- Remove .prettierrc (dead config, Biome replaces Prettier) - Rename lighthouserc.json to lighthouserc.cjs with module.exports for ESM compat - Add logger.warn to empty catch blocks in auth, register, site-settings, prisma-cache, redis, security, rate-limit - Unify ActionResult type: action-helper.ts uses 'ok' consistent with safe-action-shared.ts - Add noUnusedLocals + noUnusedParameters to tsconfig + fix 25 pre-existing unused vars - Replace barrel export src/types/index.ts with direct @/types/common imports - Make trustHost conditional (development only) in auth.ts - Add pre-flight URL validation to update-Nitrov3.sh to catch image.library.url misconfigurations - Improve NITRO_IMAGE_LIBRARY_URL content validation in pre-flight & post-compute checks
138 lines
4.6 KiB
TypeScript
138 lines
4.6 KiB
TypeScript
"use server";
|
|
|
|
import { revalidatePath } from "next/cache";
|
|
import { redirect } from "next/navigation";
|
|
import type { Prisma } from "@/generated/prisma/client";
|
|
import { auth } from "@/lib/auth";
|
|
import { prisma } from "@/lib/prisma";
|
|
import { clientIp, rateLimit } from "@/lib/rate-limit";
|
|
import { rcon } from "@/lib/services/rcon";
|
|
import { siteSettings } from "@/lib/services/site-settings";
|
|
|
|
/**
|
|
* Buy a published community-drawn badge for the SIGNED-IN user. Faithful to
|
|
* AtomCMS's DrawBadgeController buy flow:
|
|
* - the buyer id is re-read from the session (auth()), NEVER from FormData,
|
|
* so a crafted form can't purchase on another account;
|
|
* - only PUBLISHED badges are purchasable;
|
|
* - the price is a flat, configurable amount (website_settings → the same
|
|
* `drawbadge.price` key AtomCMS uses), with a safe default;
|
|
* - the buyer must hold at least `price` credits, which are then deducted;
|
|
* - the badge is granted live via the emulator (givebadge RCON) and persisted
|
|
* into users_badges so it survives a relog (mirrors admin giveBadge).
|
|
*
|
|
* website_drawbadges has no price/code columns — the price comes from settings
|
|
* and the emulator badge code is derived from the badge's stored `badge_path`
|
|
* (the sprite filename, e.g. `album1584/MYBADGE.gif` → `MYBADGE`).
|
|
*/
|
|
|
|
const DEFAULT_PRICE = 50;
|
|
|
|
// The emulator badge code is the badge_path filename without its directory or
|
|
// extension, restricted to the code charset the client accepts.
|
|
function badgeCodeFromPath(badgePath: string): string {
|
|
const base = badgePath.split(/[\\/]/).pop() ?? badgePath;
|
|
const noExt = base.replace(/\.[^.]+$/, "");
|
|
return noExt.replace(/[^A-Za-z0-9_-]/g, "").slice(0, 32);
|
|
}
|
|
|
|
async function resolvePrice(): Promise<number> {
|
|
const raw = await siteSettings.get("drawbadge.price", String(DEFAULT_PRICE));
|
|
const n = Number(raw);
|
|
return Number.isFinite(n) && n >= 0 ? Math.floor(n) : DEFAULT_PRICE;
|
|
}
|
|
|
|
export async function buyBadge(formData: FormData): Promise<void> {
|
|
const session = await auth();
|
|
if (!session?.user?.id) redirect("/login");
|
|
|
|
const userId = Number(session.user.id);
|
|
if (!Number.isFinite(userId)) redirect("/login");
|
|
|
|
// The form posts the badge row id; everything else (price, code) is resolved
|
|
// server-side from trusted data — never from the client.
|
|
const rawId = String(formData.get("id") ?? "")
|
|
.normalize("NFC")
|
|
.trim();
|
|
if (!/^\d+$/.test(rawId)) redirect("/draw-badge?error=invalid");
|
|
|
|
let outcome: "bought" | "invalid" | "credits" | "ratelimit" | "fail";
|
|
let boughtCode = "";
|
|
|
|
try {
|
|
await clientIp();
|
|
if (!(await rateLimit(`draw-badge-buy:${userId}`, 5, 60_000)).ok) {
|
|
outcome = "ratelimit";
|
|
} else {
|
|
const badge = await prisma.websiteDrawbadges.findUnique({
|
|
where: { id: BigInt(rawId) },
|
|
select: { id: true, badgePath: true, published: true },
|
|
});
|
|
|
|
if (!badge?.published) {
|
|
outcome = "invalid";
|
|
} else {
|
|
const code = badgeCodeFromPath(badge.badgePath);
|
|
if (code.length === 0) {
|
|
outcome = "invalid";
|
|
} else {
|
|
const price = await resolvePrice();
|
|
|
|
// Re-read the buyer's live credit balance and verify it covers the cost.
|
|
const buyer = await prisma.user.findUnique({
|
|
where: { id: userId },
|
|
select: { credits: true },
|
|
});
|
|
if (!buyer || buyer.credits < price) {
|
|
outcome = "credits";
|
|
} else {
|
|
// Atomically deduct credits and persist the badge so a failure
|
|
// between the two operations cannot orphan the user.
|
|
if (price > 0) {
|
|
await prisma.$transaction(
|
|
async (tx: Prisma.TransactionClient) => {
|
|
await tx.user.update({
|
|
where: { id: userId },
|
|
data: { credits: { decrement: price } },
|
|
});
|
|
|
|
const existing = await tx.usersBadges.findFirst({
|
|
where: { userId, badgeCode: code },
|
|
select: { id: true },
|
|
});
|
|
if (!existing) {
|
|
const max = await tx.usersBadges.aggregate({
|
|
where: { userId },
|
|
_max: { slotId: true },
|
|
});
|
|
const slotId = (max._max.slotId ?? 0) + 1;
|
|
await tx.usersBadges.create({
|
|
data: { userId, slotId, badgeCode: code },
|
|
});
|
|
}
|
|
},
|
|
);
|
|
}
|
|
|
|
// Grant the badge live so it appears immediately for online users.
|
|
await rcon.giveBadge(userId, code).catch(() => {});
|
|
|
|
outcome = "bought";
|
|
boughtCode = code;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} catch {
|
|
outcome = "fail";
|
|
}
|
|
|
|
revalidatePath("/draw-badge");
|
|
|
|
// redirect() throws — it must live OUTSIDE the try/catch.
|
|
if (outcome === "bought") {
|
|
redirect(`/draw-badge?bought=${encodeURIComponent(boughtCode)}`);
|
|
}
|
|
redirect(`/draw-badge?error=${outcome}`);
|
|
}
|