Detect badges by items_base.type='b' (authoritative, album gifs as fallback), recognize pet/animals (a0 pet<N>, pet<N> interaction) and system items (effects, bots, sticky notes), and resolve asset names for dot/star classname variants so the audit no longer floods with false missing nitro/icon errors and repair skips non-furni items.
429 lines
11 KiB
TypeScript
429 lines
11 KiB
TypeScript
import { existsSync, promises as fs } from "node:fs";
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import os from "node:os";
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import path from "node:path";
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import { sql } from "drizzle-orm";
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import { db } from "@/lib/db";
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import { extractFurniIconPng } from "@/lib/services/clone-icon";
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import {
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type CloneSource,
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DEFAULT_ICON_SOURCES,
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listSources,
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} from "@/lib/services/clone-sources";
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import {
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type FurniAssetWriteTargets,
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getFurniAssetWriteTargets,
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getGamedataRoot,
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} from "@/lib/services/furni-asset-dirs";
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import { downloadFile } from "@/lib/services/import/core/download";
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import { classifyCatalogItem, NO_ASSET_KINDS } from "@/lib/services/item-kind";
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import { ensureDirectories } from "./furni-import";
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const REPAIR_CONCURRENCY = 6;
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/** Sliding-window worker pool: keeps up to `concurrency` tasks in flight. */
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async function runPool<T>(
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items: T[],
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concurrency: number,
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worker: (item: T, index: number) => Promise<void>,
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): Promise<void> {
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const limit = Math.min(Math.max(concurrency, 1), items.length);
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if (limit === 0) return;
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let next = 0;
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await Promise.allSettled(
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Array.from({ length: limit }, async () => {
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while (true) {
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const i = next++;
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if (i >= items.length) break;
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await worker(items[i], i);
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}
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}),
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);
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}
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function uniqueDirs(dirs: string[]): string[] {
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const seen = new Set<string>();
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const out: string[] = [];
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for (const dir of dirs) {
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const key = process.platform === "win32" ? dir.toLowerCase() : dir;
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if (seen.has(key)) continue;
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seen.add(key);
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out.push(dir);
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}
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return out;
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}
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async function writeIconToDirs(
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icon: Buffer,
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dirs: string[],
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fileName: string,
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): Promise<string[]> {
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const errors: string[] = [];
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for (const dir of dirs) {
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try {
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await fs.mkdir(dir, { recursive: true });
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await fs.writeFile(path.join(dir, fileName), icon);
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} catch (err) {
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errors.push(`write icon to ${dir} failed: ${(err as Error).message}`);
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}
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}
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return errors;
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}
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async function copyIconAcrossDirs(
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srcDir: string,
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destDirs: string[],
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fileName: string,
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): Promise<string[]> {
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const errors: string[] = [];
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const src = path.join(srcDir, fileName);
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for (const dir of destDirs) {
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if (dir === srcDir) continue;
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try {
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await fs.mkdir(dir, { recursive: true });
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await fs.copyFile(src, path.join(dir, fileName));
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} catch (err) {
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errors.push(`copy icon to ${dir} failed: ${(err as Error).message}`);
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}
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}
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return errors;
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}
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export interface RepairEvent {
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type: "started" | "progress" | "done" | "batch_complete" | "error";
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classname?: string;
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status?: string;
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index?: number;
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total?: number;
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message?: string;
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warnings?: string[];
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succeeded?: number;
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failed?: number;
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skipped?: number;
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duration?: number;
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}
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export async function repairMissingIcons(
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onEvent?: (evt: RepairEvent) => void,
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): Promise<{ succeeded: number; failed: number; skipped: number }> {
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let succeeded = 0;
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let failed = 0;
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let skipped = 0;
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try {
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await ensureDirectories();
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} catch (err) {
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onEvent?.({
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type: "error",
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message: `ensureDirectories failed: ${(err as Error).message}`,
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});
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return { succeeded: 0, failed: 0, skipped: 0 };
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}
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let targets: FurniAssetWriteTargets;
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try {
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targets = await getFurniAssetWriteTargets();
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} catch (err) {
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onEvent?.({
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type: "error",
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message: `getFurniAssetWriteTargets failed: ${(err as Error).message}`,
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});
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return { succeeded: 0, failed: 0, skipped: 0 };
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}
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// Every location the app mirrors furni assets into — the webroot (public/)
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// plus the live gamedata (e.g. /var/www/Gamedata). Repair writes to all of
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// them so both the CMS and the client see the icon.
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const iconDirs = uniqueDirs([
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targets.iconDir,
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...targets.mirrorDirs.map((d) => d.iconDir),
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]);
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const nitroDirs = uniqueDirs([
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targets.nitroDir,
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...targets.mirrorDirs.map((d) => d.nitroDir),
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]);
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// Badges and other special items (pets, effects, bots, sticky notes) never
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// ship furni `_icon.png` files — resolve the skip set from the DB so badge
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// detection is precise (`items_base.type = 'b'`) instead of relying only on
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// which .gif files happen to exist in the album directory.
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let skipSet: Set<string> | null = null;
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try {
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const gamedataRoot = await getGamedataRoot();
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if (gamedataRoot) {
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const badgeFiles = await fs
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.readdir(path.join(gamedataRoot, "album1584"))
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.catch(() => [] as string[]);
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const albumBadgeSet = new Set(
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badgeFiles.filter((f) => f.endsWith(".gif")).map((f) => f.slice(0, -4)),
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);
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skipSet = albumBadgeSet;
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}
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} catch {
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skipSet = null;
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}
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let items: Array<{
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id: number;
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item_name: string;
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type: string;
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interaction_type: string;
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}>;
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try {
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const [rows] = (await db.execute(sql`
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SELECT id, item_name, type, interaction_type FROM items_base ORDER BY id
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`)) as unknown as [
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Array<{
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id: number;
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item_name: string;
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type: string;
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interaction_type: string;
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}>,
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unknown,
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];
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items = rows;
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} catch (err) {
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onEvent?.({
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type: "error",
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message: `Database query failed: ${(err as Error).message}`,
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});
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return { succeeded: 0, failed: 0, skipped: 0 };
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}
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// Build the authoritative skip set from the DB, supplemented by album .gifs.
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const dbSkipSet = new Set<string>();
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for (const item of items) {
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if (NO_ASSET_KINDS.has(classifyCatalogItem(item))) {
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dbSkipSet.add(item.item_name);
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}
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}
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for (const code of skipSet ?? []) {
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dbSkipSet.add(code);
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}
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const total = items.length;
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onEvent?.({ type: "started", total });
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const processItem = async (classname: string) => {
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// Special items (badges, pets, effects, bots, sticky notes) don't have
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// .png icon files to repair. Skip them.
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if (dbSkipSet.has(classname)) {
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return { status: "skipped" } as const;
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}
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const fileName = `${classname}_icon.png`;
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// Badge items store icons as badge_<code>_icon.png (the classname already
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// includes the `badge_` prefix, so fileName matches correctly).
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const presentDirs = iconDirs.filter((dir) =>
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existsSync(path.join(dir, fileName)),
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);
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const missingDirs = iconDirs.filter((dir) => !presentDirs.includes(dir));
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if (missingDirs.length === 0) {
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return { status: "skipped" } as const;
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}
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let ok = false;
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const warnings: string[] = [];
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// 1) Copy across mirrors — the icon already exists in one target (e.g.
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// gamedata), so just fill the ones that are missing it.
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if (presentDirs.length > 0) {
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try {
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const copyErrors = await copyIconAcrossDirs(
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presentDirs[0],
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missingDirs,
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fileName,
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);
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warnings.push(...copyErrors);
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ok = copyErrors.length === 0;
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} catch (err) {
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warnings.push(
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`copy across icon dirs failed: ${(err as Error).message}`,
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);
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}
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}
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// 2) Extract from a local .nitro bundle (checked across every target).
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if (!ok) {
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let foundNitro = false;
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for (const dir of nitroDirs) {
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const nitroPath = path.join(dir, `${classname}.nitro`);
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if (!existsSync(nitroPath)) continue;
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foundNitro = true;
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try {
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const nitroBuf = await fs.readFile(nitroPath);
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const icon = extractFurniIconPng(nitroBuf);
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if (icon) {
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const writeErrors = await writeIconToDirs(
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icon,
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missingDirs,
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fileName,
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);
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warnings.push(...writeErrors);
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ok = writeErrors.length === 0;
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break;
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}
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warnings.push("no icon asset in .nitro bundle");
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} catch (err) {
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warnings.push(
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`extract from .nitro failed: ${(err as Error).message}`,
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);
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}
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}
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if (!foundNitro) warnings.push(".nitro file not found on disk");
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}
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// 3) Download from configured or default public sources.
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if (!ok) {
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let sources: CloneSource[] = [];
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try {
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sources = (await listSources()).filter(
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(s) => s.iconBaseUrl || s.nitroBaseUrl,
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);
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} catch (err) {
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warnings.push(`listSources failed: ${(err as Error).message}`);
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}
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if (sources.length === 0) sources = DEFAULT_ICON_SOURCES;
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for (const source of sources) {
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const iconCandidates = [
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`${classname}_icon.png`,
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// Variant classnames (e.g. `table_silo_med*10`) often only exist
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// on sources under their base name (e.g. `table_silo_med_icon.png`)
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// or with the `*` replaced by `_` (e.g. `table_silo_med_10_icon.png`).
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...(classname.includes("*")
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? [
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`${classname.split("*")[0]}_icon.png`,
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`${classname.replace(/\*/g, "_")}_icon.png`,
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]
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: []),
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// Classnames with dots (`post.it`) are stored on disk with
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// underscores (`post_it_icon.png`).
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...(classname.includes(".")
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? [`${classname.replace(/\./g, "_")}_icon.png`]
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: []),
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];
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for (const iconName of iconCandidates) {
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try {
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const dl = await downloadFile(
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`${source.iconBaseUrl}/${iconName}`,
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path.join(targets.iconDir, fileName),
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{ maxRetries: 1, validate: "png" },
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);
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if (dl.ok) {
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const icon = await fs.readFile(
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path.join(targets.iconDir, fileName),
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);
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const writeErrors = await writeIconToDirs(
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icon,
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missingDirs,
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fileName,
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);
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warnings.push(...writeErrors);
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ok = writeErrors.length === 0;
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break;
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}
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warnings.push(`${iconName} not found on ${source.name}`);
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} catch (err) {
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warnings.push(
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`download from ${source.name} failed: ${(err as Error).message}`,
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);
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}
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}
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if (ok) break;
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// Some sources only ship icons embedded in their `.nitro` bundles —
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// grab the bundle and extract the catalog icon from it.
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if (source.nitroBaseUrl) {
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const nitroTmp = path.join(os.tmpdir(), `.repair_${classname}.nitro`);
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try {
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const dl = await downloadFile(
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`${source.nitroBaseUrl}/${classname}.nitro`,
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nitroTmp,
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{ maxRetries: 1 },
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);
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if (dl.ok) {
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const icon = extractFurniIconPng(await fs.readFile(nitroTmp));
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if (icon) {
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const writeErrors = await writeIconToDirs(
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icon,
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missingDirs,
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fileName,
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);
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warnings.push(...writeErrors);
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ok = writeErrors.length === 0;
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} else {
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warnings.push(`no icon asset in ${source.name} .nitro bundle`);
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}
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} else {
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warnings.push(`.nitro not found on ${source.name}`);
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}
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} catch (err) {
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warnings.push(
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`extract from ${source.name} .nitro failed: ${(err as Error).message}`,
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);
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} finally {
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await fs.unlink(nitroTmp).catch(() => {});
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}
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if (ok) break;
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}
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}
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}
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if (ok) {
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return { status: "done", warnings } as const;
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}
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return {
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status: "failed",
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message: warnings[0] || "could not obtain icon",
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} as const;
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};
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await runPool(items, REPAIR_CONCURRENCY, async (item, i) => {
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const classname = item.item_name;
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const result = await processItem(classname);
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if (result.status === "skipped") {
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skipped++;
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onEvent?.({
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type: "progress",
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classname,
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status: "skipped",
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index: i,
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total,
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});
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return;
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}
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if (result.status === "done") {
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succeeded++;
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onEvent?.({
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type: "progress",
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classname,
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status: "done",
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index: i,
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total,
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warnings: result.warnings.length ? result.warnings : undefined,
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});
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return;
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}
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failed++;
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onEvent?.({
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type: "progress",
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classname,
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status: "failed",
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index: i,
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total,
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message: result.message,
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});
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});
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onEvent?.({
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type: "batch_complete",
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succeeded,
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failed,
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skipped,
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});
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return { succeeded, failed, skipped };
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}
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