Files
Epicnabbo-Catalogus-Updated…/src/actions/draw-badge.ts
T
openhands 30c95b1a5c feat: comprehensive CMS improvements
- Fix DOMPurify SSR crash (use isomorphic-dompurify)
- Fix SanitizedHtml to sanitize by default
- Add auth guards to studio/catalog maintenance pages
- Add update/edit to vouchers CRUD
- Add update/edit to rare-values CRUD
- Add approve workflow to applications page
- Add edit form to guilds detail page
- Add SEO metadata to all public pages (21 pages)
- Fix mobile nav accessibility (focus trap, aria attributes)
- Fix missing labels and table accessibility
- Add dynamic imports for heavy client components (6 components)
- Fix silent error swallowing (40+ locations)
- Add content scheduling for articles (publishAt, status)
- Wire up 12 missing webhook notification triggers
- Add global search to admin panel
- Add bulk actions to admin users table
- Fix JSON formatting and a11y issues
2026-09-03 16:00:32 +02:00

156 lines
5.0 KiB
TypeScript

"use server";
import { and, eq, max, sql } from "drizzle-orm";
import { revalidatePath } from "next/cache";
import { redirect } from "next/navigation";
import { auth } from "@/lib/auth";
import { db, User, UsersBadges, WebsiteDrawbadges } from "@/lib/db";
import { clientIp, rateLimit } from "@/lib/rate-limit";
import { logServerError } from "@/lib/server-log";
import { rcon } from "@/lib/services/rcon";
import { siteSettings } from "@/lib/services/site-settings";
/**
* Buy a published community-drawn badge for the SIGNED-IN user. Faithful to
* AtomCMS's DrawBadgeController buy flow:
* - the buyer id is re-read from the session (auth()), NEVER from FormData,
* so a crafted form can't purchase on another account;
* - only PUBLISHED badges are purchasable;
* - the price is a flat, configurable amount (website_settings → the same
* `drawbadge.price` key AtomCMS uses), with a safe default;
* - the buyer must hold at least `price` credits, which are then deducted;
* - the badge is granted live via the emulator (givebadge RCON) and persisted
* into users_badges so it survives a relog (mirrors admin giveBadge).
*
* website_drawbadges has no price/code columns — the price comes from settings
* and the emulator badge code is derived from the badge's stored `badge_path`
* (the sprite filename, e.g. `album1584/MYBADGE.gif` → `MYBADGE`).
*/
const DEFAULT_PRICE = 50;
// The emulator badge code is the badge_path filename without its directory or
// extension, restricted to the code charset the client accepts.
function badgeCodeFromPath(badgePath: string): string {
const base = badgePath.split(/[\\/]/).pop() ?? badgePath;
const noExt = base.replace(/\.[^.]+$/, "");
return noExt.replace(/[^A-Za-z0-9_-]/g, "").slice(0, 32);
}
async function resolvePrice(): Promise<number> {
const raw = await siteSettings.get("drawbadge.price", String(DEFAULT_PRICE));
const n = Number(raw);
return Number.isFinite(n) && n >= 0 ? Math.floor(n) : DEFAULT_PRICE;
}
export async function buyBadge(formData: FormData): Promise<void> {
const session = await auth();
if (!session?.user?.id) redirect("/login");
const userId = Number(session.user.id);
if (!Number.isFinite(userId)) redirect("/login");
// The form posts the badge row id; everything else (price, code) is resolved
// server-side from trusted data — never from the client.
const rawId = String(formData.get("id") ?? "")
.normalize("NFC")
.trim();
if (!/^\d+$/.test(rawId)) redirect("/draw-badge?error=invalid");
let outcome: "bought" | "invalid" | "credits" | "ratelimit" | "fail";
let boughtCode = "";
try {
await clientIp();
if (!(await rateLimit(`draw-badge-buy:${userId}`, 5, 60_000)).ok) {
outcome = "ratelimit";
} else {
const [badge] = await db
.select({
id: WebsiteDrawbadges.id,
badgePath: WebsiteDrawbadges.badgePath,
published: WebsiteDrawbadges.published,
})
.from(WebsiteDrawbadges)
.where(eq(WebsiteDrawbadges.id, BigInt(rawId)))
.limit(1);
if (!badge?.published) {
outcome = "invalid";
} else {
const code = badgeCodeFromPath(badge.badgePath);
if (code.length === 0) {
outcome = "invalid";
} else {
const price = await resolvePrice();
// Re-read the buyer's live credit balance and verify it covers the cost.
const [buyer] = await db
.select({ credits: User.credits })
.from(User)
.where(eq(User.id, userId))
.limit(1);
if (!buyer || buyer.credits < price) {
outcome = "credits";
} else {
// Atomically deduct credits and persist the badge so a failure
// between the two operations cannot orphan the user.
if (price > 0) {
await db.transaction(async (tx) => {
await tx
.update(User)
.set({ credits: sql`${User.credits} - ${price}` })
.where(eq(User.id, userId));
const [existing] = await tx
.select({ id: UsersBadges.id })
.from(UsersBadges)
.where(
and(
eq(UsersBadges.userId, userId),
eq(UsersBadges.badgeCode, code),
),
)
.limit(1);
if (!existing) {
const [agg] = await tx
.select({ maxSlot: max(UsersBadges.slotId) })
.from(UsersBadges)
.where(eq(UsersBadges.userId, userId));
const slotId = (agg?.maxSlot ?? 0) + 1;
await tx.insert(UsersBadges).values({
userId,
slotId,
badgeCode: code,
});
}
});
}
// Grant the badge live so it appears immediately for online users.
await rcon.giveBadge(userId, code).catch((error) =>
logServerError("drawbadge.give_failed", error, {
userId,
code,
}),
);
outcome = "bought";
boughtCode = code;
}
}
}
}
} catch {
outcome = "fail";
}
revalidatePath("/draw-badge");
// redirect() throws — it must live OUTSIDE the try/catch.
if (outcome === "bought") {
redirect(`/draw-badge?bought=${encodeURIComponent(boughtCode)}`);
}
redirect(`/draw-badge?error=${outcome}`);
}