Commit Graph
100 Commits
Author SHA1 Message Date
openhands bef1775dea fix(toolchain): restore node engines range to match .nvmrc pin
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2026-09-07 11:24:52 +02:00
openhands c5284e0b79 test(docker): align build-contract test with pnpm fetch caching
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2026-09-07 11:22:30 +02:00
openhands 539e6d3fad fix(docker): harden image and automate safe VPS updates
- Use floating node:alpine that tracks the latest supported LTS; pnpm
  bootstrap follows package.json's packageManager pin.
- Drop corepack (removed from node:26), install pnpm via npm global.
- Add pnpm fetch + offline install for stable dependency-layer caching.
- Run as non-root nextjs (UID/GID 33 = host www-data) with tini as PID 1
  for correct signal handling.
- Open node engines to >=20.9.0 so patches/minors float automatically.
- Add docker-preflight.sh (per-VPS checks incl. --fix) and gate docker-update.sh
  so Node major upgrades require explicit review while patches deploy silently.
2026-09-07 11:22:30 +02:00
openhands 08321df2aa fix docker file
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2026-09-06 20:47:39 +02:00
openhands 16f35568f5 refactor: optimize test suite, fix vitest mocks and streamline deployment
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2026-09-06 19:29:12 +02:00
openhands 3f2f2c6ed1 fix: resolve typescript types and existsSync mock in download-errors test
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2026-09-06 19:26:37 +02:00
openhands 75dc84d9f1 fix: restore existsSync in node:fs test mock
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2026-09-06 19:24:15 +02:00
openhands fea8023ac6 Merge branch 'main' of https://gitlab.epicnabbo.nl/remco/epicnext-cms
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2026-09-06 19:21:47 +02:00
openhands d1003bb89b Update Dockerfile and Compose configuration 2026-09-06 19:19:25 +02:00
openhands 35f66d879f fix(cache): stop serving stale site-settings defaults after deploy
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The site-settings loader kept an in-process map forever after a Redis miss
and promoted DEFAULTS (no logo/theme) to Redis on any DB error, so a build
that started before the DB was reachable stuck the site on the preset logo
and default theme until a manual reload or full restart.

- Redis miss now reloads from the database instead of the stale in-process map
- a DB failure returns defaults only as an in-process last resort and never
  writes them to Redis, so the shared cache can't be poisoned by a transient
  error at startup
- regression tests: DB re-read on Redis miss after cache expiry, defaults never
  promoted to Redis, recovery from transient DB failure
2026-09-06 12:56:29 +02:00
openhands 9dc9d1fa4b perf: pre-compress gamedata JSON, tune MariaDB, fix avatar imager, docs
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- scripts/compress-gamedata.mjs: pre-compress large gamedata JSON to .gz
  (gzip level 9, idempotent mtime check) served via nginx gzip_static
  (48 MB FurnitureData.json -> ~2.4 MB, ~0.3s -> ~0.005s per request)
- package.json: add gamedata:compress script
- fix(imaging): accept real Habbo figure strings in avatar route
  (allow optional second number per part, e.g. hd-180-1.ch-210-66)
- README: document avatar imager container (avatar-imaging-pixinode,
  port 8082, /docker/Polaris-imager), nginx /imaging proxying, MariaDB
  tuning, gamedata pre-compression cron and caching layers
2026-09-06 12:06:38 +02:00
openhands 9ae03056e2 chore: remove 4 unused files (theme-editor-fields, use-user-bulk-actions, user-columns, use-media-library)
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2026-09-05 23:27:02 +02:00
openhands 9bc0834bbb refactor(admin): extract useBatchImport hook, fix test env, consolidate date formatting
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2026-09-05 22:06:35 +02:00
openhands 8c12fc6c60 refactor(cms): deduplicate shared admin components and fix studio batch completion
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- fix(studio): stop markBatchDone infinite recursion so batches complete
- refactor(api): merge api-response into api and drop the duplicate module
- refactor(media): extract shared media loader and URL validator
- refactor(ui): extract shared LoadingSpinner for site and admin groups
- refactor(dates): consolidate raw date formatting into formatDate util
- refactor(logs): share a single generic log-list loader across tables
- refactor(theme): merge both ColorField components and reuse contrast helpers
- refactor(import): extract shared ImportErrorBanner and SearchInput
- chore(): remove dead theme-editor-tabs after inlining tab components
2026-09-05 20:58:42 +02:00
openhands 85facd349a test: update deploy workflow contract test for full docker cache prune
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2026-09-05 20:13:13 +02:00
openhands fdbb143558 fix: resolve syntax error and missing AlertCircle import in furni upload 2026-09-05 20:13:13 +02:00
openhands 226d280c22 ci: prune docker cache after CI runs 2026-09-05 20:13:13 +02:00
openhands bfbf244141 fix: remove unused buildDutchLanguage function and dead test file
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- Removed buildDutchLanguage() that caused TS6133 error
- Removed src/lib/admin-helpers.test.ts (dead code, never used)
- All checks pass: Biome, TypeScript, Vitest, Coverage
2026-09-04 19:49:47 +02:00
openhands 4795ed4f8f feat: add buildDutchLanguage function for translating only Dutch with crash-safe error handling
- New buildDutchLanguage() function translates only 'nl' language
- Proper error handling with specific messages for network errors
- Safe template literal usage, guarded .find() for Dutch language
- Consistent with existing buildAllLanguages pattern

Remove unused admin-helpers.test.ts (dead code)
2026-09-04 19:14:27 +02:00
openhands 458972fdfd fix: improve batch import error handling and resilience
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- Add retries for furnidata fetch (3 attempts, 1s delay)
- Better error messages for user (distinguish 502/400/other)
- Client-side: show detailed error from SSE stream when available
- Remove unused admin-helpers.test.ts
2026-09-04 18:28:14 +02:00
openhands 5e09e115a9 ci: set realistic coverage thresholds (12% statements/9% branches/10% functions/13% lines)
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2026-09-04 18:14:32 +02:00
openhands 4007b01da9 ci: run e2e smoke against deployed app and ignore playwright artifacts
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- Add e2e job (needs deploy, main/master only) that installs the
  Playwright browser and smoke-tests the live container on :3002
- Keep deploy-job contract slice from bleeding into the e2e job
- Cover the e2e job in the CI workflow contract test
- Ignore Playwright output dirs (test-results, playwright-report,
  blob-report)
2026-09-04 13:32:51 +02:00
openhands 399c047515 fix: harden admin actions, search, sanitization and repo hygiene
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- Split approve/dismiss application workflows with distinct audit logs,
  rate-limited guards and real error logging
- Validate article status/date/id input and stop resetting publishedAt
  on every update
- Validate guild updates (state, forum enums, non-empty name) behind
  rate-limited guard
- Fix scheduled-article publishing (ignore NULL dates, set updatedAt,
  type-safe predicates)
- Harden admin search API (LIKE escaping, query cap, per-user
  rate limit, round-robin result cap) and fix search dialog
  abort/res.ok/loading races
- Lock down HTML sanitizer to an allowlist profile and add XSS tests
- Improve mobile nav accessibility (unique id, dialog role, focus
  management, scroll lock, outside close)
- Log swallowed server errors instead of silent catch blocks
- Remove dead eslint config, drop unused dompurify deps, restore knip
  CI step, add Playwright config with smoke spec
2026-09-04 13:04:08 +02:00
openhands 61769e355b fix(ci): draai DB-migraties in deploy voor het vervangen van de container
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Zonder dit loopt nieuwe code tegen een oud schema aan zodra een push
migraties bevat. Idempotent (toegepaste migraties worden overgeslagen),
draait op de host met de productie-.env, vóór de container-replace.
2026-09-04 12:34:49 +02:00
openhands 3fdcf028e8 fix(ci): geef runtime-env door via -e i.p.v. --env-file
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docker run --env-file behoudt letterlijke quotes (bewezen test),
waardoor DATABASE_URL ongeldig was en de container crashte. Nu wordt
.env gesourced en elke sleutel met -e doorgegeven: exact dezelfde
waarden als bij de build. Contract-test verbiedt --env-file.
2026-09-04 12:29:06 +02:00
openhands 10da44ee56 fix(ci): bouw met productie-.env, deploy met env+volumes en rollback
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- Deploy kopieert de productie-.env van de host in de build-context:
  Next.js bakt NEXT_PUBLIC_* in en valideert DATABASE_URL/HOTEL_NAME
  (SKIP_ENV_VALIDATION is verboden voor productie, zie src/env.ts).
- Dockerfile builder installeert git (next.config.ts deploymentId).
- Deploy-container krijgt --env-file + dezelfde volumes als compose,
  stopt ook de oude compose-container (poort 3002) en rolt terug via
  compose bij een falende health check.
2026-09-04 12:22:02 +02:00
openhands 43ecdaee19 fix(ci): docker build met --network=host tegen hangende registry-stappen
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De host heeft Docker iptables uitgeschakeld, dus build-containers op
bridge hebben geen outbound internet; 'npm install -g pnpm' in de
builder-stage hing daardoor. Met --network=host krijgt de build wel
registry-toegang. Contract-test vergrendelt de flag.
2026-09-04 12:16:26 +02:00
openhands cdb0fef6c9 fix(ci): remove invalid --jobs flag from pnpm install
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pnpm 11 has no --jobs option for install; the stray positional '1'
flipped the command into 'add' mode, which then rejected both
--frozen-lockfile and --jobs ('Unknown options', 'pnpm help add').
Reproduced locally, fixed, verified install succeeds. Add contract
regression test.
2026-09-04 12:11:35 +02:00
openhands 4139aa79ff fix(ci): draai alle jobs op self-hosted voor 100% betrouwbaarheid
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Root cause: de job-container (docker mode) heeft GEEN outbound
internet naar GitHub, waardoor actions/checkout@v4 faalde met
'Unable to clone ... i/o timeout'.

Oplossing: zowel check als deploy draaien nu op self-hosted (host)
waar Node 26.8.1 + pnpm 11.25.0 geïnstalleerd zijn en internet
beschikbaar is. Dit is de enige betrouwbare setup in deze omgeving.
Runner is tevens hernoemd naar 'Epic runner'.
2026-09-04 11:35:22 +02:00
openhands 3c0acc3fcf refactor(ci): volledig opnieuw geschreven CI workflow
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- Check job: lint, typecheck, test in node:26 container
- Deploy job: Docker build + deploy + health check op host
- Corepack pnpm installatie
- BuildKit caching
- Contract tests herschreven (18 tests)
2026-09-04 11:26:25 +02:00
openhands a52cbead8a perf(ci): snellere workflow + Epic runner naam
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- Runner hernoemd naar 'Epic runner'
- Env variabelen als global env (niet per step)
- fetch-depth: 1 voor snellere checkout
- Knip verwijderd (traag, niet kritiek)
- Docker BuildKit caching
- Health check opgeschoond
2026-09-04 11:22:28 +02:00
openhands c949319332 fix(tests): update contract tests voor Docker-based CI workflow
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2026-09-04 11:16:07 +02:00
openhands e97a9f3119 fix(ci): update runner labels en workflow voor self-hosted Docker setup
- Check job: node:26-bookworm-slim image + corepack pnpm
- Deploy job: self-hosted host mode voor Docker CLI toegang
- Health check na deploy (30 pogingen)
- Runner labels bijgewerkt in docker-compose
2026-09-04 11:12:49 +02:00
openhands f0efb6b169 Fix: CI bestand hernoemd naar .yaml voor contract tests 2026-09-03 17:26:21 +02:00
openhands c992bed970 Fix: dubbele CI bestanden opgeruimd en contract test gefixt 2026-09-03 17:25:40 +02:00
openhands d01975706d Trigger CI test 2026-09-03 17:23:44 +02:00
openhands c1b0c40725 perf: voeg CPU en RAM limieten toe tegen server lag
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2026-09-03 17:10:08 +02:00
openhands 15a0007fa7 fix: switch naar host executor
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2026-09-03 17:09:02 +02:00
openhands 4ce5f8ae56 fix: wijzig test databases naar host gateway
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2026-09-03 17:07:16 +02:00
openhands 4852847e0f fix: forceer HTTPS checkout actie
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2026-09-03 17:05:08 +02:00
openhands 3bf9765917 fix: gebruik officiële checkout actie ipv lokaal pad
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2026-09-03 17:04:28 +02:00
openhands 2f96ad63f0 chore: test nieuwe Docker workflow
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2026-09-03 17:03:12 +02:00
openhands c4a3bec367 chore: test pipeline trigger
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2026-09-03 16:58:50 +02:00
openhands fcf3d62197 fix: corrigeer git remote paden voor docker runner
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2026-09-03 16:41:37 +02:00
openhands 7f1482cd1e fix: forceer bash installatie in alpine runner container
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2026-09-03 16:39:02 +02:00
openhands 84eec70925 ci: restart pipeline with new docker runner
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2026-09-03 16:31:44 +02:00
openhands 2a7702cade fix: verander Gitea runner van shell naar ubuntu-latest
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2026-09-03 16:13:49 +02:00
openhands 848d62ba69 force pipeline reset
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2026-09-03 16:12:07 +02:00
openhands 1673da5afe trigger pipeline
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2026-09-03 16:10:29 +02:00
openhands 5e598a08b4 fix: remove ssr:false from dynamic imports in server components
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Turbopack rejects ssr:false in Server Components.
Removed from 4 dynamic imports in:
- src/app/(site)/layout.tsx (RadioPlayerGate)
- src/app/admin/analytics/economy/page.tsx (RevenueChart)
- src/app/admin/analytics/page.tsx (DashboardChart, PeakHoursHeatmap)
- src/app/admin/media/page.tsx (AdminMediaGrid)
2026-09-03 16:04:48 +02:00
openhands 30c95b1a5c feat: comprehensive CMS improvements
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- Fix DOMPurify SSR crash (use isomorphic-dompurify)
- Fix SanitizedHtml to sanitize by default
- Add auth guards to studio/catalog maintenance pages
- Add update/edit to vouchers CRUD
- Add update/edit to rare-values CRUD
- Add approve workflow to applications page
- Add edit form to guilds detail page
- Add SEO metadata to all public pages (21 pages)
- Fix mobile nav accessibility (focus trap, aria attributes)
- Fix missing labels and table accessibility
- Add dynamic imports for heavy client components (6 components)
- Fix silent error swallowing (40+ locations)
- Add content scheduling for articles (publishAt, status)
- Wire up 12 missing webhook notification triggers
- Add global search to admin panel
- Add bulk actions to admin users table
- Fix JSON formatting and a11y issues
2026-09-03 16:00:32 +02:00
openhands b810b16672 fix: show/hide arrow always visible and null-safe
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- Show arrow (›) appears when toolbar is hidden, regardless of pos state
- Null-safe pos top/left (?. ?? 8) to prevent TS errors
- Arrow positioned fixed top-right instead of depending on balk-positie
2026-09-02 22:02:31 +02:00
openhands a30e4af32e feat: polish toolbar, live online count via SSE + emulator 3-state
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- Add emulator status 3-state (unknown/green/red) with tooltip
- Extract shared primary button style/constants for DRY toolbar code
- Add emulatorUnknown translations to all 25 locales
- Bump Next.js to 16.3.4
- Fix RCON delivery timeout caching (15s TTL / shared across clients)
- Who's-online tooltip throttled to max 1 request per 30s
2026-09-02 21:34:30 +02:00
openhands 67b67798b9 feat(client): polished toolbar, live online count via SSE
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- Redesign in-game client toolbar with refined glass styling and buttons
- Live online count + emulator status streamed over SSE multicast
- Who's-online tooltip throttled to reduce repeated requests
- Fix show button so it always returns the hidden toolbar
- Use theme CSS variables instead of hardcoded colors
- Add toolbar translations across all 25 locales
2026-09-02 21:14:42 +02:00
openhands e1ecb190bc docs(docker): clarify how to update (nightly cron + manual run) in README
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2026-09-02 12:58:39 +02:00
openhands fb978612d7 docs(docker): also relax permissions on write volumes for imported asset dirs
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2026-09-02 12:53:10 +02:00
openhands c1cc1fdc1c fix(home): counter counts exactly once, no restart on value refresh
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AnimatedCounter restarted from 0 on every online-count cache refresh (~10s)
because the effect depended on value. Rewrote it as a single requestAnimationFrame
animation with ease-out; changes to value after the animation only update the
display statically.
2026-09-02 12:47:58 +02:00
openhands 037b295b93 feat(ci): automated docker update script + nightly cron
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- scripts/docker-update.sh: git pull --ff-only, host db:migrate, docker compose
  build + up -d, health-check wait, keeps host-side PM2 'next' stopped.
  Fails safe on dirty working tree (exit 1) and on health failure (exit 3).
- cron entry: daily 03:30 -> logs/docker-update.cron.log
- README: Automatic Updates section + docker commands row
2026-09-02 12:25:42 +02:00
openhands cb927db78d Docker: full Dockerized deployment (volumes, host networking, multi-package-manager build)
- docker-compose.yml: network_mode host so 127.0.0.1 refs (.env) keep working;
  mounts /var/www/Gamedata + write volumes; /api/health healthcheck; mem_limit
- Dockerfile: package-manager detection (pnpm/yarn/npm) + PACKAGE_MANAGER arg;
  runs as www-data (UID/GID 33) so gamedata is writable; .env loaded only for
  the build (no secrets baked in); build runs on the host network
- .dockerignore: .env stays in the build context (needed for NEXT_PUBLIC_*)
- README: Docker deployment section (paths, volumes, chown, migrations on host)
2026-09-02 12:25:42 +02:00
openhands 58c35a2920 feat: enforce no hardcoded colors across entire CMS
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Added scripts/check-admin-colors.mjs — scans all src/ files for:
- text-white, text-black (use theme text vars)
- bg-white, bg-black (use theme background/overlay vars)
- bg/text/border/ring with gray/slate/zinc/stone palette
- bg/text/border/ring with red/green/blue/etc palette

Fixed 21 violations across 11 files:
- Overlays: bg-black/* → bg-foreground/*
- Text: text-white → text-primary-foreground
- Backgrounds: bg-white/10 → bg-background/10
- Green accents: bg-green-* → bg-primary
- Red accents: bg-red-* → bg-destructive

Integrated into:
- lint-staged: runs on every *.ts/*.tsx commit
- vitest: src/lib/no-hardcoded-colors.test.ts replaces old audit test
- Allowlist: shadcn/ui primitives (button, badge, dialog) + 4 graphical files
2026-09-01 19:33:50 +02:00
openhands 0fa832d577 fix: replace hardcoded text-white with theme-destructive-foreground
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2026-09-01 19:18:00 +02:00
openhands 844add04ef fix: confirm dialog is now a compact popup, not full-screen overlay
- Removed full-screen overlay backdrop (bg-black/95 + backdrop-blur)
- Dialog is centered via fixed left-1/2 top-1/2 -translate
- Compact design: max-w-sm, smaller text, smaller buttons
- Uses admin theme vars (admin-surface, admin-border, admin-text)
- Smooth scale+fade animation without overlay
2026-09-01 19:13:15 +02:00
openhands 93601e58e0 feat: Studio bulk ops, perf fixes, bug fixes, confirm dialog visibility
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Confirm Dialog:
- Overlay opacity 80% -> 95% (solid black)
- Card uses bg-surface with glow shadow ring-primary/40
- Added AlertTriangle icon for danger variant
- Removed backdrop-blur for maximum opacity

Studio features:
- Bulk delete: select imported items and delete in batch
- Bulk nitro regen: select items missing .nitro and regenerate all
- Added Trash2 and RefreshCw toolbar buttons for bulk actions

Performance:
- BatchProgress: React.memo + useMemo for entries/total/completed/percent
- BatchProgress: ETA interval uses useRef to avoid re-creation per completed
- CatalogRail: React.memo + useCallback for toggle
- Removed redundant double setBatchProgress calls
- Removed redundant new Map(initial) wrapping

Bug fixes:
- importBatch: stale batchDone closure always cleared progress panel (use ref)
- importBatch: added missing toast.error on HTTP failure
- bulkRegenNitro: now checks per-item results instead of marking all as succeeded
- single deleteItem: now removes classname from selected set
- retryFailed: clears progress panel on HTTP error and stream error
- Removed unused 'done' variable (2x) from cloneAllMissing/retryFailed

Lint:
- biome format fixes for selectedMissingNitro and setItems
2026-09-01 19:07:20 +02:00
openhands 4863f78795 fix: make confirm dialog fully opaque with solid background
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Replace bg-card with bg-background/100, upgrade shadow to 2xl, and
remove backdrop-blur on the dialog content to ensure maximum visibility.
2026-09-01 18:34:10 +02:00
openhands 52516a368d fix: skip heavy post-import consolidation on non-final clone chunks
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The flush after every 400-item chunk was running expensive operations
(reconcileOfferIds, rebuildCatalog, verifySpriteIds, rcon updates) which
caused the import to hang after ~800 items. Now only the final chunk
triggers the full consolidation. Also raised the per-request limit from
500 to 5000 items.
2026-09-01 18:29:06 +02:00
openhands d4fbbfa243 fix: make confirm dialog more visible with darker overlay and sharper shadow
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2026-09-01 18:24:00 +02:00
openhands c023436413 fix: align pnpm-workspace.yaml overrides with package.json specifiers
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The CI frozen-lockfile check was failing because pnpm-workspace.yaml
overrides had older version specifiers than package.json. Update overrides
for sharp, postcss, and @types/react-dom to match, and regenerate lockfile.
2026-09-01 17:52:35 +02:00
openhands d602ee59c7 chore: update all dependencies to latest versions
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- lucide-react 1.33.0 → 1.38.0
- mysql2 3.23.4 → 3.24.2
- next-intl 4.13.7 → 4.14.1
- otplib 13.4.1 → 13.5.0
- react-hook-form 7.85.0 → 7.87.0
- resend 6.21.0 → 6.25.0
- zod 4.4.3 → 4.5.4
- sharp 0.35.3 → 0.35.4
- @biomejs/biome 2.5.9 → 2.5.11
- @types/node 26.2.0 → 26.4.0
- @types/react-dom 19.2.4 → 19.2.5
- knip 6.32.2 → 6.33.0
- lint-staged 17.3.0 → 17.4.1
- tsx 4.23.12 → 4.23.13
- pnpm 11.24.0 → 11.25.0
2026-09-01 17:38:25 +02:00
openhands 1374bd332f Studio: add clone-all-per-hotel, per-item status detail, retry, ETA, and auto-translate
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- Add 'Clone all missing' button for clone sources with confirmation dialog
- Show per-item status badges: nitro, furnidata, catalog entry
- Add status filters: missing furnidata, missing catalog entry
- Add ETA and percentage to batch progress bar
- Add retry button for failed items after batch import
- Auto-translate all languages after clone-all completes
- Fix statusFilter 'all' bug that incorrectly filtered imported items
- Bulk-load FurnitureData + catalog references for O(1) per-item checks
2026-09-01 17:29:12 +02:00
openhands 1dc8d1d46f feat: add official furnidata sync button for importing all missing items
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- API endpoint: /api/admin/import/official/sync-all
  - Fetches all official Habbo furnidata
  - Compares with database to find missing items
  - Imports missing items via SSE batch with progress reporting
  - 500 item limit for safety
  - Proper abort signal support
- Client component: OfficialSyncClient with progress UI
- Updated StudioSyncPage to include Official Furnidata sync option
- Uses existing importSingleFurni infrastructure
2026-08-31 20:24:46 +02:00
openhands 2920a6521b feat: update StudioSyncPage with clone sync client
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- StudioSyncPage toont nu Clone Sources en Official Furnidata opties
- Clone sync gebruikt bestaande SSE infrastructuur met 60s idle timeout
- DeOfficial Furnidata sectie is uitgeschreven voor toekomstige uitbreiding
2026-08-31 19:27:37 +02:00
openhands 7556b1f3fa perf: prevent import hanging with timeouts and batching
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- verifyAndFixInteractionModesCount: paginated DB queries (500/batch)
  instead of loading all items into memory at once
- withFurniDataLock: add 60s chain timeout to prevent deadlocks
  when a lock holder stalls or crashes
- withGamedataLock: same timeout protection for gamedata locks
- conversion-pool: add 60s per-job timeout, fall back to main thread
- furni/batch: abort signal + post_import progress events + skip
  post-import steps when client disconnects
- furni/batch-regen: abort signal + early exit when disconnected
- clone/sync-all: pre-fetch furnidata once per source instead of
  per item (eliminates 2000+ redundant fetches)
- sse-client: add 60s idle timeout to prevent infinite hangs
2026-08-31 18:25:32 +02:00
openhands f70d96b81c fix: prevent import hanging by adding abort signals and idle timeouts
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- Furni batch: wire request.signal to abort controller, send post_import
  progress events, skip post-import steps when aborted
- Clone sync-all: pre-fetch furnidata once per source instead of per item
  (eliminates 2000+ redundant DB reads + HTTP requests)
- SSE client: add 60s idle timeout to prevent infinite hangs when server
  stops responding
2026-08-31 18:11:54 +02:00
openhands 96c33efced fix: remove unused site-resolver.ts
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2026-08-31 17:50:12 +02:00
openhands a7ccc98f84 fix: resolve pre-existing lint warnings
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- Remove unused siteSettings import in auth-precheck.test.ts
- Replace non-null assertions with proper null checks in furni-data-i18n.ts
- Replace non-null assertions with proper null checks in conversion-pool.ts
2026-08-31 17:48:36 +02:00
openhands adf0658916 feat: extend theme builder with block visibility, layout, effects, media, and custom CSS tabs
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- Add theme-blocks.ts registry with 24 themeable blocks across 4 categories
- Extend resolver to resolve blocks, layout, effects, media, and custom CSS per scope
- Add data-theme-block attributes to all site layout blocks
- Extend ScopedThemeVars to generate CSS for block visibility, layout vars, effect vars, media vars, and custom CSS
- Rewrite admin UI with 6 tabs: Colors, Blocks, Layout, Effects, Media, Custom
- Extend server actions to save/load all new setting types
- No database migration needed - uses existing theme_scope_values table with prefixed keys
2026-08-31 17:44:29 +02:00
openhands 3efd6c90f0 fix: use valid AuditState values for theme-builder migration entry
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2026-08-31 17:22:19 +02:00
openhands 4c8225720a fix: resolve test failures for theme builder integration
- Replace hardcoded text-white and text-red-* with CSS variables in theme-editor
- Add theme-builder migration entry to housekeeping matrix
- Update legacy page counts from 137 to 138 in housekeeping tests
- Add /admin/theme-builder to content test prefixes
2026-08-31 17:21:37 +02:00
openhands a98b194386 feat: add scoped theme builder system with per-route, per-module, and multi-site support
- Add theme_scopes and theme_scope_values database tables for scoped themes
- Implement theme resolver engine with inheritance: global > site > module > route
- Add module detection for 20+ routes (shop, guilds, radio, news, etc.)
- Create admin UI at /admin/theme-builder with scope tree and color editor
- Add ScopedThemeVars component for injecting scoped CSS via data-attributes
- Add ThemeScopeDetector client component for runtime module/route detection
- Add site-resolver for multi-site domain detection
- Add /api/themes/export endpoint (JSON, CSS, variables formats)
- Add /api/themes/export/embed.js for external integration widget
- Add server actions for full CRUD on scopes and theme values
- Add admin nav link and EN/NL translations
2026-08-31 17:15:42 +02:00
openhands b57697b2e0 Polish content pages: share AuthTopBar, page-grid helper and responsive tables
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- Extract shared AuthTopBar frosted top bar; reuse in login & register
- Add .page-grid class replacing 48 inline grid styles
- Add .table-scroll + .table-cell-truncate helpers; wrap leaderboard/staff tables
- Constrain settings page width (max-w-5xl) and stack profile card on mobile
- Use theme background var for shop category icon (dark-mode safe)
2026-08-31 12:23:06 +02:00
openhands d4677972cd Refine dashboard hero, mobile nav, animations and touch polish
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- Stack the /me dashboard hero (avatar + info) on small screens instead of
  crowding them side by side; center the avatar and info on mobile
- Respect prefers-reduced-motion in the Reveal scroll animation
- Make the desktop pitch-in (NavDropdown) and mobile menu more consistent;
  give the mobile menu a max-height with overscroll containment so long
  navs scroll instead of overflowing on small phones
- Add safe-area insets for notched devices on header, nav and footer
- Polish whole-link content-cards (community tiles) with hover lift and a
  visible focus ring
- Enforce a comfortable min touch height on all .btn buttons
2026-08-31 12:11:04 +02:00
openhands c17ef0e7ab Fix flaky TTL cache test timing
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Use a 20ms TTL with a 40ms wait so the expiry window is long enough
for the immediate second read to hit the in-memory cache reliably.
2026-08-31 11:47:43 +02:00
openhands 903d175f2d Polish responsive design across all screen sizes and refine card blocks
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- Enhance SurfaceCard with refined borders, layered shadows, and polished
  primary-tinted header with an icon container
- Update homepage blocks (hero, features, stats, login, news, photos) for
  proper mobile/tablet/desktop responsiveness and tighter mobile spacing
- Improve content-card, stat-block, card-grid and card styling with subtle
  depth (layered shadow + inner hairline) and smoother hover states
- Refine site header, footer, top header and site layout spacing for small
  screens while keeping a consistent professional look on large screens
- Add min-tap-height targets and responsive typography on mobile
2026-08-31 11:45:02 +02:00
openhands b506b4499a fix: resilient DB backups and Dragonfly detection in health/status
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2026-08-30 19:17:50 +02:00
openhands 24d6cf7047 perf: precompress heavy assets and self-heal missing gamedata originals (gzip_static)
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2026-08-30 18:46:25 +02:00
openhands d57424a9ee style: fix biome formatting in sync-nitro-urls
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2026-08-30 18:24:07 +02:00
openhands 678d22ceab feat: bulletproof updater + fixes for client links (icons/furniture/gamedata)
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2026-08-30 18:19:46 +02:00
openhands f2ac4745d4 feat: redesign home and register pages for cleaner overview
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Rebuild the home landing layout into a streamlined, more scannable
design: a centered focused hero, feature cards, a compact stats row,
and clearer news/users sections. Rework the register page into a
balanced two-column layout with a tidier intro panel and sticky form.
Add statsArticles translation key across locale files; verified with
tsc and biome.
2026-08-29 21:56:52 +02:00
openhands 3baac5e885 chore: update nextjs and react to latest versionb to fix cve eploits
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2026-08-29 21:30:44 +02:00
openhands a6e69fe00e perf: declutter home page by removing duplicated sections and queries
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The landing page showed the same information more than once. Drop the second
avatar grid (latest users) and its DB query, move the online users grid into
the left column, remove the register banner card and the bottom join CTA so
registration is only offered once in the hero, and show the online count a
single time in the hero badge instead of also in the stats row. The online
users query now fetches 12 rows instead of 30, saving bandwidth on every
uncached render. The avatar presentation contract test now expects one
thumbnail call site on the home page.
2026-08-29 21:26:30 +02:00
openhands b59d6c21af feat: prioritize game iframe, gated register terms and polished register page
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Fetch the Nitro client iframe with high priority so the browser starts the
game document before competing resources, and replace the bare /client
spinner with a branded boot screen. Preconnect and eager loading were already
in place; typing support for the iframe fetchPriority prop is added in a
React type augmentation.

Rework the register terms block into a single clickable accept control with
a custom check state, error shake and inline hint, and dim the submit button
until the terms are accepted. The register page gets labeled sections
(account details / credentials), a corrected banner overlay, translated
show/hide toggles and a captcha slot that reserves height to avoid layout
shifts. English is the source of truth; other locales fall back to it.
2026-08-29 21:14:02 +02:00
openhands 7f39ba4257 fix: harden SSO ticket flow and revoke tickets on logout
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Reuse the outstanding auth_ticket instead of minting a fresh one on every
/client load, so reloading the page or opening a second tab no longer
invalidates a game session that is still connecting. New tickets are minted
with a guard against the previously-read value so concurrent launches
converge on the same ticket.

Revoke the auth_ticket when signing out (toolbar, header and sign-out
everywhere) so a leaked ticket can no longer be replayed against the
emulator, and prevent SSO leakage via referral by setting no-referrer on the
client iframe. Strip all whitespace from the ticket prefix and build the
launch URL through a tested helper that handles query strings, existing sso
params and URL fragments correctly.
2026-08-29 20:54:06 +02:00
openhands ca59a1065f perf: use lzma-wasm for SWF decompression and drop vite
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Replace the pure-JS lzma decoder with lzma-wasm (Rust/WASM, base64-inlined,
zero-alloc decompress), giving an order-of-magnitude speedup on furni
imports. Remove the obsolete lzma type shim and the redundant top-level
vite dev dependency, which nothing imports directly.
2026-08-29 19:27:27 +02:00
openhands 7a41775c7e fix: disable route prefetching app-wide to avoid spurious requests
Wrap next/link in a shared Link component that ships prefetch=false by
default, so no route is ever prefetched (viewport or hover) anymore, and
drop the DNS prefetch hint. Removes hidden background requests that were
the source of intermittent issues.
2026-08-29 19:27:13 +02:00
openhands 944e8ff1d8 fix: harden update pipeline and restore a clean production build
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- update-Nitrov3.sh: build CMS into .next-staging and swap atomically so a
  failed build never takes the live site down; auto-merge new variables
  from .env.example; validate env for duplicates/broken lines; restart the
  emulator/CMS only when rebuilt or unhealthy; fix step renumbering
- next.config.ts: support NEXT_DIST_DIR for staged production builds
- fix all TS errors (unused imports, missing tryDownloadCandidates helper)
  so tsc and the production build pass clean
- add Dockerfile/.dockerignore and switch docker-compose to a CMS container
- include prevailing UI/refactor changes (SurfaceCard, ticketing, tsconfig)
2026-08-28 12:48:04 +02:00
openhands 750fcb2e5c refactor: resolve hotel name directly from HOTEL_NAME env
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resolveHotelName() now returns env.HOTEL_NAME directly — the single source
of truth. The CMS hotel_name site setting and its DEFAULTS entry are removed
as dead code since they no longer influence the displayed name.

Call sites are unchanged (still await resolveHotelName()); only the lookup
behind it is gone, so the public site always shows the configured env name
with no DB round-trip and no preset.
2026-08-27 16:42:12 +02:00
openhands 164a4f4ef6 refactor: remove hotel-name fallback, fail fast when unconfigured
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Drop the hardcoded FALLBACK_HOTEL_NAME ("Atom") preset and the brand.ts
module. HOTEL_NAME is now a required env var: if it (and the CMS hotel_name
setting) is missing the site fails validation at startup/build with a clear
message instead of silently rendering a placeholder hotel name.

resolveHotelName() resolves CMS hotel_name -> required HOTEL_NAME only.
Callers that used the preset (api/home route catch branch, CMS settings form
default, mobile-nav/logo-generator prop defaults) now use the configured name
or an empty default; the real name is already passed in by server parents.
2026-08-27 16:35:00 +02:00
openhands 555c783d55 refactor: consolidate card components into a single SurfaceCard
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Replace the three near-identical public card primitives (ContentCard for
content pages, SectionCard for auth/account, and the new SurfaceCard) by
merging SectionCard into SurfaceCard, which now supports an optional header
(title/icon/action). Every remaining ad-hoc inline `rounded-2xl border`
card across (site) is converted to SurfaceCard, preserving each card's unique
visuals (background images, blur, gradients) via the style passthrough.

Net result: the public site uses exactly two card components — ContentCard
(CMS/content pages) and SurfaceCard (everything else) — and the shadcn Card
in components/ui/card.tsx is left untouched for admin.

Also deletes the now-unused components/home-section.tsx.
2026-08-27 16:17:09 +02:00
openhands ed6eaf33a0 style: convert remaining ad-hoc inline cards to shared SurfaceCard
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Introduce components/surface-card.tsx (Card + CardBody) mirroring the
.content-card / SectionCard token set, and use it on the (site) pages that
still hand-rolled card markup: me, search, and verify. This puts every
public page on one of the shared card components (ContentCard, SectionCard,
or SurfaceCard) for consistent radius/shadow/border.
2026-08-27 15:59:15 +02:00
openhands a3e3356ea7 style: align both card systems to shared design tokens
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Unify the public site by making SectionCard and the verify status card use
the same --radius-lg / --shadow-card tokens and primary-tint header as the
existing CSS .content-card used by all content pages. This makes the entire
(site) group visually consistent without rewriting every page, and keeps the
shadcn Card in components/ui/card.tsx (used by admin) intact.
2026-08-27 15:51:32 +02:00