Add a gamedata cleanup to the Nitro Cleanup panel: a read-only preview
plus an apply run that dedupes FurnitureData classnames and removes
rows and figure entries that reference nothing.
Three passes run in a fixed order, because cleanFigureMap has to precede
cleanFigureData: dropping the part that points at a set is what makes
that set unreferenced.
A pass refuses to write when it would delete more than maxRemovals rows
(default 500) and reports the reason, a wrong asset directory otherwise
turns every row into an orphan and one call would empty the file. Passes
that would act on empty input (no libraries, no sets) treat that as a
missing file rather than as a reason to delete everything. Every write
copies the file to a timestamped backup first, so a pass that turns out
to be wrong can be undone by hand.
The plan reads FurnitureData once and hands the parsed copy to both
furniture passes; the file is tens of megabytes in a real deployment.
Newly converted .nitro bundles now store their spritesheet as WebP VP8L
instead of PNG, so imports land much smaller without changing a single
pixel. The texture member and spritesheet.meta.image are both labelled
from the actual bytes, never from a caller's assumption.
- encode through sharp with lossless and exact, so colour hidden under
alpha 0 survives; this mirrors ImageSharp's TransparentColorMode.Preserve
- detect PNG/WebP by magic bytes and reject anything the client cannot
render, on create, download and upload paths
- keep the source format when deriving size-32 sheets, scaling composites
and editing metadata, so existing bundles are never silently rewritten
- report fidelity in the studio: the compression panel re-encodes with the
same options the importer uses, so it cannot drift and invent false
warnings, and shows PNG/WebP size estimates
convertSwfToNitro and buildSpritesheet are now async, so the worker, the
main-thread fallback and every import call site await them. PNG stays
supported for existing bundles and icon sidecars are untouched.
- Track referral attribution at registration via ?ref code with
same-IP and duplicate-pair guards
- Add daily login rewards with streak tracking, claim flow and
sendCurrency payout backed by RCON with DB fallback
- Add admin pages for referral settings and the daily reward schedule
- Add migration 0033 with tables, seed schedule, settings and ACL grants
- Add admin.referrals.* and admin.dailyrewards.* permission slugs
- Localize new copy in en, nl and it
Header and hero/stats counters each opened their own EventSource to the
online-count stream; a shared subscriber now opens a single socket and
multicasts to every mounted counter. The entrance count-up animation skips
its requestAnimationFrame loop when the user prefers reduced motion.
Add background_effect (aurora/particles), background_overlay tint and
opacity to the theme manager, rendered site-wide by ThemeVars on every
public page. Polish the home and register pages (hero mascot, live stat
pulse, date pills, photo strip, CTA band, theme-aware register intro,
i18n for home/register section).
Extract FurniThumb, LayoutPreview, and GroupItemList into a dedicated
mall-helpers module alongside OrganizeImportsDialog. Preserves all
virtualization, drag-and-drop, and preview behavior while reducing
the main dialog component size.
Split the Add Item dialog form fields into its own module,
reducing the main table component size while preserving all
form fields, validation and handler logic.
Theme Manager under /admin-next/hotel/theme-manager lets the owner save, apply, rename, delete, import, and export custom themes, plus set a custom site background by URL or upload. Themes are stored in WebsiteSetting/custom_themes JSON so they survive CMS updates.
The cleanup scan used to read every .nitro bundle in full and decompress
the large PNG texture just to confirm the file is structurally valid. On
directories with hundreds of thousands of bundles this took minutes, the
reverse proxy cut the request at its 30s timeoutable with an HTML 504, and
the panel then crashed with "Unexpected token '<'".
Validate bundles with a cheap header-only read (a few KB, no decompression)
that mirrors parseNitroBundle's byte layout; only files whose header looks
suspicious get the expensive full parse. Robust against downloads that
landed as an HTML error page, truncated or zero-filled files. The scan
drops from minutes to seconds on large nitro directories.
Also guard the panel against non-JSON (proxy error page / HTML) responses
so it reports a clear error message instead of a JSON parse failure.
Scan distinguishes fake, broken, and orphaned SWF/icon assets with age
metadata, deletes per asset kind, re-downloads broken nitro bundles from
configured sources, auto-cleans old fake leftovers, and exports a JSON
manifest. Adds rebuild and auto-clean API endpoints with audit coverage
and a housekeeping preview route under the hotel domain.
Verified: full vitest suite (2213 tests), typecheck, and biome all pass.
AvatarImage is used on server pages via UserAvatarThumbnail but lacked
'use client', so the onError handler on its <img> could not cross the
RSC boundary. /login rendered the error page, hanging the news e2e
journey until the 240s test timeout.
- Mark AvatarImage as a client component like ProfileImage
- Replace inline <img onError> on mod/users server pages with the
client AvatarImage component
- Native HTML5 drag & drop between categories with drop-target highlight
- Virtualized item lists via @tanstack/react-virtual (fixed 34px rows)
- Auto-batching of large groups (500 items / 50 groups per run)
- Duplicate detection against the destination page with badge + summary
- Per-category layout preview grid
- Undo history for item moves (single + batch, tracks source groups)
- Days-range selector to load older imports (30/60/90/180)
- LocalStorage persistence of user settings (mode, destination, price, days)
- Added translation keys across all 25 locales
Make /admin/catalog a full-screen catalog studio that replaces the old
listing plus separate [id]/builder-club detail pages:
- Embed CatalogManagerWorkspace on /admin/catalog with a Normal/Builder
Club toggle, Catalog Sync status, packages (normal), Organize imports
and a diagnostics link to /admin/studio/maintenance.
- Manage BC items directly in the studio Items tab (new BcItemsEditor,
CRUD via existing bc actions; /api/admin/catalog/items now serves BC).
- Inline editor: add pageTextTeaser field for both catalogs and remove
the legacy full-editor links.
- Remove the 'Open full editor' context action from the tree.
- Move catalog-items-table (dir + barrel) and catalog-translate-tab out
of the app route into src/components/admin/catalog and update all
importers.
- Keep /admin/catalog/[id], builder-club/[id] and /admin/catalog/maintenance
as redirects into the new studio; consolidate maintenance panels into
/admin/studio/maintenance and point the nav item there.
- Delete the old listing/table/tabs/forms and the standalone bc-manager.
Catalog Studio:
- Cross-parent drag & drop now uses optimistic updates with rollback
on failure (no more full tree reload / visible delay)
- Subpage creation adds the node optimistically then refreshes parent
only (was full tree reload)
- Single page deletion refreshes only the affected parent (was full
tree reload)
- Root page creation replaces native prompt() with an inline input
in the root tab bar
- Escape key no longer closes the dialog when an input field is focused
- TreeNodeUpdate type now supports parentId and orderNum for
optimistic structural changes
Docker:
- docker-prune.sh default mode now aggressively cleans all unreferenced
build cache, images >1h old, and stopped containers >1h old
(was 72h/7d/24h which let cache grow past 80% on every push)
Mirror interactive batch runs into the import-job store so interrupted imports (restart, time-out, disconnect) can be resumed from Import History. Items are checkpointed as they settle (coalesced, serialized saves) and the mirror starts 'running' so the boot-time worker marks it 'interrupted' instead of double-importing; done items are never re-imported. Add bounded backoff retry for transient download/connection failures before marking an item failed, and point the client's time-out/network toasts at Import History.
Highlight the active search term in names/classnames (grid + table), add zebra striping and a left accent bar on selected table rows, fade the results list when switching grid/table or on first load, and swap the broken-icon fallback for a cleaner placeholder.
Raise batch concurrency (furni 3->12, clone 10->12) with a Speed control next to Translate. Skip the SWF download when a .nitro bundle already exists on disk (color variants share the base nitro), and stop flagging that as a failed download.
- Render the table view through a virtualizer too, using a shared grid
template so the sticky header and rows keep perfect column alignment
- Keep semantic table/row/cell elements while virtualizing
- Cap the batch item-details list to the latest 60 rows (newest first)
- Coalesce per-item progress events server-side (120ms throttle) in both
the exact-import and clone SSE batch runners
- Add TTL-based caching for local index lookup, furnidata classnames,
catalog id set, nitro file presence and import stats
- Invalidate caches after furnace single/batch/clone imports
- Rewrite batch progress with elapsed time, rate and verification chips
- Virtualize the grid with @tanstack/react-virtual and replace the
Load more button with infinite scroll via an IntersectionObserver
The "Create" CTA used totalSelected (the sum of furni items across
approved groups) as its plural count, so with many imported items it
claimed to create thousands of pages. One approved group creates exactly
one page, so the label now counts approved groups instead.
The first cloud pass was to subtle: only five, up to 190s per crossing,
and they froze off-screen under prefers-reduced-motion. Rework:
- Eight clouds across the top 60% of the viewport with visible drift
(28s–66s loops, staggered by negative delays so they are always mid
scene on load).
- Higher opacity/steeper size contrast in light mode; dark mode dims
them slightly.
- Reduced motion now freezes a static, evenly-spread cloud field across
the width instead of pushing the clouds off-screen.
- New src/lib/site-icons.ts: base64 data URIs for the 13 tiny classic
icons actually referenced in markup (100–2000 bytes), replacing extra
requests with inline payloads. home.png, dynamic flags and currency
sets stay on the filesystem.
- Default favicon is now served server-side as a base64 SVG data URI
(memoized), while a DB-configured custom favicon still takes priority.
- Icons render through <Image unoptimized>, so data URIs pass through
untouched on all affected pages (home, login, register, settings,
navigation, auth top bar, client loading).
Add a fixed, decorative layer of soft clouds that slowly float across
the Habbo sky behind the content:
- Five clouds at staggered sizes, heights, opacities and loop timings
(60s–190s) so the drift feels organic.
- Dimmed further in dark mode; frozen by prefers-reduced-motion.
- Pure decoration: aria-hidden, pointer-events: none, no color
utilities in markup (cloud shapes live in globals.css).
- Slow Ken Burns drift on the hero artwork for cinematic depth.
- Gentle breathing pulse on the brand glows behind Frank and the hero.
- Silkier reveal easing (cubic-bezier .22/1/.36/1, 0.55s) site-wide.
- Eased, longer hover transitions on the hero CTAs.
- Smooth page scrolling, all guarded by prefers-reduced-motion.