Every write path normalises a bundle's texture to WebP Lossless, so the
catalog icon was being read back with a PNG-only decoder. decodePng throws
on anything that is not a PNG, the callers caught that and returned null,
and the user-visible result was "no icon (not in source or bundle)" for
every furniture whose source does not serve a standalone icon.
Measured against the production asset tree, all 18,505 bundles were WebP;
icon extraction succeeded on 0 of them. src/lib/services/imager/
decode-texture.ts keeps PNG on the dependency-free decoder and routes WebP
through sharp, which is already a dependency and already encodes these
textures. extractFurniIconPng and getPetIconPng become async; the five
call sites (upload, clone import, furni import, icon repair and both icon
routes) already awaited their surrounding work.
Same root cause, second bug: the spritesheet frame key. Converters disagree
on packing — some keep a trailing ".png", and some lowercase the whole key
while leaving the bundle name mixed-case, so "LTD_fashionistaf" looks up
frame "LTD_fashionistaf_LTD_fashionistaf_icon_a" and never finds
"ltd_fashionistaf_ltd_fashionistaf_icon_a". Any mixed-case classname could
therefore never match, which is most of the catalogue. findFrame tries the
two exact spellings, then falls back to one case-insensitive pass.
Extraction now succeeds on 18,483 of 18,505 bundles (99.88%); the 22
remainder are data, not code — 9 bundles ship no icon asset, 11 do not
parse.
Third: three catalogue icons exist only as .gif while catalogueIconUrl
hardcoded .png, so the picker offered icons that could only ever 404, and
291 icons that ship as both formats were listed twice. The API now dedupes
per id and the two renderers retry with .gif before falling back to the
placeholder, matching what catalog-image-picker already did. Verified live:
/gamedata/.../icon_1542.png returns 404 while icon_1542.gif returns 200.
Separately, close the last hole in the memory cap. Every script in
package.json routes through scripts/with-memory-cap.sh, but invoking the
builder directly — from a terminal, an IDE or an agent — skipped the
wrapper and ran unbounded, on a host with no swap where the OOM killer
picks its victim across the whole machine. next.config.ts now refuses a
production build that the wrapper has not marked, before anything
allocates. next dev and next start are deliberately unaffected.
README gains a Memory-capped commands section covering the per-script
ceilings, the backends and the ulimit -v trap, and its stale version and
script tables are corrected.
The previous commit made imports update the Studio without a reload, but the
guarantee only held inside the tab that started the import and only as long as
every read succeeded. Four holes were left, and this closes them.
A session that mounted the tree before an import kept the pre-import tree for
the rest of its life, because ensureCatalogTreeLoaded() was a once-per-session
no-op. It now asks the server whether what it holds is still current. The answer
is a revision: sendCatalogUpdate() already runs after every catalog write, so it
bumps one, and clients read it on mount, on focus, on a 20s poll and from other
tabs over a BroadcastChannel. An import that finishes in another tab, another
browser or the job worker now lands here too.
A failed read used to be swallowed, which is the worst outcome available: the
rail kept showing pre-import counts as if they were current and nothing said so.
The snapshot now carries the error, the rail shows it with a retry, and the
previous tree stays on screen because stale beats empty.
Every settled import pulled the entire flat tree, which is the one payload that
grows with the size of the catalog. The revision doubles as the ETag on
mode=full, so an unchanged catalog answers 304 and the poll costs a file read.
An import could also report success for an offer the hotel will never sell: a
hidden or disabled page, an item_ids that misses the furni id, a zero amount.
importSingleFurni reads its own row back and reports each of those as a warning,
where the import report already is, instead of leaving it to surface as "the
import did not work" in the client.
Finally, the catalog items table no longer falls back to router.refresh() —
onRefresh is now required, so every mutation ends in a refresh of the caller's
own data instead of a route re-render that threw away editor state and scroll
position. useServerAction keeps its default, because 47 callers across the app
depend on it. The 750-line CatalogTree in catalog-tree.tsx was dead code that
kept its own stale tree and three more router.refresh() calls; only CatalogIcon
and LAYOUT_COLORS are still imported, so the rest is gone.
Tests: the store now covers revisions, 304s, probe failures and error recovery;
a jsdom test mounts a consumer and asserts the tree updates in place with no
navigation; the old organize-imports e2e asserted nothing about the endpoints
the code actually calls, and is replaced by one that asserts a cross-tab write
lands in the mounted categories without a reload.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
Wrap next/link in a shared Link component that ships prefetch=false by
default, so no route is ever prefetched (viewport or hover) anymore, and
drop the DNS prefetch hint. Removes hidden background requests that were
the source of intermittent issues.
Pass DB totals into StatsBar, mirror Catalog Structure delete copy, and open New Page with ?newPageParent= for shop and BC.
Co-authored-by: Cursor <[email protected]>