- Added 8 official Habbo hotel presets (NL, DE, FR, ES, FI, BR, TR, COM)
alongside the existing IT preset, each with their habbo_gamedata_hotel
mapping so official furnidata enrichment uses the correct locale
- Habbo (IT) renamed to Habbo (IT) for clarity
- Wibbo, Hubba, Soda Ho, Leet, Hubbly, Habblet City presets unchanged
- CloneSource interface now has a hotel field (maps to habbo_gamedata_hotel)
- DEFAULT_SOURCES presets include their associated hotel (it/com)
- When cloning from a source with a hotel configured, habbo_gamedata_hotel
is set automatically so official furnidata enrichment uses the correct locale
- Clone source form UI now has a hotel select dropdown
- Source list shows the hotel label when configured
- Clone API route passes hotel through to upsertSource
- import-badge.ts, badges route, and badges edit route now resolve
ExternalTexts.json via getGamedataRoot() instead of the hardcoded
public/nitro-assets/gamedata/ path
- writeBadgeToExternalTexts creates the file (and parent dirs) when
missing, so fresh deployments no longer fail with ENOENT
- upload-import SQL maker now classifies furni via classifyFurni and
generates correct category sub-pages (imp_<catKey>) instead of
hardcoded imp_other
- writeSqlMigration now classifies furni via classifyFurni and generates
correct category sub-pages (imp_<catKey>) instead of hardcoded imp_other
- writeSqlMigration generates idempotent INSERT...SELECT WHERE NOT EXISTS
for parent and category catalog_pages, with correct numeric page_id
- writeBadgeToExternalTexts creates ExternalTexts.json (and parent dirs)
when missing instead of failing with ENOENT
Leet serves its furnidata as HTML with the JSON embedded in a <pre>
block, and Cloudflare blocks Node's direct fetch. Extract the JSON
payload from the HTML (direct or via the FlareSolverr fallback) before
giving up on a Cloudflare challenge.
Also skip the standalone icon download when a clone source has no
iconBaseUrl configured (Habbo, Hubba, Fresh, Kyzegs, RidgeRP), which
previously produced invalid relative URLs like /xxx_icon.png and a
flood of download errors before falling back to extracting the icon
from the .nitro bundle.
Replace the serialized SELECT MAX + INSERT id-allocation chains for
items_base and catalog_items with a lazy-seeded in-process counter so
concurrent clone workers no longer queue on a global lock per item.
Re-seeds after 60s idle to avoid colliding with externally added rows.
Raise the clone import concurrency default from 6 to the batch cap of 10.
drizzle-kit migrate requires a meta/_journal.json in the out folder which
this repo does not use (plain SQL under drizzle/migrations/). Point
db:migrate back at scripts/apply-migrations.ts so CI deploys can apply
CMS DDL again.
- resolveGamedataFile: detect Windows drive/UNC paths explicitly instead of
path.win32.isAbsolute (which is true for any /-prefixed path on Linux), so
/nitro-assets URLs are no longer returned verbatim; add deployment gamedata
root fallback (/var/www/Gamedata/config) and keep public/Gamedata/config.
- effect/figure import dirs now resolve via site settings then the gamedata
root bundled dir, instead of hardcoded public paths.
- effect list falls back to the local EffectMap when the official habbo.com
endpoint is unreachable, keeping the admin import page usable.
- update staff smoke contract for db:migrate and instant=false (Cache
Components migration).
.catch(() => null) unioned the query result with null, so destructuring
the first row failed typecheck (TS2488). Return an empty array on failure
instead and drop unused connection/desc imports.
- Clone import: defer FurnitureData.json writes and append all entries in a
single batched write instead of one read-modify-write per item, removing
the main serialization bottleneck for large batches.
- Clone import: raise SSE batch concurrency cap from 5 to 10 and bump the
clone client/route default from 2 to 6.
- Add a flush hook to runSseBatch so callers can batch deferred work before
batch_complete is emitted, and surface flush errors as an error event.
- Enable Next.js Cache Components (instant: false opt-out) and silence the
related build warnings in next.config.ts.
- Switch isomorphic-dompurify to dompurify and refresh dependencies.
Previously, if FlareSolverr itself failed (timeout, connection error),
the error would propagate as generic 'network error'. Now it throws
a descriptive error message.
- Detect HTML responses from FlareSolverr and throw descriptive error
instead of letting JSON.parse fail with cryptic 'Unexpected token' error
- Add try/catch to clone/route.ts GET handler to return 502 with
clear message instead of Internal Server Error 500
- Add FLARESOLVERR_URL to .env
- Add FLARESOLVERR_URL env var to .env.example
- Update fetchSourceFurnidata to fall back to FlareSolverr on CF challenges (403/HTML)
- Add docker-compose.yml with FlareSolverr service
- Add scripts/health-check.sh for FlareSolverr readiness check
- Add health:check script to package.json
- Document FlareSolverr setup in README
Cloudflare has strengthened protection on these hotels.
Puppeteer-based bypass returns HTML instead of JSON.
cloudscraper has dependency issues with Node.js v26.
Reverted to simple HTTP fetch with clear error messages.
Cloudflare has strengthened protection on these hotels.
Puppeteer-based bypass returns HTML instead of JSON.
cloudscraper has dependency issues with Node.js v26.
Reverting to simple HTTP fetch with clear error messages.
puppeteer-extra cannot be statically imported in Next.js server bundles.
Using dynamic import() so puppeteer is only loaded at runtime, not at build time.
- Add cf-fetch.ts with puppeteer-extra + stealth plugin for CF bypass
- Modify fetchSourceFurnidata to detect CF challenge and retry with puppeteer
- Restore Leet, Hubbly, and Habblet City to clone sources (now CF-protected)
After a repair attempt, items whose nitro/icon assets cannot be restored
from any source are reclassified from hard errors into a dedicated
'Unrepairable (legacy)' group (info), so a fully repaired catalog can
reach 0 errors while still listing exactly what is not restorable. Adds
an unrepairable summary count and a dedicated tab in the audit UI.
Detect badges by items_base.type='b' (authoritative, album gifs as
fallback), recognize pet/animals (a0 pet<N>, pet<N> interaction) and
system items (effects, bots, sticky notes), and resolve asset names for
dot/star classname variants so the audit no longer floods with false
missing nitro/icon errors and repair skips non-furni items.
Badge items like HC_Badge, BADGE_SHREK_03 have item_names that don't start
with 'badge_' and interaction_type='default'. Now loads known badge codes
from <gamedataRoot>/album1584/*.gif files and uses that set to exclude
badge items from .nitro and icon audit checks. Also removes incorrect
startsWith('badge_') check that would wrongly skip badge display cases
which DO have .nitro files.
Badge item_names already start with 'badge_' (e.g. badge_citycpa3),
so checking for badge_<item_name>_icon.png produces a double prefix
(badge_badge_citycpa3_icon.png). Now uses item_name.startsWith('badge_')
instead, which correctly identifies badge items without depending on
icon files existing in the directory.
Previously identified badge items by interaction_type='badge', but
clone-imported badges have interaction_type='default'. Now checks for
badge_<code>_icon.png file existence instead.
Badge icons are stored as badge_<code>_icon.png (with badge_ prefix)
instead of <code>_icon.png like regular furni. Update the audit and
icon repair to check for both patterns so badge items are not falsely
flagged as missing icons.
Badge items use .gif files, not .nitro bundles, so they should not
be flagged as missing .nitro or missing catalog entries. Also add
badge logicType handling in furni-import.ts so badges get the correct
interaction_type when imported.
Anonymous HTML was sent with 'public, max-age=60, s-maxage=300,
stale-while-revalidate=300'. After a rebuild the old chunk URLs (keyed by
deploy id) are deleted, so any browser/CDN holding the stale HTML got 404s
for up to five minutes. Since the deploy id is the git commit, the HTML must
be re-fetched after every deploy; only content-hashed static assets should
be cached. Return no-store for all HTML documents.