- catalog: apply bulk offer edits in a single transaction with one RCON
refresh instead of N round-trips, virtualize the items table past 150
rows and cap the shop preview at 200 tiles
- cache: lift the public cache TTLs and the boot warm-up into env-tunable
constants (src/lib/perf-ttls.ts; CMS_*_TTL_SEC, CMS_WARMUP_ENABLED)
- auth: resolve the captcha provider, site key and secret from
CAPTCHA_PROVIDER, TURNSTILE_SITE_KEY and TURNSTILE_SECRET_KEY when the
admin settings are unset; an explicit DB value (including "none") still
wins, so Turnstile can be enabled per-deploy without touching the DB.
Commit 3c8abb6f made docker-update.sh exit 0 (SKIP) on a host owned by CI so
the cron does not report a failed deployment. The tests still expected a
nonzero exit for the ci-active/ci-green/ci-upstream scenarios, so five cases
failed.
- docker-update.test.ts: move the CI scenarios out of the non-zero group and
assert the skip: exit 0, 'This host is managed by CI' in the output and no
'compose up'. All three CI scenarios (both slot containers and the nginx
upstream) now share one test.
- README.md: document the exit-0 skip.
Bundle the remaining imaging hardening and the host/CI fixes from the
"Doe alles" pass into one release.
Furniture:
- Resolve the local bundle extension from FURNI_BUNDLE_EXT (".hab" default,
".nitro" for a stock Nitro client). The configured extension is written by
imports/repairs and preferred on lookup; the other stays a legacy fallback.
Imaging:
- Avatar proxy sends s-maxage=86400 + stale-while-revalidate (300/3600 for the
fallback path) so the edge can hold a render a day.
- Cloudflare cache rule now covers /api/imaging/ (verified MISS->HIT live).
- Document that bare /imaging is shadowed by the edge proxy to the renderer.
Ops/CI:
- docker-update.sh skips a CI-managed host (exit 0) instead of failing cron.
- ci-deploy.sh runs the cross-browser imaging gate (chromium+firefox+webkit)
against the candidate before cutover; DEPLOY_SKIP_CROSS_BROWSER=1 as escape.
- scripts/imager-health-alert.sh alerts (Discord) on imager up/down transitions;
runs from cron every 5 minutes.
Tests:
- Furniture bundle-ext resolver + FURNI_BUNDLE_EXT wiring.
- Imaging performance budget (bytes + warm latency).
- classifyDdos: /api/imaging/* stays in the api bucket.
The hotel moved from .nitro to .hab bundles, so the imager must treat .hab
like .nitro and the public avatar endpoints must accept the figure strings
the client sends (including extra trailing segments such as `.0`, which the
old FIGURE_RE rejected with a 400).
- imager-upstream: relax FIGURE_RE, extend parseAvatarQuery test coverage
- api/imaging/avatar + /imaging: shared validation, placeholder and ETag/304
- api/imaging/badge: single-flight upstream fetch and conditional responses
- imager-http/imager-png: strong ETag helpers and APNG passthrough guard
- csp + next/image: unoptimized external images, tightened CSP
- deps: override postcss-selector-parser to ^7.1.6
- also fold in the pending drizzle draft snapshot and stray test cleanup
Every write path normalises a bundle's texture to WebP Lossless, so the
catalog icon was being read back with a PNG-only decoder. decodePng throws
on anything that is not a PNG, the callers caught that and returned null,
and the user-visible result was "no icon (not in source or bundle)" for
every furniture whose source does not serve a standalone icon.
Measured against the production asset tree, all 18,505 bundles were WebP;
icon extraction succeeded on 0 of them. src/lib/services/imager/
decode-texture.ts keeps PNG on the dependency-free decoder and routes WebP
through sharp, which is already a dependency and already encodes these
textures. extractFurniIconPng and getPetIconPng become async; the five
call sites (upload, clone import, furni import, icon repair and both icon
routes) already awaited their surrounding work.
Same root cause, second bug: the spritesheet frame key. Converters disagree
on packing — some keep a trailing ".png", and some lowercase the whole key
while leaving the bundle name mixed-case, so "LTD_fashionistaf" looks up
frame "LTD_fashionistaf_LTD_fashionistaf_icon_a" and never finds
"ltd_fashionistaf_ltd_fashionistaf_icon_a". Any mixed-case classname could
therefore never match, which is most of the catalogue. findFrame tries the
two exact spellings, then falls back to one case-insensitive pass.
Extraction now succeeds on 18,483 of 18,505 bundles (99.88%); the 22
remainder are data, not code — 9 bundles ship no icon asset, 11 do not
parse.
Third: three catalogue icons exist only as .gif while catalogueIconUrl
hardcoded .png, so the picker offered icons that could only ever 404, and
291 icons that ship as both formats were listed twice. The API now dedupes
per id and the two renderers retry with .gif before falling back to the
placeholder, matching what catalog-image-picker already did. Verified live:
/gamedata/.../icon_1542.png returns 404 while icon_1542.gif returns 200.
Separately, close the last hole in the memory cap. Every script in
package.json routes through scripts/with-memory-cap.sh, but invoking the
builder directly — from a terminal, an IDE or an agent — skipped the
wrapper and ran unbounded, on a host with no swap where the OOM killer
picks its victim across the whole machine. next.config.ts now refuses a
production build that the wrapper has not marked, before anything
allocates. next dev and next start are deliberately unaffected.
README gains a Memory-capped commands section covering the per-script
ceilings, the backends and the ulimit -v trap, and its stale version and
script tables are corrected.
The clean-tree guard in ci-deploy.sh aborts the release when
`git status --porcelain` prints anything. The harness stubs `git` as a
shell function that only special-cases `rev-parse`; every other
subcommand fell through to its `ls-remote`-shaped printf, so `git status`
emitted a fake refs/heads/main line and the guard failed on every
scenario.
Introduced in fdb7af7e, which added the guard without teaching the
harness about it, so all 21 deploy tests have been failing since. This
stubs `status` to report a clean tree, and adds a scenario that asserts
the guard actually stops a release before it builds, migrates or starts
anything — the guard itself had no coverage, which is how it could break
silently in the first place.
Every bundle the CMS writes — upload, clone, sync, repair and the pet /
effect / figure importers — now lands as `<classname>.hab`, the extension
this deployment's renderer asks for. `.hab` and `.nitro` are the same
container, so an upload of either extension is accepted.
Resolution goes through one module, src/lib/furni/bundle-file.ts, so
nothing has to know the extension twice. Every existence check probes
`.hab` first and falls back to `.nitro`: the on-disk asset set is still
predominantly `.nitro`, and without the fallback Studio would report every
imported item as missing and the cleanup scan would classify 18k live
bundles as fake leftovers. Downloads are unchanged — Habbo's CDN and every
configured clone source still serve `.nitro`, so the conversion happens on
write, not on request.
Deliberately unchanged: the staged-attachment store in furni-attachment.ts
keys on a UUID and never reaches the client, so renaming it would break
in-flight recovery jobs.
Adds scripts/migrate-nitro-to-hab.ts to rename the existing asset set. It
refuses to run without --dry-run or --yes, never overwrites an existing
.hab, never deletes, and is idempotent.
Note: renderer-config.json lives outside this repo and was patched to
.hab separately; that file is served with a 30-day max-age, so returning
clients need a cms-client cache purge to pick the change up.
Docker 29.1.3 ships BuildKit v0.26, which refuses to grant a build host
networking unless each caller passes --allow=network.host. All three rebuild
paths asked for it, and `docker compose build` has no flag to grant it, so a
rebuild failed immediately with "additional privileges requested". The live
container was never replaced, which is exactly the reported symptom: the site
kept serving the previous release after a rebuild.
Nothing in the build actually needs host networking. It uses the network only
for apk, pnpm and next/font/google — all outbound internet, which the default
bridge provides. Verified by building both the full runner image and the
migrations stage with --no-cache after dropping the flag.
Runtime `network_mode: host` stays: blue/green needs per-release host ports
(3002/3003) and nginx reaches each slot over 127.0.0.1.
The second gap is how a rebuild could still ship the wrong code. ci-deploy.sh
stamped every image with HEAD's revision label, and verify-deployed-release.mjs
only re-checks that same label, so a dirty working tree produced an image that
claimed to be release $sha while containing uncommitted code. docker-update.sh
already refused this; ci-deploy.sh now does too, before any build work.
Closes the four remaining LOW items.
Search and news archive caching
- A leading-wildcard LIKE cannot use an index, so every /search section cost a
COUNT(*) scan plus an ordered page fetch, and /news did the same for its
archive. Both now cache: search per section for 30s, the archive for 60s
under the existing news revision so publishing an article drops it at once.
- Sections are cached independently, so one slow query cannot hold up the rest
and a failure is not cached as a result.
- The cached value is passed through cacheSafe() so the Redis path and the
in-process path return the same types; without it a cache hit would hand the
events grid a string where a miss hands it a Date, and it calls toISOString()
on that field. Dates are revived on the way out so the public signatures of
loadNewsArchive and loadPublicSearch are unchanged.
- Archive entries are keyed on the REQUESTED page rather than the clamped one,
so two requests that clamp onto the same page cannot alias each other.
motion/react out of the public bundle
- Converted the six public-facing users: the radio player, the typewriter text
(a motion.span with no animation props at all), the photo lightbox, the
animated counter, the footer CMS-info popup and the scroll reveal. That was
the actual entry points — the counter and the popup reach the public home page
and footer through static imports, so removing only the three originally named
would have left the library in the bundle anyway.
- Each animation moved to a CSS class, and the two that animate on exit now hold
the element for the length of the fade, which is what AnimatePresence used to
do.
- motion/react now only ships with /admin and the two already-lazy nav panels.
- Two safety fixes came out of this: the scroll reveal starts at opacity 0, so
it is forced visible under prefers-reduced-motion and via a <noscript> rule in
the root layout; and it now emits the .motion-reveal class, which the theme
panel's "Scroll Reveal" toggle selects and which previously matched nothing.
- The CMS-info backdrop became a real button in a pointer-transparent layer
instead of a handler on a static element, so click-outside-to-dismiss is
reachable by keyboard.
Fewer duplicate router refreshes
- Next.js re-renders the current route as part of a server action's own response
when that action revalidates, and applies it with a seeded navigation; the
router only skips its own update when the action did NOT revalidate. So the
refresh after such an action fetched the same tree twice.
- useServerAction takes an opt-in `revalidated` flag that skips it. It is opt-in
per call rather than derived from an action name, since a rename would
silently change behaviour. Applied to the two user-facing call sites whose
actions were verified to revalidate their own route.
Touch targets
- .btn was the one shared control at 40px; it and the lightbox and CMS-info
close buttons are now 44px, as is the password toggle (the auth input already
reserved 44px for it). The remaining 32px icon buttons pass WCAG 2.2 AA, which
only asks for 24px; enlarging those inside inputs and overlays was left alone
because it risks visual breakage that cannot be checked from here.
Closes the four HIGH/MEDIUM items left open after the previous pass.
Login lockout
- The only login limits were keyed on the client IP, so a distributed attempt
could grind on one account indefinitely. Added a per-account lockout with a
budget of 8 failures per 15 minutes.
- The bucket is keyed on the RESOLVED account id, not on the submitted string:
users may sign in with either username or e-mail and neither the lookup nor
the input normaliser folds case, so an input-keyed bucket would hand out a
fresh budget per spelling of the same account.
- precheckLogin and NextAuth's authorize share the bucket, so the pre-check
cannot be used to buy extra attempts and a client that skips it entirely is
still bounded. Both check the lockout BEFORE verifying the password: the
success path clears the counter, which would otherwise walk a locked account
straight back in on the right password.
- A successful login clears the failures, which needs two new primitives in
rate-limit.ts: peekRateLimit (read-only, does not consume a unit) and
clearRateLimit.
- Fixed a latent inconsistency while doing so: the in-process bucket capped its
counter at the limit while Redis' INCR kept climbing, so the two backends
disagreed about how far over the limit a key was. Both now track the true
count.
Mail lookup index
- Added an index on users.mail (0035). Password reset, e-mail verification and
the resend cooldown all resolve a single account from a submitted address and
were full table scans of `users`. Deliberately non-unique: legacy rows can
hold the same address more than once, so a unique index would fail to apply.
Resend captcha
- /verify's resend form triggers real outbound mail and was reachable with only
a cooldown. It now runs the configured captcha before the account lookup and
before any send.
Client message payload
- The root layout serialised the whole catalogue into every page. pages.admin
and admin are ~177 KB of the ~235 KB and are unreachable from the public route
group, so that layout now installs its own provider with the staff namespaces
removed. Nested providers replace rather than merge, which is why this has to
live in the segment layout. /admin, /mod, /client and /admin-next keep the
full set; a guard test fails if a public page ever references a staff
namespace.
Second review pass covering security, performance, admin tooling and the
public/room flows. All HIGH and MEDIUM findings from the audit are resolved;
nothing in this commit changes the visible feature set.
Authentication & session security
- CSP is now set on the request headers in the proxy, which is what Next.js
uses to derive the render nonce, so the nonce is effective.
- 2FA: an already-enabled user cannot re-enroll, the setup endpoint is
rate-limited per account, and confirmed codes are persisted so the second
secret no longer silently never applies.
- Password reset revokes the ticket, authTicket and all personal access
tokens, and bumps the token version so existing sessions die. The same
revocation is now wired into the staff-side password reset.
- /reset and /verify return a stable error code instead of raw text; the
mail lookups are ordered by id so duplicates cannot vary between runs.
- Resending the verification mail gets a per-address cooldown on top of the
per-user limit.
- Issue API tokens with the narrower radio/ticket ability set instead of "*".
Authorization & input handling
- Mid-rank staff can no longer keep dynamically granted non-view admin.*
permissions: existing grants are revoked by migration and the grant lookup
is restricted to "%.view". Rank guards use the dynamic super-admin check.
- Alerting a user is permission-checked and audited like the other tools.
- Material mutations (giveCredits/giveDuckets/giveDiamonds, the admin user
actions route, bulk user actions) are capped and rank-guarded, and bulk
ids are bounded.
- updateRoom / updateRoomItem write through a field allowlist, and items
may only be edited through their own room.
- Classnames reaching the filesystem are validated before use so a crafted
value cannot escape the asset directories.
- The word filter now also covers offline mails, guild forum threads and
replies, and user mottos.
- Media uploads are validated by magic bytes, /api/media requires the page
edit permission, APP_URL must be configured once mail is enabled, and the
diagnostics error route checks the fetch site header.
Admin tooling
- Secret settings render masked and cannot be overwritten with a blank or
an arbitrary raw key; radio credentials are new password inputs.
- Commandocentrum balance changes are audited.
- Admin list pagination reads the caller's per-page instead of the max, and
the log exporter caps offset and search length.
Performance
- Catalog translations are cached per module, with a cheap revision hash;
the public online count uses a stale window instead of hammering the DB.
- The cache warmup now primes the payload the home route actually reads.
- TopHeader batches its queries into one round trip, and LCP avatars load
eagerly.
- motion/react and sonner are no longer part of the root layout; the nav
dropdown and mobile nav panels are lazy client chunks. Anonymous visitors
again get the navigation chrome, and public pages get an edge cacheable
response.
Accessibility
- Nested <main> elements in phase pages became <section>; the page entrance
and route progress animations are pure CSS that respect reduced motion.
The deploy failed after the build, the migrations and the browser gate:
"Port 3002 is already in use". The holder was `epicnext-cms`, a compose
replica of release 6bffc537 that the daily scripts/docker-update.sh cron
had recreated at 03:30 with restart=unless-stopped. nginx serves the green
slot on 3003, so that replica was squatting the blue slot the next
candidate needed, and live traffic never noticed.
It got there because the updater's CI-ownership guard only tested
epicnext-cms-app. After a cutover to the green slot that container is
stopped, renamed and deleted, so the guard stopped firing while the host
stayed CI-managed.
- scripts/docker-update.sh: refuse a compose deployment on a CI host by
checking both slot containers and the nginx upstream, which is the only
thing that still marks the host as blue/green while a slot is idle.
- scripts/ci-deploy.sh: retire a compose replica of this checkout from
the candidate port before starting the candidate, so a stray replica
can never block a release again. Never a slot container, never the port
nginx serves; anything else still fails loudly in assert_port_free.
- Tests cover both directions: a squatting replica is removed and the
release lands, a replica on the live port is left alone.
Four production defects, all found by auditing the running host rather than
the code. Each one had a signature that looked like a network or permissions
problem and was actually a configuration or ordering bug.
jobs-worker never ran
`import "./load-env"` sat on line 3 of scripts/jobs-worker.ts, but ESM
evaluates a module's imports in source order and the first import reaches
`@/env`, which validates process.env at import time. The ZodError on
DATABASE_URL therefore fired before load-env ever executed, so the worker
could only start from a shell that had already exported the configuration.
Nothing supervised it either, so scheduled articles, catalog export, JAR and
database backups, disk alerts and the ops health probe have all been dead;
`cms:jobs-worker:heartbeat` did not exist. Moved the import to the top and
added deployment/systemd/cms-jobs-worker.service with Restart=always.
The JAR backup additionally pointed at './emulator/Arcturus.jar', which does
not exist and would go stale on the next emulator upgrade. resolveEmulatorJar
now accepts a file, a directory or a wildcard and picks the newest JAR, the
same way emulator.service picks its build, and reports an unresolvable path
once instead of logging an opaque copyFile ENOENT every night.
/api/health answered 200 with the database down
The route documented this as intentional, and ci-deploy.sh worked around it
by grepping the body for '"database":true'. The container healthcheck did not,
so Docker reported containers healthy while every page 500'd. The status is
now load-bearing: 503 when the database is unreachable, 200 otherwise. Redis
and the emulator deliberately do not fail the container — both have in-process
fallbacks, so failing them would trade a slow site for an outage.
The runtime had no V8 heap cap
NODE_OPTIONS existed only in the builder stage. With no cap, V8 sized its
heap from host memory (23.5 GB) while the container was limited to 4 GB, so
the kernel OOM-killed the process mid-request — the same failure mode as the
14 host-wide `next-build` kills. docker-start.mjs now reads the cgroup limit
(v2 with a v1 fallback) and sets 70% of it, respecting an explicit override.
Storage ownership was only repaired for one path
ci-deploy.sh chowned storage/imaging and nothing else, so
storage/catalog-git/hotel-status.json kept coming back root:root and
/api/admin/catalog/status kept throwing EACCES. All eight writable storage
paths are repaired now. The silent-failure mode is the reason this mattered:
these writes sit inside try/catch, so a wrong owner looks like a slow page
rather than an error.
nginx: robots.txt was a guaranteed 404, and TLS never resumed
`index index.html` without a `root` left every try_files resolving against
/etc/nginx/html, which sits behind a 0750 directory — the worker got EACCES
on each stat and nginx logs a failed stat at crit, which is where 149 crit
lines per scan came from. robots.txt answered from that same broken location,
so crawlers were pointed at a file they could never read while sitemap.xml
kept advertising it. Added `root`, proxied robots.txt to the CMS, added
ssl_session_cache (there was no session resumption at all), and set
Restart=on-failure in a systemd override, since the packaged unit ships
Restart=no and nginx is the only thing serving the site.
Verified against the running host: 3379 tests, typecheck and biome clean,
nginx -t passes, health returns 200 with every check green, and the worker has
run for hours at NRestarts=0 with a heartbeat refreshing each minute.
The CI lint step was `biome check . || true`, so it could never fail: 14 real
violations were passing unnoticed. Drop the `|| true` and fix what it found.
Lint fixes, none of which change behaviour:
- give list items their natural identity instead of the array index
(key={c} / key={char}, key={`skeleton-${i}`})
- document the two useEffect dependency lists that must keep their
function-declaration handlers, with the reasoning that dropping them broke
the tree and save-on-Ctrl+S once already (704e3363)
- scope the remaining noArrayIndexKey / useExhaustiveDependencies exemptions to
the three files that need them, in biome.json instead of scattered comments
Storage, on a host that had grown to 81% disk:
- byparr starts a Firefox per request and never removes the profile it leaves in
the container's writable layer. With no volume mounted, nothing else reclaimed
it: 716 profiles / 6.8 GB in two days, ~1.7 GB/day. docker-prune.sh now removes
orphaned profiles, identifying live ones by the open fd in /proc/<pid>/fd rather
than by age, because browsers stay warm for ~27 hours here — longer than the
leak window, so no age threshold can be both safe and useful.
- bound the build cache properly: buildx treats --max-used-space and --filter as
mutually exclusive, so passing both silently dropped the 4 GB cap and the cache
reached 49 GB.
- escalate to the emergency prune when / drops below 8 GB free, so the bound holds
even if the schedule stops.
- clear multi-GB tmp_pack files left behind by a gc that was OOM-killed
mid-repack; git only removes those on the next successful gc.
- make setup-cron.sh append instead of replacing the crontab (`crontab -`
overwrites the whole file, which had been dropping the other scheduled jobs),
and run the prune daily rather than weekly to match the leak rate.
Volumes are still never pruned: mariadb-turbo-data is a database.
Seven suites read .env with a bare `process.env[key] = value`, which
overwrites whatever the shell already set. That made the DATABASE_URL from
the production .env authoritative, so a single environment variable was
enough to aim them at the live hotel database:
RUN_CATALOG_AUDIT_LIVE=1 pnpm vitest run src/lib/services/catalog-audit-repair-live.test.ts
Three of those suites then repair the catalog in place: catalog-audit-repair-live
and catalog-repair-direct-live rewrite catalog_items and delete duplicate
classnames, and clone-bulk-import-live bulk-imports every cloneable item. None
of that is undoable, and nothing in their output said the target was
production rather than a sandbox.
Added src/test/live-env.ts with one shared loader, and pointed all seven suites
at it:
- Values already in the real environment win, so an explicit DATABASE_URL on
the command line is always respected.
- DATABASE_URL defaults to the sandbox on port 3307 rather than inheriting the
production one from .env.
- Anything that is not loopback is treated as production and redirected.
- Reaching production requires ALLOW_PRODUCTION_LIVE_DB=1 and logs a warning
saying the suite repairs the catalog.
Tests in src/test/live-env.test.ts run the loader against a temporary .env so
the real project file is never read, and cover the redirect, the shell
override, non-loopback detection, the opt-in and quote stripping. A second
block asserts each of the seven suites no longer contains an inline
`process.env[...] =` assignment. Verified four of them fail against the old
loader.
This does not enable the suites; they stay gated behind their RUN_* flags.
It only removes the possibility of them silently hitting production.
Unit suite: 3330 passed, 12 skipped. Typecheck and lint clean.
The port-conflict guard added in the previous commit made the six existing
blue/green deployment simulation tests fail. assert_port_free() shells out to
ss, and the simulation harness stubs git, curl, docker, nginx, pnpm and node —
but not ss. Because the runner is self-hosted and the containers use
--net=host, the simulation saw the production CMS containers holding 3002 and
3003 and refused to start its own candidate.
The harness now stubs ss. It reports no listener for every scenario except
'port-taken', which reserves whichever port the script asks about, so the
simulation stays independent of the host it runs on.
Also switched the ss probe from `command -v ss` to `type ss`. The stub is a
shell function delivered through BASH_ENV; `command -v` happens to find it,
but `type` is the reliable test for "is this resolvable", and the two differ
across shells.
Added a regression test for the guard itself: with the candidate port already
occupied, the deploy must fail, must not have run `docker run`, and must leave
the nginx upstream untouched on the old port — no half-finished cutover.
Verified it fails when the assert_port_free call is removed.
Deploy simulation: 26 passed. Full unit suite: 3316 passed, 12 skipped.
- Remove random TTL jitter to prevent unpredictable cache drops
- Add deterministic LRU eviction with proper entry cleanup
- Improve cache deduplication to prevent duplicate computations
- Skip Redis I/O during tests for faster, more stable execution
- Optimize depth calculation in catalog tree nodes
- Maintain backward compatibility and full test coverage (3331 passed)
Furniture was not always loading completely because the same file was cached
twice and nobody could reach the client.
The catalog items loader kept its own 30s TTL copy of FurnitureData.json next
to the mtime-validated cache in `furni-data.ts`. An import cleared only the
second one, so the catalog table kept serving pre-import furnidata — empty
descriptions and revisions — until the TTL ran out. The loader now reads
through `readFurniData`, which revalidates on mtime+size and is reset by
every write, so there is exactly one cache and it cannot go stale on its own.
`invalidateFurniDataCache` and its single call site are gone with it.
The client was worse: nginx served all of /gamedata/ with `max-age=604800`,
and the `cms-gamedata` purge that would have fixed it hung off the catalog Git
export, which is disabled in production. A freshly imported item was invisible
in the client for up to seven days no matter how often you imported.
- `writeFurniData` now purges the gamedata edge tag itself. One place covers
import, batch, resync, regen, nitro-editor, translate and dedupe. It is
fire-and-forget and swallowed at every level: a stale edge copy is bounded
by the edge TTL, so a failed purge must never fail an import.
- nginx splits /gamedata/ by how mutable the content is: config/ gets
`max-age=300, must-revalidate`, bundled/ `max-age=3600, must-revalidate`,
and the content-addressed trees (c_images, album*, clothes) keep the long
TTL. `must-revalidate` is the point — the client now revalidates instead of
replaying the old body. All three keep `Cache-Tag: cms-gamedata` so the
purge still reaches them.
- A 30-minute safety-net purge in the jobs worker covers the case where
Cloudflare was unreachable at write time.
The previous commit taught bulk editing and delete-with-restore about the BC
catalog. Neither actually worked, and one of them was destructive.
`catalog_items_bc` has six columns: id, item_ids, page_id, catalog_name,
order_number, extradata. There is no price, points, currency, offer_id, limit or
membership column on it. The bulk path read and wrote columns that do not
exist, and the UPDATE was aimed at catalog_items while the SELECT came from
catalog_items_bc — so a BC category move wrote into the normal catalog. Two
tests now pin that pairing: reads and writes have to stay in the same table.
Underneath it the BC table was never being read at all. The inline editor
fetched `/api/admin/catalog/items?pageId=N` without the catalog, so opening a BC
category showed the normal catalog's offers, and the route selected BC rows
directly instead of going through the loader, skipping the furni enrichment the
table needs to render anything but a bare caption. Both catalogs now take the
same path, and the catalog is in the fetch callback's dependencies — without
that, a switch keeps reading the previous catalog's rows through a stale
closure.
Because a BC offer has no price, the editor no longer offers one. The server
refuses price, points and currency changes with a readable message instead of
letting them reach the database as an unknown-column error, and a BC bulk edit
is what it can actually be: a category move.
BC deletions also went through a bare DELETE, which made them the one catalog
mutation with no way back. They now keep their rows and hand back a restoreId
like the normal ones. The catalog is recorded in the audit target rather than
in the payload, so a restore can never put a BC row into the normal offers
table.
A bulk offer edit is the catalog mutation that rewrites hundreds of rows at
once, and it was the only one writing nothing to the staff activity log: 22 of
the 43 catalog actions logged, this one did not. The entry it now writes says
what changed, not just that something did, because the log has no undo of its
own and "bulk updated 200 offers" cannot answer the question it exists for.
Deleting offers had no inverse at all. Every removed row is now kept at delete
time and the caller gets a restoreId back, so an accidental multi-select is a
click rather than a hand-edit of the table. The undo toast covers the common
case; a RecentDeletionsPanel holds the same records so a delete noticed later is
still reachable. Three refusals guard it: an id that another offer has since
taken, a category that no longer exists (which would leave an offer that sells
nowhere and shows under no page), and a delete whose restore record cannot be
written — that one rolls back rather than deleting without a way back. Reading
the audit row FOR UPDATE is also what stops two restores of one deletion from
both inserting.
sendCatalogUpdate() overwrote hotel-status.json on every write, so "which
imports reached the hotel" was answerable for the last attempt only, and a
failure two imports ago was gone by the time anyone looked. That file is now
also appended to as a bounded 50-entry tail.
The tree route carried four copies of the same page-select-plus-counts
shaping, of which the BC branches had already drifted: one counted offers
through the VARCHAR-tolerant helper, the other inline and swallowing errors.
All of it is one readPages() now, and readFullTree sends both catalogs through
one depth computation instead of delegating normal to getTreeFlat while
computing BC here — a split that left two implementations behind one function
name. getTreeFlat is gone. The BC ancestor walk also went from 20 levels to 50,
matching getAncestors, so a deeply nested catalog no longer loses its
breadcrumb.
Bulk editing reaches the BC catalog, which previously had no way to edit or
duplicate offers in bulk. The catalog is part of the operation identity now, so
replaying one request key against the other catalog is not mistaken for the
same work.
Integration tests failed to import: the next/cache mock supplied only
revalidatePath, and catalog-totals calls unstable_cache at module scope.
The previous commit made imports update the Studio without a reload, but the
guarantee only held inside the tab that started the import and only as long as
every read succeeded. Four holes were left, and this closes them.
A session that mounted the tree before an import kept the pre-import tree for
the rest of its life, because ensureCatalogTreeLoaded() was a once-per-session
no-op. It now asks the server whether what it holds is still current. The answer
is a revision: sendCatalogUpdate() already runs after every catalog write, so it
bumps one, and clients read it on mount, on focus, on a 20s poll and from other
tabs over a BroadcastChannel. An import that finishes in another tab, another
browser or the job worker now lands here too.
A failed read used to be swallowed, which is the worst outcome available: the
rail kept showing pre-import counts as if they were current and nothing said so.
The snapshot now carries the error, the rail shows it with a retry, and the
previous tree stays on screen because stale beats empty.
Every settled import pulled the entire flat tree, which is the one payload that
grows with the size of the catalog. The revision doubles as the ETag on
mode=full, so an unchanged catalog answers 304 and the poll costs a file read.
An import could also report success for an offer the hotel will never sell: a
hidden or disabled page, an item_ids that misses the furni id, a zero amount.
importSingleFurni reads its own row back and reports each of those as a warning,
where the import report already is, instead of leaving it to surface as "the
import did not work" in the client.
Finally, the catalog items table no longer falls back to router.refresh() —
onRefresh is now required, so every mutation ends in a refresh of the caller's
own data instead of a route re-render that threw away editor state and scroll
position. useServerAction keeps its default, because 47 callers across the app
depend on it. The 750-line CatalogTree in catalog-tree.tsx was dead code that
kept its own stale tree and three more router.refresh() calls; only CatalogIcon
and LAYOUT_COLORS are still imported, so the rest is gone.
Tests: the store now covers revisions, 304s, probe failures and error recovery;
a jsdom test mounts a consumer and asserts the tree updates in place with no
navigation; the old organize-imports e2e asserted nothing about the endpoints
the code actually calls, and is replaced by one that asserts a cross-tab write
lands in the mounted categories without a reload.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
The live catalog store only covered part of the import surface. A durable
job settled, a sync queue drained, a .nitro upload or a clone run left the
Studio rail and the stats bar showing pre-import numbers until the page was
reloaded, and the Catalog Manager kept a second tree that never saw writes
made elsewhere in the session.
Every one of those paths now pulls the tree again, and the refresh carries
the totals with it: importing writes catalog rows server-side, so the counts
the store holds were stale for the rest of the session.
- refreshCatalogTree shares one request between concurrent callers and queues
a single follow-up read when a write lands mid-flight, so a burst of edits
costs at most one extra read.
- useFurnitureJobs treats its first payload as a baseline, so a page load no
longer replays every past import as "just settled", and hands the settled
jobs to the callback.
- The Catalog Manager pushes its own mutations into the store and re-reads its
active tab when the store changes.
- The 30s unstable_cache on the admin totals is now tagged and invalidated from
every catalog write, including the import worker, so it no longer survives an
import even across a hard reload.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
Rebuild production nginx from the repo (deployment/proxy/*) with a single
Cache-Control owner per route: the app stays the source, nginx only manages
headers, and Cloudflare stores the public API allowlist at the edge.
- deployment/proxy: nginx.conf, mime.types, nginx-cms.conf and the
blue/green upstream snippet; config backed by scripts/nginx-sync.sh
(idempotent install + reload, --check/--force).
- nginx serves Cache-Tag headers on the public allowlist (cms-public),
gamedata, client and camera responses so the edge and purge stay in sync.
- src/lib/edge-cache.ts + tests: coalesced, fire-and-forget edge purges that
no-op unless Cloudflare is configured; scripts/cf-purge.sh and
cf-setup-cache.sh create and purge the cache rule.
- src/lib/cloudflare-api.ts: purgeCacheByTags/purgeCacheByUrls.
- Purge hooks after catalog exports (public + gamedata) and on shop, team,
guild, photo and rare-values edits; ci-deploy purges after each release.
- src/proxy.ts excludes the imaging/images docs from the middleware matcher.
The timeout constant made the first it() line exceed the line width, so
`biome check .` failed with a format error. Reformat and confirm the
three publication tests still pass.
These drive real git processes against a local bare remote, so their cost
is process spawns competing with every other Vitest worker. Measured on
CI they take 23-30s each, and the 30s override was crossed by 37ms, so the
run failed on wall-clock rather than on behaviour.
Replace the three hand-picked 30_000 values with one documented constant
at 120_000, which keeps a genuine hang visible while clearing the observed
spread. The global default stays at 10s so nothing else is loosened.
pnpm db:migrate runs on the host and reads DATABASE_URL from the deploy
directory's .env. When that variable was missing the deploy had already
built an image and run the browser gate before pnpm db:migrate aborted on
an empty value, so a release was paid for in full and then thrown away.
Check for the variable right after the .env is copied, before the build,
and say plainly that the live release was not touched. The deploy test
fixture gains a DATABASE_URL so it mirrors a working deploy directory
instead of the broken one.
Add a gamedata cleanup to the Nitro Cleanup panel: a read-only preview
plus an apply run that dedupes FurnitureData classnames and removes
rows and figure entries that reference nothing.
Three passes run in a fixed order, because cleanFigureMap has to precede
cleanFigureData: dropping the part that points at a set is what makes
that set unreferenced.
A pass refuses to write when it would delete more than maxRemovals rows
(default 500) and reports the reason, a wrong asset directory otherwise
turns every row into an orphan and one call would empty the file. Passes
that would act on empty input (no libraries, no sets) treat that as a
missing file rather than as a reason to delete everything. Every write
copies the file to a timestamped backup first, so a pass that turns out
to be wrong can be undone by hand.
The plan reads FurnitureData once and hands the parsed copy to both
furniture passes; the file is tens of megabytes in a real deployment.
A bundle whose texture is already VP8L was returned untouched, so a
stale spritesheet.meta.image survived the normalisation and the client
could not find the texture member. Rebuild the archive in that case and
reuse the existing VP8L bytes instead of decoding them again.
Two more .nitro entry points in the main import path still wrote the
supplied buffer verbatim: an attached `providedNitro` and a bundle pulled
back by `resolveMissingNitro`. Both are real furniture imports, so they
could still land a PNG texture while the SWF, clone and upload paths
produced WebP.
Route both through the same normalisation, falling back to the original
bytes with a warning if the texture cannot be decoded.
Importing from a hotel wrote the downloaded .nitro to disk untouched, so
official PNG textures stayed PNG and only SWF imports ended up as WebP.
Every Studio import should produce the same format regardless of where the
bytes came from, so both clone and upload paths now run the bundle through
toWebpLosslessBundle.
The helper decodes the texture and re-encodes it with the same VP8L options
the SWF importer uses, so the artwork round-trips bit-for-bit, and lets
createNitroBundle relabel the member and repair the meta.image pointer. A
bundle that is already lossless WebP is returned untouched, making the
operation idempotent and safe to run on re-import. A colour variant that
shares a library keeps the member base name it arrived with.
A texture that cannot be decoded keeps its original format with a warning
instead of failing the import: the bundle is valid, and losing a furniture
item over a codec edge case is worse than a slightly larger texture.
An uploaded .nitro was written to disk byte-for-byte, so a bundle from a
third-party tool that ships a WebP member while still pointing
spritesheet.meta.image at a .png was accepted and stored as-is. The client
resolves the spritesheet through that pointer, so the result was a file
that validates fine and then renders nothing.
Re-write the bundle through createNitroBundle on import, which labels the
member from the actual bytes and repairs the pointer. No texture is
re-encoded, so the bytes stay identical, and the member keeps the base
name it arrived with so `chair*2` colour variants that share the `chair`
library are not renamed.
Newly converted .nitro bundles now store their spritesheet as WebP VP8L
instead of PNG, so imports land much smaller without changing a single
pixel. The texture member and spritesheet.meta.image are both labelled
from the actual bytes, never from a caller's assumption.
- encode through sharp with lossless and exact, so colour hidden under
alpha 0 survives; this mirrors ImageSharp's TransparentColorMode.Preserve
- detect PNG/WebP by magic bytes and reject anything the client cannot
render, on create, download and upload paths
- keep the source format when deriving size-32 sheets, scaling composites
and editing metadata, so existing bundles are never silently rewritten
- report fidelity in the studio: the compression panel re-encodes with the
same options the importer uses, so it cannot drift and invent false
warnings, and shows PNG/WebP size estimates
convertSwfToNitro and buildSpritesheet are now async, so the worker, the
main-thread fallback and every import call site await them. PNG stays
supported for existing bundles and icon sidecars are untouched.
`next build` had never completed on this host, so three real defects were
sitting in the tree untested. All three are now fixed and the build is green.
- The build was not memory-bound the way it looked. Turbopack's builder reached
20.5GB RSS and died, and raising `--max-old-space-size` could never have
helped: that flag caps the V8 heap, while the 20GB sat in Turbopack's own Rust
allocator. The first symptom was misleading because the process doing the
allocating is a grandchild of `npx`, so watching the direct child shows a
95MB shim the whole time. Building with `--webpack` puts the build back under
the JS heap, where the flag actually applies: peak 5.9GB, 150s, exit 0.
- withAdmin's second parameter was typed `{ params?: ... }` and given a `= {}`
default, which made it optional and `RouteContext | undefined`. Next's
generated route types assert that argument against `ParamCheck<RouteContext>`
and reject it, across 113 route files. `tsc --noEmit` cannot see this, because
Next only adds `.next/types` to the project during a production build — so the
type check that everyone runs locally was structurally incapable of catching
the only type error that blocks a deploy. `params` is now required, which is
also what the code already assumed: it is awaited with no guard. The 35 test
call sites that invoked a handler with one argument now pass a real context,
and the await got a guard so a direct internal call cannot turn a missing
context into a 500.
- `src/app/api/admin/import/furni/route.ts` re-exported `ensureDirectories` and
`importSingleFurni` for "backward compatibility" that nothing used; the batch
route imports from `@/lib/services/furni-import` directly. Next rejects any
value export from a route module that is not an HTTP verb or config, so this
had been breaking the build for as long as it existed. Removed.
- `isomorphic-dompurify` builds its server-side DOM through jsdom. Bundled, that
pulls jsdom's `browser/default-stylesheet.css` into the server chunk, where the
path no longer resolves, and page-data collection dies with ENOENT on every
page that sanitizes HTML. Marked external so Node resolves it from
node_modules and the standalone tracer includes it.
The remaining build warning is a pre-existing circular dependency between
chunks that share the webpack runtime. It costs hash reuse, not correctness, and
is left alone rather than churned here.
Verified: build exit 0, 276 static pages generated, 3223 tests pass, tsc and
biome clean.
Follow-up to f81b114b, addressing the three ways that commit could make things
worse rather than better. All three were verified against the real database or
by breaking the test and watching it fail.
- The grace window is now capped at 120s. A window is a cushion for the TTL
boundary, not a second TTL, but the call sites treated it as the latter: the
5 min values/staff routes and the 10 min teams route asked for a window as
long as or longer than their own TTL, so a single large staleMs silently
doubled how far behind a value could be served. Nothing marked those as
unsafe, because nothing looked wrong. The cap lives in the cache rather than
at the call sites so no future route can reintroduce it. Routes that asked
for less than 120s (the 10s online poll, the 20s news cache) are unchanged,
so their intended cushion still does its job.
- A request no longer queues behind an arbitrarily old render. Sharing a render
is what collapses a cold-cache stampede into one render, but a hung render
used to hold up everyone who arrived after it. A newcomer past 2s now serves
the placeholder instead of waiting, reusing the ImagerUnavailableError path
that "both upstreams down" already takes. The caller that actually started
the render keeps waiting, which is correct: it is the one whose image this
is. When the join window is removed the new test hangs for the full 10s it
was meant to prevent, which is the tail this bounds.
- The information_schema row-count estimate is gone; the counters are exact
again. Running it against the live database: users 165, rooms 92, camera_web
0, and the estimate was 0.00% off on all three. At 165 rows an index scan is
cheaper than the extra round trip the estimate needed, so the optimisation
bought nothing and traded a guaranteed-correct member count for an
approximation that InnoDB would only make less accurate as the table grows.
The exactness is now pinned by tests: a real zero stays zero, a database
error propagates instead of becoming a number, and each counter counts the
table it claims to. The module stays, because the homepage and the boot
warm-up writing different values to the same cache key is its own bug.
The module comment records the measured numbers, because "COUNT(*) is too slow"
sounds true in the abstract and is false here.
3223 tests pass.
Three separate things that were each costing more than they needed to on the
hot path.
- Single-flight avatar renders. The disk cache was checked first and a miss
went straight to the upstream, with nothing shared between callers, so a page
requesting dozens of avatars at once turned N concurrent requests for one
figure into N renders. A render is the most expensive operation this app
does, and the duplication happened exactly when the cache had nothing to
offer. Eight concurrent requests now cause one render instead of eight. The
map lives on globalThis because Next can evaluate the module more than once
per process, and two copies would each start their own render.
- Let public read-only routes be cached by a shared cache. Every JSON response
was `cache-control: no-store`, so a CDN in front of the app could not answer
any of it and every request reached the origin. publicCacheControl() opts a
route in with s-maxage and stale-while-revalidate, using the same TTL as the
server-side cache so the two layers cannot disagree. The default stays
no-store: most routes here are personalised, admin-only or auth-dependent.
/api/badges/leaderboard is deliberately left alone because it returns
per-viewer rank entries to signed-in callers.
Note this only takes effect once a cache rule exists for /api/* at the CDN, or
the explicit `cache: "no-store"` is dropped from the client fetches (24 files
do that today, including the /api/online poll). The headers alone are inert
until one of those happens.
- Take the homepage row counts from the storage engine estimate instead of
COUNT(*), which walks an index and gets slower as the tables grow. A missing
or zero estimate falls back to the exact count rather than ever showing a
wrong zero. The online count stays exact: it is an indexed read over a small
subset and a few seconds of drift reads as broken rather than approximate.
The counters move into one module because the homepage and the boot warm-up
populate the same cache keys, so two implementations would race to write
different values into the same entry.
3223 tests pass.
The in-process cache was a FIFO of 500 entries that was never touched on a
read, so a key polled on every request could be evicted by an unrelated burst
of dynamic keys. That looked exactly like the cache being cleared at random,
and it is what made the site fall back to the database unpredictably.
- Evict least-recently-used instead, and raise the default budget to 2000
(CACHE_MEMORY_MAX_ENTRIES). Reading a key now marks it as used, so a hot key
only leaves when a hotter one takes its place.
- Add opt-in stale-while-revalidate (CachedOptions.staleMs). The grace window
lives on the entry, so one call site opting in protects every reader of that
key. A failed background refresh keeps serving the last good value instead of
falling through to the origin, and is reported once rather than per read.
- Invalidate across processes. invalidateKey() now clears memory, deletes the
Redis key and publishes a signal, so a value written by one process is no
longer served stale by the others for the rest of its TTL. A failed Redis
delete no longer skips the broadcast.
- Guard against a refresh that started before an invalidation writing its
outdated result back into the cache.
- Read the news revision at most once a second per process instead of on every
call, with a pub/sub signal to drop the local copy when it rotates. A Redis
outage now degrades to the in-process cache rather than to no cache at all.
- Warm the hot public keys on boot, so the first visitors after a deploy do not
each pay for a miss.
- Count hits, misses, stale serves, errors and evictions per key, exposed at
GET /api/admin/devops/cache. Without it a wrong REDIS_URL, a full budget and
a dead origin all look identical from the outside.
- Enforce the imaging cache budget for real: records are .img/.json pairs, so
the old cap counted files and never removed anything while entries were
fresh. Sweeps are throttled per directory and prune to a low-water mark.
- Cap the JWT version map, and stop per-test scratch roots from littering the
runtime imaging cache.
Public read-only endpoints get grace windows; admin, account and auth data
deliberately stays fresh. Redis TTLs get a little jitter so keys written
together no longer expire together.
3209 tests pass. next build could not be verified on this host: the optimized
build is OOM-killed before prerender, so this has not run in a real Next
runtime yet.
A fallback render drops the requested effect and is only a degraded
stand-in, so writing it to the 30 day disk cache kept serving the worse
image long after the local renderer recovered. Cache primary renders only
and let the next request pick up the real render.
Effect renders need a little over 4s, which the 4s primary timeout cut off,
so every avatar with the default effect fell through to an unreachable
public fallback and rendered as a placeholder. Raise the primary budget
above the observed render cost and shorten the fallback budget.
Also stop the proxy from stamping no-store over the avatar and media
responses, so browsers keep the long-lived Cache-Control the route already
sends, and recreate the imaging cache directories with the container user
on every deploy, since root ownership made those cache writes fail
silently.
Add an alerting/stats layer over the existing CrowdSec integration:
- New crowdsec-alerts.ts: cooldown-gated ops alerts (Redis NX lock, TTL from
HEALTH_ALERT_COOLDOWN_MIN) fanning out through the app's sendAlert service.
Raised for daily quota exhaustion, block bursts (5-min window past
CROWDSEC_ALERT_BLOCK_BURST), and signal-push failures.
- New crowdsec-stats.ts: daily counters (lookups/blocks/reports/report_fail)
in Redis with a 14-day reader for the admin panel.
- Shared 403/429 backoff: the pause marker now lives in Redis
(crowdsec:backoff-until) so every instance honours it, not just the process
that hit the limit.
- Atomic quota reservation: INCR-before-call with self-rollback on overshoot,
so concurrent instances can never slip calls past the daily ceiling.
- Admin anti-DDoS page gains a last-14-days activity table next to the quota bar.