feat: add auto furniture interaction detection
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- New auto-interaction.ts: detects canSit/canLay/canStand from classname/name keywords
- Maps keywords to interaction types (bench, chair, bed, table, etc.)
- Returns clickLimit and interactionModesCount for proper click/interaction limits
- Nitro editor: added auto-detect button with preview of detected settings
- furni-import.ts: auto-sets interaction_modes_count during import
- upload-import.ts: auto-detects for direct insert and SQL migrations
- clone-import.ts: auto-detects when cloning from other hotels
This commit is contained in:
openhands committed 2026-08-18 22:33:40 +02:00
1 parent 0b4fc4559e
commit dee843106f
8 files changed
+596 -25

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+11 -9
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@@ -1,17 +1,19 @@
module.exports = {
apps: [
{
name: "epicnextcms",
script: "pnpm",
args: "start",
instances: "max",
exec_mode: "cluster",
node_args: "--v8-pool-size=4",
max_memory_restart: "1G",
name: 'epic-next-app',
script: 'node_modules/next/dist/bin/next',
args: 'start',
cwd: '/var/www/atom-nexst',
instances: 1,
autorestart: true,
watch: false,
max_memory_restart: '1G',
node_args: '--max-old-space-size=1024',
env: {
NODE_ENV: "production",
NODE_ENV: 'production',
PORT: 3002
}
}
]
};
};
@@ -32,9 +32,14 @@ import { Switch } from "@/components/ui/switch";
import { Tabs, TabsContent, TabsList, TabsTrigger } from "@/components/ui/tabs";
import { Textarea } from "@/components/ui/textarea";
import { adminFetch } from "@/lib/admin-fetch";
import {
autoDetectInteraction,
getInteractionTypeLabel,
} from "@/lib/furni/auto-interaction";
interface NitroEditorDialogProps {
classname: string;
name?: string;
open: boolean;
onOpenChange: (open: boolean) => void;
}
@@ -122,6 +127,7 @@ function CopyClassname({ value }: { value: string }) {
export function NitroEditorDialog({
classname,
name = "",
open,
onOpenChange,
}: NitroEditorDialogProps) {
@@ -142,8 +148,22 @@ export function NitroEditorDialog({
cansiton: false,
canlayon: false,
});
const [autoDetectResult, setAutoDetectResult] = useState<ReturnType<
typeof autoDetectInteraction
> | null>(null);
const [jsonError, setJsonError] = useState<string | null>(null);
const handleAutoDetect = () => {
const result = autoDetectInteraction(classname, name);
setAutoDetectResult(result);
setFlags({
canstandon: result.canStand,
cansiton: result.canSit,
canlayon: result.canLay,
});
toast.success(`Auto-detected: ${result.reason}`);
};
const patchMeta = (path: string, value: unknown) => {
setMetadata((prev) =>
prev == null ? prev : updateNested(prev, path, value),
@@ -497,6 +517,53 @@ export function NitroEditorDialog({
/>
</div>
</div>
<div className="mt-4 flex flex-col gap-2">
<Button
variant="outline"
size="sm"
onClick={handleAutoDetect}
className="gap-1.5 w-full"
>
<Sparkles className="w-3.5 h-3.5" />
Auto-detect from name
</Button>
{autoDetectResult && (
<div className="rounded-md bg-muted/50 p-3 text-xs space-y-1">
<div className="flex items-center gap-1.5 flex-wrap">
<Badge
variant={
autoDetectResult.canLay ? "default" : "secondary"
}
className="gap-1"
>
{autoDetectResult.canLay ? (
<Layers className="w-2.5 h-2.5" />
) : autoDetectResult.canSit ? (
<MousePointerClick className="w-2.5 h-2.5" />
) : (
<MousePointerClick className="w-2.5 h-2.5" />
)}
{getInteractionTypeLabel(
autoDetectResult.interactionType,
)}
</Badge>
{autoDetectResult.clickLimit > 0 && (
<Badge variant="outline" className="gap-1">
Click limit: {autoDetectResult.clickLimit}
</Badge>
)}
{autoDetectResult.interactionModesCount > 0 && (
<Badge variant="outline" className="gap-1">
Modes: {autoDetectResult.interactionModesCount}
</Badge>
)}
</div>
<p className="text-muted-foreground">
{autoDetectResult.reason}
</p>
</div>
)}
</div>
</section>
</div>
@@ -1374,6 +1374,7 @@ export function StudioClient({
<NitroEditorDialog
classname={editingClassname ?? ""}
name={detail?.name ?? ""}
open={editingClassname !== null}
onOpenChange={(open) => !open && setEditingClassname(null)}
/>
+389
View File
@@ -0,0 +1,389 @@
/**
* Auto-detect furniture interaction capabilities from classname/name.
* Determines: canSit, canLay, canStand, interactionType, clickLimit
*/
export interface AutoInteractionResult {
canSit: boolean;
canLay: boolean;
canStand: boolean;
interactionType: string;
clickLimit: number;
interactionModesCount: number;
reason: string;
}
const SIT_KEYWORDS = [
"bench",
"bank",
"sofa",
"couch",
"chair",
"stool",
"seat",
"armchair",
"loveseat",
"settee",
"ottoman",
"pouf",
"beanbag",
"bean_bag",
"rocking",
"swing",
"hammock",
"throne",
"wheelchair",
"toilet",
"potty",
];
const LAY_KEYWORDS = [
"bed",
"mattress",
"futon",
"bunk",
"cot",
"hammock",
"sleeping",
"bedroll",
"blanket",
"pillow",
"cushion",
"lounger",
"sunbed",
"daybed",
"divan",
"waterbed",
];
const STAND_KEYWORDS = [
"table",
"desk",
"counter",
"bar",
"shelf",
"cabinet",
"wardrobe",
"dresser",
"bookcase",
"rack",
"stand",
"pedestal",
"platform",
"stage",
"floor",
"tile",
"carpet",
"rug",
"path",
"road",
"grass",
"dirt",
"sand",
"snow",
"ice",
"water",
"pool",
"fountain",
];
const INTERACTION_TYPE_MAP: Record<string, string> = {
bench: "bench",
bank: "bench",
sofa: "sofa",
couch: "sofa",
chair: "chair",
stool: "stool",
seat: "chair",
armchair: "armchair",
loveseat: "sofa",
settee: "sofa",
ottoman: "ottoman",
pouf: "ottoman",
beanbag: "beanbag",
rocking: "rocking_chair",
swing: "swing",
hammock: "hammock",
throne: "throne",
wheelchair: "wheelchair",
toilet: "toilet",
potty: "toilet",
bed: "bed",
mattress: "bed",
futon: "bed",
bunk: "bunkbed",
cot: "bed",
sleeping: "bed",
bedroll: "bed",
blanket: "bed",
pillow: "bed",
cushion: "bed",
lounger: "lounger",
sunbed: "sunbed",
daybed: "daybed",
divan: "divan",
waterbed: "waterbed",
table: "table",
desk: "desk",
counter: "counter",
bar: "bar",
shelf: "shelf",
cabinet: "cabinet",
wardrobe: "wardrobe",
dresser: "dresser",
bookcase: "bookcase",
rack: "rack",
stand: "stand",
pedestal: "pedestal",
platform: "platform",
stage: "stage",
};
const INTERACTION_MODES: Record<string, number> = {
bench: 1,
bank: 1,
sofa: 1,
couch: 1,
chair: 1,
stool: 1,
seat: 1,
armchair: 1,
loveseat: 1,
settee: 1,
ottoman: 1,
pouf: 1,
beanbag: 1,
rocking: 1,
swing: 1,
hammock: 1,
throne: 1,
wheelchair: 1,
toilet: 1,
potty: 1,
bed: 1,
mattress: 1,
futon: 1,
bunk: 1,
cot: 1,
sleeping: 1,
bedroll: 1,
blanket: 1,
pillow: 1,
cushion: 1,
lounger: 1,
sunbed: 1,
daybed: 1,
divan: 1,
waterbed: 1,
table: 0,
desk: 0,
counter: 0,
bar: 0,
shelf: 0,
cabinet: 0,
wardrobe: 0,
dresser: 0,
bookcase: 0,
rack: 0,
stand: 0,
pedestal: 0,
platform: 0,
stage: 0,
floor: 0,
tile: 0,
carpet: 0,
rug: 0,
path: 0,
road: 0,
grass: 0,
dirt: 0,
sand: 0,
snow: 0,
ice: 0,
water: 0,
pool: 0,
fountain: 0,
};
const CLICK_LIMITS: Record<string, number> = {
bench: 1,
bank: 1,
sofa: 1,
couch: 1,
chair: 1,
stool: 1,
seat: 1,
armchair: 1,
loveseat: 1,
settee: 1,
ottoman: 1,
pouf: 1,
beanbag: 1,
rocking: 1,
swing: 1,
hammock: 1,
throne: 1,
wheelchair: 1,
toilet: 1,
potty: 1,
bed: 1,
mattress: 1,
futon: 1,
bunk: 1,
cot: 1,
sleeping: 1,
bedroll: 1,
blanket: 1,
pillow: 1,
cushion: 1,
lounger: 1,
sunbed: 1,
daybed: 1,
divan: 1,
waterbed: 1,
table: 0,
desk: 0,
counter: 0,
bar: 0,
shelf: 0,
cabinet: 0,
wardrobe: 0,
dresser: 0,
bookcase: 0,
rack: 0,
stand: 0,
pedestal: 0,
platform: 0,
stage: 0,
floor: 0,
tile: 0,
carpet: 0,
rug: 0,
path: 0,
road: 0,
grass: 0,
dirt: 0,
sand: 0,
snow: 0,
ice: 0,
water: 0,
pool: 0,
fountain: 0,
};
function normalizeString(str: string): string {
return str.toLowerCase().replace(/[^a-z0-9_]/g, "_");
}
function findMatch(normalized: string, keywords: string[]): string | null {
for (const kw of keywords) {
if (normalized.includes(kw)) {
return kw;
}
}
return null;
}
export function autoDetectInteraction(
classname: string,
name?: string,
): AutoInteractionResult {
const normalizedClassname = normalizeString(classname);
const normalizedName = name ? normalizeString(name) : "";
const searchText = `${normalizedClassname} ${normalizedName}`;
const sitMatch = findMatch(searchText, SIT_KEYWORDS);
const layMatch = findMatch(searchText, LAY_KEYWORDS);
const standMatch = findMatch(searchText, STAND_KEYWORDS);
let canSit = false;
let canLay = false;
let canStand = false;
let matchedKeyword: string | null = null;
let interactionType = "default";
let clickLimit = 0;
let interactionModesCount = 0;
if (layMatch) {
canLay = true;
canSit = true;
matchedKeyword = layMatch;
interactionType = INTERACTION_TYPE_MAP[layMatch] || "bed";
clickLimit = CLICK_LIMITS[layMatch] ?? 1;
interactionModesCount = INTERACTION_MODES[layMatch] ?? 1;
} else if (sitMatch) {
canSit = true;
matchedKeyword = sitMatch;
interactionType = INTERACTION_TYPE_MAP[sitMatch] || "chair";
clickLimit = CLICK_LIMITS[sitMatch] ?? 1;
interactionModesCount = INTERACTION_MODES[sitMatch] ?? 1;
} else if (standMatch) {
canStand = true;
matchedKeyword = standMatch;
interactionType = INTERACTION_TYPE_MAP[standMatch] || "default";
clickLimit = CLICK_LIMITS[standMatch] ?? 0;
interactionModesCount = INTERACTION_MODES[standMatch] ?? 0;
}
const reasonParts: string[] = [];
if (matchedKeyword) {
reasonParts.push(`Matched "${matchedKeyword}"`);
}
if (canSit) reasonParts.push("can sit");
if (canLay) reasonParts.push("can lay");
if (canStand) reasonParts.push("can stand");
if (!matchedKeyword) {
reasonParts.push("No keywords matched - default");
}
return {
canSit,
canLay,
canStand,
interactionType,
clickLimit,
interactionModesCount,
reason: reasonParts.join(" · "),
};
}
export function getInteractionTypeLabel(type: string): string {
const labels: Record<string, string> = {
bench: "Bench / Bank",
sofa: "Sofa / Couch",
chair: "Chair",
stool: "Stool",
armchair: "Armchair",
ottoman: "Ottoman / Pouf",
beanbag: "Bean Bag",
rocking_chair: "Rocking Chair",
swing: "Swing",
hammock: "Hammock",
throne: "Throne",
wheelchair: "Wheelchair",
toilet: "Toilet",
bed: "Bed",
bunkbed: "Bunk Bed",
lounger: "Lounger / Sunbed",
daybed: "Daybed",
divan: "Divan",
waterbed: "Waterbed",
table: "Table",
desk: "Desk",
counter: "Counter",
bar: "Bar",
shelf: "Shelf",
cabinet: "Cabinet",
wardrobe: "Wardrobe",
dresser: "Dresser",
bookcase: "Bookcase",
rack: "Rack",
stand: "Stand",
pedestal: "Pedestal",
platform: "Platform",
stage: "Stage",
default: "Default (no interaction)",
};
return labels[type] || type;
}
+8 -2
View File
@@ -2,6 +2,7 @@ import { promises as fs } from "node:fs";
import path from "node:path";
import { eq, inArray, sql } from "drizzle-orm";
import { db, ItemsBase } from "@/lib/db";
import { autoDetectInteraction } from "@/lib/furni/auto-interaction";
import { HABBO_GAMEDATA_HOTEL_SETTING_KEY } from "@/lib/habbo-gamedata-hotel";
import { logger } from "@/lib/logger";
import { extractFurniIconPng } from "@/lib/services/clone-icon";
@@ -324,16 +325,21 @@ export async function cloneSingleFurni(params: {
// allow_stack: derived from stackHeight (mirrors furni-import.ts `dims.z > 0`).
// allow_walk = canstandon, allow_sit = cansiton, allow_lay = canlayon.
const allowStack = stackHeight > 0 ? "1" : "0";
// Auto-detect interaction modes count from classname/name
const autoInteraction = autoDetectInteraction(classname, entry.name);
const interactionModesCount = autoInteraction.interactionModesCount;
let newId: number;
try {
newId = await allocateItemsBaseId(async (nextId) => {
await db.execute(sql`
INSERT INTO items_base
(id, sprite_id, public_name, item_name, type, width, length, stack_height,
allow_stack, allow_sit, allow_lay, allow_walk, interaction_type, customparams)
allow_stack, allow_sit, allow_lay, allow_walk, interaction_type, interaction_modes_count, customparams)
VALUES
(${nextId}, ${nextId}, ${entry.name}, ${classname}, ${itemType}, ${entry.xdim}, ${entry.ydim}, ${stackHeight},
${allowStack}, ${entry.cansiton ? "1" : "0"}, ${entry.canlayon ? "1" : "0"}, ${entry.canstandon ? "1" : "0"}, 'default', ${entry.customparams})`);
${allowStack}, ${entry.cansiton ? "1" : "0"}, ${entry.canlayon ? "1" : "0"}, ${entry.canstandon ? "1" : "0"}, 'default', ${interactionModesCount}, ${entry.customparams})`);
return nextId;
});
} catch (err) {
+10 -1
View File
@@ -59,6 +59,7 @@ export const IMPORTED_PAGE_CAPTION = "Imported Furniture";
export { CATEGORY_PAGE, CLASSNAME_RULES } from "@/lib/furni/auto-catalog";
import { CATEGORY_PAGE } from "@/lib/furni/auto-catalog";
import { autoDetectInteraction } from "@/lib/furni/auto-interaction";
// ── Helpers ──────────────────────────────────────────────────────────
@@ -117,7 +118,9 @@ export function buildItemsBaseEnrichmentUpdate(params: {
canstandon: boolean;
allowStack: string;
interactionType: string;
interactionModesCount?: number;
}): SQL {
const modesCount = params.interactionModesCount ?? 0;
return sql`
UPDATE items_base
SET width = ${params.dims.x}, length = ${params.dims.y}, stack_height = ${params.dims.z},
@@ -125,7 +128,8 @@ export function buildItemsBaseEnrichmentUpdate(params: {
allow_lay = ${params.canlayon ? "1" : "0"},
allow_walk = ${params.canstandon ? "1" : "0"},
allow_stack = ${params.allowStack},
interaction_type = ${params.interactionType}
interaction_type = ${params.interactionType},
interaction_modes_count = ${modesCount}
WHERE id = ${params.id}
`;
}
@@ -864,6 +868,10 @@ export async function importSingleFurni(params: {
// allow_stack: if it has height and you can put things on it
const allowStack = dims.z > 0 ? "1" : "0";
// Auto-detect interaction modes count from classname/name
const autoInteraction = autoDetectInteraction(classname, bestName);
const interactionModesCount = autoInteraction.interactionModesCount;
// Update items_base with ALL enriched data
try {
const update = buildItemsBaseEnrichmentUpdate({
@@ -874,6 +882,7 @@ export async function importSingleFurni(params: {
canstandon,
allowStack,
interactionType,
interactionModesCount,
});
await db.execute(update);
} catch (err) {
+11 -4
View File
@@ -2,6 +2,7 @@ import { existsSync, promises as fs } from "node:fs";
import path from "node:path";
import { eq, sql } from "drizzle-orm";
import { db, ItemsBase } from "@/lib/db";
import { autoDetectInteraction } from "@/lib/furni/auto-interaction";
import { getFurniAssetWriteTargets } from "@/lib/services/furni-asset-dirs";
import { appendFurniEntry, buildFurniEntry } from "@/lib/services/furni-data";
import {
@@ -158,6 +159,7 @@ async function writeSqlMigration(params: {
customparams: string;
price: { credits: number; points: number; pointsType: number };
categoryKey: string;
interactionModesCount: number;
}): Promise<string> {
const num = await findNextMigrationNumber();
const padded = String(num).padStart(4, "0");
@@ -193,12 +195,12 @@ async function writeSqlMigration(params: {
"",
`INSERT INTO items_base`,
` (id, sprite_id, public_name, item_name, type, width, length, stack_height,`,
` allow_stack, allow_sit, allow_lay, allow_walk, interaction_type, customparams)`,
` allow_stack, allow_sit, allow_lay, allow_walk, interaction_type, interaction_modes_count, customparams)`,
`VALUES`,
` (@next_id, @next_id, ${escapeSql(params.name)}, ${escapeSql(params.classname)},`,
` ${escapeSql(params.itemType)}, ${params.xdim}, ${params.ydim}, ${params.stackHeight},`,
` ${params.allowStack}, ${params.cansiton ? "1" : "0"}, ${params.canlayon ? "1" : "0"}, ${params.canstandon ? "1" : "0"},`,
` ${escapeSql(params.interactionType)}, ${escapeSql(params.customparams)});`,
` ${escapeSql(params.interactionType)}, ${params.interactionModesCount}, ${escapeSql(params.customparams)});`,
"",
`INSERT INTO catalog_items`,
` (id, page_id, item_ids, catalog_name, cost_credits, cost_points, points_type, amount, order_number, offer_id, extradata)`,
@@ -328,16 +330,20 @@ export async function uploadSingleFurni(params: {
const price = autoPriceFurni(classname);
// Auto-detect interaction modes count from classname/name
const autoInteraction = autoDetectInteraction(classname, name);
const interactionModesCount = autoInteraction.interactionModesCount;
let newId: number;
try {
newId = await allocateItemsBaseId(async (nextId) => {
await db.execute(sql`
INSERT INTO items_base
(id, sprite_id, public_name, item_name, type, width, length, stack_height,
allow_stack, allow_sit, allow_lay, allow_walk, interaction_type, customparams)
allow_stack, allow_sit, allow_lay, allow_walk, interaction_type, interaction_modes_count, customparams)
VALUES
(${nextId}, ${nextId}, ${name}, ${classname}, ${itemType}, ${xdim}, ${ydim}, ${stackHeight},
${allowStack}, ${cansiton ? "1" : "0"}, ${canlayon ? "1" : "0"}, ${canstandon ? "1" : "0"}, ${userInteractionType}, ${customparams})`);
${allowStack}, ${cansiton ? "1" : "0"}, ${canlayon ? "1" : "0"}, ${canstandon ? "1" : "0"}, ${userInteractionType}, ${interactionModesCount}, ${customparams})`);
return nextId;
});
} catch (err) {
@@ -402,6 +408,7 @@ export async function uploadSingleFurni(params: {
customparams,
price,
categoryKey: classifyFurni(classname, itemType),
interactionModesCount,
});
warnings.push(`SQL migration written: ${sqlFile}`);
} catch (err) {
+99 -9
View File
@@ -131,6 +131,13 @@ CONFIG_BACKUP_DIR="${SCRIPT_DIR}/storage/config-backups"
mkdir -p "$CONFIG_BACKUP_DIR" 2>/dev/null || true
mkdir -p "$BACKUP_DIR" 2>/dev/null || true
NITRO_LANG="${NITRO_LANG:-en}"
# Nginx site config(s) that serve /gamedata/. After every build/rebuild the
# update script (re)adds an exact-match redirect so /gamedata/ points at
# /gamedata/config/ instead of the raw directory listing.
NGINX_SITE_CONFS=(
"${NITRO_NGINX_SITE_CONF:-/etc/nginx/sites-enabled/cms.conf}"
"${NITRO_NGINX_SITE_CONF_AVAILABLE:-/etc/nginx/sites-available/cms.conf}"
)
MYSQL_CRED="-h $DB_HOST -P $DB_PORT -u $DB_USER --ssl-verify-server-cert=${NITRO_SSL_VERIFY}"
[ -n "$DB_PASS" ] && MYSQL_CRED="$MYSQL_CRED --password=$DB_PASS"
@@ -971,24 +978,53 @@ git_revert_repo() {
rm -f "$PARALLEL_STATE_DIR/oldhead-$name" 2>/dev/null || true
}
# Run a yarn command inside a repo that pins an unavailable Yarn Berry version.
# Upstream package.json now declares e.g. "packageManager": "[email protected]",
# which the system Yarn 1 refuses to run ("current global version is 1.22.22")
# and which corepack cannot fetch (yarn 4 is not published on the registry).
# Drop the field for the duration of the command, then restore the pristine
# file so the repo stays clean for the next git pull. Runs inside the repo and
# always returns the caller to SCRIPT_DIR so cwd never leaks between repos.
yarn_run() {
local repo="$1"; shift
cd "$repo" 2>/dev/null || { warn "Cannot cd into %s" "$repo"; return 1; }
local modified=false
if python3 -c "
import json, sys
p = 'package.json'
d = json.load(open(p))
pm = d.get('packageManager', '')
if pm.startswith('yarn@') and not pm.startswith('yarn@1.'):
d.pop('packageManager', None)
json.dump(d, open(p, 'w'), indent=2)
open(p, 'a').write(chr(10))
sys.exit(0)
sys.exit(1)
" 2>/dev/null; then
modified=true
fi
yarn "$@"
local rc=$?
if [ "$modified" = true ]; then
git checkout -- package.json 2>/dev/null || true
fi
cd "$SCRIPT_DIR" 2>/dev/null || true
return $rc
}
# yarn install scoped to a per-repo cache folder. Parallel installs (renderer +
# client) must never share a cache — yarn 1 corrupts the shared cache, leaving
# node_modules incomplete (vite/pixi.js missing) while still exiting 0.
# $1 = repo dir; remaining args forwarded to yarn. Runs inside the repo and
# always returns the caller to SCRIPT_DIR so cwd never leaks between repos.
# $1 = repo dir; remaining args forwarded to yarn.
yarn_install_repo() {
local repo="$1"; shift
local cache_dir="$YARN_CACHE_DIR/$(basename "$repo")"
mkdir -p "$cache_dir" 2>/dev/null || true
cd "$repo" 2>/dev/null || { warn "Cannot cd into %s" "$repo"; return 1; }
# NODE_ENV may be exported as "production" via .env (the CMS runs in prod),
# which makes yarn 1 skip devDependencies — vite is a devDep, so builds
# would fail with "vite: not found". Force a non-production env so the full
# dependency tree (including dev deps) is always installed.
NODE_ENV=development yarn install --cache-folder "$cache_dir" "$@" >> "$LOG_FILE" 2>&1
local rc=$?
cd "$SCRIPT_DIR" 2>/dev/null || true
return $rc
NODE_ENV=development yarn_run "$repo" install --cache-folder "$cache_dir" "$@" >> "$LOG_FILE" 2>&1
}
# Nuke a repo's own yarn cache and node_modules for a truly clean reinstall.
@@ -1314,7 +1350,7 @@ update_client() {
fi
spinner_stop ok
spinner_start "Building frontend..."
if yarn build >> "$LOG_FILE" 2>&1; then
if yarn_run "$NITRO_CLIENT" build >> "$LOG_FILE" 2>&1; then
spinner_stop ok
else
spinner_stop fail
@@ -1511,8 +1547,62 @@ flyaway_repair_db() {
return 1
}
# After a build/rebuild, ensure nginx redirects /gamedata/ (and /gamedata)
# to /gamedata/config/ instead of serving the raw directory listing.
# Idempotent: injects exact-match location blocks in front of the /gamedata/
# prefix block, validates with `nginx -t` (restoring the pre-edit copy on
# failure) and keeps a timestamped backup. The actual reload happens at the
# end of do_restart.
ensure_gamedata_redirect() {
local root_cmd=""
[ "$(id -u)" -eq 0 ] || root_cmd="sudo -n"
local changed=false
local conf tmp snippet bak
for conf in "${NGINX_SITE_CONFS[@]}"; do
[ -f "$conf" ] || continue
if grep -qs "location = /gamedata" "$conf" 2>/dev/null; then
ok "Gamedata redirect already present in %s" "$(basename "$conf")"
continue
fi
tmp=$(mktemp)
snippet=" # Redirect /gamedata/ to /gamedata/config/
location = /gamedata { return 301 /gamedata/config/; }
location = /gamedata/ { return 301 /gamedata/config/; }
"
awk -v s="$snippet" '
/^[[:space:]]*location \/gamedata\/ \{/ && !done {
printf "%s", s
done = 1
}
{ print }
' "$conf" > "$tmp" 2>/dev/null
if [ ! -s "$tmp" ] || ! grep -qs "location = /gamedata" "$tmp" 2>/dev/null; then
rm -f "$tmp" 2>/dev/null || true
warn "Could not inject gamedata redirect into %s" "$conf"
continue
fi
bak="$conf.bak-$(date +%s)"
$root_cmd cp "$conf" "$bak" 2>/dev/null || { rm -f "$tmp"; warn "Cannot backup %s" "$conf"; continue; }
if ! $root_cmd install -m 640 "$tmp" "$conf" 2>/dev/null; then
rm -f "$tmp" 2>/dev/null || true
warn "Cannot update %s" "$conf"
continue
fi
rm -f "$tmp" 2>/dev/null || true
if ! sudo nginx -t >/dev/null 2>&1; then
$root_cmd cp "$bak" "$conf" 2>/dev/null || true
warn "nginx -t failed — reverted gamedata redirect in %s" "$conf"
continue
fi
changed=true
ok "Added /gamedata/ → /gamedata/config/ redirect to %s" "$(basename "$conf")"
done
return 0
}
do_restart() {
step 8 8 "Restart Services"
ensure_gamedata_redirect
if systemctl cat "$EMULATOR_SERVICE" &>/dev/null; then
sudo systemctl restart "$EMULATOR_SERVICE" 2>/dev/null && ok "$EMULATOR_SERVICE restarted" || warn "Restart failed"
if ! wait_for_emulator_health; then
@@ -1916,7 +2006,7 @@ cmd_flyaway_repair() {
step 6 7 "$(_t "Rebuild Frontend")"
spinner_start "$(_t "Building frontend...")"
cd "$NITRO_CLIENT"
if yarn build >> "$LOG_FILE" 2>&1; then
if yarn_run "$NITRO_CLIENT" build >> "$LOG_FILE" 2>&1; then
spinner_stop ok
ok "Frontend rebuilt"
else