Commit Graph
100 Commits
Author SHA1 Message Date
openhands d57424a9ee style: fix biome formatting in sync-nitro-urls
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2026-08-30 18:24:07 +02:00
openhands 678d22ceab feat: bulletproof updater + fixes for client links (icons/furniture/gamedata)
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2026-08-30 18:19:46 +02:00
openhands f2ac4745d4 feat: redesign home and register pages for cleaner overview
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Rebuild the home landing layout into a streamlined, more scannable
design: a centered focused hero, feature cards, a compact stats row,
and clearer news/users sections. Rework the register page into a
balanced two-column layout with a tidier intro panel and sticky form.
Add statsArticles translation key across locale files; verified with
tsc and biome.
2026-08-29 21:56:52 +02:00
openhands 3baac5e885 chore: update nextjs and react to latest versionb to fix cve eploits
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2026-08-29 21:30:44 +02:00
openhands a6e69fe00e perf: declutter home page by removing duplicated sections and queries
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The landing page showed the same information more than once. Drop the second
avatar grid (latest users) and its DB query, move the online users grid into
the left column, remove the register banner card and the bottom join CTA so
registration is only offered once in the hero, and show the online count a
single time in the hero badge instead of also in the stats row. The online
users query now fetches 12 rows instead of 30, saving bandwidth on every
uncached render. The avatar presentation contract test now expects one
thumbnail call site on the home page.
2026-08-29 21:26:30 +02:00
openhands b59d6c21af feat: prioritize game iframe, gated register terms and polished register page
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Fetch the Nitro client iframe with high priority so the browser starts the
game document before competing resources, and replace the bare /client
spinner with a branded boot screen. Preconnect and eager loading were already
in place; typing support for the iframe fetchPriority prop is added in a
React type augmentation.

Rework the register terms block into a single clickable accept control with
a custom check state, error shake and inline hint, and dim the submit button
until the terms are accepted. The register page gets labeled sections
(account details / credentials), a corrected banner overlay, translated
show/hide toggles and a captcha slot that reserves height to avoid layout
shifts. English is the source of truth; other locales fall back to it.
2026-08-29 21:14:02 +02:00
openhands 7f39ba4257 fix: harden SSO ticket flow and revoke tickets on logout
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Reuse the outstanding auth_ticket instead of minting a fresh one on every
/client load, so reloading the page or opening a second tab no longer
invalidates a game session that is still connecting. New tickets are minted
with a guard against the previously-read value so concurrent launches
converge on the same ticket.

Revoke the auth_ticket when signing out (toolbar, header and sign-out
everywhere) so a leaked ticket can no longer be replayed against the
emulator, and prevent SSO leakage via referral by setting no-referrer on the
client iframe. Strip all whitespace from the ticket prefix and build the
launch URL through a tested helper that handles query strings, existing sso
params and URL fragments correctly.
2026-08-29 20:54:06 +02:00
openhands ca59a1065f perf: use lzma-wasm for SWF decompression and drop vite
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Replace the pure-JS lzma decoder with lzma-wasm (Rust/WASM, base64-inlined,
zero-alloc decompress), giving an order-of-magnitude speedup on furni
imports. Remove the obsolete lzma type shim and the redundant top-level
vite dev dependency, which nothing imports directly.
2026-08-29 19:27:27 +02:00
openhands 7a41775c7e fix: disable route prefetching app-wide to avoid spurious requests
Wrap next/link in a shared Link component that ships prefetch=false by
default, so no route is ever prefetched (viewport or hover) anymore, and
drop the DNS prefetch hint. Removes hidden background requests that were
the source of intermittent issues.
2026-08-29 19:27:13 +02:00
openhands 944e8ff1d8 fix: harden update pipeline and restore a clean production build
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- update-Nitrov3.sh: build CMS into .next-staging and swap atomically so a
  failed build never takes the live site down; auto-merge new variables
  from .env.example; validate env for duplicates/broken lines; restart the
  emulator/CMS only when rebuilt or unhealthy; fix step renumbering
- next.config.ts: support NEXT_DIST_DIR for staged production builds
- fix all TS errors (unused imports, missing tryDownloadCandidates helper)
  so tsc and the production build pass clean
- add Dockerfile/.dockerignore and switch docker-compose to a CMS container
- include prevailing UI/refactor changes (SurfaceCard, ticketing, tsconfig)
2026-08-28 12:48:04 +02:00
openhands 750fcb2e5c refactor: resolve hotel name directly from HOTEL_NAME env
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resolveHotelName() now returns env.HOTEL_NAME directly — the single source
of truth. The CMS hotel_name site setting and its DEFAULTS entry are removed
as dead code since they no longer influence the displayed name.

Call sites are unchanged (still await resolveHotelName()); only the lookup
behind it is gone, so the public site always shows the configured env name
with no DB round-trip and no preset.
2026-08-27 16:42:12 +02:00
openhands 164a4f4ef6 refactor: remove hotel-name fallback, fail fast when unconfigured
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Drop the hardcoded FALLBACK_HOTEL_NAME ("Atom") preset and the brand.ts
module. HOTEL_NAME is now a required env var: if it (and the CMS hotel_name
setting) is missing the site fails validation at startup/build with a clear
message instead of silently rendering a placeholder hotel name.

resolveHotelName() resolves CMS hotel_name -> required HOTEL_NAME only.
Callers that used the preset (api/home route catch branch, CMS settings form
default, mobile-nav/logo-generator prop defaults) now use the configured name
or an empty default; the real name is already passed in by server parents.
2026-08-27 16:35:00 +02:00
openhands 555c783d55 refactor: consolidate card components into a single SurfaceCard
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Replace the three near-identical public card primitives (ContentCard for
content pages, SectionCard for auth/account, and the new SurfaceCard) by
merging SectionCard into SurfaceCard, which now supports an optional header
(title/icon/action). Every remaining ad-hoc inline `rounded-2xl border`
card across (site) is converted to SurfaceCard, preserving each card's unique
visuals (background images, blur, gradients) via the style passthrough.

Net result: the public site uses exactly two card components — ContentCard
(CMS/content pages) and SurfaceCard (everything else) — and the shadcn Card
in components/ui/card.tsx is left untouched for admin.

Also deletes the now-unused components/home-section.tsx.
2026-08-27 16:17:09 +02:00
openhands ed6eaf33a0 style: convert remaining ad-hoc inline cards to shared SurfaceCard
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Introduce components/surface-card.tsx (Card + CardBody) mirroring the
.content-card / SectionCard token set, and use it on the (site) pages that
still hand-rolled card markup: me, search, and verify. This puts every
public page on one of the shared card components (ContentCard, SectionCard,
or SurfaceCard) for consistent radius/shadow/border.
2026-08-27 15:59:15 +02:00
openhands a3e3356ea7 style: align both card systems to shared design tokens
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Unify the public site by making SectionCard and the verify status card use
the same --radius-lg / --shadow-card tokens and primary-tint header as the
existing CSS .content-card used by all content pages. This makes the entire
(site) group visually consistent without rewriting every page, and keeps the
shadcn Card in components/ui/card.tsx (used by admin) intact.
2026-08-27 15:51:32 +02:00
openhands b3340dbfdf style: unify remaining site card headers with SectionCard
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Convert the settings page neon gradient section headers (blue/purple/green)
to the shared SectionCard, and replace the verify page's harsh multi-stop
status gradients with subtle status-tinted headers while keeping the
green/amber/red/blue semantics. The me page already used a consistent
rounded-2xl card style, so it needed no change.
2026-08-27 15:42:30 +02:00
openhands 087dd7d873 style: apply consistent professional layout to login page
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Reuse the SectionCard component to unify the neon section headers, center
the page in a max-w-6xl container, and give the welcome panel and login
card consistent rounded corners and subtle shadows, matching the home
and register pages.
2026-08-27 15:32:32 +02:00
openhands 9f0ee74ce8 style: apply consistent professional layout to register page
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Reuse the SectionCard component to unify the green/purple/blue neon
section headers, center the page in a max-w-6xl container, and give the
welcome panel and form card consistent rounded corners and subtle
shadows, matching the home page.
2026-08-27 15:24:59 +02:00
openhands 005af25773 style: make home page layout more professional
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Unify the per-section neon gradient headers (blue/green/purple) into a
single consistent SectionCard component with a calm surface header and
hairline divider, constrain the page to a centered max-w-6xl container,
and soften the hero/cards with rounded-3xl corners and subtle shadows.
2026-08-27 15:21:25 +02:00
openhands 89c1751e79 refactor: extract shared login credential verification into auth/login-core
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The username normalization, dummy-hash constant, password check and
email-verification gate were duplicated between precheckLogin and the
NextAuth credentials authorize handler. Move them into a single
login-core module so both paths share one source of truth and stay
consistent.
2026-08-27 15:17:54 +02:00
openhands e3ed37d170 build: align pinned Node.js version with CI runtime (26.8.1)
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.nvmrc and package.json engines.node must match the exact version the
CI environment runs, otherwise scripts/check-node-toolchain.mjs fails
the strict equality assertion.
2026-08-27 15:12:03 +02:00
openhands ac5cd6bc3f fix: normalize username and password with NFC in login flow
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precheckLogin already normalized the username with NFC, but the
NextAuth credentials authorize handler only trimmed it. This caused a
mismatch for accounts with accented/non-ASCII usernames: the precheck
passed while the actual sign-in lookup found no user and returned
'invalid username or password'.

Also normalize the password to NFC in both the precheck and the
authorize handler to match how register.ts hashes it.
2026-08-27 15:09:43 +02:00
openhands 9d0da5d65a Perf: cache Nitro client assets and parallelize client page
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- Serve /swf and /nitro-assets (~2.8GB) with 7-day Cache-Control plus
  stale-while-revalidate so client opens stop re-fetching hundreds of
  files while asset updates still propagate in the background
- Issue the SSO ticket and the online count query in parallel on the
  client page to shave a round-trip off the critical render path
2026-08-26 15:06:16 +02:00
openhands e7f70bb429 Chore: remove unused e2e register debug script
Flagged by knip as unused. It was a one-off DB smoke test with a
hardcoded database password that should never have been committed.
2026-08-26 15:06:14 +02:00
openhands f25a26a93e Register: auto sign-in to /me and speed/cleanup improvements
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- Send the verification email after the response via after() so it
  never blocks sign-up
- Invalidate the cached login lookup right after account creation so
  the automatic sign-in always finds the fresh row
- Auto sign in with the submitted credentials and go straight to /me,
  with a fallback to /login?registered=1 if sign-in is refused (e.g.
  email verification required)
- Cache the register page's online/latest user queries to cut DB load
  under traffic
- Fix terms checkbox label double-toggle cancelling the selection
- Add pages.register.redirecting translation to all locales
2026-08-26 14:57:51 +02:00
openhands 2d09a4a92c Add missing migrations
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2026-08-26 14:28:28 +02:00
openhands 0201d21c38 Fix site crash by restoring next-intl plugin and lost next.config.ts options
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Recent optimization commits accidentally gutted next.config.ts, removing
the createNextIntlPlugin wrapper. This caused every page to crash at
runtime with 'Couldn't find next-intl config file', showing the error
page after a successful build.

Restores:
- next-intl plugin (./src/i18n/request.ts)
- Security headers (HSTS, X-Frame-Options, nosniff, etc.)
- Redirects from /admin/import/* to /admin/studio/*
- Cache headers for /assets and /images, AVIF/WebP image formats
- compress and productionBrowserSourceMaps

Keeps recent improvements: reactStrictMode and optimizePackageImports.
2026-08-25 23:01:54 +02:00
openhands 3070d85423 Perf: Optimize next.config.ts for Next.js 16
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2026-08-25 22:35:46 +02:00
openhands f31530b3d7 Optimize next.config.ts with package import optimizations
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2026-08-25 22:31:05 +02:00
openhands 3cc201a0ce Optimize next.config.ts with SWC minification and React strict mode 2026-08-25 22:30:35 +02:00
openhands 94b0b65ca0 Remove unused dependencies flagged by Knip
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2026-08-25 22:28:02 +02:00
openhands 4eded4ec61 Apply Biome lint fixes
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2026-08-25 22:26:05 +02:00
openhands f63ca708fe Fix deploymentId in next.config.ts
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2026-08-25 22:20:41 +02:00
openhands e06596391e Fix Turbopack module resolution for lzma and restore path imports 2026-08-25 22:19:59 +02:00
openhands a5044c80d7 fix: resolve biome linter warnings and code formatting
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2026-08-25 21:54:02 +02:00
openhands 416c31643b perf: optimize dashboard database queries and remove unused imports
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2026-08-25 21:52:18 +02:00
openhands 3a76dbdb97 feat: rename Nitro-V3 to Octane, add auto-setup and old Nitro cleanup
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- Rename all references from Nitro-V3/Nitro_Render_V3 to Octane/Octane-Renderer
- Update default paths to /var/www/Octane and /var/www/Octane-Renderer
- Update ASCII art banner from NITRO to OCTANE
- Add GIT_REPO_CLIENT and GIT_REPO_RENDERER constants (configurable via .env)
- Add auto_setup_missing_repos() - clones, installs deps, and builds frontend
- Add cmd_setup command (menu option 22 / CLI: setup/init)
- Preflight check now auto-clones missing repos instead of dying
- Add cmd_cleanup_old_nitro() - detects old Nitro dirs and safely removes them:
  Updates symlinks, nginx configs, and systemd services before deletion
- Add cmd_cleanup_old_nitro command (menu option 23 / CLI: cleanup-nitro)
- Add translations for NL, FR, ES, DE, IT
- Update notification text to [Octane Update]
2026-08-25 15:15:17 +02:00
openhands 1a0d20fae5 i18n: add pages.admin.studio namespace to all 22 locale files (EN placeholders + Dutch)
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2026-08-24 20:48:13 +02:00
openhands 6ae7c09682 perf: offload per-import localized patch to worker + cache FurnitureData parse
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Per single furni import, patchLocalizedFurniDataEntries ran for every
language and did a full 100k-entry JSON.parse + scan + JSON.stringify on the
main thread. That CPU spike is now offloaded to the translation worker
(init/prepare/finalize reuses the same pure core helpers), so importing
never blocks the event loop. The main thread only does async file I/O and the
network LibreTranslate calls. Falls back to the same helpers on the main
thread if no worker is available.

Also cache readFurniData() by file mtime+size so the 100k-entry JSON is
parsed once per change instead of on every import/fix/reconcile read
(invalidated on write).
2026-08-24 19:29:21 +02:00
openhands f94246e067 perf: offload FurnitureData translation build to a worker thread
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The translation build's CPU-heavy work (deep clone of the 100k+ entry
master, the two full scans and JSON.stringify per language) now runs in a
worker thread, so "Alles vertalen" no longer blocks the main event loop.
Network/DB parts (official Habbo fetch, LibreTranslate, file writes) stay
on the main thread. The pure helpers were extracted to furni-data-i18n-core
(no server-only deps) so the worker can import them. Falls back to the same
helpers on the main thread when no worker is available or in tests.
2026-08-24 19:10:33 +02:00
openhands 8d1b09f151 perf: offload SWF→Nitro conversion to a worker-thread pool
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The synchronous convertSwfToNitro / extractIconFromSwf calls (pure CPU,
no DB/network) now run in a small worker pool so the main Node event
loop stays free during imports — the dominant import-time CPU spike is
moved off the request thread. The pool degrades gracefully to a
synchronous fallback if workers can't be created, and is skipped in the
test environment.
2026-08-24 19:02:19 +02:00
openhands 7116f49e2b perf: eliminate lag spikes and redundant work in furnidata i18n
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- patchLocalizedFurniDataEntries now only touches the wanted classnames
  instead of scanning the whole 100k file, reads the master once (was
  twice), and uses the batched translator instead of one HTTP call per
  text.
- Remove the now-unused serial translateWithLibre.
- buildLocalizedFurniDataFiles yields between the two section scans and
  before stringify so a single language no longer blocks the event loop
  for the whole pass at once.
2026-08-24 18:52:55 +02:00
openhands 5efd004533 perf: throttle localized furnidata build to avoid 100% CPU spikes
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Lower LibreTranslate concurrency to 2 and yield the event loop between
languages so the 13x deep-clone + stringify loop no longer pins a core
continuously. The build is also already opt-in (off by default on import).
2026-08-24 18:43:07 +02:00
openhands 4a95b53b02 feat: add "Vertaal alles" button to translate the whole catalog on demand
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Lets admins import fast with translation disabled, then build every
language for the full catalog later via the existing build-languages
action.
2026-08-24 18:39:21 +02:00
openhands 3a292a44f1 feat: make catalog-pages dedup a choosable step in Fix alles
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The maintenance "Fix alles" now has a checkbox to include or skip the
duplicate catalog_pages merge, so admins can choose whether to run it.
removeDuplicates takes an includePages flag and fixEverything threads it
through to the action.
2026-08-24 18:35:00 +02:00
openhands 6dced0fb54 feat: per-import translation toggle and language picker in studio
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Furni imports can now choose whether to translate (per import) and which
languages to build, instead of always rebuilding all 13 FurnitureData_<lang>
files. The studio header also has a global switch that persists the
furnidata_translate_enabled setting, seeding the per-import default.
2026-08-24 18:16:42 +02:00
openhands d6af754211 feat: dedupe duplicate catalog_pages to prevent double links
The maintenance "Fix alles" now collapses catalog_pages that share the same
caption_save + parent_id into a single survivor (moving catalog_items and
reparenting child pages before deleting duplicates), so the catalog tree
never renders double links. The duplicate-page count is also surfaced in the
health panel.
2026-08-24 18:16:28 +02:00
openhands 02f8ffc0bc chore: remove dead files flagged by knip
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Delete two unreachable files with no importers:
- src/components/ui/dropdown-menu.tsx
- src/lib/admin/verify-interactions.ts
2026-08-24 17:20:34 +02:00
openhands c7ba04bda1 feat: relocate import tools into studio and harden catalog/furnidata integrity
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- Move /admin/import/* tools under /admin/studio/* and add studio nav, layout and tabs
- Add shared catalog maintenance panel plus a /admin/studio/maintenance tab
- Make furnidata reconciliation overwrite conflicting entries with the
  DB-authoritative items_base classname/id (surfaced via fixedConflicts)
- Add furnidata_translate_enabled setting to skip the heavy localized
  furnidata build during import (manual build-languages still forces it)
- Update staff smoke contract test for the studio hub
2026-08-24 17:13:03 +02:00
openhands c2e61dc324 fix: reduce import concurrency to prevent 100% CPU during SWF→Nitro conversion
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- Default batch concurrency: 3→1 (max 5→3)
- Default batch-regen concurrency: 3→1 (max 5→3)
- Default IMPORT_BATCH_CONCURRENCY: 12→3
- Added setImmediate yields between items to prevent event loop blocking

Fixes gatje and other complex furniture imports consuming 100% CPU and stalling the catalog studio.
2026-08-23 19:51:04 +02:00
openhands c043af318b Collapse catalog_items duplicates by (page_id, item_ids) so same item on a page is removed regardless of price
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2026-08-23 15:52:20 +02:00
openhands 2b7b445b73 Fix catalog_items_bc dedup/health: use its actual schema (no cost columns)
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2026-08-23 15:39:07 +02:00
openhands 34475e9bc2 Fix dedup to also remove duplicate catalog_items/catalog_items_bc rows (comma-list-aware item_ids remap)
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2026-08-23 15:30:52 +02:00
openhands 5a73ba292e Add one-click 'Fix alles' button to catalog page header (runs full furni maintenance)
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2026-08-23 15:21:26 +02:00
openhands cd418e0390 Register diagnostic scripts as knip entry points to fix CI unused-files check
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2026-08-23 15:14:40 +02:00
openhands fd603129aa Fix hardcoded palette color in catalog maintenance page (admin theme audit)
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2026-08-23 15:11:27 +02:00
openhands ca1756fbb0 Fix pre-existing type errors in diagnostics scripts (blocked pre-push tsc hook)
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2026-08-23 15:07:58 +02:00
openhands 536b61c7e7 Add catalog maintenance page with sprite-id, dedup and FurnitureData id-alignment repairs 2026-08-23 15:05:49 +02:00
openhands 02a3176dca Batch LibreTranslate furnidata translations via the array API
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Translate deduplicated texts in batches of 48 with 4 parallel workers
instead of one request per string, serve cached hits locally, and
persist results so rebuilds never re-call the API for the same text.
2026-08-23 13:43:02 +02:00
openhands 5311ee1fb8 Force catalog_items.offer_id to always equal its own row id
Every write path now sets offer_id = catalog_items.id instead of the
sprite id or furnidata offerid: single import insert/update, clone
import, upload import (direct DB + generated SQL migration), catalog
repair inserts, reconcileImportedOfferIds and rebuildCatalogOfferIds.

rebuildCatalogOfferIds is reduced to one bulk UPDATE that repairs any
drift across all rows after every import; 74.838 legacy rows were
repaired on the live database with this change.
2026-08-23 13:42:47 +02:00
openhands adb56eb80b Revert EMULATOR_MODE to rcon default, restore RCON config
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2026-08-22 22:32:24 +02:00
openhands f24426c1fa Enable FurnitureData.json writes during furniture import
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- Change skipFurniDataWrite from true to false in both import routes
- Previously: FurnitureData.json entries were deferred/skipped during import
- Now: Entries are written immediately after each furniture item import
- Result: FurnitureData.json is updated directly, translations work again, offer_id fix preserves correctly set values
2026-08-22 21:12:06 +02:00
openhands 19450d56c5 Fix rebuildCatalogOfferIds to preserve correctly set offer_id during import
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- Change condition from  to
- Prevents overwriting offer_id that was correctly set to sprite_id during furniture import
- Fixes catalog showing wrong furniture when offer_ids and sprite_ids don't match
2026-08-22 20:52:23 +02:00
openhands e06e419707 Replace RCON with API-only emulator transport
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- Switch default EMULATOR_MODE from 'rcon' to 'api'
- Remove RCON_HOST/PORT/timeout/maxRetries env vars
- Add EMULATOR_API_URL to .env and .env.example
- Update createEmulatorTransport() to use HTTP API only
- Remove rconHost/port from offline alert context
- All 827 tests pass, TypeScript compiles cleanly
2026-08-22 15:12:56 +02:00
openhands e6dd22a4de Update all packages to the latest versions for Epicnextcms
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2026-08-22 14:41:01 +02:00
openhands 85b5792d40 feat: RCON API transport, full furnidata translation with LibreTranslate fallback, remove organize feature, bump per-page limit to 500
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- Add EMULATOR_MODE=api option with HTTP transport mirroring RCON payload
- buildLocalizedFurniDataFiles now falls back to LibreTranslate for customs (incl. pl/ru/ar/ja)
- Remove Organiseer import button from studio and Reorganize Catalog from import page
- Delete organize API route and PUT handler; remove organizeCatalogAll from catalog-repair.ts
- Increase imported-furni list perPage from 50 to 500
2026-08-22 14:28:06 +02:00
openhands 5668493485 chore: update dependencies to latest versions within version ranges
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Run pnpm update; bumped 21 packages, removed 20. App still typechecks and
passes Biome.
2026-08-22 13:42:07 +02:00
openhands 1d8672ccc5 perf: race furniture asset download candidates instead of trying sequentially
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tryDownloadCandidates now fires every candidate URL concurrently and keeps
the first valid response, removing the old 15s×retry sequential waits on
slow/unreachable sources that made import speed uneven. Batch concurrency
raised 8 -> 12 to absorb the now-faster downloads.
2026-08-22 13:38:00 +02:00
openhands ac7c427c3d feat: synthesize size 32 (catalog icon) frame for all furniture .nitro bundles
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AddSize32ToBundle downscales the largest existing sprite (usually size 64)
to generate a 32 visualization, so every bundle — including the
source-provided gamedata furniture — carries a 32 frame without needing the
original SWF. AddSize32AllNitros rewrites every existing .nitro across all
nitro directories (incl. /var/www/Gamedata/bundled/furniture) and is
idempotent (bundles that already have 32 are skipped). Expose it via a Studio
button and the background admin endpoint POST /api/admin/import/furni/add-size32.
2026-08-22 13:31:50 +02:00
openhands 2996ae3ab0 feat: include size 32 (catalog icon) sprites in nitro bundles
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The SWF-to-Nitro converter previously dropped the size 32 visualization
and any sprite image whose name contained '_32_', so bundles lacked the
small/catalog render size. Keep them so each furniture bundle renders
correctly at every scale the client requests.

- xml-processor: stop skipping visualization size === 32
- index.ts: stop excluding '_32_' sprite assets/images from the sheet
2026-08-22 12:49:13 +02:00
openhands 53db4a858b perf: download icon and swf concurrently during furni import
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Run the independent icon and swf downloads in parallel via Promise.all
instead of sequentially. The nitro fallback still runs after the swf check
since it depends on the swf result.

Combined with batch concurrency and the single FurnitureData write, this
further cuts per-item import time (roughly halves the download phase).
2026-08-22 12:44:18 +02:00
openhands 6843af235e perf: speed up batch furniture import
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- Run batch imports with bounded concurrency (IMPORT_BATCH_CONCURRENCY = 8)
  instead of fully sequentially, parallelizing network downloads and DB writes.
- Collect FurnitureData.json entries and write the whole file once per batch
  (appendFurniEntriesBulk) instead of rewriting it on every single item.

Catalog id allocation stays serialized and FurnitureData writes remain
lock-guarded, so concurrent imports are safe.
2026-08-22 12:40:43 +02:00
openhands 488f40919d fix: only reorganize items already in the Imported Furniture section
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organizeCatalogAll no longer pulls every items_base row into the catalog.
It now touches only items whose catalog entry lives on a page under the
Imported Furniture parent (re-homing/re-pricing onto line/category
sub-pages). Items are never newly added. Button renamed to 'Organiseer
import'.
2026-08-22 11:48:47 +02:00
openhands eb885c044f fix: truncate furniture-line slug to fit caption_save varchar(25)
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Line pages used caption_save 'imp_line_<slug>' which could exceed the
25-char column limit (e.g. imp_line_pixel_collectible = 26 chars),
causing the INSERT to fail. Cap the slug at 16 chars.
2026-08-22 11:36:09 +02:00
openhands b109ca6f32 fix: only create furniture-line pages for lines with enough items
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Add a LINE_PAGE_MIN_ITEMS threshold so small one-off lines collapse
onto the category page instead of creating hundreds of tiny pages.
2026-08-22 11:32:13 +02:00
openhands bb7ec3db02 feat: add automatic catalog organization for all imported furniture
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Add a fully automatic "Organize all" action in the Studio that organizes
the entire database into catalog pages:

- Create a dedicated sub-page per furniture line (e.g. weebz, habbox) from
  FurnitureData.json, falling back to the auto-detected category.
- Add missing purchasable items to the catalog on their line/category page.
- Re-home and re-price existing catalog entries onto their correct page.
- Pages are created automatically when missing; no manual selection needed.

Includes the organizeCatalogAll service, a POST /api/admin/import/furni/organize
endpoint, and the Studio button.
2026-08-22 11:27:22 +02:00
openhands 0b0cf4f37f feat: Auto-fix cost_credits <= 0 to 3 on every furniture import
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- Extended fixDatabaseConsistencyAfterImport() to also set cost_credits = 3 where <= 0
- Integrated into both single and batch import routes
- API responses now include costCreditsFixed count

Ensures 100% of catalog_items have cost_credits > 0 after import
- Typecheck, lint, tests all pass
- Pushed to GitLab
2026-08-21 21:41:54 +02:00
openhands 86f3d82c5d feat: Add automatic database consistency fix to furniture imports
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- Added fixDatabaseConsistencyAfterImport() function in furni-import.ts
  * Fills empty catalog_name from items_base.public_name
  * Sets have_offer = '1' where it was '0'
  * Returns counts of fixes applied

- Integrated fix into import flows:
  * src/app/api/admin/import/furni/route.ts (single & batch POST)
  * src/app/api/admin/import/furni/batch/route.ts (SSE batch POST)

- API responses now include:
  * catalogNameFixed: number of catalog names filled
  * haveOfferFixed: number of have_offer values fixed

- Ensures 100% catalog_name coverage and have_offer=1 after every import
- Typecheck, lint, and all 827 tests pass
2026-08-21 21:31:39 +02:00
openhands b5c8a29956 docs: add furniture import auto-translation guide
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2026-08-21 20:25:52 +02:00
openhands 8174ffa6af feat: add studio translation to all 13 admin nav language files
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2026-08-21 20:22:16 +02:00
openhands d156ad9905 chore: add new scripts to knip config
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2026-08-21 20:10:00 +02:00
openhands 3d832cceff scripts: fix translate call for furni18n
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2026-08-21 20:06:27 +02:00
openhands f2a023efb3 scripts: fix build/translate calls for furni18n 2026-08-21 20:06:02 +02:00
openhands e66b2c1a5a scripts: add full build/translate scripts for furnidata i18n 2026-08-21 20:04:53 +02:00
openhands 2339485e9a feat(i18n): add Portuguese, Finnish, Polish, Russian, Arabic, Japanese
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Extend FURNIDATA_LANGUAGES from 8 to 13 (nl/en/de/fr/es/tr/it/pt plus
fi/pl/ru/ar/ja). Official Habbo translations for fi (habbo.fi),
pt (habbo.com.br) use hotel gamedata; pl/ru/ar/ja fall back to
LibreTranslate en->xx. Docker LibreTranslate now loads 13 language
models (en,nl,de,fr,es,tr,it,pt,fi,pl,ru,ar,ja).
2026-08-21 14:47:45 +02:00
openhands 01a3ba6e39 feat(i18n): LibreTranslate fallback for customs (free, self-hosted)
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Use official Habbo translations where available; fall back to
self-hosted LibreTranslate (http://127.0.0.1:5000, host-network, 7
languages) for custom furni with no official translation. Patch path
(single imports) translates name/description via LibreTranslate
(en -> nl/de/fr/es/tr/it) with persistent cache
(.translations_libre_cache.json) and caches 6h for official maps.
Full rebuilds stay official-only to avoid 500k+ API calls; customs are
translated incrementally per import. LibreTranslate URL configurable via
site setting libretranslate_url. Docker: host-network fix for DNS.
2026-08-21 14:32:52 +02:00
openhands 8bb339cc49 feat: auto-translate furnidata per import (nl/en/de/fr/es/tr/it)
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Generate localized FurnitureData_<lang>.json files from the master
FurnitureData.json + official Habbo hotel translations. Fetches per-hotel
furnidata with in-memory cache (6h TTL), maps by classname (* variant
aware), and overrides name/description where a translation exists.

Full rebuild after every batch/batch-regen/clone import and as admin
GET ?action=build-languages; single imports patch incrementally via
patchLocalizedFurniDataEntries. Failures are best-effort and never fail
the import itself. Files are written to every configured gamedata write
path (primary + mirrors) so /gamedata/config/FurnitureData_<lang>.json
is available for per-language Nitro clients.

New service: src/lib/services/furni-data-i18n.ts with
buildLocalizedFurniDataFiles, patchLocalizedFurniDataEntries,
FURNIDATA_LANGUAGES (nl/en/de/fr/es/tr/it) and applyTranslationsForTest.
2026-08-21 14:16:37 +02:00
openhands 984b5bf793 feat: auto-repair sprite_id drift after every import
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The emulator sends items_base.sprite_id to the client and Nitro resolves
the furniture by looking up that id in FurnitureData.json. Legacy rows
where sprite_id drifted from the id made the client render a completely
different item (e.g. a wired or custom asset instead of the purchased
furniture).

Add verifyAndFixSpriteIds() which repairs any row whose sprite_id no
longer matches its id while the local furnidata carries the item under
that id, and run it after every import path (single, batch, batch-regen,
clone) next to the offer_id rebuild.
2026-08-21 14:02:42 +02:00
openhands 92b0ba3b18 fix: make notImported studio filter work independently of import status
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2026-08-21 13:41:06 +02:00
openhands 4b7cb519df fix: furniture interaction detection and automatic catalog offer_id rebuild
Interaction detection:
- Trust SWF-derived sit/lay/stand flags only when the logic XML actually
  contains action data (new hasActions metadata); otherwise fall back to
  keyword detection so custom furni without <action> nodes are still
  classified correctly
- Add French/Dutch/German/Spanish/Italian keywords (chaise, banquette,
  stoel, silla, sedia, stuhl, tafel, mesa, ...) to sit/lay/stand detection
  with token-boundary matching to avoid false positives like bedside_table
- Unify interaction_modes_count priority: mechanic fixed modes, then raw
  animation state count, then sit/lay fallback, then keyword default
- Detect mechanic type even when real flags are not used

Catalog integrity:
- Skip duplicate catalog_items inserts in clone and upload imports
- Re-check live catalog rows before applying generated repair SQL
- Add rebuildCatalogOfferIds() which rebuilds every catalog_items.offer_id
  from the local FurnitureData.json (matched by entry id, then classname)
  and run it after every import path (single, batch, batch-regen, clone)
2026-08-21 13:39:21 +02:00
openhands 652d331402 Add live furnidata reload without hotel reload and notImported status filter
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- Add /api/admin/import/furni?action=live-reconcile POST endpoint that reconciles FurnitureData.json with items_base without triggering RCON hotel reload
- Add 'notImported' status filter in studio to show all non-imported furniture items
- Useful for verifying imports and seeing what's missing after furniture import
2026-08-20 16:58:26 +02:00
openhands 7ad78db0ea Fix: Ensure Imported Furniture catalog page is created during import
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The getOrCreateImportedParentPage() function was skipping database checks due to an early return cache check. This caused the 'imported_furni' catalog page to not be created when missing, preventing imported furniture from appearing in the catalog.

Removed the cache early return so the function always queries the DB and creates the page if needed.
2026-08-20 16:10:14 +02:00
openhands 01369d8943 feat: add Habboon, Leet and Hubbly furni import sources
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Add verified retro-hotel sources to the studio furni clone list. All
endpoints (furnidata JSON, .nitro bundles, icons, SWF) were probed and
verified reachable (HTTP 200), and Leet/Hubbly nitro bundles parse with
parseNitroBundle.

Also allow source-specific SWF downloads without a revision path segment
(/hof_furni/{classname}.swf), which Leet and Habboon use.
2026-08-20 15:38:50 +02:00
openhands 56bfa164a1 feat: set interaction_type at import and track cross-section normalizations
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Newly imported items with a generic .nitro logicType stayed on interaction_type
'default' until the post-import verification sweep ran. Fall back to the same
auto-detected type used by the sweep (classname mechanic + keyword + real flags)
so imports carry the correct interaction immediately; updates keep their
existing emulator handler types.

Also count cross-section id alignments under a separate normalizedIds field in
reconcileFurniDataWithItemsBase so fixedIds keeps its original meaning.
2026-08-20 15:09:18 +02:00
openhands b811086de6 fix: normalize cross-section duplicate ids in furnidata reconcile
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Classnames listed in both roomitemtypes and wallitemtypes keep a canonical copy
with the correct id/offerid while the stray wall copy can carry a legacy wrong
id. reconcileFurniDataWithItemsBase now normalizes those stray copies to the
offerid whenever the offerid maps to an items_base row whose classname matches
exactly, so id === offerid === sprite id holds for every uniquely-mapped
classname. The sandbox rehearsal asserts this invariant and the live database
has been reconciled (76 ids fixed, 0 remaining).
2026-08-20 14:57:40 +02:00
openhands 3a63152ee3 fix: reorder catalog missing-entry scan after structural repair
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runCatalogAudit computed missingCatalogEntries from the pre-repair snapshot,
so generated catalog SQL could reference sprite ids deleted by the
duplicate-classname merge and create new orphaned catalog_items rows. Re-derive
entries after repairStructure and add a defensive guard in generateCatalogSql
that skips entries whose item id no longer exists in items_base.

Also fix the catalog_pages INSERT template (18 columns vs 17 values) which made
page creation always fail with 'Column count doesn't match value count'.

Add a sandbox-guarded live repair rehearsal test covering the full pipeline.
2026-08-20 13:09:50 +02:00
openhands 60b6d0856c test: add live DB integration audit for furni import ID consistency
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2026-08-20 12:35:17 +02:00
openhands 29958d0f8c fix(ci): drop invalid RENOVATE_CONFIG_FILE inline JSON
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RENOVATE_CONFIG_FILE must point to a config file on disk; the inline
JSON string made Renovate abort with 'Custom config file ... must exist'.
The repo-root renovate.json (which already extends config:recommended)
is picked up automatically, so the env var is not needed.
2026-08-20 11:51:16 +02:00
openhands 6021a91ef7 fix: harden furni import pipeline for production
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- importSingleFurni: actually update an existing item instead of failing on a primary key INSERT collision; refuse to reassign a spriteId owned by a different classname
- reconcileFurniDataWithItemsBase: also sync each entry's offerid to the DB sprite id, not just the id
- Move the full-table interaction_modes_count verification out of the per-item import hot path and run it once per batch/single import
- clone-import: apply the auto-detected interaction_type (was hardcoded 'default'), set FurnitureData offerid and catalog_items.offer_id to the new local sprite id (was the source hotel's id / -1)
- clone batch route: run the same post-import reconcile/verify/ownership/RCON consolidation as the furni batch route
- upload-import: set offer_id to the allocated id in both the direct insert and the generated SQL migration (was -1)
- generateCatalogSql: use the classname as catalog_name and the item id as offer_id so rows match the app-managed import convention
- stats + missing-nitro endpoints: match catalog membership via item_ids instead of the catalog_name join, so translated display names no longer break counts
- deleteImportedItem/rollback: delete catalog rows by the canonical item_ids link only
- classifyFurni: wall items always classify as 'walls' before prefix rules (rare_/val_/xmas_) can misfile them
2026-08-20 11:48:51 +02:00
openhands 2b9a015afb feat: add manual 'verify & fix all interactions' admin tool
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New POST /api/admin/import/furni/verify re-runs the full interaction
verification over items_base at any time, plus a Tools dropdown entry
in the furni import admin. It corrects interaction_type,
interaction_modes_count and allow_sit/lay/walk against real furniture
data (furnidata flags + .nitro animation states); items without real
data are skipped and existing emulator handler types are preserved.
2026-08-19 21:11:38 +02:00