc" } });
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} catch {
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settings = [];
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}
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let texts: { key: string; value: string }[] = [];
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let textsCount = 0;
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try {
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textsCount = await prisma.emulatorTexts.count();
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} catch {
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textsCount = 0;
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}
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try {
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texts = await prisma.emulatorTexts.findMany({
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orderBy: { key: "asc" },
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take: TEXTS_LIMIT,
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});
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} catch {
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texts = [];
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}
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const textsTruncated = textsCount > texts.length;
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return (
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<main>
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<h1>Emulator Config</h1>
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<p className="muted">
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Live key/value config read by the Arcturus emulator from
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<code> emulator_settings</code> and <code> emulator_texts</code>. Changes take effect
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on the next emulator read (some keys require an emulator reload).
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</p>
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<h2 style={{ marginTop: "1.5rem" }}>Settings</h2>
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<p className="muted">{settings.length} keys.</p>
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<form
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action={updateEmulatorSetting}
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className="card"
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style={{ marginBottom: "1.5rem" }}
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>
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<h3 style={{ marginTop: 0 }}>Add / overwrite setting</h3>
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<div style={{ display: "flex", gap: "0.5rem", flexWrap: "wrap" }}>
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<input name="key" placeholder="key" maxLength={100} required />
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<input
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name="value"
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placeholder="value"
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maxLength={512}
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style={{ flex: 1, minWidth: 200 }}
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/>
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<button type="submit" className="btn btn-primary">
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Save
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</button>
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</div>
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</form>
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<table>
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<thead>
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<tr>
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<th style={{ width: 320 }}>Key</th>
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<th>Value</th>
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</tr>
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</thead>
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<tbody>
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{settings.map((s) => (
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<tr key={s.key}>
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<td>
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<strong>{s.key}</strong>
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</td>
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<td>
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<form
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action={updateEmulatorSetting}
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style={{ display: "flex", gap: "0.5rem" }}
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>
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<input type="hidden" name="key" value={s.key} />
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<input
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name="value"
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defaultValue={s.value}
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maxLength={512}
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style={{ flex: 1 }}
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/>
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<button type="submit" className="btn btn-outline">
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Save
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</button>
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</form>
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</td>
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</tr>
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))}
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</tbody>
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</table>
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{settings.length === 0 ? (
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<p className="muted">No emulator settings found.</p>
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) : null}
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<h2 style={{ marginTop: "2.5rem" }}>Texts</h2>
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<p className="muted">
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{textsCount} keys{textsTruncated ? ` (showing first ${texts.length})` : ""}.
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</p>
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<form
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action={updateEmulatorText}
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className="card"
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style={{ marginBottom: "1.5rem" }}
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>
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<h3 style={{ marginTop: 0 }}>Add / overwrite text</h3>
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<div style={{ display: "flex", gap: "0.5rem", flexWrap: "wrap" }}>
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<input name="key" placeholder="key" maxLength={100} required />
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<input
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name="value"
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placeholder="value"
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maxLength={4096}
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style={{ flex: 1, minWidth: 200 }}
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/>
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<button type="submit" className="btn btn-primary">
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Save
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</button>
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</div>
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</form>
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<table>
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<thead>
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<tr>
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<th style={{ width: 320 }}>Key</th>
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<th>Value</th>
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</tr>
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</thead>
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<tbody>
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{texts.map((t) => (
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<tr key={t.key}>
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<td>
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<strong>{t.key}</strong>
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</td>
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<td>
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<form
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action={updateEmulatorText}
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style={{ display: "flex", gap: "0.5rem" }}
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>
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<input type="hidden" name="key" value={t.key} />
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<input
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name="value"
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defaultValue={t.value}
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maxLength={4096}
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style={{ flex: 1 }}
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/>
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<button type="submit" className="btn btn-outline">
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Save
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</button>
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</form>
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</td>
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</tr>
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))}
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</tbody>
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</table>
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{texts.length === 0 ? (
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<p className="muted">No emulator texts found.</p>
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) : null}
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{textsTruncated ? (
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<p className="muted">
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Only the first {texts.length} of {textsCount} text keys are shown. Use the
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add/overwrite form above to edit a key beyond this list.
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</p>
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) : null}
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</main>
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);
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}
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