Commit Graph
64 Commits
Author SHA1 Message Date
openhands 43742e8d99 fix(catalog): decode WebP bundle textures so furniture icons resolve again
Every write path normalises a bundle's texture to WebP Lossless, so the
catalog icon was being read back with a PNG-only decoder. decodePng throws
on anything that is not a PNG, the callers caught that and returned null,
and the user-visible result was "no icon (not in source or bundle)" for
every furniture whose source does not serve a standalone icon.

Measured against the production asset tree, all 18,505 bundles were WebP;
icon extraction succeeded on 0 of them. src/lib/services/imager/
decode-texture.ts keeps PNG on the dependency-free decoder and routes WebP
through sharp, which is already a dependency and already encodes these
textures. extractFurniIconPng and getPetIconPng become async; the five
call sites (upload, clone import, furni import, icon repair and both icon
routes) already awaited their surrounding work.

Same root cause, second bug: the spritesheet frame key. Converters disagree
on packing — some keep a trailing ".png", and some lowercase the whole key
while leaving the bundle name mixed-case, so "LTD_fashionistaf" looks up
frame "LTD_fashionistaf_LTD_fashionistaf_icon_a" and never finds
"ltd_fashionistaf_ltd_fashionistaf_icon_a". Any mixed-case classname could
therefore never match, which is most of the catalogue. findFrame tries the
two exact spellings, then falls back to one case-insensitive pass.
Extraction now succeeds on 18,483 of 18,505 bundles (99.88%); the 22
remainder are data, not code — 9 bundles ship no icon asset, 11 do not
parse.

Third: three catalogue icons exist only as .gif while catalogueIconUrl
hardcoded .png, so the picker offered icons that could only ever 404, and
291 icons that ship as both formats were listed twice. The API now dedupes
per id and the two renderers retry with .gif before falling back to the
placeholder, matching what catalog-image-picker already did. Verified live:
/gamedata/.../icon_1542.png returns 404 while icon_1542.gif returns 200.

Separately, close the last hole in the memory cap. Every script in
package.json routes through scripts/with-memory-cap.sh, but invoking the
builder directly — from a terminal, an IDE or an agent — skipped the
wrapper and ran unbounded, on a host with no swap where the OOM killer
picks its victim across the whole machine. next.config.ts now refuses a
production build that the wrapper has not marked, before anything
allocates. next dev and next start are deliberately unaffected.

README gains a Memory-capped commands section covering the per-script
ceilings, the backends and the ulimit -v trap, and its stale version and
script tables are corrected.
2026-10-11 17:01:37 +02:00
openhands adffac7360 feat(catalog): store furniture bundles as .hab instead of .nitro
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Every bundle the CMS writes — upload, clone, sync, repair and the pet /
effect / figure importers — now lands as `<classname>.hab`, the extension
this deployment's renderer asks for. `.hab` and `.nitro` are the same
container, so an upload of either extension is accepted.

Resolution goes through one module, src/lib/furni/bundle-file.ts, so
nothing has to know the extension twice. Every existence check probes
`.hab` first and falls back to `.nitro`: the on-disk asset set is still
predominantly `.nitro`, and without the fallback Studio would report every
imported item as missing and the cleanup scan would classify 18k live
bundles as fake leftovers. Downloads are unchanged — Habbo's CDN and every
configured clone source still serve `.nitro`, so the conversion happens on
write, not on request.

Deliberately unchanged: the staged-attachment store in furni-attachment.ts
keys on a UUID and never reaches the client, so renaming it would break
in-flight recovery jobs.

Adds scripts/migrate-nitro-to-hab.ts to rename the existing asset set. It
refuses to run without --dry-run or --yes, never overwrites an existing
.hab, never deletes, and is idempotent.

Note: renderer-config.json lives outside this repo and was patched to
.hab separately; that file is served with a 30-day max-age, so returning
clients need a cms-client cache purge to pick the change up.
2026-10-10 17:09:36 +02:00
openhands 6cc45d7413 feat: harden atoms-nexst against review findings (37 items)
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Second review pass covering security, performance, admin tooling and the
public/room flows. All HIGH and MEDIUM findings from the audit are resolved;
nothing in this commit changes the visible feature set.

Authentication & session security
- CSP is now set on the request headers in the proxy, which is what Next.js
  uses to derive the render nonce, so the nonce is effective.
- 2FA: an already-enabled user cannot re-enroll, the setup endpoint is
  rate-limited per account, and confirmed codes are persisted so the second
  secret no longer silently never applies.
- Password reset revokes the ticket, authTicket and all personal access
  tokens, and bumps the token version so existing sessions die. The same
  revocation is now wired into the staff-side password reset.
- /reset and /verify return a stable error code instead of raw text; the
  mail lookups are ordered by id so duplicates cannot vary between runs.
- Resending the verification mail gets a per-address cooldown on top of the
  per-user limit.
- Issue API tokens with the narrower radio/ticket ability set instead of "*".

Authorization & input handling
- Mid-rank staff can no longer keep dynamically granted non-view admin.*
  permissions: existing grants are revoked by migration and the grant lookup
  is restricted to "%.view". Rank guards use the dynamic super-admin check.
- Alerting a user is permission-checked and audited like the other tools.
- Material mutations (giveCredits/giveDuckets/giveDiamonds, the admin user
  actions route, bulk user actions) are capped and rank-guarded, and bulk
  ids are bounded.
- updateRoom / updateRoomItem write through a field allowlist, and items
  may only be edited through their own room.
- Classnames reaching the filesystem are validated before use so a crafted
  value cannot escape the asset directories.
- The word filter now also covers offline mails, guild forum threads and
  replies, and user mottos.
- Media uploads are validated by magic bytes, /api/media requires the page
  edit permission, APP_URL must be configured once mail is enabled, and the
  diagnostics error route checks the fetch site header.

Admin tooling
- Secret settings render masked and cannot be overwritten with a blank or
  an arbitrary raw key; radio credentials are new password inputs.
- Commandocentrum balance changes are audited.
- Admin list pagination reads the caller's per-page instead of the max, and
  the log exporter caps offset and search length.

Performance
- Catalog translations are cached per module, with a cheap revision hash;
  the public online count uses a stale window instead of hammering the DB.
- The cache warmup now primes the payload the home route actually reads.
- TopHeader batches its queries into one round trip, and LCP avatars load
  eagerly.
- motion/react and sonner are no longer part of the root layout; the nav
  dropdown and mobile nav panels are lazy client chunks. Anonymous visitors
  again get the navigation chrome, and public pages get an edge cacheable
  response.

Accessibility
- Nested <main> elements in phase pages became <section>; the page entrance
  and route progress animations are pure CSS that respect reduced motion.
2026-10-09 16:19:48 +02:00
openhandsandClaude Opus 4.8 9550b3d66f feat(catalog): make the live catalog self-correcting and honest about failure
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The previous commit made imports update the Studio without a reload, but the
guarantee only held inside the tab that started the import and only as long as
every read succeeded. Four holes were left, and this closes them.

A session that mounted the tree before an import kept the pre-import tree for
the rest of its life, because ensureCatalogTreeLoaded() was a once-per-session
no-op. It now asks the server whether what it holds is still current. The answer
is a revision: sendCatalogUpdate() already runs after every catalog write, so it
bumps one, and clients read it on mount, on focus, on a 20s poll and from other
tabs over a BroadcastChannel. An import that finishes in another tab, another
browser or the job worker now lands here too.

A failed read used to be swallowed, which is the worst outcome available: the
rail kept showing pre-import counts as if they were current and nothing said so.
The snapshot now carries the error, the rail shows it with a retry, and the
previous tree stays on screen because stale beats empty.

Every settled import pulled the entire flat tree, which is the one payload that
grows with the size of the catalog. The revision doubles as the ETag on
mode=full, so an unchanged catalog answers 304 and the poll costs a file read.

An import could also report success for an offer the hotel will never sell: a
hidden or disabled page, an item_ids that misses the furni id, a zero amount.
importSingleFurni reads its own row back and reports each of those as a warning,
where the import report already is, instead of leaving it to surface as "the
import did not work" in the client.

Finally, the catalog items table no longer falls back to router.refresh() —
onRefresh is now required, so every mutation ends in a refresh of the caller's
own data instead of a route re-render that threw away editor state and scroll
position. useServerAction keeps its default, because 47 callers across the app
depend on it. The 750-line CatalogTree in catalog-tree.tsx was dead code that
kept its own stale tree and three more router.refresh() calls; only CatalogIcon
and LAYOUT_COLORS are still imported, so the rest is gone.

Tests: the store now covers revisions, 304s, probe failures and error recovery;
a jsdom test mounts a consumer and asserts the tree updates in place with no
navigation; the old organize-imports e2e asserted nothing about the endpoints
the code actually calls, and is replaced by one that asserts a cross-tab write
lands in the mounted categories without a reload.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-09-30 15:15:34 +02:00
openhands 9ee22db8ba fix(nitro): normalise attached and recovered .nitro bundles too
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Two more .nitro entry points in the main import path still wrote the
supplied buffer verbatim: an attached `providedNitro` and a bundle pulled
back by `resolveMissingNitro`. Both are real furniture imports, so they
could still land a PNG texture while the SWF, clone and upload paths
produced WebP.

Route both through the same normalisation, falling back to the original
bytes with a warning if the texture cannot be decoded.
2026-09-27 16:00:44 +02:00
openhands 8638e81444 refactor(db): typed query helpers, shared test FormData helper
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Replace raw db.execute tuple casts with queryRows/rowsFrom/execResult/
affectedRows helpers from lib/db, drop redundant mysql2 casts on typed
query builders, and centralize per-test fakeForm into test/fake-form.
Update db mocks in tests so helpers resolve against mocked execute.
2026-09-17 21:02:57 +02:00
openhands 2a708b01b1 perf(import): adjustable concurrency and skip redundant SWF downloads
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Raise batch concurrency (furni 3->12, clone 10->12) with a Speed control next to Translate. Skip the SWF download when a .nitro bundle already exists on disk (color variants share the base nitro), and stop flagging that as a failed download.
2026-09-13 12:14:52 +02:00
Simo 13bd3695cb feat(studio): recover matching Nitro sources and persist import phases
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2026-09-11 10:22:06 +02:00
Simo 88790d1a0d feat(cms): recover drafts and failed imports with verified UI workflows
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2026-09-11 08:58:10 +02:00
Simo 570f3dde44 feat(catalog): repair missing furniture components with verified status
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2026-09-05 18:12:34 +02:00
Simo 2619bec165 feat(catalog): queue furniture imports with history and matching file attachments
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2026-09-05 17:02:26 +02:00
Simo 159b1f7d1b fix(catalog): check source assets and offer reachable import alternatives
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2026-09-05 14:56:04 +02:00
Simo 8c1efae296 Expose actionable asset download and filesystem failure details
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2026-09-05 14:38:10 +02:00
Simo 8a919f85b2 Preserve furniture revisions when downloading source assets
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2026-09-05 14:29:48 +02:00
Simo 7880d5d5df Recover failed conversion workers and validate Nitro downloads correctly
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2026-09-05 14:18:28 +02:00
Simo 9dc6b8a261 Remap occupied furniture IDs during Catalog Studio imports
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2026-09-05 13:51:29 +02:00
Simo 9f791ba284 Support Gitea configuration and safe Catalog Studio furniture completion
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2026-09-05 13:33:40 +02:00
openhands 30c95b1a5c feat: comprehensive CMS improvements
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- Fix DOMPurify SSR crash (use isomorphic-dompurify)
- Fix SanitizedHtml to sanitize by default
- Add auth guards to studio/catalog maintenance pages
- Add update/edit to vouchers CRUD
- Add update/edit to rare-values CRUD
- Add approve workflow to applications page
- Add edit form to guilds detail page
- Add SEO metadata to all public pages (21 pages)
- Fix mobile nav accessibility (focus trap, aria attributes)
- Fix missing labels and table accessibility
- Add dynamic imports for heavy client components (6 components)
- Fix silent error swallowing (40+ locations)
- Add content scheduling for articles (publishAt, status)
- Wire up 12 missing webhook notification triggers
- Add global search to admin panel
- Add bulk actions to admin users table
- Fix JSON formatting and a11y issues
2026-09-03 16:00:32 +02:00
openhands 7556b1f3fa perf: prevent import hanging with timeouts and batching
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- verifyAndFixInteractionModesCount: paginated DB queries (500/batch)
  instead of loading all items into memory at once
- withFurniDataLock: add 60s chain timeout to prevent deadlocks
  when a lock holder stalls or crashes
- withGamedataLock: same timeout protection for gamedata locks
- conversion-pool: add 60s per-job timeout, fall back to main thread
- furni/batch: abort signal + post_import progress events + skip
  post-import steps when client disconnects
- furni/batch-regen: abort signal + early exit when disconnected
- clone/sync-all: pre-fetch furnidata once per source instead of
  per item (eliminates 2000+ redundant fetches)
- sse-client: add 60s idle timeout to prevent infinite hangs
2026-08-31 18:25:32 +02:00
Simo b1ddda66ff Revert "Merge pull request 'Complete Housekeeping migration and /ase cutover' (#52) from codex/housekeeping-complete into main"
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This reverts commit 488b6e57c4, reversing
changes made to b506b4499a.
2026-08-30 21:31:34 +02:00
Simo 2e95a106e0 feat(housekeeping): integrate studio operations
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2026-08-30 15:29:58 +02:00
openhands 944e8ff1d8 fix: harden update pipeline and restore a clean production build
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- update-Nitrov3.sh: build CMS into .next-staging and swap atomically so a
  failed build never takes the live site down; auto-merge new variables
  from .env.example; validate env for duplicates/broken lines; restart the
  emulator/CMS only when rebuilt or unhealthy; fix step renumbering
- next.config.ts: support NEXT_DIST_DIR for staged production builds
- fix all TS errors (unused imports, missing tryDownloadCandidates helper)
  so tsc and the production build pass clean
- add Dockerfile/.dockerignore and switch docker-compose to a CMS container
- include prevailing UI/refactor changes (SurfaceCard, ticketing, tsconfig)
2026-08-28 12:48:04 +02:00
openhands e06596391e Fix Turbopack module resolution for lzma and restore path imports 2026-08-25 22:19:59 +02:00
openhands 8d1b09f151 perf: offload SWF→Nitro conversion to a worker-thread pool
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The synchronous convertSwfToNitro / extractIconFromSwf calls (pure CPU,
no DB/network) now run in a small worker pool so the main Node event
loop stays free during imports — the dominant import-time CPU spike is
moved off the request thread. The pool degrades gracefully to a
synchronous fallback if workers can't be created, and is skipped in the
test environment.
2026-08-24 19:02:19 +02:00
openhands 5311ee1fb8 Force catalog_items.offer_id to always equal its own row id
Every write path now sets offer_id = catalog_items.id instead of the
sprite id or furnidata offerid: single import insert/update, clone
import, upload import (direct DB + generated SQL migration), catalog
repair inserts, reconcileImportedOfferIds and rebuildCatalogOfferIds.

rebuildCatalogOfferIds is reduced to one bulk UPDATE that repairs any
drift across all rows after every import; 74.838 legacy rows were
repaired on the live database with this change.
2026-08-23 13:42:47 +02:00
openhands 1d8672ccc5 perf: race furniture asset download candidates instead of trying sequentially
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tryDownloadCandidates now fires every candidate URL concurrently and keeps
the first valid response, removing the old 15s×retry sequential waits on
slow/unreachable sources that made import speed uneven. Batch concurrency
raised 8 -> 12 to absorb the now-faster downloads.
2026-08-22 13:38:00 +02:00
openhands 53db4a858b perf: download icon and swf concurrently during furni import
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Run the independent icon and swf downloads in parallel via Promise.all
instead of sequentially. The nitro fallback still runs after the swf check
since it depends on the swf result.

Combined with batch concurrency and the single FurnitureData write, this
further cuts per-item import time (roughly halves the download phase).
2026-08-22 12:44:18 +02:00
openhands 0b0cf4f37f feat: Auto-fix cost_credits <= 0 to 3 on every furniture import
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- Extended fixDatabaseConsistencyAfterImport() to also set cost_credits = 3 where <= 0
- Integrated into both single and batch import routes
- API responses now include costCreditsFixed count

Ensures 100% of catalog_items have cost_credits > 0 after import
- Typecheck, lint, tests all pass
- Pushed to GitLab
2026-08-21 21:41:54 +02:00
openhands 86f3d82c5d feat: Add automatic database consistency fix to furniture imports
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- Added fixDatabaseConsistencyAfterImport() function in furni-import.ts
  * Fills empty catalog_name from items_base.public_name
  * Sets have_offer = '1' where it was '0'
  * Returns counts of fixes applied

- Integrated fix into import flows:
  * src/app/api/admin/import/furni/route.ts (single & batch POST)
  * src/app/api/admin/import/furni/batch/route.ts (SSE batch POST)

- API responses now include:
  * catalogNameFixed: number of catalog names filled
  * haveOfferFixed: number of have_offer values fixed

- Ensures 100% catalog_name coverage and have_offer=1 after every import
- Typecheck, lint, and all 827 tests pass
2026-08-21 21:31:39 +02:00
openhands 4b7cb519df fix: furniture interaction detection and automatic catalog offer_id rebuild
Interaction detection:
- Trust SWF-derived sit/lay/stand flags only when the logic XML actually
  contains action data (new hasActions metadata); otherwise fall back to
  keyword detection so custom furni without <action> nodes are still
  classified correctly
- Add French/Dutch/German/Spanish/Italian keywords (chaise, banquette,
  stoel, silla, sedia, stuhl, tafel, mesa, ...) to sit/lay/stand detection
  with token-boundary matching to avoid false positives like bedside_table
- Unify interaction_modes_count priority: mechanic fixed modes, then raw
  animation state count, then sit/lay fallback, then keyword default
- Detect mechanic type even when real flags are not used

Catalog integrity:
- Skip duplicate catalog_items inserts in clone and upload imports
- Re-check live catalog rows before applying generated repair SQL
- Add rebuildCatalogOfferIds() which rebuilds every catalog_items.offer_id
  from the local FurnitureData.json (matched by entry id, then classname)
  and run it after every import path (single, batch, batch-regen, clone)
2026-08-21 13:39:21 +02:00
openhands 7ad78db0ea Fix: Ensure Imported Furniture catalog page is created during import
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The getOrCreateImportedParentPage() function was skipping database checks due to an early return cache check. This caused the 'imported_furni' catalog page to not be created when missing, preventing imported furniture from appearing in the catalog.

Removed the cache early return so the function always queries the DB and creates the page if needed.
2026-08-20 16:10:14 +02:00
openhands 01369d8943 feat: add Habboon, Leet and Hubbly furni import sources
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Add verified retro-hotel sources to the studio furni clone list. All
endpoints (furnidata JSON, .nitro bundles, icons, SWF) were probed and
verified reachable (HTTP 200), and Leet/Hubbly nitro bundles parse with
parseNitroBundle.

Also allow source-specific SWF downloads without a revision path segment
(/hof_furni/{classname}.swf), which Leet and Habboon use.
2026-08-20 15:38:50 +02:00
openhands 56bfa164a1 feat: set interaction_type at import and track cross-section normalizations
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Newly imported items with a generic .nitro logicType stayed on interaction_type
'default' until the post-import verification sweep ran. Fall back to the same
auto-detected type used by the sweep (classname mechanic + keyword + real flags)
so imports carry the correct interaction immediately; updates keep their
existing emulator handler types.

Also count cross-section id alignments under a separate normalizedIds field in
reconcileFurniDataWithItemsBase so fixedIds keeps its original meaning.
2026-08-20 15:09:18 +02:00
openhands 6021a91ef7 fix: harden furni import pipeline for production
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- importSingleFurni: actually update an existing item instead of failing on a primary key INSERT collision; refuse to reassign a spriteId owned by a different classname
- reconcileFurniDataWithItemsBase: also sync each entry's offerid to the DB sprite id, not just the id
- Move the full-table interaction_modes_count verification out of the per-item import hot path and run it once per batch/single import
- clone-import: apply the auto-detected interaction_type (was hardcoded 'default'), set FurnitureData offerid and catalog_items.offer_id to the new local sprite id (was the source hotel's id / -1)
- clone batch route: run the same post-import reconcile/verify/ownership/RCON consolidation as the furni batch route
- upload-import: set offer_id to the allocated id in both the direct insert and the generated SQL migration (was -1)
- generateCatalogSql: use the classname as catalog_name and the item id as offer_id so rows match the app-managed import convention
- stats + missing-nitro endpoints: match catalog membership via item_ids instead of the catalog_name join, so translated display names no longer break counts
- deleteImportedItem/rollback: delete catalog rows by the canonical item_ids link only
- classifyFurni: wall items always classify as 'walls' before prefix rules (rare_/val_/xmas_) can misfile them
2026-08-20 11:48:51 +02:00
openhands 0b1d3b24c2 feat: verify fixes allow_sit/lay/walk and interaction_type too
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verifyAndFixInteractionModesCount now corrects the full interaction
profile against real furniture data, not just the modes count:
- allow_sit/allow_lay/allow_walk set from real furnidata flags
- interaction_type filled in when the DB still has the generic
  'default' (existing emulator handler types are never overwritten)
- allow_sit/lay/walk of 2 (emulator-special: tents, walk-through)
  is preserved

Verified against the live DB: 0 sit/lay/stand mismatches remain
across all 82,737 items_base rows.
2026-08-19 20:48:31 +02:00
openhands 3fa192a108 feat: auto interaction detection from real furniture data
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Replace classname/name keyword guessing with real data so sit/lay/stand
has zero false positives:
- autoDetectInteraction() now accepts real flags (cansiton/canlayon/
  canstandon), logicType, and animation-state count; real data wins and
  keywords are only a fallback when no real data exists.
- New furni-real-interaction helper reads the local FurnitureData.json
  (highest-revision entries win; a true flag in any duplicate is kept)
  and falls back to the official Habbo furnidata.
- interaction_modes_count now uses emulator conventions: dice=6,
  gate/teleport=2, roller=1, generic multistate = animation-state count,
  chairs/beds=1, plain items=0.
- verifyAndFixInteractionModesCount only touches items with real data
  and skips everything else (no keyword overwrites).
- parseNitroBundle falls back to gunzip for gzip-compressed .nitro files.
- Wired through furni-import, upload-import, clone-import, and the nitro
  editor auto-detect button.
2026-08-19 20:28:24 +02:00
openhands 7911a25ced feat: verify and fix interaction_modes_count on every import
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- Added verifyAndFixInteractionModesCount() to scan all items_base entries
- Auto-detects correct interaction_modes_count from classname/name
- Fixes mismatched values during furniture import
- Reports fixed/checked count in warnings
2026-08-18 22:44:15 +02:00
openhands dee843106f feat: add auto furniture interaction detection
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- New auto-interaction.ts: detects canSit/canLay/canStand from classname/name keywords
- Maps keywords to interaction types (bench, chair, bed, table, etc.)
- Returns clickLimit and interactionModesCount for proper click/interaction limits
- Nitro editor: added auto-detect button with preview of detected settings
- furni-import.ts: auto-sets interaction_modes_count during import
- upload-import.ts: auto-detects for direct insert and SQL migrations
- clone-import.ts: auto-detects when cloning from other hotels
2026-08-18 22:33:40 +02:00
openhands b4021f6b42 Backfill icons too in the Gamedata bundle sync
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Extend the post-import backfill to also copy missing _icon.png files
into /var/www/Gamedata/icons (in addition to nitros into
bundled/furniture) so all imported furniture shows an icon in-game.
Report copied nitros and icons separately in the API/SSE responses.
2026-08-18 20:35:48 +02:00
openhands bcd24bfca4 Backfill missing nitros into the Gamedata bundle on import
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After each single import, batch import and batch-regen, copy every
.nitro file that is missing from /var/www/Gamedata/bundled/furniture so
the emulator can render all imported furniture even when the mirror write
was skipped. Reports the copied files in the API/SSE response.
2026-08-18 20:29:30 +02:00
openhands 18825115a4 Auto-fix furni asset ownership after import
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After each single or batch import, chown the swf/icon/nitro asset
directories and the FurnitureData.json folders to www-data:www-data so
nginx and the emulator can read newly written files. Best-effort and
non-blocking; the API response reports which folders were fixed.
2026-08-18 19:52:32 +02:00
openhands c95ad4a37f Reconcile offer_id after every import
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After each single or batch import, walk all catalog items under the
Imported Furniture tree and set offer_id to the furnidata sprite id,
repairing any stale values (e.g. legacy -1 rows). Reports how many
rows were fixed in the API response.
2026-08-18 19:40:17 +02:00
openhands 305a0c42ff Derive catalog offer_id from furnidata sprite id
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Import used a hardcoded offer_id of -1, while the matching
FurnitureData.json entry already carries offerid = spriteId.
Set catalog_items.offer_id to the sprite id on insert and update so
purchases resolve to the correct furni offer.
2026-08-18 19:34:34 +02:00
openhands 7257a7b0f4 Fix duplicate catalog pages from import race condition
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A concurrent import could create the same catalog sub-page twice
(getOrCreateCategoryPage / getOrCreateImportedParentPage do a
SELECT-then-INSERT with no unique constraint). Deduplicate right after
insert by keeping the lowest-id page and removing the duplicate, while
never deleting a page that already received catalog items.
2026-08-18 19:30:28 +02:00
openhands 5b09179404 Add all-in-one Studio merging furni import and catalog management
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Add a full-viewport /admin/studio workspace that unifies the import and
catalog systems into a single automated flow:

- Furni library browser against official Habbo furnidata with search,
  type/status filters, live previews and pagination
- Catalog structure rail showing where imported furniture lands
- Detail drawer with automatic placement preview (category + price via
  classifyFurni/autoPriceFurni) and one-click import that downloads
  assets, converts SWF to nitro, writes items_base, updates
  FurnitureData.json and creates an auto-priced catalog entry
- Batch auto-import with SSE progress and RCON cache refresh
- Nitro editor integration and imported-item deletion

Extract pure auto-catalog helpers (CATEGORY_PAGE, CLASSNAME_RULES,
classifyFurni, autoPriceFurni) into a client-safe module shared by the
server pipeline and the Studio UI so the preview always matches what the
emulator import applies.
2026-08-15 15:34:07 +02:00
openhands e31f6d985c Add rollback/undo functionality for furniture imports
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- Added LogsFurniImports table to track import history with rollback support
- Implemented rollbackFurniImport() service function to revert imports:
  - Removes items from items_base, catalog_items, FurnitureData.json
  - Deletes asset files (SWF, Nitro, icons) and mirror copies
  - Marks import log as rolled back
- Added DELETE /api/admin/import/furni?importId=X endpoint
- Added dry-run support for import validation (?dryrun=1)
- Added updateExisting option to update existing catalog entries
- All TypeScript/Biome checks pass, tests pass (806 passed, 1 pre-existing skip)
2026-08-14 19:42:01 +02:00
openhands 7ef5038a9e Add updateExisting option to furniture import
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- Added updateExisting parameter to importSingleFurni and API routes
- When updateExisting=true, existing items are updated (catalog price/page) instead of failing
- Added catalogUpdated flag to ImportSingleResult
- Updates existing catalog entries (price, page) instead of skipping duplicates
2026-08-14 18:35:00 +02:00
openhands e76c530e4f Fix TypeScript errors and implement furniture import ID integrity with 18+ age verification
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- Add termsAccepted and ageVerified columns to User table
- Update register schema with new boolean fields
- Fix register form age verification checkbox (th -> t)
- Fix furni-import spriteId declaration order
- Fix batch route variable naming (id -> spriteId)
- Fix catalog-audit import path and ensure correct types
- Hardened import with per-item id conflict checks
- Added audit option for FurnitureData.json spriteId conflicts
- Updated tagline to include Leeftijdsvereiste: 18+
2026-08-14 16:37:00 +02:00
openhands ae1393d3e3 refactor: clean up duplicate imports and dead code
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- Merge type and value imports from the same module into single imports
- Remove dead import-badges action (flow uses /api/admin/import/badges)
- Remove unused babel-plugin-react-compiler devDependency
- Remove stray test.txt file
- Update knip config: track css imports, drop redundant ignore entries
- Update contract test to drop obsolete dead-action assertion
2026-08-09 11:51:26 +02:00
openhands ebd2ff131c inport fix
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2026-08-08 21:39:52 +02:00