feat: add auto furniture interaction detection
- New auto-interaction.ts: detects canSit/canLay/canStand from classname/name keywords - Maps keywords to interaction types (bench, chair, bed, table, etc.) - Returns clickLimit and interactionModesCount for proper click/interaction limits - Nitro editor: added auto-detect button with preview of detected settings - furni-import.ts: auto-sets interaction_modes_count during import - upload-import.ts: auto-detects for direct insert and SQL migrations - clone-import.ts: auto-detects when cloning from other hotels
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@@ -2,6 +2,7 @@ import { promises as fs } from "node:fs";
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import path from "node:path";
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import { eq, inArray, sql } from "drizzle-orm";
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import { db, ItemsBase } from "@/lib/db";
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import { autoDetectInteraction } from "@/lib/furni/auto-interaction";
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import { HABBO_GAMEDATA_HOTEL_SETTING_KEY } from "@/lib/habbo-gamedata-hotel";
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import { logger } from "@/lib/logger";
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import { extractFurniIconPng } from "@/lib/services/clone-icon";
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@@ -324,16 +325,21 @@ export async function cloneSingleFurni(params: {
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// allow_stack: derived from stackHeight (mirrors furni-import.ts `dims.z > 0`).
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// allow_walk = canstandon, allow_sit = cansiton, allow_lay = canlayon.
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const allowStack = stackHeight > 0 ? "1" : "0";
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// Auto-detect interaction modes count from classname/name
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const autoInteraction = autoDetectInteraction(classname, entry.name);
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const interactionModesCount = autoInteraction.interactionModesCount;
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let newId: number;
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try {
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newId = await allocateItemsBaseId(async (nextId) => {
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await db.execute(sql`
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INSERT INTO items_base
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(id, sprite_id, public_name, item_name, type, width, length, stack_height,
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allow_stack, allow_sit, allow_lay, allow_walk, interaction_type, customparams)
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allow_stack, allow_sit, allow_lay, allow_walk, interaction_type, interaction_modes_count, customparams)
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VALUES
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(${nextId}, ${nextId}, ${entry.name}, ${classname}, ${itemType}, ${entry.xdim}, ${entry.ydim}, ${stackHeight},
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${allowStack}, ${entry.cansiton ? "1" : "0"}, ${entry.canlayon ? "1" : "0"}, ${entry.canstandon ? "1" : "0"}, 'default', ${entry.customparams})`);
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${allowStack}, ${entry.cansiton ? "1" : "0"}, ${entry.canlayon ? "1" : "0"}, ${entry.canstandon ? "1" : "0"}, 'default', ${interactionModesCount}, ${entry.customparams})`);
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return nextId;
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});
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} catch (err) {
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