feat(security): Cloudflare-aware IP trust and admin-tunable anti-DDoS
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- resolveClientIp: trust cf-connecting-ip only behind cf-ray/cdn-loop, use nginx x-real-ip otherwise (anti-spoof)
- antiddos-config: Redis-backed live config (antiddos:config) with 30s cache, 13 ANTI_DDOS_* env vars
- ddos-guard: consume tunable rates/tiers via getAntiddosConfig
- admin panel at /admin/devops/antiddos (save/reset/unban actions, PERMS.SETTINGS_VIEW)
- register new admin page in housekeeping migration matrix (146 -> 147)
This commit is contained in:
openhands committed 2026-09-22 22:22:51 +02:00
1 parent fd4d0fa1cb
commit f0c27eb815
17 files changed
+1151 -63

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@@ -2,10 +2,10 @@ import "server-only";
import type { NextRequest } from "next/server";
import { NextResponse } from "next/server";
import { env } from "@/env";
import { getAntiddosConfig } from "@/lib/antiddos-config";
import { resolveClientIp } from "@/lib/client-ip";
import { classifyDdos, type DdosCategory, isSuspiciousPath } from "@/lib/ddos";
import { classifyDdos, isSuspiciousPath } from "@/lib/ddos";
import { rateLimit } from "@/lib/rate-limit";
import { redis } from "@/lib/redis";
@@ -14,52 +14,22 @@ export type DdosDecision =
| { outcome: "suspect" }
| { outcome: "block"; retryAfterSeconds: number };
export interface DdosLimitRule {
limit: number;
windowSeconds: number;
}
const DEFAULT_LIMITS: Record<DdosCategory, DdosLimitRule> = {
// Anonymous HTML is cached at the nginx layer for 60s, so Node only pays
// for cache misses and authenticated traffic here.
pages: { limit: 300, windowSeconds: 60 },
// Game clients poll a handful of endpoints; generous burst headroom that
// still cuts off single-IP floods.
api: { limit: 600, windowSeconds: 60 },
// Login, register and admin — the valuable brute-force surface.
auth: { limit: 20, windowSeconds: 60 },
};
// Global safety valve: sheds aggregate load even when a DDoS spreads over
// many IPs, keeping the process and database alive with 429s instead of
// letting every connection through until the DB melts.
const GLOBAL_LIMIT: DdosLimitRule = { limit: 18_000, windowSeconds: 60 };
// Escalating blocks so persistent / distributed offenders stay off longer
// than a single window. The violation counter lives for a day; after a quiet
// day the counter and any block TTL both expire, so blocks are self-healing.
const VIOLATION_COUNTER_TTL_SECONDS = 86_400;
const BLOCK_TIERS: readonly { minViolations: number; ttlSeconds: number }[] = [
{ minViolations: 5, ttlSeconds: 600 },
{ minViolations: 20, ttlSeconds: 3_600 },
{ minViolations: 50, ttlSeconds: 86_400 },
];
// Once the global valve trips, shed every request for a short spell from
// process memory only — no further Redis round-trips — so a live flood can
// never pile request-handling work onto the limiter itself.
const GLOBAL_HALT_MS = 10_000;
let globalHaltedUntil = 0;
function isEnabled(): boolean {
if (env.NODE_ENV !== "production") return false;
return env.ANTI_DDOS_ENABLED;
}
function blockTtlForViolations(violations: number): number {
let ttl = BLOCK_TIERS[0].ttlSeconds;
for (const tier of BLOCK_TIERS) {
// Once the global valve trips, shed every request for a short spell from
// process memory only — no further Redis round-trips — so a live flood can
// never pile request-handling work onto the limiter itself.
let globalHaltedUntil = 0;
function blockTtlForViolations(
violations: number,
tiers: readonly { minViolations: number; ttlSeconds: number }[],
): number {
let ttl = tiers[0]?.ttlSeconds ?? 600;
for (const tier of tiers) {
if (violations >= tier.minViolations) ttl = tier.ttlSeconds;
}
return ttl;
@@ -71,12 +41,16 @@ function blockTtlForViolations(violations: number): number {
* audited IP resolver. Fails open: if Redis is down, buckets degrade to
* bounded in-process counters and block escalation is skipped.
*
* `/api/health` is exempt so the Docker liveness probe never trips the gate.
* Tunables come from the anti-DDoS config (env boot defaults, live-overridden
* by the admin panel via Redis). `/api/health` is exempt so the Docker
* liveness probe never trips the gate.
*/
export async function enforceDdosRateLimit(
req: NextRequest,
): Promise<DdosDecision> {
if (!isEnabled()) return { outcome: "pass" };
const config = await getAntiddosConfig();
if (!config.enabled) return { outcome: "pass" };
const pathname = req.nextUrl.pathname;
if (pathname === "/api/health") return { outcome: "pass" };
@@ -94,7 +68,7 @@ export async function enforceDdosRateLimit(
if ((await redis.get(blockKey)) !== null) {
return {
outcome: "block",
retryAfterSeconds: blockTtlForViolations(0),
retryAfterSeconds: blockTtlForViolations(0, config.blockTiers),
};
}
} catch {
@@ -104,11 +78,11 @@ export async function enforceDdosRateLimit(
const global = await rateLimit(
"antiddos:global:all",
GLOBAL_LIMIT.limit,
GLOBAL_LIMIT.windowSeconds * 1000,
config.global.limit,
config.global.windowSeconds * 1000,
);
if (!global.ok) {
globalHaltedUntil = now + GLOBAL_HALT_MS;
globalHaltedUntil = now + config.globalHaltMs;
return {
outcome: "block",
retryAfterSeconds: Math.max(global.retryAfter, 1),
@@ -117,7 +91,7 @@ export async function enforceDdosRateLimit(
if (globalHaltedUntil !== 0) globalHaltedUntil = 0;
const category = classifyDdos(pathname);
const rule = DEFAULT_LIMITS[category];
const rule = config[category];
const bucket = await rateLimit(
`antiddos:${category}:${ip}`,
rule.limit,
@@ -131,10 +105,12 @@ export async function enforceDdosRateLimit(
const counterKey = `antiddos:v:${ip}`;
violations = await redis.incr(counterKey);
if (violations === 1) {
await redis.pexpire(counterKey, VIOLATION_COUNTER_TTL_SECONDS * 1000);
await redis.pexpire(counterKey, config.violationWindowSeconds * 1000);
}
const ttl = blockTtlForViolations(violations, config.blockTiers);
if (violations >= config.maxViolations) {
await redis.set(blockKey, "1", "EX", ttl);
}
const ttl = blockTtlForViolations(violations);
await redis.set(blockKey, "1", "EX", ttl);
return { outcome: "block", retryAfterSeconds: ttl };
} catch {
// fail-open — Redis merely unavailable; in-process buckets still shed.