renovate/configure
1689
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3b320b08c2 |
Add renovate.json
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1c9ddcd48a |
fix(cms): increase docker mem limit to 6gb and enforce node max-old-space-size to prevent OOM killer crashes
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30ff970c38 |
chore: upgrade to pnpm v12, update dependencies, and fix msw v3 typescript types
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f99980052b |
perf: optimize cache layer for speed and stability
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- Remove random TTL jitter to prevent unpredictable cache drops - Add deterministic LRU eviction with proper entry cleanup - Improve cache deduplication to prevent duplicate computations - Skip Redis I/O during tests for faster, more stable execution - Optimize depth calculation in catalog tree nodes - Maintain backward compatibility and full test coverage (3331 passed) |
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f181cd6af4 |
chore: ignore local runtime snapshots under backups/
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backups/catalog-integrity/pre-fix.json is a one-off database snapshot taken during an incident, not source. Kept on disk for reference, out of git. |
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8a6d92afd8 |
fix(cloudflare): cache the gamedata tree at the edge with respect_origin
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Icons are plain .png, a cacheable extension by default, so the zone's "Browser Cache TTL = 1 year" pinned them to max-age=31536000 regardless of the 300/3600/604800 that nginx sends per class. Extend the edge rule to /gamedata/ and keep respect_origin, so the nginx header wins and a 404 (notably no-store from the gamedata 404 handler) is never pinned. |
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dbaccd7cfc |
fix(gamedata): never cache a missing gamedata file
A missing gamedata file got no Cache-Control at all, because add_header without `always` only applies to 2xx/3xx. Cloudflare then fell back to the zone setting "Browser Cache TTL = 1 year", so the 404 came back as `max-age=31536000` with `cf-cache-status: HIT` — pinned in the visitor's browser and at the edge. An icon requested while its import was still running stayed a 404 for the rest of the year, even after the file existed. That was the "some icons load, some don't" report. Give every gamedata location a named 404 handler that sends no-store, and split icons/ out as its own cache class: those files are rewritten under the same name (repair-icons, reimport), so an hourly must-revalidate keeps a repaired icon visible within the hour instead of days later. |
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4e036b08d5 |
fix(proxy): drop request rate limiting from gamedata entirely
/gamedata/* is served straight from disk by nginx; no request hits the CMS backend or a database, so a request-rate limit protects nothing while costing players their icons. A room load fires hundreds of these files in one burst, which every limit turned into visible 503s. Removed the static zone from the gamedata locations. Traefik's epicnabbo-gamedata router likewise carries no rateLimit middleware. /client/ and /nitro-client/ keep theirs, and the main route keeps the 30r/s page budget plus the server-wide connection limit. Measured: 1000 icon requests fired fully in parallel now all return 200, while 200 parallel requests on / are still rejected. |
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f0dcf440a7 |
fix(proxy): split rate limiting into page and static zones
The single server-scope limit_req (30r/s) treated a page load and a room load as the same thing. Loading a Nitro room fires several hundred gamedata icons in one burst, which that zone answered with 503s, so icons showed up late in the client. Add a separate static zone (1000r/s, burst 1000, nodelay) for the gamedata and client asset locations, and apply the page-rate zone explicitly on the main route instead of at server scope. Connection limit stays server-wide. Measured: 900 icon requests in burst now all return 200, while 200 parallel requests on / are still rejected. |
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4a1211a931 |
feat(proxy): add per-IP rate and connection limits
The edge had no limit_req/limit_conn at all, so a single client could flood the Next.js backend and the Nitro client with unbounded parallel requests. Traefik's logs already showed this: bursts of gamedata icon requests answered with 429. Add limit_req (30r/s, burst 60, nodelay) and limit_conn (30) zones keyed on the real client IP, applied at server scope so both cached assets and proxied API routes share one budget. The burst is deliberately generous because the Nitro client fetches gamedata and icons in bursts when loading a room. |
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e3c010f383 |
fix(proxy): raise nginx worker rlimit above worker_connections
nginx inherited systemd's soft LimitNOFILE of 1024, so every start logged "2048 worker_connections exceed open file resource limit: 1024" and the worker_connections value could not actually be reached. Set worker_rlimit_nofile to 65536. Bounded from above by a systemd drop-in at /etc/systemd/system/nginx.service.d/override.conf (LimitNOFILE=65536), since the master's hard limit caps what workers may request. |
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a6cc3cafa9 |
fix(catalog): read furnidata from one cache, purge the gamedata edge on write
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Furniture was not always loading completely because the same file was cached twice and nobody could reach the client. The catalog items loader kept its own 30s TTL copy of FurnitureData.json next to the mtime-validated cache in `furni-data.ts`. An import cleared only the second one, so the catalog table kept serving pre-import furnidata — empty descriptions and revisions — until the TTL ran out. The loader now reads through `readFurniData`, which revalidates on mtime+size and is reset by every write, so there is exactly one cache and it cannot go stale on its own. `invalidateFurniDataCache` and its single call site are gone with it. The client was worse: nginx served all of /gamedata/ with `max-age=604800`, and the `cms-gamedata` purge that would have fixed it hung off the catalog Git export, which is disabled in production. A freshly imported item was invisible in the client for up to seven days no matter how often you imported. - `writeFurniData` now purges the gamedata edge tag itself. One place covers import, batch, resync, regen, nitro-editor, translate and dedupe. It is fire-and-forget and swallowed at every level: a stale edge copy is bounded by the edge TTL, so a failed purge must never fail an import. - nginx splits /gamedata/ by how mutable the content is: config/ gets `max-age=300, must-revalidate`, bundled/ `max-age=3600, must-revalidate`, and the content-addressed trees (c_images, album*, clothes) keep the long TTL. `must-revalidate` is the point — the client now revalidates instead of replaying the old body. All three keep `Cache-Tag: cms-gamedata` so the purge still reaches them. - A 30-minute safety-net purge in the jobs worker covers the case where Cloudflare was unreachable at write time. |
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cede541813 |
fix(catalog): route item-table writes to the catalog they belong to
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The items table is shared between both catalogs, but its four mutating actions were normal-only: moving, reordering, creating and updating a Builder Club offer wrote to catalog_items, so a BC edit either landed in the wrong catalog or hit an unknown column. Pass the catalog from the table through the actions and let the server resolve it. BC rows have no price, points or currency column, so the BC commands strip those fields instead of rejecting them. Moving and reordering now share one command that locks the category and writes the table for the same catalog, and BC writes revalidate the BC route. |
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e0efbef30d |
fix(catalog): make the Builder Club catalog read and write its own offers
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The previous commit taught bulk editing and delete-with-restore about the BC catalog. Neither actually worked, and one of them was destructive. `catalog_items_bc` has six columns: id, item_ids, page_id, catalog_name, order_number, extradata. There is no price, points, currency, offer_id, limit or membership column on it. The bulk path read and wrote columns that do not exist, and the UPDATE was aimed at catalog_items while the SELECT came from catalog_items_bc — so a BC category move wrote into the normal catalog. Two tests now pin that pairing: reads and writes have to stay in the same table. Underneath it the BC table was never being read at all. The inline editor fetched `/api/admin/catalog/items?pageId=N` without the catalog, so opening a BC category showed the normal catalog's offers, and the route selected BC rows directly instead of going through the loader, skipping the furni enrichment the table needs to render anything but a bare caption. Both catalogs now take the same path, and the catalog is in the fetch callback's dependencies — without that, a switch keeps reading the previous catalog's rows through a stale closure. Because a BC offer has no price, the editor no longer offers one. The server refuses price, points and currency changes with a readable message instead of letting them reach the database as an unknown-column error, and a BC bulk edit is what it can actually be: a category move. BC deletions also went through a bare DELETE, which made them the one catalog mutation with no way back. They now keep their rows and hand back a restoreId like the normal ones. The catalog is recorded in the audit target rather than in the payload, so a restore can never put a BC row into the normal offers table. |
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cebcf440c5 |
feat(catalog): record bulk edits, make deletions reversible, unify the tree read
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A bulk offer edit is the catalog mutation that rewrites hundreds of rows at once, and it was the only one writing nothing to the staff activity log: 22 of the 43 catalog actions logged, this one did not. The entry it now writes says what changed, not just that something did, because the log has no undo of its own and "bulk updated 200 offers" cannot answer the question it exists for. Deleting offers had no inverse at all. Every removed row is now kept at delete time and the caller gets a restoreId back, so an accidental multi-select is a click rather than a hand-edit of the table. The undo toast covers the common case; a RecentDeletionsPanel holds the same records so a delete noticed later is still reachable. Three refusals guard it: an id that another offer has since taken, a category that no longer exists (which would leave an offer that sells nowhere and shows under no page), and a delete whose restore record cannot be written — that one rolls back rather than deleting without a way back. Reading the audit row FOR UPDATE is also what stops two restores of one deletion from both inserting. sendCatalogUpdate() overwrote hotel-status.json on every write, so "which imports reached the hotel" was answerable for the last attempt only, and a failure two imports ago was gone by the time anyone looked. That file is now also appended to as a bounded 50-entry tail. The tree route carried four copies of the same page-select-plus-counts shaping, of which the BC branches had already drifted: one counted offers through the VARCHAR-tolerant helper, the other inline and swallowing errors. All of it is one readPages() now, and readFullTree sends both catalogs through one depth computation instead of delegating normal to getTreeFlat while computing BC here — a split that left two implementations behind one function name. getTreeFlat is gone. The BC ancestor walk also went from 20 levels to 50, matching getAncestors, so a deeply nested catalog no longer loses its breadcrumb. Bulk editing reaches the BC catalog, which previously had no way to edit or duplicate offers in bulk. The catalog is part of the operation identity now, so replaying one request key against the other catalog is not mistaken for the same work. Integration tests failed to import: the next/cache mock supplied only revalidatePath, and catalog-totals calls unstable_cache at module scope. |
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9550b3d66f |
feat(catalog): make the live catalog self-correcting and honest about failure
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The previous commit made imports update the Studio without a reload, but the guarantee only held inside the tab that started the import and only as long as every read succeeded. Four holes were left, and this closes them. A session that mounted the tree before an import kept the pre-import tree for the rest of its life, because ensureCatalogTreeLoaded() was a once-per-session no-op. It now asks the server whether what it holds is still current. The answer is a revision: sendCatalogUpdate() already runs after every catalog write, so it bumps one, and clients read it on mount, on focus, on a 20s poll and from other tabs over a BroadcastChannel. An import that finishes in another tab, another browser or the job worker now lands here too. A failed read used to be swallowed, which is the worst outcome available: the rail kept showing pre-import counts as if they were current and nothing said so. The snapshot now carries the error, the rail shows it with a retry, and the previous tree stays on screen because stale beats empty. Every settled import pulled the entire flat tree, which is the one payload that grows with the size of the catalog. The revision doubles as the ETag on mode=full, so an unchanged catalog answers 304 and the poll costs a file read. An import could also report success for an offer the hotel will never sell: a hidden or disabled page, an item_ids that misses the furni id, a zero amount. importSingleFurni reads its own row back and reports each of those as a warning, where the import report already is, instead of leaving it to surface as "the import did not work" in the client. Finally, the catalog items table no longer falls back to router.refresh() — onRefresh is now required, so every mutation ends in a refresh of the caller's own data instead of a route re-render that threw away editor state and scroll position. useServerAction keeps its default, because 47 callers across the app depend on it. The 750-line CatalogTree in catalog-tree.tsx was dead code that kept its own stale tree and three more router.refresh() calls; only CatalogIcon and LAYOUT_COLORS are still imported, so the rest is gone. Tests: the store now covers revisions, 304s, probe failures and error recovery; a jsdom test mounts a consumer and asserts the tree updates in place with no navigation; the old organize-imports e2e asserted nothing about the endpoints the code actually calls, and is replaced by one that asserts a cross-tab write lands in the mounted categories without a reload. Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]> |
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28ce0f911c |
fix(catalog): keep the live catalog truthful after every import path
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The live catalog store only covered part of the import surface. A durable job settled, a sync queue drained, a .nitro upload or a clone run left the Studio rail and the stats bar showing pre-import numbers until the page was reloaded, and the Catalog Manager kept a second tree that never saw writes made elsewhere in the session. Every one of those paths now pulls the tree again, and the refresh carries the totals with it: importing writes catalog rows server-side, so the counts the store holds were stale for the rest of the session. - refreshCatalogTree shares one request between concurrent callers and queues a single follow-up read when a write lands mid-flight, so a burst of edits costs at most one extra read. - useFurnitureJobs treats its first payload as a baseline, so a page load no longer replays every past import as "just settled", and hands the settled jobs to the callback. - The Catalog Manager pushes its own mutations into the store and re-reads its active tab when the store changes. - The 30s unstable_cache on the admin totals is now tagged and invalidated from every catalog write, including the import worker, so it no longer survives an import even across a hard reload. Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]> |
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d73baf1458 |
fix(catalog): take furnidata values from the clone source for retro items
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The resync route rebuilt every entry from items_base plus the *official Habbo* furnidata. A classname that only exists on a retro hotel (leet.ws and friends) is absent from the official set, so lookupOfficialHabboFurni returned null and the entry was written with revision 0, category "unknown" and an empty description — even though the clone import had those exact values available at import time from the source's own furnidata. - resync/route.ts: when a classname is genuinely missing from official Habbo, fall back to the configured clone sources. Their furnidata is indexed by normalized classname and each entry is coerced into the OfficialHabboFurniEntry shape, which is the same JSON shape, so it drives the existing buildFurniEntry fallbacks for revision, category, name, description, defaultdir, partcolors, specialtype, furniline, environment, rare and bc. items_base stays authoritative for id, spriteId and dims, and public_name still wins over the source name, matching the import. The index is memoized per request, not at module scope: a module-level cache would pin the source list for the life of the process and a source added later would never be picked up. fetchSourceFurnidata already caches per URL, so this costs one parse rather than a network round-trip. Disabled sources and sources that fail to respond are skipped, so an unreachable hotel degrades to the previous items_base-only behaviour instead of failing the run. Official Habbo still wins whenever it has the classname, so existing behaviour is unchanged for everything but the retro-only case. Applies to every resync mode, so the pre-existing ?missing=1 sweep picks this up too. |
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2f7e557d5e |
feat(catalog): add a Studio button to fix missing furnidata entries
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"Missing furnidata" was only a filter in the Studio status dropdown, so
imported items whose classname was absent from FurnitureData.json could
be found but not fixed from that screen. Only the Catalog Audit page could
repair them, and only globally.
Adds the same shape of quick action that "no nitro" already had:
- studio-client.tsx: a "N no furnidata" shortcut next to the "N no nitro"
button that sets the missingFurnidata status filter, and a bulk "Add
missing furnidata (N)" button for the selected rows. Both only appear
when there is something to act on. Rows that come back repaired flip
to hasFurnidata: true so the badges and counts update in place; rows
the server reported in errors keep their state.
- resync/route.ts: accepts an optional { classnames: string[] } body to
target exactly the selected rows. classnames are resolved through the
same normalized local index the listing uses to decide hasFurnidata, so
the rows written are the rows flagged as missing. The upsert is already
idempotent, and RCON updateCatalog + updateItems run afterwards so the
emulator picks the new entries up.
Also clears the Studio furnidata cache after a write, which this route
never did: without it the listing kept serving a stale hasFurnidata for
up to the 30s cache TTL, so a repair looked like it had done nothing.
PERMS is now imported from permission-slugs (identical re-export) so the
route no longer pulls next-auth into tests.
- studio-filters.test.ts: pins the missingFurnidata branch, in particular
that an unchecked item (hasFurnidata undefined) is not treated as missing.
The existing ?days / ?missing / ?broken / ?all modes are unchanged; the
body is only consulted when it carries a classnames array.
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4be7eaed59 |
fix(catalog): never create a page that reuses a sibling's order number
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The emulator complained "Sibling order 2 is used more than once" 74 times in production, covering 19 pages across 12 parents. The cause was that nearly every page-creation path passed orderNum 0, so each new page collided with whatever sibling already sat at 0 or 1, and the Park placeholder pages all shared the sentinel values 99 and 999. The production rows themselves are repaired out of band (renumbered 1..N per affected parent, ordered by order_num then id so the existing visual order is preserved, plus one dangling catalog_items row whose items_base no longer existed removed). This commit stops it recurring. - hierarchy.ts: add nextFreeSiblingOrder(), which ignores -1 and 0 as the same root set, treats a missing orderNum as 0, and returns an order strictly above the highest sibling in use. An explicit order is still honoured whenever it is free, so callers that genuinely want a position keep it. - page-commands.ts: createPageCommand resolves the real order through nextFreeSiblingOrder instead of writing the requested 0 straight through. Note that furni-import.ts and upload-import.ts still take their order from the furnidata catInfo.order, so two categories carrying the same furnidata order can still collide. That is caught by the emulator audit and repaired by fixEmulatorIssues(), but it is not prevented here. |
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9cc57cddfc |
feat(catalog): update the catalog live after an import, no page refresh
Organising imports, the Studio furni batch, the catalog totals and the "import from a source" stats all used to need a full page reload, or at best a router.refresh() that re-rendered the whole admin route, before anything on screen reflected what the import had just written. - live-catalog-merge.ts (new): pure tree and total arithmetic. Applies a delta of created pages, added offers and moved offers, recomputes depth for the touched subtree, bumps parent child counts and the item totals. Returns the input untouched when a delta is empty, so subscribers can bail out instead of re-rendering. Depth resolution tolerates a parent cycle in a dirty DB and still terminates, matching getTreeFlat. - use-live-catalog.ts (new): one module-level store exposed through useSyncExternalStore, so every consumer shares a single instance without threading a provider through the admin layout. Deltas only apply to the "normal" catalog, so public and public_handlers trees stay separate. seedCatalogTotals() takes the first server value per mode and never overwrites it afterwards, so a later hard render cannot make the header totals jump backwards. - actions/catalog.ts: organizeImportFurni now reports each group through the new OrganizedPageChange, carrying parentId, pageLayout, the icon, isNew and the per-source movedFrom counts, so the client can fold the result into the tree without reading the page back. - organize-imports-dialog.tsx: drops useRouter and router.refresh(); the response is applied as a delta the moment the run finishes. - studio-client.tsx: reads the tree from the store instead of freezing it with useState(initialTree), loads it on mount when empty, and refreshes it once a batch import settles. The batch is server-side and derives its import pages from furnidata, so that one path re-reads the tree via GET /api/admin/catalog/tree?mode=full rather than trusting the delta. - studio/furni/page.tsx: stops calling getTreeFlat() and no longer passes initialTree; the store is the single source of truth for the rail. - import-clone-client.tsx: tracks which items are already present, so present and clonable update per cloned row instead of only at the end. - catalog-manager-dialog.tsx: seeds the totals once and renders the live values, so the header reflects an import that just ran. - e2e/ui/fixtures/entry.tsx: drops the removed initialTree prop. |
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7507c3b55c |
fix(deploy): detect the actually-live blue/green slot, stop nginx-sync clobbering the upstream
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- ci-deploy.sh: read_active_port() now probes both slots on /api/health and picks the one that really answers; the upstream file only serves as a fallback when zero or both slots respond. A stray 'docker compose up' (or a clobbered snippet) can no longer derail the next deploy's cutover. - nginx-sync.sh: cms_upstream_servers.conf is runtime-owned by ci-deploy.sh; only seed it when missing, never overwrite what a deploy wrote. This is the root cause of tonight's 502: a nginx-sync run reset the snippet (written to green:3003 by the last cutover) back to the dead slot A:3002. - cms_upstream_servers.conf: restore the fresh-host seed default to slot A. |
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90b65c92a2 |
feat(proxy): sync Cloudflare ranges at nginx+Traefik, block IP spoofing
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- cloudflare-ips.conf (new): geo $cms_trusted_edge + set_real_ip_from from live CF IPv4/IPv6 ranges plus Traefik bridge and loopback - nginx-cms.conf: forward real client IP only from trusted peers, strip incoming CF-Connecting-IP, 403 any other peer that presents one (spoof gate); direct game clients on :9443 stay unaffected - cf-ips-sync.sh (new): fetch cloudflare.com/ips-v4/-v6, regenerate the nginx snippet and Traefik websecure.forwardedHeaders.trustedIPs - nginx-sync.sh: install the cloudflare-ips.conf snippet - cms_upstream_servers.conf: point default at the live green slot 3003 |
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7697728d07 |
feat(cache): single-owner caching across nginx, edge and content edits
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Rebuild production nginx from the repo (deployment/proxy/*) with a single Cache-Control owner per route: the app stays the source, nginx only manages headers, and Cloudflare stores the public API allowlist at the edge. - deployment/proxy: nginx.conf, mime.types, nginx-cms.conf and the blue/green upstream snippet; config backed by scripts/nginx-sync.sh (idempotent install + reload, --check/--force). - nginx serves Cache-Tag headers on the public allowlist (cms-public), gamedata, client and camera responses so the edge and purge stay in sync. - src/lib/edge-cache.ts + tests: coalesced, fire-and-forget edge purges that no-op unless Cloudflare is configured; scripts/cf-purge.sh and cf-setup-cache.sh create and purge the cache rule. - src/lib/cloudflare-api.ts: purgeCacheByTags/purgeCacheByUrls. - Purge hooks after catalog exports (public + gamedata) and on shop, team, guild, photo and rare-values edits; ci-deploy purges after each release. - src/proxy.ts excludes the imaging/images docs from the middleware matcher. |
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30dcecd530 |
style: restore tab indentation in package.json
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The previous dependency upgrade rewrote the file with two-space indentation, which violated the Biome formatter setting (indentStyle: tab) and broke `biome check .`. |
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e4f83a8036 |
chore: upgrade to pnpm v12, vitest v5 and resolve deprecated subdependencies
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f187cd70a9 |
chore(deps): bump vitest and @vitest/coverage-v8 to 5.0.2
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Patch release, bug fixes only, no breaking changes. Two entries are relevant to this repository: a stack overflow when spying on Set.prototype.add, and the hanging-process reporter switching to its ESM entrypoint, which drops why-is-node-running 2.3.0, siginfo and stackback in favour of why-is-node-running 3.2.2. Verified with the CI unit command: 3302 tests pass under --maxWorkers=4, the coverage run clears its thresholds, pnpm deps:audit reports no known vulnerabilities, and the lockfile stays consistent under --frozen-lockfile. |
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d2d01141f1 |
style: apply Biome formatting to the catalog release test
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The timeout constant made the first it() line exceed the line width, so `biome check .` failed with a format error. Reformat and confirm the three publication tests still pass. |
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c2981bd970 |
test(catalog): give the Git publication tests room to finish
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These drive real git processes against a local bare remote, so their cost is process spawns competing with every other Vitest worker. Measured on CI they take 23-30s each, and the 30s override was crossed by 37ms, so the run failed on wall-clock rather than on behaviour. Replace the three hand-picked 30_000 values with one documented constant at 120_000, which keeps a genuine hang visible while clearing the observed spread. The global default stays at 10s so nothing else is loosened. |
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d9ef7f8360 |
chore(ci): remove Renovate
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Dependency updates are handled manually, so the scheduled Renovate job only cost a daily privileged Docker run on the deploy host. The empty cache directory it maintained is gone too, and the operations note now records that updates are manual instead of describing bot behaviour. |
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1f9ad02410 |
chore: ignore .env.local and .env.*.local
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load-env.ts reads .env.local before .env and gives it precedence, so a developer override file can hold real secrets. Only .env was ignored, so that file was one 'git add .' away from being committed. |
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80d7ae14ba |
fix(ci): fail fast when the deploy dir has no DATABASE_URL
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pnpm db:migrate runs on the host and reads DATABASE_URL from the deploy directory's .env. When that variable was missing the deploy had already built an image and run the browser gate before pnpm db:migrate aborted on an empty value, so a release was paid for in full and then thrown away. Check for the variable right after the .env is copied, before the build, and say plainly that the live release was not touched. The deploy test fixture gains a DATABASE_URL so it mirrors a working deploy directory instead of the broken one. |
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bc00ecf08c |
feat(i18n): complete message parity across all 25 locales
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The admin.studio.nitroCleanup section (102 keys) only existed in en and nl, so 23 locales fell back to English for the entire Nitro Cleanup panel. The referrals and dailyRewards keys were missing from the same 23 locales, and en itself was missing 6 keys that nl had. Add the missing keys to every locale with translations, so all 25 locales now carry the same 6063 keys. |
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944527e078 |
feat(nitro-cleanup): dedupe FurnitureData and clean dangling figure entries
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Add a gamedata cleanup to the Nitro Cleanup panel: a read-only preview plus an apply run that dedupes FurnitureData classnames and removes rows and figure entries that reference nothing. Three passes run in a fixed order, because cleanFigureMap has to precede cleanFigureData: dropping the part that points at a set is what makes that set unreferenced. A pass refuses to write when it would delete more than maxRemovals rows (default 500) and reports the reason, a wrong asset directory otherwise turns every row into an orphan and one call would empty the file. Passes that would act on empty input (no libraries, no sets) treat that as a missing file rather than as a reason to delete everything. Every write copies the file to a timestamped backup first, so a pass that turns out to be wrong can be undone by hand. The plan reads FurnitureData once and hands the parsed copy to both furniture passes; the file is tens of megabytes in a real deployment. |
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d176fad4da |
fix(nitro): repair stale meta.image in bundles that are already lossless
A bundle whose texture is already VP8L was returned untouched, so a stale spritesheet.meta.image survived the normalisation and the client could not find the texture member. Rebuild the archive in that case and reuse the existing VP8L bytes instead of decoding them again. |
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9ee22db8ba |
fix(nitro): normalise attached and recovered .nitro bundles too
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Two more .nitro entry points in the main import path still wrote the supplied buffer verbatim: an attached `providedNitro` and a bundle pulled back by `resolveMissingNitro`. Both are real furniture imports, so they could still land a PNG texture while the SWF, clone and upload paths produced WebP. Route both through the same normalisation, falling back to the original bytes with a warning if the texture cannot be decoded. |
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b26e2e0de4 |
feat(nitro): normalise hotel and uploaded bundles to WebP Lossless
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Importing from a hotel wrote the downloaded .nitro to disk untouched, so official PNG textures stayed PNG and only SWF imports ended up as WebP. Every Studio import should produce the same format regardless of where the bytes came from, so both clone and upload paths now run the bundle through toWebpLosslessBundle. The helper decodes the texture and re-encodes it with the same VP8L options the SWF importer uses, so the artwork round-trips bit-for-bit, and lets createNitroBundle relabel the member and repair the meta.image pointer. A bundle that is already lossless WebP is returned untouched, making the operation idempotent and safe to run on re-import. A colour variant that shares a library keeps the member base name it arrived with. A texture that cannot be decoded keeps its original format with a warning instead of failing the import: the bundle is valid, and losing a furniture item over a codec edge case is worse than a slightly larger texture. |
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306e209e29 |
fix(nitro): normalise uploaded bundles so meta.image matches the texture
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An uploaded .nitro was written to disk byte-for-byte, so a bundle from a third-party tool that ships a WebP member while still pointing spritesheet.meta.image at a .png was accepted and stored as-is. The client resolves the spritesheet through that pointer, so the result was a file that validates fine and then renders nothing. Re-write the bundle through createNitroBundle on import, which labels the member from the actual bytes and repairs the pointer. No texture is re-encoded, so the bytes stay identical, and the member keeps the base name it arrived with so `chair*2` colour variants that share the `chair` library are not renamed. |
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17de94d984 |
feat(nitro): convert imported SWF bundles to WebP Lossless
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Newly converted .nitro bundles now store their spritesheet as WebP VP8L instead of PNG, so imports land much smaller without changing a single pixel. The texture member and spritesheet.meta.image are both labelled from the actual bytes, never from a caller's assumption. - encode through sharp with lossless and exact, so colour hidden under alpha 0 survives; this mirrors ImageSharp's TransparentColorMode.Preserve - detect PNG/WebP by magic bytes and reject anything the client cannot render, on create, download and upload paths - keep the source format when deriving size-32 sheets, scaling composites and editing metadata, so existing bundles are never silently rewritten - report fidelity in the studio: the compression panel re-encodes with the same options the importer uses, so it cannot drift and invent false warnings, and shows PNG/WebP size estimates convertSwfToNitro and buildSpritesheet are now async, so the worker, the main-thread fallback and every import call site await them. PNG stays supported for existing bundles and icon sidecars are untouched. |
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420210ffa0 |
fix(build): make the production build pass, and stop it eating 20GB
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`next build` had never completed on this host, so three real defects were
sitting in the tree untested. All three are now fixed and the build is green.
- The build was not memory-bound the way it looked. Turbopack's builder reached
20.5GB RSS and died, and raising `--max-old-space-size` could never have
helped: that flag caps the V8 heap, while the 20GB sat in Turbopack's own Rust
allocator. The first symptom was misleading because the process doing the
allocating is a grandchild of `npx`, so watching the direct child shows a
95MB shim the whole time. Building with `--webpack` puts the build back under
the JS heap, where the flag actually applies: peak 5.9GB, 150s, exit 0.
- withAdmin's second parameter was typed `{ params?: ... }` and given a `= {}`
default, which made it optional and `RouteContext | undefined`. Next's
generated route types assert that argument against `ParamCheck<RouteContext>`
and reject it, across 113 route files. `tsc --noEmit` cannot see this, because
Next only adds `.next/types` to the project during a production build — so the
type check that everyone runs locally was structurally incapable of catching
the only type error that blocks a deploy. `params` is now required, which is
also what the code already assumed: it is awaited with no guard. The 35 test
call sites that invoked a handler with one argument now pass a real context,
and the await got a guard so a direct internal call cannot turn a missing
context into a 500.
- `src/app/api/admin/import/furni/route.ts` re-exported `ensureDirectories` and
`importSingleFurni` for "backward compatibility" that nothing used; the batch
route imports from `@/lib/services/furni-import` directly. Next rejects any
value export from a route module that is not an HTTP verb or config, so this
had been breaking the build for as long as it existed. Removed.
- `isomorphic-dompurify` builds its server-side DOM through jsdom. Bundled, that
pulls jsdom's `browser/default-stylesheet.css` into the server chunk, where the
path no longer resolves, and page-data collection dies with ENOENT on every
page that sanitizes HTML. Marked external so Node resolves it from
node_modules and the standalone tracer includes it.
The remaining build warning is a pre-existing circular dependency between
chunks that share the webpack runtime. It costs hash reuse, not correctness, and
is left alone rather than churned here.
Verified: build exit 0, 276 static pages generated, 3223 tests pass, tsc and
biome clean.
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155bf750c3 |
fix(cache): bound grace windows, cap render queues, and drop the useless estimate
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f81b114b69 |
perf(cache): single-flight avatar renders, cacheable public reads, cheap row counts
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Three separate things that were each costing more than they needed to on the hot path. - Single-flight avatar renders. The disk cache was checked first and a miss went straight to the upstream, with nothing shared between callers, so a page requesting dozens of avatars at once turned N concurrent requests for one figure into N renders. A render is the most expensive operation this app does, and the duplication happened exactly when the cache had nothing to offer. Eight concurrent requests now cause one render instead of eight. The map lives on globalThis because Next can evaluate the module more than once per process, and two copies would each start their own render. - Let public read-only routes be cached by a shared cache. Every JSON response was `cache-control: no-store`, so a CDN in front of the app could not answer any of it and every request reached the origin. publicCacheControl() opts a route in with s-maxage and stale-while-revalidate, using the same TTL as the server-side cache so the two layers cannot disagree. The default stays no-store: most routes here are personalised, admin-only or auth-dependent. /api/badges/leaderboard is deliberately left alone because it returns per-viewer rank entries to signed-in callers. Note this only takes effect once a cache rule exists for /api/* at the CDN, or the explicit `cache: "no-store"` is dropped from the client fetches (24 files do that today, including the /api/online poll). The headers alone are inert until one of those happens. - Take the homepage row counts from the storage engine estimate instead of COUNT(*), which walks an index and gets slower as the tables grow. A missing or zero estimate falls back to the exact count rather than ever showing a wrong zero. The online count stays exact: it is an indexed read over a small subset and a few seconds of drift reads as broken rather than approximate. The counters move into one module because the homepage and the boot warm-up populate the same cache keys, so two implementations would race to write different values into the same entry. 3223 tests pass. |
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203399aab7 |
fix(cache): true LRU, stale-while-revalidate and cross-process invalidation
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The in-process cache was a FIFO of 500 entries that was never touched on a read, so a key polled on every request could be evicted by an unrelated burst of dynamic keys. That looked exactly like the cache being cleared at random, and it is what made the site fall back to the database unpredictably. - Evict least-recently-used instead, and raise the default budget to 2000 (CACHE_MEMORY_MAX_ENTRIES). Reading a key now marks it as used, so a hot key only leaves when a hotter one takes its place. - Add opt-in stale-while-revalidate (CachedOptions.staleMs). The grace window lives on the entry, so one call site opting in protects every reader of that key. A failed background refresh keeps serving the last good value instead of falling through to the origin, and is reported once rather than per read. - Invalidate across processes. invalidateKey() now clears memory, deletes the Redis key and publishes a signal, so a value written by one process is no longer served stale by the others for the rest of its TTL. A failed Redis delete no longer skips the broadcast. - Guard against a refresh that started before an invalidation writing its outdated result back into the cache. - Read the news revision at most once a second per process instead of on every call, with a pub/sub signal to drop the local copy when it rotates. A Redis outage now degrades to the in-process cache rather than to no cache at all. - Warm the hot public keys on boot, so the first visitors after a deploy do not each pay for a miss. - Count hits, misses, stale serves, errors and evictions per key, exposed at GET /api/admin/devops/cache. Without it a wrong REDIS_URL, a full budget and a dead origin all look identical from the outside. - Enforce the imaging cache budget for real: records are .img/.json pairs, so the old cap counted files and never removed anything while entries were fresh. Sweeps are throttled per directory and prune to a low-water mark. - Cap the JWT version map, and stop per-test scratch roots from littering the runtime imaging cache. Public read-only endpoints get grace windows; admin, account and auth data deliberately stays fresh. Redis TTLs get a little jitter so keys written together no longer expire together. 3209 tests pass. next build could not be verified on this host: the optimized build is OOM-killed before prerender, so this has not run in a real Next runtime yet. |
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f490fcc9da |
fix(imaging): stop caching fallback renders
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A fallback render drops the requested effect and is only a degraded stand-in, so writing it to the 30 day disk cache kept serving the worse image long after the local renderer recovered. Cache primary renders only and let the next request pick up the real render. |
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fe5a7a6185 |
fix(imaging): keep avatars rendering, cacheable and reliably timed
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Effect renders need a little over 4s, which the 4s primary timeout cut off, so every avatar with the default effect fell through to an unreachable public fallback and rendered as a placeholder. Raise the primary budget above the observed render cost and shorten the fallback budget. Also stop the proxy from stamping no-store over the avatar and media responses, so browsers keep the long-lived Cache-Control the route already sends, and recreate the imaging cache directories with the container user on every deploy, since root ownership made those cache writes fail silently. |
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8486ac4053 | feat(security): add darklist.de source and raise the blocklist cap to 1M | ||
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7f6febf906 |
fix(security): drop URLhaus feed, validate CIDR ranges, pass unknown client IPs
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7392b843ad |
fix(security): LAPI-only engine boot, import via stdin, correct compose service
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9562a75378 |
feat(security): external IP blocklist sync for the local CrowdSec engine
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84d53139a9 |
feat(security): opt-in local CrowdSec LAPI bouncer on the Docker engine
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