- Extended fixDatabaseConsistencyAfterImport() to also set cost_credits = 3 where <= 0
- Integrated into both single and batch import routes
- API responses now include costCreditsFixed count
Ensures 100% of catalog_items have cost_credits > 0 after import
- Typecheck, lint, tests all pass
- Pushed to GitLab
- Added fixDatabaseConsistencyAfterImport() function in furni-import.ts
* Fills empty catalog_name from items_base.public_name
* Sets have_offer = '1' where it was '0'
* Returns counts of fixes applied
- Integrated fix into import flows:
* src/app/api/admin/import/furni/route.ts (single & batch POST)
* src/app/api/admin/import/furni/batch/route.ts (SSE batch POST)
- API responses now include:
* catalogNameFixed: number of catalog names filled
* haveOfferFixed: number of have_offer values fixed
- Ensures 100% catalog_name coverage and have_offer=1 after every import
- Typecheck, lint, and all 827 tests pass
Extend FURNIDATA_LANGUAGES from 8 to 13 (nl/en/de/fr/es/tr/it/pt plus
fi/pl/ru/ar/ja). Official Habbo translations for fi (habbo.fi),
pt (habbo.com.br) use hotel gamedata; pl/ru/ar/ja fall back to
LibreTranslate en->xx. Docker LibreTranslate now loads 13 language
models (en,nl,de,fr,es,tr,it,pt,fi,pl,ru,ar,ja).
Use official Habbo translations where available; fall back to
self-hosted LibreTranslate (http://127.0.0.1:5000, host-network, 7
languages) for custom furni with no official translation. Patch path
(single imports) translates name/description via LibreTranslate
(en -> nl/de/fr/es/tr/it) with persistent cache
(.translations_libre_cache.json) and caches 6h for official maps.
Full rebuilds stay official-only to avoid 500k+ API calls; customs are
translated incrementally per import. LibreTranslate URL configurable via
site setting libretranslate_url. Docker: host-network fix for DNS.
Generate localized FurnitureData_<lang>.json files from the master
FurnitureData.json + official Habbo hotel translations. Fetches per-hotel
furnidata with in-memory cache (6h TTL), maps by classname (* variant
aware), and overrides name/description where a translation exists.
Full rebuild after every batch/batch-regen/clone import and as admin
GET ?action=build-languages; single imports patch incrementally via
patchLocalizedFurniDataEntries. Failures are best-effort and never fail
the import itself. Files are written to every configured gamedata write
path (primary + mirrors) so /gamedata/config/FurnitureData_<lang>.json
is available for per-language Nitro clients.
New service: src/lib/services/furni-data-i18n.ts with
buildLocalizedFurniDataFiles, patchLocalizedFurniDataEntries,
FURNIDATA_LANGUAGES (nl/en/de/fr/es/tr/it) and applyTranslationsForTest.
The emulator sends items_base.sprite_id to the client and Nitro resolves
the furniture by looking up that id in FurnitureData.json. Legacy rows
where sprite_id drifted from the id made the client render a completely
different item (e.g. a wired or custom asset instead of the purchased
furniture).
Add verifyAndFixSpriteIds() which repairs any row whose sprite_id no
longer matches its id while the local furnidata carries the item under
that id, and run it after every import path (single, batch, batch-regen,
clone) next to the offer_id rebuild.
Interaction detection:
- Trust SWF-derived sit/lay/stand flags only when the logic XML actually
contains action data (new hasActions metadata); otherwise fall back to
keyword detection so custom furni without <action> nodes are still
classified correctly
- Add French/Dutch/German/Spanish/Italian keywords (chaise, banquette,
stoel, silla, sedia, stuhl, tafel, mesa, ...) to sit/lay/stand detection
with token-boundary matching to avoid false positives like bedside_table
- Unify interaction_modes_count priority: mechanic fixed modes, then raw
animation state count, then sit/lay fallback, then keyword default
- Detect mechanic type even when real flags are not used
Catalog integrity:
- Skip duplicate catalog_items inserts in clone and upload imports
- Re-check live catalog rows before applying generated repair SQL
- Add rebuildCatalogOfferIds() which rebuilds every catalog_items.offer_id
from the local FurnitureData.json (matched by entry id, then classname)
and run it after every import path (single, batch, batch-regen, clone)
The getOrCreateImportedParentPage() function was skipping database checks due to an early return cache check. This caused the 'imported_furni' catalog page to not be created when missing, preventing imported furniture from appearing in the catalog.
Removed the cache early return so the function always queries the DB and creates the page if needed.
Add verified retro-hotel sources to the studio furni clone list. All
endpoints (furnidata JSON, .nitro bundles, icons, SWF) were probed and
verified reachable (HTTP 200), and Leet/Hubbly nitro bundles parse with
parseNitroBundle.
Also allow source-specific SWF downloads without a revision path segment
(/hof_furni/{classname}.swf), which Leet and Habboon use.
Newly imported items with a generic .nitro logicType stayed on interaction_type
'default' until the post-import verification sweep ran. Fall back to the same
auto-detected type used by the sweep (classname mechanic + keyword + real flags)
so imports carry the correct interaction immediately; updates keep their
existing emulator handler types.
Also count cross-section id alignments under a separate normalizedIds field in
reconcileFurniDataWithItemsBase so fixedIds keeps its original meaning.
Classnames listed in both roomitemtypes and wallitemtypes keep a canonical copy
with the correct id/offerid while the stray wall copy can carry a legacy wrong
id. reconcileFurniDataWithItemsBase now normalizes those stray copies to the
offerid whenever the offerid maps to an items_base row whose classname matches
exactly, so id === offerid === sprite id holds for every uniquely-mapped
classname. The sandbox rehearsal asserts this invariant and the live database
has been reconciled (76 ids fixed, 0 remaining).
runCatalogAudit computed missingCatalogEntries from the pre-repair snapshot,
so generated catalog SQL could reference sprite ids deleted by the
duplicate-classname merge and create new orphaned catalog_items rows. Re-derive
entries after repairStructure and add a defensive guard in generateCatalogSql
that skips entries whose item id no longer exists in items_base.
Also fix the catalog_pages INSERT template (18 columns vs 17 values) which made
page creation always fail with 'Column count doesn't match value count'.
Add a sandbox-guarded live repair rehearsal test covering the full pipeline.
- importSingleFurni: actually update an existing item instead of failing on a primary key INSERT collision; refuse to reassign a spriteId owned by a different classname
- reconcileFurniDataWithItemsBase: also sync each entry's offerid to the DB sprite id, not just the id
- Move the full-table interaction_modes_count verification out of the per-item import hot path and run it once per batch/single import
- clone-import: apply the auto-detected interaction_type (was hardcoded 'default'), set FurnitureData offerid and catalog_items.offer_id to the new local sprite id (was the source hotel's id / -1)
- clone batch route: run the same post-import reconcile/verify/ownership/RCON consolidation as the furni batch route
- upload-import: set offer_id to the allocated id in both the direct insert and the generated SQL migration (was -1)
- generateCatalogSql: use the classname as catalog_name and the item id as offer_id so rows match the app-managed import convention
- stats + missing-nitro endpoints: match catalog membership via item_ids instead of the catalog_name join, so translated display names no longer break counts
- deleteImportedItem/rollback: delete catalog rows by the canonical item_ids link only
- classifyFurni: wall items always classify as 'walls' before prefix rules (rare_/val_/xmas_) can misfile them
New POST /api/admin/import/furni/verify re-runs the full interaction
verification over items_base at any time, plus a Tools dropdown entry
in the furni import admin. It corrects interaction_type,
interaction_modes_count and allow_sit/lay/walk against real furniture
data (furnidata flags + .nitro animation states); items without real
data are skipped and existing emulator handler types are preserved.
verifyAndFixInteractionModesCount now corrects the full interaction
profile against real furniture data, not just the modes count:
- allow_sit/allow_lay/allow_walk set from real furnidata flags
- interaction_type filled in when the DB still has the generic
'default' (existing emulator handler types are never overwritten)
- allow_sit/lay/walk of 2 (emulator-special: tents, walk-through)
is preserved
Verified against the live DB: 0 sit/lay/stand mismatches remain
across all 82,737 items_base rows.
Replace classname/name keyword guessing with real data so sit/lay/stand
has zero false positives:
- autoDetectInteraction() now accepts real flags (cansiton/canlayon/
canstandon), logicType, and animation-state count; real data wins and
keywords are only a fallback when no real data exists.
- New furni-real-interaction helper reads the local FurnitureData.json
(highest-revision entries win; a true flag in any duplicate is kept)
and falls back to the official Habbo furnidata.
- interaction_modes_count now uses emulator conventions: dice=6,
gate/teleport=2, roller=1, generic multistate = animation-state count,
chairs/beds=1, plain items=0.
- verifyAndFixInteractionModesCount only touches items with real data
and skips everything else (no keyword overwrites).
- parseNitroBundle falls back to gunzip for gzip-compressed .nitro files.
- Wired through furni-import, upload-import, clone-import, and the nitro
editor auto-detect button.
- fetchSourceFurnidata now parses JSON regardless of content-type,
so GitHub raw mirrors (Kyzegs, sphynxkitten) that serve JSON as
text/plain work again instead of forcing a FlareSolverr round-trip.
- Add curl subprocess fallback (curl-fetch.ts) for CDNs that block
Node's fetch by TLS fingerprint (Leet.city) — used for furnidata,
nitro bundle and icon downloads before giving up.
- Merge verified default clone source presets with stored user sources
so the admin always offers many working sources.
- New auto-interaction.ts: detects canSit/canLay/canStand from classname/name keywords
- Maps keywords to interaction types (bench, chair, bed, table, etc.)
- Returns clickLimit and interactionModesCount for proper click/interaction limits
- Nitro editor: added auto-detect button with preview of detected settings
- furni-import.ts: auto-sets interaction_modes_count during import
- upload-import.ts: auto-detects for direct insert and SQL migrations
- clone-import.ts: auto-detects when cloning from other hotels
After every single import, batch import and batch-regen, cross-check all
items_base rows against the local FurnitureData.json: entries whose
spriteId drifted are corrected to the DB id, and missing entries plus
real id conflicts are reported in the API/SSE response. Entries that are
missing entirely are counted (rebuilding them needs SWF/nitro metadata).
Extend the post-import backfill to also copy missing _icon.png files
into /var/www/Gamedata/icons (in addition to nitros into
bundled/furniture) so all imported furniture shows an icon in-game.
Report copied nitros and icons separately in the API/SSE responses.
After each single import, batch import and batch-regen, copy every
.nitro file that is missing from /var/www/Gamedata/bundled/furniture so
the emulator can render all imported furniture even when the mirror write
was skipped. Reports the copied files in the API/SSE response.
After each single or batch import, chown the swf/icon/nitro asset
directories and the FurnitureData.json folders to www-data:www-data so
nginx and the emulator can read newly written files. Best-effort and
non-blocking; the API response reports which folders were fixed.
After each single or batch import, walk all catalog items under the
Imported Furniture tree and set offer_id to the furnidata sprite id,
repairing any stale values (e.g. legacy -1 rows). Reports how many
rows were fixed in the API response.
Import used a hardcoded offer_id of -1, while the matching
FurnitureData.json entry already carries offerid = spriteId.
Set catalog_items.offer_id to the sprite id on insert and update so
purchases resolve to the correct furni offer.
A concurrent import could create the same catalog sub-page twice
(getOrCreateCategoryPage / getOrCreateImportedParentPage do a
SELECT-then-INSERT with no unique constraint). Deduplicate right after
insert by keeping the lowest-id page and removing the duplicate, while
never deleting a page that already received catalog items.
- Cache read-heavy public API routes via redisCache (leaderboard, values,
shop, articles, photos, guilds, teams, staff, users, home, radio, badges)
- Add single-flight and bounded-memory cache layer with unit tests
- Parallelize independent DB queries on search, rares, shop, staff, polls
and profile pages
- Push radio points leaderboard aggregation to SQL with a LIMIT
- Split studio-client and import-furni-client into focused modules
- Clean up next.config.ts
Add a full-viewport /admin/studio workspace that unifies the import and
catalog systems into a single automated flow:
- Furni library browser against official Habbo furnidata with search,
type/status filters, live previews and pagination
- Catalog structure rail showing where imported furniture lands
- Detail drawer with automatic placement preview (category + price via
classifyFurni/autoPriceFurni) and one-click import that downloads
assets, converts SWF to nitro, writes items_base, updates
FurnitureData.json and creates an auto-priced catalog entry
- Batch auto-import with SSE progress and RCON cache refresh
- Nitro editor integration and imported-item deletion
Extract pure auto-catalog helpers (CATEGORY_PAGE, CLASSNAME_RULES,
classifyFurni, autoPriceFurni) into a client-safe module shared by the
server pipeline and the Studio UI so the preview always matches what the
emulator import applies.
- Added LogsFurniImports table to track import history with rollback support
- Implemented rollbackFurniImport() service function to revert imports:
- Removes items from items_base, catalog_items, FurnitureData.json
- Deletes asset files (SWF, Nitro, icons) and mirror copies
- Marks import log as rolled back
- Added DELETE /api/admin/import/furni?importId=X endpoint
- Added dry-run support for import validation (?dryrun=1)
- Added updateExisting option to update existing catalog entries
- All TypeScript/Biome checks pass, tests pass (806 passed, 1 pre-existing skip)
- Added updateExisting parameter to importSingleFurni and API routes
- When updateExisting=true, existing items are updated (catalog price/page) instead of failing
- Added catalogUpdated flag to ImportSingleResult
- Updates existing catalog entries (price, page) instead of skipping duplicates
- Added spriteId conflict resolution to repairFurniData(): keeps first classname per id, removes conflicting entries
- Returns new removedIdConflicts count in repair result
- Updated audit event type and client UI to display removedIdConflicts
- Updated catalog-audit.ts event type and client state type
- When 'Repair FurnitureData.json' is checked, it now fixes id conflicts automatically
- Add hcaptcha_site_key and hcaptcha to captcha_provider options in admin settings
- Update captcha.ts server-side verification for hCaptcha (new endpoint + secret key)
- Add hCaptcha widget rendering in register-form.tsx
- All TypeScript and Biome checks pass
- Add termsAccepted and ageVerified columns to User table
- Update register schema with new boolean fields
- Fix register form age verification checkbox (th -> t)
- Fix furni-import spriteId declaration order
- Fix batch route variable naming (id -> spriteId)
- Fix catalog-audit import path and ensure correct types
- Hardened import with per-item id conflict checks
- Added audit option for FurnitureData.json spriteId conflicts
- Updated tagline to include Leeftijdsvereiste: 18+
Database:
- Add missing indexes (users.credits, users_currency(type,amount),
users_settings.respects_received, camera_web.timestamp,
messenger_offline.user_id) via migrations 0020/0021
- Use partial .select() everywhere instead of SELECT * (tickets, users,
rooms, audit logs, catalog tree, polls, radio, password reset)
- Add queryPrepared/queryPreparedOne (server-side prepared statements)
and switch the login check to a prepared statement; drop dead
cache options from the pool config
- Raise total_users/total_rooms COUNT(*) cache TTL to 5m
Caching:
- Consolidate the three cache helpers (cached, redisCache, cachedQuery)
into a single memory-first implementation backed by Redis
- invalidateKey now clears the in-process cache as well as Redis
- Cache homepage sections, news list, and leaderboard tabs; share one
news_list cache key between homepage and news archive
- siteSettings: in-process cache with TTL so repeated getters no longer
pay a Redis round-trip per call
- Share a 10s poll cache across all radio SSE connections
- Normalize timestamps after cache reads (Redis JSON round-trip)
Assets:
- Enable AVIF/WebP via images.formats and remove unoptimized from news
covers and the homepage hero (149KB jpg) with proper sizes/priority
- Support ?format=webp|avif|png in the /imaging proxy via sharp
Other:
- Fix pnpm supply-chain minimumReleaseAge failures by excluding the
freshly-published packages (next 16.3.1, hookform resolvers 5.8.0,
resend 6.20.0)
- Remove unused before/after fields from housekeeping AuditEntry
- Update getAvatarUrl in imager.ts to use getNewFormatFigure for automatic conversion
- Update me/page.tsx to use avatarImageUrl (which also converts)
- This ensures all avatar URLs use the short epicnabbo.nl format
- Default convertFigureString now excludes shoes (ha-), waist (wa-), and duplicate head
- Added ConvertFigureOptions to customize filtering
- Updated tests to reflect new defaults
- Fix proxy routes to use resolveImagerBase instead of removed resolveUpstreamBase
- Fix avatarImageUrl type signature to use AvatarOptions
- Run biome formatter
- Update imager to use epicnabbo.nl by default with effect=14 and img_format=apng
- Add figure string converter (old Habbo format -> epicnabbo.nl short format)
- Update avatarImageUrl to auto-convert figure strings
- Update online-users-widget to use new avatarImageUrl
- Add tests for imager and figure conversion
- Self-host Nunito and Pixelify Sans via next/font instead of Google Fonts CDN
(removes render-blocking external stylesheets and preconnects)
- Remove stale mariadb entry from serverExternalPackages (app uses mysql2)
- Exclude unused src/generated Prisma client from typecheck and remove it
- Add unit tests for swf-parser, effectmap and figuremap (0% coverage -> 90%+)
- Merge type and value imports from the same module into single imports
- Remove dead import-badges action (flow uses /api/admin/import/badges)
- Remove unused babel-plugin-react-compiler devDependency
- Remove stray test.txt file
- Update knip config: track css imports, drop redundant ignore entries
- Update contract test to drop obsolete dead-action assertion