Every bundle the CMS writes — upload, clone, sync, repair and the pet /
effect / figure importers — now lands as `<classname>.hab`, the extension
this deployment's renderer asks for. `.hab` and `.nitro` are the same
container, so an upload of either extension is accepted.
Resolution goes through one module, src/lib/furni/bundle-file.ts, so
nothing has to know the extension twice. Every existence check probes
`.hab` first and falls back to `.nitro`: the on-disk asset set is still
predominantly `.nitro`, and without the fallback Studio would report every
imported item as missing and the cleanup scan would classify 18k live
bundles as fake leftovers. Downloads are unchanged — Habbo's CDN and every
configured clone source still serve `.nitro`, so the conversion happens on
write, not on request.
Deliberately unchanged: the staged-attachment store in furni-attachment.ts
keys on a UUID and never reaches the client, so renaming it would break
in-flight recovery jobs.
Adds scripts/migrate-nitro-to-hab.ts to rename the existing asset set. It
refuses to run without --dry-run or --yes, never overwrites an existing
.hab, never deletes, and is idempotent.
Note: renderer-config.json lives outside this repo and was patched to
.hab separately; that file is served with a 30-day max-age, so returning
clients need a cms-client cache purge to pick the change up.
Three failing test suites blocked CI. All three were test defects, not
application bugs.
Integration tests (integration/database.test.ts)
------------------------------------------------
The suite set NODE_ENV=test, which makes cache.cached() short-circuit both
its Redis read (src/lib/cache.ts:226) and its write (:249). A suite whose
stated purpose is exercising the real Redis path therefore never touched
Redis. Switched to NODE_ENV=development, the only non-production value
src/env.ts accepts, so the shared-cache code paths are genuinely covered.
Three assertions then needed correcting for real Redis semantics:
- `await cache.cached(...)` followed by `.resolves` can never hold: await
yields a value, not a Promise. Assert the value directly.
- A cached negative result is stored as the JSON encoding of null, so
`redis.get(key)` returns "null", not null.
- The news negative-cache key does not exist at all, so `ttl()` returned -2.
Now that the write path is live the key is created and the TTL assertion
holds as originally written.
UI tests (src/app/admin/prefixes/prefix-dialog.tsx)
---------------------------------------------------
The form-reset effect had `isOpen` removed from its dependency array. The
component returns null when closed, so the effect only ever ran on mount:
reopening the dialog no longer cleared the fields and a dismissed-but-
unsaved edit reappeared. Two tests in e2e/ui/unsaved-changes.spec.ts caught
this. Restored the dependency and documented why it is load-bearing.
The remaining edits in this branch drop stale biome-ignore comments that
suppressed useExhaustiveDependencies and noArrayIndexKey diagnostics. Where
the suppression had been load-bearing for behaviour, the underlying
dependency is now listed explicitly rather than silenced.
Verified: check (toolchain, audit, lint, i18n, typecheck), unit 3315
passed, integration 20 passed, UI 72 passed / 2 skipped.
The live catalog store only covered part of the import surface. A durable
job settled, a sync queue drained, a .nitro upload or a clone run left the
Studio rail and the stats bar showing pre-import numbers until the page was
reloaded, and the Catalog Manager kept a second tree that never saw writes
made elsewhere in the session.
Every one of those paths now pulls the tree again, and the refresh carries
the totals with it: importing writes catalog rows server-side, so the counts
the store holds were stale for the rest of the session.
- refreshCatalogTree shares one request between concurrent callers and queues
a single follow-up read when a write lands mid-flight, so a burst of edits
costs at most one extra read.
- useFurnitureJobs treats its first payload as a baseline, so a page load no
longer replays every past import as "just settled", and hands the settled
jobs to the callback.
- The Catalog Manager pushes its own mutations into the store and re-reads its
active tab when the store changes.
- The 30s unstable_cache on the admin totals is now tagged and invalidated from
every catalog write, including the import worker, so it no longer survives an
import even across a hard reload.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
- Move /admin/import/* tools under /admin/studio/* and add studio nav, layout and tabs
- Add shared catalog maintenance panel plus a /admin/studio/maintenance tab
- Make furnidata reconciliation overwrite conflicting entries with the
DB-authoritative items_base classname/id (surfaced via fixedConflicts)
- Add furnidata_translate_enabled setting to skip the heavy localized
furnidata build during import (manual build-languages still forces it)
- Update staff smoke contract test for the studio hub
- Add EMULATOR_MODE=api option with HTTP transport mirroring RCON payload
- buildLocalizedFurniDataFiles now falls back to LibreTranslate for customs (incl. pl/ru/ar/ja)
- Remove Organiseer import button from studio and Reorganize Catalog from import page
- Delete organize API route and PUT handler; remove organizeCatalogAll from catalog-repair.ts
- Increase imported-furni list perPage from 50 to 500
AddSize32ToBundle downscales the largest existing sprite (usually size 64)
to generate a 32 visualization, so every bundle — including the
source-provided gamedata furniture — carries a 32 frame without needing the
original SWF. AddSize32AllNitros rewrites every existing .nitro across all
nitro directories (incl. /var/www/Gamedata/bundled/furniture) and is
idempotent (bundles that already have 32 are skipped). Expose it via a Studio
button and the background admin endpoint POST /api/admin/import/furni/add-size32.
New POST /api/admin/import/furni/verify re-runs the full interaction
verification over items_base at any time, plus a Tools dropdown entry
in the furni import admin. It corrects interaction_type,
interaction_modes_count and allow_sit/lay/walk against real furniture
data (furnidata flags + .nitro animation states); items without real
data are skipped and existing emulator handler types are preserved.
Replace classname/name keyword guessing with real data so sit/lay/stand
has zero false positives:
- autoDetectInteraction() now accepts real flags (cansiton/canlayon/
canstandon), logicType, and animation-state count; real data wins and
keywords are only a fallback when no real data exists.
- New furni-real-interaction helper reads the local FurnitureData.json
(highest-revision entries win; a true flag in any duplicate is kept)
and falls back to the official Habbo furnidata.
- interaction_modes_count now uses emulator conventions: dice=6,
gate/teleport=2, roller=1, generic multistate = animation-state count,
chairs/beds=1, plain items=0.
- verifyAndFixInteractionModesCount only touches items with real data
and skips everything else (no keyword overwrites).
- parseNitroBundle falls back to gunzip for gzip-compressed .nitro files.
- Wired through furni-import, upload-import, clone-import, and the nitro
editor auto-detect button.
- New auto-interaction.ts: detects canSit/canLay/canStand from classname/name keywords
- Maps keywords to interaction types (bench, chair, bed, table, etc.)
- Returns clickLimit and interactionModesCount for proper click/interaction limits
- Nitro editor: added auto-detect button with preview of detected settings
- furni-import.ts: auto-sets interaction_modes_count during import
- upload-import.ts: auto-detects for direct insert and SQL migrations
- clone-import.ts: auto-detects when cloning from other hotels
- Cache read-heavy public API routes via redisCache (leaderboard, values,
shop, articles, photos, guilds, teams, staff, users, home, radio, badges)
- Add single-flight and bounded-memory cache layer with unit tests
- Parallelize independent DB queries on search, rares, shop, staff, polls
and profile pages
- Push radio points leaderboard aggregation to SQL with a LIMIT
- Split studio-client and import-furni-client into focused modules
- Clean up next.config.ts
Remove the per-route 'export const instant = false' opt-outs now that the root layout carries the single Cache Components opt-out. Child pages inherit the opt-out, so admin/mod/radio leaf pages that only access cached or DB data stay instant while runtime-dependent pages remain dynamic. Update the staff-smoke contract test to assert the root-layout contract.
- Fix missing await in pets API route causing empty responses
- Fix updateSetting to use upsert pattern instead of update-only
- Create missing /api/admin/sounds/upload route (upload was broken)
- Wire bulk delete actions in catalog table
- Replace native confirm() with useConfirmDialog() across rooms and clone pages
- Add error logging to silent catch blocks in radio actions and audit route
- Add graceful degradation to devops health endpoint
- Add cache eviction to clone icon route to prevent memory leak
- Internationalize hardcoded Italian strings to English
- Remove placeholder created_at fields from prefix API responses
- Remove dead code and fix type errors in translations and import pages
- Standardize PERMS import path in analytics export route
- Clone import: defer FurnitureData.json writes and append all entries in a
single batched write instead of one read-modify-write per item, removing
the main serialization bottleneck for large batches.
- Clone import: raise SSE batch concurrency cap from 5 to 10 and bump the
clone client/route default from 2 to 6.
- Add a flush hook to runSseBatch so callers can batch deferred work before
batch_complete is emitted, and surface flush errors as an error event.
- Enable Next.js Cache Components (instant: false opt-out) and silence the
related build warnings in next.config.ts.
- Switch isomorphic-dompurify to dompurify and refresh dependencies.
Align grids on data.items, only treat SSE done as success, hard-fail
clothing sets when libs fail, and add Cancel via AbortController.
Co-authored-by: Cursor <[email protected]>
Split OnlineUsersWidget from StatusCard, decouple ad delete button, sync badge import to ExternalTexts+WebsiteBadges, add Import section hub with cancelable SSE jobs and upload SQL option.
Co-authored-by: Cursor <[email protected]>
- Upload .nitro bundles directly with full DB, catalog, and furnidata integration
- Generate SQL migration files on upload (optional)
- Auto-sync missing furniture from all configured clone sources (SSE batch)
- Repair missing icons by extracting from local .nitro or downloading from sources
- All behind ASSETS_IMPORT permission
Host next build still saw Json on nitro while tsc passed; use any helpers, verify blob hash, and delete .next entirely before build.
Co-authored-by: Cursor <[email protected]>
Stale host sources survived reset when files were owned by www-data, leaving an old nitro editor with a removed Json type that failed typecheck.
Co-authored-by: Cursor <[email protected]>
Rewrite getNested/updateNested without fragile any/Json inference, clear stale .next types before build, and skip env refine during compile.
Co-authored-by: Cursor <[email protected]>
Gate permissions on ACL manage + resolve super-admin from live user ranks, restore prefixes API routes, and anglicize hardcoded admin copy with nav i18n.
Co-authored-by: Cursor <[email protected]>