feat(nitro): convert imported SWF bundles to WebP Lossless
Newly converted .nitro bundles now store their spritesheet as WebP VP8L instead of PNG, so imports land much smaller without changing a single pixel. The texture member and spritesheet.meta.image are both labelled from the actual bytes, never from a caller's assumption. - encode through sharp with lossless and exact, so colour hidden under alpha 0 survives; this mirrors ImageSharp's TransparentColorMode.Preserve - detect PNG/WebP by magic bytes and reject anything the client cannot render, on create, download and upload paths - keep the source format when deriving size-32 sheets, scaling composites and editing metadata, so existing bundles are never silently rewritten - report fidelity in the studio: the compression panel re-encodes with the same options the importer uses, so it cannot drift and invent false warnings, and shows PNG/WebP size estimates convertSwfToNitro and buildSpritesheet are now async, so the worker, the main-thread fallback and every import call site await them. PNG stays supported for existing bundles and icon sidecars are untouched.
This commit is contained in:
1 parent
420210ffa0
commit
17de94d984
22 files changed
+1118
-125
No files matched your search
File diff suppressed because it is too large.
Load diff
Reference in new issue
Block a user