fix(assets): serve furniture icons from the gamedata tree, add stack-height SQL generator
Commit the two changes that were live in the working tree but never recorded. The nginx change adds a location for /swf/dcr/hof_furni/icons/ that reads /var/www/Gamedata/icons/ off disk and falls back to the CMS bundle for anything missing. The CMS built its icon URLs from that path, but the icons actually live in the gamedata tree: of the 16,263 classnames in items_base, 15,338 are present there under the safe name, against 11,267 under public/swf/dcr/hof_furni/icons. The swf tree also keeps colour variants behind a literal "*" in the filename, so every request using the safe name missed, and hof.furni.url already points the Nitro client at the gamedata tree. A miss is a no-store 404, never a cached one — same reasoning as @gamedata_missing, since add_header without "always" says nothing about a 404 and Cloudflare would otherwise apply the zone TTL. scripts/generate-stack-height-sql.ts emits a SQL file that repairs items_base dimensions and interaction columns from the logic inside each bundle, which is where they actually live rather than in furnidata. It writes a file and touches no database, so the result is reviewed before it is run.
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