- cloudflare-ips.conf (new): geo $cms_trusted_edge + set_real_ip_from from
live CF IPv4/IPv6 ranges plus Traefik bridge and loopback
- nginx-cms.conf: forward real client IP only from trusted peers, strip
incoming CF-Connecting-IP, 403 any other peer that presents one
(spoof gate); direct game clients on :9443 stay unaffected
- cf-ips-sync.sh (new): fetch cloudflare.com/ips-v4/-v6, regenerate the
nginx snippet and Traefik websecure.forwardedHeaders.trustedIPs
- nginx-sync.sh: install the cloudflare-ips.conf snippet
- cms_upstream_servers.conf: point default at the live green slot 3003
Rebuild production nginx from the repo (deployment/proxy/*) with a single
Cache-Control owner per route: the app stays the source, nginx only manages
headers, and Cloudflare stores the public API allowlist at the edge.
- deployment/proxy: nginx.conf, mime.types, nginx-cms.conf and the
blue/green upstream snippet; config backed by scripts/nginx-sync.sh
(idempotent install + reload, --check/--force).
- nginx serves Cache-Tag headers on the public allowlist (cms-public),
gamedata, client and camera responses so the edge and purge stay in sync.
- src/lib/edge-cache.ts + tests: coalesced, fire-and-forget edge purges that
no-op unless Cloudflare is configured; scripts/cf-purge.sh and
cf-setup-cache.sh create and purge the cache rule.
- src/lib/cloudflare-api.ts: purgeCacheByTags/purgeCacheByUrls.
- Purge hooks after catalog exports (public + gamedata) and on shop, team,
guild, photo and rare-values edits; ci-deploy purges after each release.
- src/proxy.ts excludes the imaging/images docs from the middleware matcher.
The previous dependency upgrade rewrote the file with two-space indentation, which violated the Biome formatter setting (indentStyle: tab) and broke `biome check .`.
Patch release, bug fixes only, no breaking changes. Two entries are
relevant to this repository: a stack overflow when spying on
Set.prototype.add, and the hanging-process reporter switching to its ESM
entrypoint, which drops why-is-node-running 2.3.0, siginfo and stackback
in favour of why-is-node-running 3.2.2.
Verified with the CI unit command: 3302 tests pass under --maxWorkers=4,
the coverage run clears its thresholds, pnpm deps:audit reports no known
vulnerabilities, and the lockfile stays consistent under
--frozen-lockfile.
The timeout constant made the first it() line exceed the line width, so
`biome check .` failed with a format error. Reformat and confirm the
three publication tests still pass.
These drive real git processes against a local bare remote, so their cost
is process spawns competing with every other Vitest worker. Measured on
CI they take 23-30s each, and the 30s override was crossed by 37ms, so the
run failed on wall-clock rather than on behaviour.
Replace the three hand-picked 30_000 values with one documented constant
at 120_000, which keeps a genuine hang visible while clearing the observed
spread. The global default stays at 10s so nothing else is loosened.
Dependency updates are handled manually, so the scheduled Renovate job
only cost a daily privileged Docker run on the deploy host. The empty
cache directory it maintained is gone too, and the operations note now
records that updates are manual instead of describing bot behaviour.
load-env.ts reads .env.local before .env and gives it precedence, so a
developer override file can hold real secrets. Only .env was ignored, so
that file was one 'git add .' away from being committed.
pnpm db:migrate runs on the host and reads DATABASE_URL from the deploy
directory's .env. When that variable was missing the deploy had already
built an image and run the browser gate before pnpm db:migrate aborted on
an empty value, so a release was paid for in full and then thrown away.
Check for the variable right after the .env is copied, before the build,
and say plainly that the live release was not touched. The deploy test
fixture gains a DATABASE_URL so it mirrors a working deploy directory
instead of the broken one.
The admin.studio.nitroCleanup section (102 keys) only existed in en and
nl, so 23 locales fell back to English for the entire Nitro Cleanup
panel. The referrals and dailyRewards keys were missing from the same
23 locales, and en itself was missing 6 keys that nl had.
Add the missing keys to every locale with translations, so all 25
locales now carry the same 6063 keys.
Add a gamedata cleanup to the Nitro Cleanup panel: a read-only preview
plus an apply run that dedupes FurnitureData classnames and removes
rows and figure entries that reference nothing.
Three passes run in a fixed order, because cleanFigureMap has to precede
cleanFigureData: dropping the part that points at a set is what makes
that set unreferenced.
A pass refuses to write when it would delete more than maxRemovals rows
(default 500) and reports the reason, a wrong asset directory otherwise
turns every row into an orphan and one call would empty the file. Passes
that would act on empty input (no libraries, no sets) treat that as a
missing file rather than as a reason to delete everything. Every write
copies the file to a timestamped backup first, so a pass that turns out
to be wrong can be undone by hand.
The plan reads FurnitureData once and hands the parsed copy to both
furniture passes; the file is tens of megabytes in a real deployment.
A bundle whose texture is already VP8L was returned untouched, so a
stale spritesheet.meta.image survived the normalisation and the client
could not find the texture member. Rebuild the archive in that case and
reuse the existing VP8L bytes instead of decoding them again.
Two more .nitro entry points in the main import path still wrote the
supplied buffer verbatim: an attached `providedNitro` and a bundle pulled
back by `resolveMissingNitro`. Both are real furniture imports, so they
could still land a PNG texture while the SWF, clone and upload paths
produced WebP.
Route both through the same normalisation, falling back to the original
bytes with a warning if the texture cannot be decoded.
Importing from a hotel wrote the downloaded .nitro to disk untouched, so
official PNG textures stayed PNG and only SWF imports ended up as WebP.
Every Studio import should produce the same format regardless of where the
bytes came from, so both clone and upload paths now run the bundle through
toWebpLosslessBundle.
The helper decodes the texture and re-encodes it with the same VP8L options
the SWF importer uses, so the artwork round-trips bit-for-bit, and lets
createNitroBundle relabel the member and repair the meta.image pointer. A
bundle that is already lossless WebP is returned untouched, making the
operation idempotent and safe to run on re-import. A colour variant that
shares a library keeps the member base name it arrived with.
A texture that cannot be decoded keeps its original format with a warning
instead of failing the import: the bundle is valid, and losing a furniture
item over a codec edge case is worse than a slightly larger texture.
An uploaded .nitro was written to disk byte-for-byte, so a bundle from a
third-party tool that ships a WebP member while still pointing
spritesheet.meta.image at a .png was accepted and stored as-is. The client
resolves the spritesheet through that pointer, so the result was a file
that validates fine and then renders nothing.
Re-write the bundle through createNitroBundle on import, which labels the
member from the actual bytes and repairs the pointer. No texture is
re-encoded, so the bytes stay identical, and the member keeps the base
name it arrived with so `chair*2` colour variants that share the `chair`
library are not renamed.
Newly converted .nitro bundles now store their spritesheet as WebP VP8L
instead of PNG, so imports land much smaller without changing a single
pixel. The texture member and spritesheet.meta.image are both labelled
from the actual bytes, never from a caller's assumption.
- encode through sharp with lossless and exact, so colour hidden under
alpha 0 survives; this mirrors ImageSharp's TransparentColorMode.Preserve
- detect PNG/WebP by magic bytes and reject anything the client cannot
render, on create, download and upload paths
- keep the source format when deriving size-32 sheets, scaling composites
and editing metadata, so existing bundles are never silently rewritten
- report fidelity in the studio: the compression panel re-encodes with the
same options the importer uses, so it cannot drift and invent false
warnings, and shows PNG/WebP size estimates
convertSwfToNitro and buildSpritesheet are now async, so the worker, the
main-thread fallback and every import call site await them. PNG stays
supported for existing bundles and icon sidecars are untouched.
`next build` had never completed on this host, so three real defects were
sitting in the tree untested. All three are now fixed and the build is green.
- The build was not memory-bound the way it looked. Turbopack's builder reached
20.5GB RSS and died, and raising `--max-old-space-size` could never have
helped: that flag caps the V8 heap, while the 20GB sat in Turbopack's own Rust
allocator. The first symptom was misleading because the process doing the
allocating is a grandchild of `npx`, so watching the direct child shows a
95MB shim the whole time. Building with `--webpack` puts the build back under
the JS heap, where the flag actually applies: peak 5.9GB, 150s, exit 0.
- withAdmin's second parameter was typed `{ params?: ... }` and given a `= {}`
default, which made it optional and `RouteContext | undefined`. Next's
generated route types assert that argument against `ParamCheck<RouteContext>`
and reject it, across 113 route files. `tsc --noEmit` cannot see this, because
Next only adds `.next/types` to the project during a production build — so the
type check that everyone runs locally was structurally incapable of catching
the only type error that blocks a deploy. `params` is now required, which is
also what the code already assumed: it is awaited with no guard. The 35 test
call sites that invoked a handler with one argument now pass a real context,
and the await got a guard so a direct internal call cannot turn a missing
context into a 500.
- `src/app/api/admin/import/furni/route.ts` re-exported `ensureDirectories` and
`importSingleFurni` for "backward compatibility" that nothing used; the batch
route imports from `@/lib/services/furni-import` directly. Next rejects any
value export from a route module that is not an HTTP verb or config, so this
had been breaking the build for as long as it existed. Removed.
- `isomorphic-dompurify` builds its server-side DOM through jsdom. Bundled, that
pulls jsdom's `browser/default-stylesheet.css` into the server chunk, where the
path no longer resolves, and page-data collection dies with ENOENT on every
page that sanitizes HTML. Marked external so Node resolves it from
node_modules and the standalone tracer includes it.
The remaining build warning is a pre-existing circular dependency between
chunks that share the webpack runtime. It costs hash reuse, not correctness, and
is left alone rather than churned here.
Verified: build exit 0, 276 static pages generated, 3223 tests pass, tsc and
biome clean.
Follow-up to f81b114b, addressing the three ways that commit could make things
worse rather than better. All three were verified against the real database or
by breaking the test and watching it fail.
- The grace window is now capped at 120s. A window is a cushion for the TTL
boundary, not a second TTL, but the call sites treated it as the latter: the
5 min values/staff routes and the 10 min teams route asked for a window as
long as or longer than their own TTL, so a single large staleMs silently
doubled how far behind a value could be served. Nothing marked those as
unsafe, because nothing looked wrong. The cap lives in the cache rather than
at the call sites so no future route can reintroduce it. Routes that asked
for less than 120s (the 10s online poll, the 20s news cache) are unchanged,
so their intended cushion still does its job.
- A request no longer queues behind an arbitrarily old render. Sharing a render
is what collapses a cold-cache stampede into one render, but a hung render
used to hold up everyone who arrived after it. A newcomer past 2s now serves
the placeholder instead of waiting, reusing the ImagerUnavailableError path
that "both upstreams down" already takes. The caller that actually started
the render keeps waiting, which is correct: it is the one whose image this
is. When the join window is removed the new test hangs for the full 10s it
was meant to prevent, which is the tail this bounds.
- The information_schema row-count estimate is gone; the counters are exact
again. Running it against the live database: users 165, rooms 92, camera_web
0, and the estimate was 0.00% off on all three. At 165 rows an index scan is
cheaper than the extra round trip the estimate needed, so the optimisation
bought nothing and traded a guaranteed-correct member count for an
approximation that InnoDB would only make less accurate as the table grows.
The exactness is now pinned by tests: a real zero stays zero, a database
error propagates instead of becoming a number, and each counter counts the
table it claims to. The module stays, because the homepage and the boot
warm-up writing different values to the same cache key is its own bug.
The module comment records the measured numbers, because "COUNT(*) is too slow"
sounds true in the abstract and is false here.
3223 tests pass.
Three separate things that were each costing more than they needed to on the
hot path.
- Single-flight avatar renders. The disk cache was checked first and a miss
went straight to the upstream, with nothing shared between callers, so a page
requesting dozens of avatars at once turned N concurrent requests for one
figure into N renders. A render is the most expensive operation this app
does, and the duplication happened exactly when the cache had nothing to
offer. Eight concurrent requests now cause one render instead of eight. The
map lives on globalThis because Next can evaluate the module more than once
per process, and two copies would each start their own render.
- Let public read-only routes be cached by a shared cache. Every JSON response
was `cache-control: no-store`, so a CDN in front of the app could not answer
any of it and every request reached the origin. publicCacheControl() opts a
route in with s-maxage and stale-while-revalidate, using the same TTL as the
server-side cache so the two layers cannot disagree. The default stays
no-store: most routes here are personalised, admin-only or auth-dependent.
/api/badges/leaderboard is deliberately left alone because it returns
per-viewer rank entries to signed-in callers.
Note this only takes effect once a cache rule exists for /api/* at the CDN, or
the explicit `cache: "no-store"` is dropped from the client fetches (24 files
do that today, including the /api/online poll). The headers alone are inert
until one of those happens.
- Take the homepage row counts from the storage engine estimate instead of
COUNT(*), which walks an index and gets slower as the tables grow. A missing
or zero estimate falls back to the exact count rather than ever showing a
wrong zero. The online count stays exact: it is an indexed read over a small
subset and a few seconds of drift reads as broken rather than approximate.
The counters move into one module because the homepage and the boot warm-up
populate the same cache keys, so two implementations would race to write
different values into the same entry.
3223 tests pass.
The in-process cache was a FIFO of 500 entries that was never touched on a
read, so a key polled on every request could be evicted by an unrelated burst
of dynamic keys. That looked exactly like the cache being cleared at random,
and it is what made the site fall back to the database unpredictably.
- Evict least-recently-used instead, and raise the default budget to 2000
(CACHE_MEMORY_MAX_ENTRIES). Reading a key now marks it as used, so a hot key
only leaves when a hotter one takes its place.
- Add opt-in stale-while-revalidate (CachedOptions.staleMs). The grace window
lives on the entry, so one call site opting in protects every reader of that
key. A failed background refresh keeps serving the last good value instead of
falling through to the origin, and is reported once rather than per read.
- Invalidate across processes. invalidateKey() now clears memory, deletes the
Redis key and publishes a signal, so a value written by one process is no
longer served stale by the others for the rest of its TTL. A failed Redis
delete no longer skips the broadcast.
- Guard against a refresh that started before an invalidation writing its
outdated result back into the cache.
- Read the news revision at most once a second per process instead of on every
call, with a pub/sub signal to drop the local copy when it rotates. A Redis
outage now degrades to the in-process cache rather than to no cache at all.
- Warm the hot public keys on boot, so the first visitors after a deploy do not
each pay for a miss.
- Count hits, misses, stale serves, errors and evictions per key, exposed at
GET /api/admin/devops/cache. Without it a wrong REDIS_URL, a full budget and
a dead origin all look identical from the outside.
- Enforce the imaging cache budget for real: records are .img/.json pairs, so
the old cap counted files and never removed anything while entries were
fresh. Sweeps are throttled per directory and prune to a low-water mark.
- Cap the JWT version map, and stop per-test scratch roots from littering the
runtime imaging cache.
Public read-only endpoints get grace windows; admin, account and auth data
deliberately stays fresh. Redis TTLs get a little jitter so keys written
together no longer expire together.
3209 tests pass. next build could not be verified on this host: the optimized
build is OOM-killed before prerender, so this has not run in a real Next
runtime yet.
A fallback render drops the requested effect and is only a degraded
stand-in, so writing it to the 30 day disk cache kept serving the worse
image long after the local renderer recovered. Cache primary renders only
and let the next request pick up the real render.
Effect renders need a little over 4s, which the 4s primary timeout cut off,
so every avatar with the default effect fell through to an unreachable
public fallback and rendered as a placeholder. Raise the primary budget
above the observed render cost and shorten the fallback budget.
Also stop the proxy from stamping no-store over the avatar and media
responses, so browsers keep the long-lived Cache-Control the route already
sends, and recreate the imaging cache directories with the container user
on every deploy, since root ownership made those cache writes fail
silently.
Add an alerting/stats layer over the existing CrowdSec integration:
- New crowdsec-alerts.ts: cooldown-gated ops alerts (Redis NX lock, TTL from
HEALTH_ALERT_COOLDOWN_MIN) fanning out through the app's sendAlert service.
Raised for daily quota exhaustion, block bursts (5-min window past
CROWDSEC_ALERT_BLOCK_BURST), and signal-push failures.
- New crowdsec-stats.ts: daily counters (lookups/blocks/reports/report_fail)
in Redis with a 14-day reader for the admin panel.
- Shared 403/429 backoff: the pause marker now lives in Redis
(crowdsec:backoff-until) so every instance honours it, not just the process
that hit the limit.
- Atomic quota reservation: INCR-before-call with self-rollback on overshoot,
so concurrent instances can never slip calls past the daily ceiling.
- Admin anti-DDoS page gains a last-14-days activity table next to the quota bar.
- Bound the in-process verdict cache (FIFO eviction at 2000 entries) so a
flood of distinct bucket-tripping IPs cannot grow it without limit.
- Record block metadata (reputation, score, behaviors, category, TTL) in
antiddos:block:meta:{ip}, surfaced as the reason in the admin block list;
unban now also clears the metadata and report locks.
- Track daily CTI enrichment usage in Redis (crowdsec:usage:{date}); warn
once at 80% and pause lookups until tomorrow at CROWDSEC_CTI_DAILY_QUOTA
(default 10000, 0 = unlimited) so a via-spread DDoS cannot burn the plan.
- Add opt-in signal push to the CrowdSec community (CAPI watcher): stable
auto-generated 48-char machine_id/password pair persisted in Redis (or via
env), one-time registration, cached JWT login, optional Console enrollment,
and POST /v3/signals with a ban decision, deduped per IP. Never throws and
reports last status to the admin panel with a verify action.
- Admin page: quota usage bar, reporting status/verify channel, and CrowdSec
block reasons in the active-blocks list.
Align the active runtime with the pinned version across .nvmrc, package.json
engines and the Dockerfile base images, so scripts/check-node-toolchain.mjs
passes on the CI host running Node 26.10.0.
- new crowdsec-api lib: CTI lookup (GET /smoke/{ip}, freemium x-api-key), verdict parser with false-positive veto, 1h Redis + in-memory verdict cache, NX lock dedupe, 403/429 backoff; writes only the shared antiddos:block:{ip} key (value "crowdsec") and never touches Cloudflare
- gate fires it fire-and-forget for IPs that already tripped a rate bucket, so known-bad IPs are hard-blocked before the local maxViolations threshold
- runtime config: crowdsecAutoBlock toggle, score threshold (0-5, default 4), block TTL (default 24h); boot defaults CROWDSEC_AUTO_BLOCK_ENABLED / CROWDSEC_BLOCK_SCORE / CROWDSEC_BLOCK_TTL_SECONDS
- admin panel: CrowdSec stat card, verify-connection action, score/TTL settings, CrowdSec source badge in the blocked-IPs list
- credentials live in env only (CROWDSEC_API_KEY); block is enforced per-request via proxy on the resolved X-Forwarded-For / CF-Connecting-IP
- tests: crowdsec-api unit suite + ddos-guard integration suite (early-block, threshold, cache dedupe, backoff)
cloudflare-api unit tests drove the real Redis connection when REDIS_URL was set (CI), causing cross-test bleed. Mock @/lib/redis with an in-memory fake identical to the gate integration test.
- gate creates a zone IP Access Rule (block) for proxied offenders that hit the block threshold, deduped until the tiered block expires
- cloudflare-api lib: verified endpoints, create/delete/verify/list helpers, Redis-backed tracking + 30s TTL sweep (instrumentation worker + admin render)
- runtime toggle cloudflareAutoBlock in antiddos config; boot default CLOUDFLARE_AUTO_BLOCK_ENABLED
- admin panel: Cloudflare edge-blocks card with verify + remove-rule actions; unban also lifts the edge block
- credentials live in env only (CLOUDFLARE_API_TOKEN / CLOUDFLARE_ZONE_ID)
Bump the framework to the latest 16.3.6 patch release. Typecheck passes and
the homepage renders (HTTP 200) on the dev server with Next 16.3.6 under
Turbopack.
Split the heavy test suites out of the check job so coverage, MariaDB/Redis
integration and Playwright UI tests run concurrently on the host runner
(capacity raised to 4) instead of back-to-back (~2min wall-time saving).
Deploy and preflight now gate on all three test jobs.
Point PLAYWRIGHT_BROWSERS_PATH at the persistent /opt/ms-playwright dir on
the host runner so 'playwright install chromium' is an instant no-op after
the first run (was ~100s CDN download per job).
- Switch test-runner and renovate workflows from ubuntu-latest to
self-hosted now that a native host runner is running as a systemd service
- Replace remaining hardcoded color utilities in the homepage with theme
tokens and inline rgba styles to satisfy the no-hardcoded-colors contract
- Restore dual UserAvatarThumbnail usage on the homepage (hero avatar stack
plus community grid) to satisfy the public avatar presentation contract
- Create src/middleware.ts for per-request nonce-based CSP
- Integrate src/lib/csp.ts to build the CSP header dynamically
- Add src/middleware.test.ts to verify CSP header is set with nonce
- Biome lint and TypeScript checks pass
- Update txSelect and db.select mocks in draw-badge.test.ts to return iterable array-like objects with limit methods
- Reset state.price in beforeEach
- Fix test assertions for unsafe character stripping test
- All 3,066 tests now pass cleanly
The palette lives in plain CSS (:root/ThemeVars/admin remap), so Tailwind
never generated bg-primary, bg-destructive, text-foreground and similar
utilities. Destructive buttons rendered as invisible white text on light
surfaces (e.g. the Nitro cleanup delete button). Re-declare the color tokens
as @theme inline so utilities resolve through var() and runtime theme
overrides keep working.
- Add persistent disk cache for rendered avatars/badges (storage/imaging)
so repeats never touch the flaky local renderer and cached renders
survive upstream downtime
- Serve cache-first with stale-on-error; cut primary/fallback timeouts
from 10s/6s to 4s/4s so failing images cannot stall pages
- Avatar proxy now returns a graceful 200 silhouette instead of 502 when
no renderer can produce a figure, so no broken-image glyphs appear
- Badge endpoint becomes a caching proxy trying configured CDN, public
Habbo CDN and local /swf copy in order, and drops the fragile IP rate
limit that could blank badge streams
- Route all site badge images (profile, me, badges, apply pages) through
the cached proxy instead of hot-linking images.habbo.com
- Track referral attribution at registration via ?ref code with
same-IP and duplicate-pair guards
- Add daily login rewards with streak tracking, claim flow and
sendCurrency payout backed by RCON with DB fallback
- Add admin pages for referral settings and the daily reward schedule
- Add migration 0033 with tables, seed schedule, settings and ACL grants
- Add admin.referrals.* and admin.dailyrewards.* permission slugs
- Localize new copy in en, nl and it
Header and hero/stats counters each opened their own EventSource to the
online-count stream; a shared subscriber now opens a single socket and
multicasts to every mounted counter. The entrance count-up animation skips
its requestAnimationFrame loop when the user prefers reduced motion.
Keep every animation transform/opacity-only so frames never repaint:
- hero ring and loading glow pulse via opacity instead of background-position / box-shadow
- button shine sweeps with transform, not left
- floating glass chips drop animated backdrop-filter (it re-samples every frame)
- promote continuously animated layers (particles, halo, float) with will-change
- drop the negligible blur on moving clouds and remove the unused gradient-shift
Add background_effect (aurora/particles), background_overlay tint and
opacity to the theme manager, rendered site-wide by ThemeVars on every
public page. Polish the home and register pages (hero mascot, live stat
pulse, date pills, photo strip, CTA band, theme-aware register intro,
i18n for home/register section).
Extract FurniThumb, LayoutPreview, and GroupItemList into a dedicated
mall-helpers module alongside OrganizeImportsDialog. Preserves all
virtualization, drag-and-drop, and preview behavior while reducing
the main dialog component size.
Split the Add Item dialog form fields into its own module,
reducing the main table component size while preserving all
form fields, validation and handler logic.
Replace raw db.execute tuple casts with queryRows/rowsFrom/execResult/
affectedRows helpers from lib/db, drop redundant mysql2 casts on typed
query builders, and centralize per-test fakeForm into test/fake-form.
Update db mocks in tests so helpers resolve against mocked execute.
- password.ts: derive plain and salted digest detection from one DIGEST_SCHEMES
table instead of parallel hardcoded lists, so adding a family is one row.
- auth.ts: move 2FA challenge verification into twofactor-verification.ts and
the website login-log insert into website-login-log.ts, slimming the
NextAuth provider to orchestration only.
- deps: bump @formatjs/icu-messageformat-parser, @tanstack/react-query, jszip,
lucide-react, motion (patch/minor only). @types/react stay pinned per
pnpm-workspace.yaml; next-auth is already at the newest available (v5 beta).
Expand checkLogin to auto-detect and migrate every common retro CMS password
format to bcrypt on login:
- combined digests: md5(md5(pass)), md5(sha1(pass)), sha1(md5(pass)),
double sha1/sha256/sha512 and md5<->sha256/sha512 combinations
- salted digests of all families (md5/sha1/sha256/sha512) with embedded
salt using : $ @ _ separators, verifying both salt+pass and pass+salt
- plaintext fallback stays as the final catch-all
All formats verified on login and rewritten to bcrypt, so accounts work
whenever they come from any legacy CMS.
Legacy md5/argon2id hashes are now always upgraded to bcrypt on login, so
the CONVERT_PASSWORDS flag is no longer used. Drop it from env schema,
.env.example, the docker installer, and test mocks.
checkLogin now verifies and migrates all known password formats without
configuration: bcrypt, argon2id/argon2i/argon2d, unsalted md5/sha1/sha256/
sha512, double-md5 (UberCMS/Butterfly), salted md5 with embedded salt
(hash:salt, salt:hash, hash$salt), and a guarded plaintext fallback.
Every successful legacy login rewrites the stored hash to bcrypt, so the
CONVERT_PASSWORDS flag is no longer required (kept for deploy compatibility).
The deps update bumped react to 19.3.0 but left the lockfile resolving
@types/react to 19.3.0 while package.json and pnpm-workspace.yaml pin
19.2.18/19.2.7, breaking pnpm install --frozen-lockfile with
ERR_PNPM_OUTDATED_LOCKFILE. Re-resolve the two type packages against the
pinned specifiers (react 19.3.0 unchanged).
Theme Manager under /admin-next/hotel/theme-manager lets the owner save, apply, rename, delete, import, and export custom themes, plus set a custom site background by URL or upload. Themes are stored in WebsiteSetting/custom_themes JSON so they survive CMS updates.
The cleanup scan used to read every .nitro bundle in full and decompress
the large PNG texture just to confirm the file is structurally valid. On
directories with hundreds of thousands of bundles this took minutes, the
reverse proxy cut the request at its 30s timeoutable with an HTML 504, and
the panel then crashed with "Unexpected token '<'".
Validate bundles with a cheap header-only read (a few KB, no decompression)
that mirrors parseNitroBundle's byte layout; only files whose header looks
suspicious get the expensive full parse. Robust against downloads that
landed as an HTML error page, truncated or zero-filled files. The scan
drops from minutes to seconds on large nitro directories.
Also guard the panel against non-JSON (proxy error page / HTML) responses
so it reports a clear error message instead of a JSON parse failure.
Scan distinguishes fake, broken, and orphaned SWF/icon assets with age
metadata, deletes per asset kind, re-downloads broken nitro bundles from
configured sources, auto-cleans old fake leftovers, and exports a JSON
manifest. Adds rebuild and auto-clean API endpoints with audit coverage
and a housekeeping preview route under the hotel domain.
Verified: full vitest suite (2213 tests), typecheck, and biome all pass.
AvatarImage is used on server pages via UserAvatarThumbnail but lacked
'use client', so the onError handler on its <img> could not cross the
RSC boundary. /login rendered the error page, hanging the news e2e
journey until the 240s test timeout.
- Mark AvatarImage as a client component like ProfileImage
- Replace inline <img onError> on mod/users server pages with the
client AvatarImage component
- Restore build_attempted=1 in ci-preflight.sh so the exit trap
removes the temporary image tag
- Remove publish-container.test.ts and its harness (publication
workflow and script were removed in fff284aa)
- Update deploy-workflow-contract and docker-build-contract tests
to assert that publication has been removed
- Native HTML5 drag & drop between categories with drop-target highlight
- Virtualized item lists via @tanstack/react-virtual (fixed 34px rows)
- Auto-batching of large groups (500 items / 50 groups per run)
- Duplicate detection against the destination page with badge + summary
- Per-category layout preview grid
- Undo history for item moves (single + batch, tracks source groups)
- Days-range selector to load older imports (30/60/90/180)
- LocalStorage persistence of user settings (mode, destination, price, days)
- Added translation keys across all 25 locales