resolveNitroFrame now matches spritesheet frame keys that carry a .png
suffix or namespaced naming, and isScale/scaleName preserve that suffix.
Broken source sprites (missing frames or references to icon artwork) are
skipped and reported instead of aborting the whole generation, and the
studio UI surfaces the skipped count.
Interaction detection:
- Trust SWF-derived sit/lay/stand flags only when the logic XML actually
contains action data (new hasActions metadata); otherwise fall back to
keyword detection so custom furni without <action> nodes are still
classified correctly
- Add French/Dutch/German/Spanish/Italian keywords (chaise, banquette,
stoel, silla, sedia, stuhl, tafel, mesa, ...) to sit/lay/stand detection
with token-boundary matching to avoid false positives like bedside_table
- Unify interaction_modes_count priority: mechanic fixed modes, then raw
animation state count, then sit/lay fallback, then keyword default
- Detect mechanic type even when real flags are not used
Catalog integrity:
- Skip duplicate catalog_items inserts in clone and upload imports
- Re-check live catalog rows before applying generated repair SQL
- Add rebuildCatalogOfferIds() which rebuilds every catalog_items.offer_id
from the local FurnitureData.json (matched by entry id, then classname)
and run it after every import path (single, batch, batch-regen, clone)
- importSingleFurni: actually update an existing item instead of failing on a primary key INSERT collision; refuse to reassign a spriteId owned by a different classname
- reconcileFurniDataWithItemsBase: also sync each entry's offerid to the DB sprite id, not just the id
- Move the full-table interaction_modes_count verification out of the per-item import hot path and run it once per batch/single import
- clone-import: apply the auto-detected interaction_type (was hardcoded 'default'), set FurnitureData offerid and catalog_items.offer_id to the new local sprite id (was the source hotel's id / -1)
- clone batch route: run the same post-import reconcile/verify/ownership/RCON consolidation as the furni batch route
- upload-import: set offer_id to the allocated id in both the direct insert and the generated SQL migration (was -1)
- generateCatalogSql: use the classname as catalog_name and the item id as offer_id so rows match the app-managed import convention
- stats + missing-nitro endpoints: match catalog membership via item_ids instead of the catalog_name join, so translated display names no longer break counts
- deleteImportedItem/rollback: delete catalog rows by the canonical item_ids link only
- classifyFurni: wall items always classify as 'walls' before prefix rules (rare_/val_/xmas_) can misfile them
Replace classname/name keyword guessing with real data so sit/lay/stand
has zero false positives:
- autoDetectInteraction() now accepts real flags (cansiton/canlayon/
canstandon), logicType, and animation-state count; real data wins and
keywords are only a fallback when no real data exists.
- New furni-real-interaction helper reads the local FurnitureData.json
(highest-revision entries win; a true flag in any duplicate is kept)
and falls back to the official Habbo furnidata.
- interaction_modes_count now uses emulator conventions: dice=6,
gate/teleport=2, roller=1, generic multistate = animation-state count,
chairs/beds=1, plain items=0.
- verifyAndFixInteractionModesCount only touches items with real data
and skips everything else (no keyword overwrites).
- parseNitroBundle falls back to gunzip for gzip-compressed .nitro files.
- Wired through furni-import, upload-import, clone-import, and the nitro
editor auto-detect button.
- New auto-interaction.ts: detects canSit/canLay/canStand from classname/name keywords
- Maps keywords to interaction types (bench, chair, bed, table, etc.)
- Returns clickLimit and interactionModesCount for proper click/interaction limits
- Nitro editor: added auto-detect button with preview of detected settings
- furni-import.ts: auto-sets interaction_modes_count during import
- upload-import.ts: auto-detects for direct insert and SQL migrations
- clone-import.ts: auto-detects when cloning from other hotels
Add a full-viewport /admin/studio workspace that unifies the import and
catalog systems into a single automated flow:
- Furni library browser against official Habbo furnidata with search,
type/status filters, live previews and pagination
- Catalog structure rail showing where imported furniture lands
- Detail drawer with automatic placement preview (category + price via
classifyFurni/autoPriceFurni) and one-click import that downloads
assets, converts SWF to nitro, writes items_base, updates
FurnitureData.json and creates an auto-priced catalog entry
- Batch auto-import with SSE progress and RCON cache refresh
- Nitro editor integration and imported-item deletion
Extract pure auto-catalog helpers (CATEGORY_PAGE, CLASSNAME_RULES,
classifyFurni, autoPriceFurni) into a client-safe module shared by the
server pipeline and the Studio UI so the preview always matches what the
emulator import applies.
Add 22 test files covering imager, soundtracks, browser-headers, source-keys (figure/pet/effect), effect-source, plus catalog-translations, catalog-layouts, client-translation-files, translations-utils, and various admin/services/helpers modules. Total test count increases by 120+.