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- P1: new src/lib/admin/rank-guard.ts with tryGuardRank/guardRank + RankGuardTarget/Result; extracted from users.ts; applied to admin-bans (create/lift + rank redirect) and admin-badges (caps + rank guard + error surfacing); import-url-safety.ts SSRF guard wired into clone save+icon fetch; logAudit await in help-tickets; antiddos mutations SETTINGS_EDIT; markAllAlertsRead NOTIFICATIONS_EDIT; rankError/saveError in all 25 message files; tests rew/new for bans/badges/rank-guard/import-url-safety - P2: ticket-inbox merged pagination reworked to single UNION ALL SQL with LIMIT/OFFSET (avoids O(offset) materialization); getCachedAdminCount with cacheFiltered option applied to devops/errors/photos/items/guilds/help-tickets/moderation pages; admin-theme catches→?error=1+banner+25 locales; logger in silent catches (rare-values/writeable-boxes); catalog-items-loader CAST→plain equality; count caching helper extended with opt-in cacheFiltered - P3: removed dead modules is-staff/notice/recent-furni-resync/log-filters plus load-user-sanctions/user-sanction-timeline; removed orphaned CATALOG_PAGE_COLUMNS re-export; removed getFurniIconUrl from studio-furni-icons Build: lint 0, typecheck 0, 3480 tests pass, i18n:check exit 0, colors exit 0. Circular chunk warning (9452/10535/66463) is webpack code-splitting artifact; build succeeds.
108 lines
3.0 KiB
TypeScript
108 lines
3.0 KiB
TypeScript
"use server";
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import { and, eq, max } from "drizzle-orm";
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import { revalidatePath } from "next/cache";
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import { requirePermission } from "@/lib/admin/guard";
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import { tryGuardRank } from "@/lib/admin/rank-guard";
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import { db, UsersBadges } from "@/lib/db";
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import { PERMS } from "@/lib/permissions";
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import { rcon } from "@/lib/services/rcon";
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// Bound the bulk surface so a paste bomb cannot turn into an unbounded N+1.
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const MAX_USERS = 100;
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const MAX_CODES = 100;
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const MAX_PAIRS = 500;
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export async function giveBadge(formData: FormData): Promise<void> {
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const staff = await requirePermission(PERMS.CATALOG_EDIT);
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// Support comma-separated userIds and/or codes for bulk operations
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const userIdInput = String(formData.get("userId") ?? "").trim();
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const codeInput = String(formData.get("code") ?? "").trim();
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const userIds = userIdInput
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? userIdInput
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.split(",")
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.map((s) => s.trim())
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.filter(Boolean)
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.slice(0, MAX_USERS)
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: [];
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const codes = codeInput
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? codeInput
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.split(",")
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.map((s) => s.trim())
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.filter(Boolean)
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.slice(0, MAX_CODES)
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: [];
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if (userIds.length === 0 || codes.length === 0) {
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return;
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}
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let granted = 0;
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let failures = 0;
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for (const rawUserId of userIds) {
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const userId = Number(rawUserId);
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if (!(userId > 0)) continue;
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// Never hand badges to a target at or above the actor's rank.
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const guard = await tryGuardRank(userId, staff.rank);
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if (!guard.ok) continue;
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for (const rawCode of codes) {
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if (granted + failures >= MAX_PAIRS) break;
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// Truncate badge code to 32 characters.
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const truncatedCode = rawCode.slice(0, 32);
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if (truncatedCode.length === 0) continue;
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// Fire the emulator command so the badge appears live for online users.
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// Offline/unreachable emulator must not block the DB persistence.
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try {
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await rcon.giveBadge(userId, truncatedCode);
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} catch {
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// ignore rcon errors per pair
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}
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// Persist the badge directly so it survives a relog / offline grant.
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// users_badges has no unique (user_id, badge_code) constraint, so guard
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// against duplicates and compute the next free slot ourselves.
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try {
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const [existing] = await db
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.select({ id: UsersBadges.id })
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.from(UsersBadges)
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.where(
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and(
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eq(UsersBadges.userId, userId),
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eq(UsersBadges.badgeCode, truncatedCode),
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),
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)
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.limit(1);
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if (!existing) {
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const [agg] = await db
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.select({ maxSlot: max(UsersBadges.slotId) })
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.from(UsersBadges)
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.where(eq(UsersBadges.userId, userId));
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const slotId = (agg?.maxSlot ?? 0) + 1;
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await db.insert(UsersBadges).values({
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userId,
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slotId,
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badgeCode: truncatedCode,
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});
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granted++;
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}
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} catch {
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// A persistence failure must be visible, not silently dropped.
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failures++;
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}
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}
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}
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if (failures > 0) {
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throw new Error(
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`Failed to persist ${failures} badge grant(s); the emulator may have succeeded for some users`,
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);
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}
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if (granted > 0) {
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revalidatePath("/admin/badges");
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}
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}
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