- New auto-interaction.ts: detects canSit/canLay/canStand from classname/name keywords - Maps keywords to interaction types (bench, chair, bed, table, etc.) - Returns clickLimit and interactionModesCount for proper click/interaction limits - Nitro editor: added auto-detect button with preview of detected settings - furni-import.ts: auto-sets interaction_modes_count during import - upload-import.ts: auto-detects for direct insert and SQL migrations - clone-import.ts: auto-detects when cloning from other hotels
390 lines
6.5 KiB
TypeScript
390 lines
6.5 KiB
TypeScript
/**
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* Auto-detect furniture interaction capabilities from classname/name.
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* Determines: canSit, canLay, canStand, interactionType, clickLimit
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*/
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export interface AutoInteractionResult {
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canSit: boolean;
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canLay: boolean;
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canStand: boolean;
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interactionType: string;
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clickLimit: number;
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interactionModesCount: number;
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reason: string;
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}
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const SIT_KEYWORDS = [
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"bench",
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"bank",
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"sofa",
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"couch",
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"chair",
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"stool",
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"seat",
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"armchair",
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"loveseat",
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"settee",
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"ottoman",
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"pouf",
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"beanbag",
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"bean_bag",
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"rocking",
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"swing",
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"hammock",
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"throne",
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"wheelchair",
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"toilet",
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"potty",
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];
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const LAY_KEYWORDS = [
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"bed",
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"mattress",
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"futon",
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"bunk",
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"cot",
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"hammock",
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"sleeping",
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"bedroll",
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"blanket",
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"pillow",
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"cushion",
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"lounger",
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"sunbed",
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"daybed",
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"divan",
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"waterbed",
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];
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const STAND_KEYWORDS = [
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"table",
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"desk",
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"counter",
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"bar",
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"shelf",
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"cabinet",
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"wardrobe",
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"dresser",
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"bookcase",
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"rack",
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"stand",
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"pedestal",
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"platform",
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"stage",
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"floor",
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"tile",
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"carpet",
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"rug",
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"path",
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"road",
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"grass",
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"dirt",
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"sand",
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"snow",
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"ice",
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"water",
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"pool",
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"fountain",
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];
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const INTERACTION_TYPE_MAP: Record<string, string> = {
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bench: "bench",
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bank: "bench",
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sofa: "sofa",
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couch: "sofa",
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chair: "chair",
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stool: "stool",
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seat: "chair",
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armchair: "armchair",
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loveseat: "sofa",
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settee: "sofa",
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ottoman: "ottoman",
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pouf: "ottoman",
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beanbag: "beanbag",
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rocking: "rocking_chair",
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swing: "swing",
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hammock: "hammock",
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throne: "throne",
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wheelchair: "wheelchair",
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toilet: "toilet",
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potty: "toilet",
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bed: "bed",
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mattress: "bed",
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futon: "bed",
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bunk: "bunkbed",
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cot: "bed",
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sleeping: "bed",
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bedroll: "bed",
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blanket: "bed",
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pillow: "bed",
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cushion: "bed",
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lounger: "lounger",
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sunbed: "sunbed",
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daybed: "daybed",
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divan: "divan",
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waterbed: "waterbed",
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table: "table",
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desk: "desk",
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counter: "counter",
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bar: "bar",
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shelf: "shelf",
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cabinet: "cabinet",
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wardrobe: "wardrobe",
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dresser: "dresser",
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bookcase: "bookcase",
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rack: "rack",
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stand: "stand",
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pedestal: "pedestal",
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platform: "platform",
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stage: "stage",
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};
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const INTERACTION_MODES: Record<string, number> = {
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bench: 1,
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bank: 1,
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sofa: 1,
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couch: 1,
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chair: 1,
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stool: 1,
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seat: 1,
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armchair: 1,
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loveseat: 1,
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settee: 1,
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ottoman: 1,
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pouf: 1,
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beanbag: 1,
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rocking: 1,
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swing: 1,
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hammock: 1,
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throne: 1,
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wheelchair: 1,
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toilet: 1,
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potty: 1,
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bed: 1,
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mattress: 1,
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futon: 1,
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bunk: 1,
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cot: 1,
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sleeping: 1,
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bedroll: 1,
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blanket: 1,
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pillow: 1,
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cushion: 1,
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lounger: 1,
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sunbed: 1,
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daybed: 1,
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divan: 1,
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waterbed: 1,
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table: 0,
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desk: 0,
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counter: 0,
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bar: 0,
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shelf: 0,
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cabinet: 0,
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wardrobe: 0,
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dresser: 0,
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bookcase: 0,
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rack: 0,
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stand: 0,
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pedestal: 0,
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platform: 0,
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stage: 0,
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floor: 0,
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tile: 0,
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carpet: 0,
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rug: 0,
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path: 0,
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road: 0,
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grass: 0,
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dirt: 0,
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sand: 0,
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snow: 0,
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ice: 0,
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water: 0,
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pool: 0,
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fountain: 0,
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};
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const CLICK_LIMITS: Record<string, number> = {
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bench: 1,
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bank: 1,
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sofa: 1,
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couch: 1,
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chair: 1,
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stool: 1,
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seat: 1,
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armchair: 1,
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loveseat: 1,
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settee: 1,
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ottoman: 1,
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pouf: 1,
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beanbag: 1,
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rocking: 1,
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swing: 1,
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hammock: 1,
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throne: 1,
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wheelchair: 1,
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toilet: 1,
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potty: 1,
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bed: 1,
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mattress: 1,
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futon: 1,
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bunk: 1,
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cot: 1,
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sleeping: 1,
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bedroll: 1,
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blanket: 1,
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pillow: 1,
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cushion: 1,
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lounger: 1,
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sunbed: 1,
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daybed: 1,
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divan: 1,
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waterbed: 1,
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table: 0,
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desk: 0,
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counter: 0,
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bar: 0,
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shelf: 0,
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cabinet: 0,
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wardrobe: 0,
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dresser: 0,
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bookcase: 0,
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rack: 0,
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stand: 0,
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pedestal: 0,
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platform: 0,
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stage: 0,
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floor: 0,
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tile: 0,
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carpet: 0,
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rug: 0,
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path: 0,
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road: 0,
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grass: 0,
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dirt: 0,
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sand: 0,
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snow: 0,
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ice: 0,
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water: 0,
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pool: 0,
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fountain: 0,
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};
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function normalizeString(str: string): string {
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return str.toLowerCase().replace(/[^a-z0-9_]/g, "_");
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}
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function findMatch(normalized: string, keywords: string[]): string | null {
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for (const kw of keywords) {
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if (normalized.includes(kw)) {
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return kw;
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}
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}
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return null;
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}
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export function autoDetectInteraction(
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classname: string,
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name?: string,
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): AutoInteractionResult {
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const normalizedClassname = normalizeString(classname);
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const normalizedName = name ? normalizeString(name) : "";
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const searchText = `${normalizedClassname} ${normalizedName}`;
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const sitMatch = findMatch(searchText, SIT_KEYWORDS);
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const layMatch = findMatch(searchText, LAY_KEYWORDS);
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const standMatch = findMatch(searchText, STAND_KEYWORDS);
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let canSit = false;
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let canLay = false;
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let canStand = false;
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let matchedKeyword: string | null = null;
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let interactionType = "default";
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let clickLimit = 0;
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let interactionModesCount = 0;
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if (layMatch) {
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canLay = true;
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canSit = true;
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matchedKeyword = layMatch;
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interactionType = INTERACTION_TYPE_MAP[layMatch] || "bed";
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clickLimit = CLICK_LIMITS[layMatch] ?? 1;
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interactionModesCount = INTERACTION_MODES[layMatch] ?? 1;
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} else if (sitMatch) {
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canSit = true;
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matchedKeyword = sitMatch;
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interactionType = INTERACTION_TYPE_MAP[sitMatch] || "chair";
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clickLimit = CLICK_LIMITS[sitMatch] ?? 1;
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interactionModesCount = INTERACTION_MODES[sitMatch] ?? 1;
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} else if (standMatch) {
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canStand = true;
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matchedKeyword = standMatch;
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interactionType = INTERACTION_TYPE_MAP[standMatch] || "default";
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clickLimit = CLICK_LIMITS[standMatch] ?? 0;
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interactionModesCount = INTERACTION_MODES[standMatch] ?? 0;
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}
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const reasonParts: string[] = [];
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if (matchedKeyword) {
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reasonParts.push(`Matched "${matchedKeyword}"`);
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}
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if (canSit) reasonParts.push("can sit");
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if (canLay) reasonParts.push("can lay");
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if (canStand) reasonParts.push("can stand");
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if (!matchedKeyword) {
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reasonParts.push("No keywords matched - default");
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}
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return {
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canSit,
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canLay,
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canStand,
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interactionType,
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clickLimit,
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interactionModesCount,
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reason: reasonParts.join(" · "),
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};
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}
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export function getInteractionTypeLabel(type: string): string {
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const labels: Record<string, string> = {
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bench: "Bench / Bank",
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sofa: "Sofa / Couch",
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chair: "Chair",
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stool: "Stool",
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armchair: "Armchair",
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ottoman: "Ottoman / Pouf",
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beanbag: "Bean Bag",
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rocking_chair: "Rocking Chair",
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swing: "Swing",
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hammock: "Hammock",
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throne: "Throne",
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wheelchair: "Wheelchair",
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toilet: "Toilet",
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bed: "Bed",
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bunkbed: "Bunk Bed",
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lounger: "Lounger / Sunbed",
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daybed: "Daybed",
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divan: "Divan",
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waterbed: "Waterbed",
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table: "Table",
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desk: "Desk",
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counter: "Counter",
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bar: "Bar",
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shelf: "Shelf",
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cabinet: "Cabinet",
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wardrobe: "Wardrobe",
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dresser: "Dresser",
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bookcase: "Bookcase",
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rack: "Rack",
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stand: "Stand",
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pedestal: "Pedestal",
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platform: "Platform",
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stage: "Stage",
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default: "Default (no interaction)",
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};
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return labels[type] || type;
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}
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