feat: auto interaction detection from real furniture data
Replace classname/name keyword guessing with real data so sit/lay/stand has zero false positives: - autoDetectInteraction() now accepts real flags (cansiton/canlayon/ canstandon), logicType, and animation-state count; real data wins and keywords are only a fallback when no real data exists. - New furni-real-interaction helper reads the local FurnitureData.json (highest-revision entries win; a true flag in any duplicate is kept) and falls back to the official Habbo furnidata. - interaction_modes_count now uses emulator conventions: dice=6, gate/teleport=2, roller=1, generic multistate = animation-state count, chairs/beds=1, plain items=0. - verifyAndFixInteractionModesCount only touches items with real data and skips everything else (no keyword overwrites). - parseNitroBundle falls back to gunzip for gzip-compressed .nitro files. - Wired through furni-import, upload-import, clone-import, and the nitro editor auto-detect button.
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@@ -35,6 +35,7 @@ import { adminFetch } from "@/lib/admin-fetch";
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import {
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autoDetectInteraction,
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getInteractionTypeLabel,
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nitroAnimationStatesCount,
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} from "@/lib/furni/auto-interaction";
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interface NitroEditorDialogProps {
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@@ -154,7 +155,20 @@ export function NitroEditorDialog({
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const [jsonError, setJsonError] = useState<string | null>(null);
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const handleAutoDetect = () => {
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const result = autoDetectInteraction(classname, name);
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// Use real data when available: the DB flags for this item plus the
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// .nitro animation states already loaded in the editor. Keyword
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// detection only kicks in when neither is present — no false positives.
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const nitroJson =
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metadata && typeof metadata === "object"
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? (metadata as Record<string, unknown>)
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: null;
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const result = autoDetectInteraction(classname, name, {
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cansiton: flags.cansiton,
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canlayon: flags.canlayon,
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canstandon: flags.canstandon,
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logicType: nitroJson?.logicType as string | undefined,
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animationStates: nitroAnimationStatesCount(nitroJson),
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});
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setAutoDetectResult(result);
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setFlags({
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canstandon: result.canStand,
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@@ -0,0 +1,125 @@
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import { describe, expect, it } from "vitest";
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import {
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autoDetectInteraction,
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nitroAnimationStatesCount,
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} from "./auto-interaction";
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describe("autoDetectInteraction with real data", () => {
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it("trusts real flags over keywords for sit", () => {
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const result = autoDetectInteraction("chair_plasto", "Chair", {
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cansiton: true,
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canlayon: false,
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canstandon: false,
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});
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expect(result.canSit).toBe(true);
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expect(result.canLay).toBe(false);
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expect(result.canStand).toBe(false);
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expect(result.interactionModesCount).toBe(1);
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expect(result.reason).toContain("Real furniture data");
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});
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it("trusts real flags over keywords for lay", () => {
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const result = autoDetectInteraction("bed_silo_two", "Bed", {
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cansiton: false,
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canlayon: true,
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canstandon: false,
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});
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expect(result.canSit).toBe(false);
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expect(result.canLay).toBe(true);
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expect(result.interactionModesCount).toBe(1);
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expect(result.interactionType).toBe("bed");
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});
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it("respects all-false real flags (no keyword false positive)", () => {
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const result = autoDetectInteraction("table_plasto_4leg", "Table", {
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cansiton: false,
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canlayon: false,
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canstandon: false,
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});
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expect(result.canSit).toBe(false);
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expect(result.canLay).toBe(false);
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expect(result.canStand).toBe(false);
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expect(result.interactionModesCount).toBe(0);
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});
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it("detects dice mechanics from classname with fixed modes=6", () => {
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const result = autoDetectInteraction("dice", "Dice", {
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cansiton: false,
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canlayon: false,
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canstandon: false,
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logicType: "furniture_multistate",
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animationStates: 7,
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});
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expect(result.interactionType).toBe("dice");
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expect(result.interactionModesCount).toBe(6);
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});
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it("detects teleport mechanics with fixed modes=2", () => {
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const result = autoDetectInteraction("teleport_door", "Teleport", {
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cansiton: false,
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canlayon: false,
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canstandon: true,
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logicType: "furniture_multistate",
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animationStates: 3,
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});
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expect(result.interactionType).toBe("teleport");
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expect(result.interactionModesCount).toBe(2);
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});
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it("uses real animation states for generic multistate items", () => {
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const result = autoDetectInteraction("sleepy_24_block_01", "", {
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cansiton: false,
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canlayon: false,
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canstandon: false,
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animationStates: 13,
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});
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expect(result.interactionModesCount).toBe(13);
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});
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it("still keyword-falls-back when no real data is present", () => {
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const result = autoDetectInteraction("chair_plasto", "Plasto Chair");
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expect(result.canSit).toBe(true);
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expect(result.interactionModesCount).toBe(1);
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expect(result.reason).toContain("chair");
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});
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});
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describe("nitroAnimationStatesCount", () => {
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it("counts dice-style states", () => {
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expect(
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nitroAnimationStatesCount({
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visualizations: [
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{
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animations: {
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"0": {},
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"1": {},
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"2": {},
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"3": {},
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"4": {},
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"5": {},
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"6": {},
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},
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},
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],
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}),
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).toBe(7);
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});
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it("returns undefined for basic items without animations", () => {
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expect(
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nitroAnimationStatesCount({ visualizations: [{ animations: {} }] }),
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).toBeUndefined();
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});
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it("ignores jukebox track states above 99", () => {
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expect(
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nitroAnimationStatesCount({
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visualizations: [{ animations: { "0": {}, "1": {}, "100": {} } }],
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}),
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).toBe(2);
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});
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it("returns undefined for null input", () => {
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expect(nitroAnimationStatesCount(null)).toBeUndefined();
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});
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});
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@@ -13,6 +13,249 @@ export interface AutoInteractionResult {
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reason: string;
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}
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/**
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* Real interaction data that, when available, is used verbatim so detection
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* has zero false positives (no keyword guessing for known furniture).
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*/
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export interface RealInteractionData {
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cansiton?: boolean;
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canlayon?: boolean;
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canstandon?: boolean;
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logicType?: string;
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specialtype?: number;
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/** Real animation-state count from the .nitro asset. */
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animationStates?: number;
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}
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function realSitLayStand(
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classname: string,
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name?: string,
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real?: RealInteractionData,
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): {
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canSit: boolean;
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canLay: boolean;
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canStand: boolean;
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usedReal: boolean;
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} {
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// When real flags are present (even all-false), trust them completely —
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// keyword detection would only introduce false positives.
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if (
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real &&
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(real.cansiton !== undefined ||
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real.canlayon !== undefined ||
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real.canstandon !== undefined)
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) {
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return {
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canSit: real.cansiton === true,
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canLay: real.canlayon === true,
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canStand: real.canstandon === true,
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usedReal: true,
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};
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}
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const normalizedClassname = normalizeString(classname);
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const normalizedName = name ? normalizeString(name) : "";
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const searchText = `${normalizedClassname} ${normalizedName}`;
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const sitMatch = findMatch(searchText, SIT_KEYWORDS);
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const layMatch = findMatch(searchText, LAY_KEYWORDS);
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const standMatch = findMatch(searchText, STAND_KEYWORDS);
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let canSit = false;
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let canLay = false;
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let canStand = false;
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if (layMatch) {
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canLay = true;
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canSit = true;
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} else if (sitMatch) {
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canSit = true;
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} else if (standMatch) {
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canStand = true;
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}
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return { canSit, canLay, canStand, usedReal: false };
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}
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export function autoDetectInteraction(
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classname: string,
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name?: string,
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real?: RealInteractionData,
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): AutoInteractionResult {
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const normalizedClassname = normalizeString(classname);
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const normalizedName = name ? normalizeString(name) : "";
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const searchText = `${normalizedClassname} ${normalizedName}`;
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const sitMatch = findMatch(searchText, SIT_KEYWORDS);
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const layMatch = findMatch(searchText, LAY_KEYWORDS);
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const standMatch = findMatch(searchText, STAND_KEYWORDS);
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const { canSit, canLay, canStand, usedReal } = realSitLayStand(
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classname,
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name,
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real,
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);
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let matchedKeyword: string | null = null;
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let interactionType = "default";
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let clickLimit = 0;
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let interactionModesCount = 0;
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if (usedReal) {
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// interactionType: the classname mechanic wins when detectable (dice/gate/
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// teleport ship as generic furniture_multistate in .nitro, so logicType
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// alone cannot distinguish them), then the real logicType mapping.
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const mechanicType = realMechanicType(classname);
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const keywordType =
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INTERACTION_TYPE_MAP[
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((layMatch ??
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sitMatch ??
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standMatch) as keyof typeof INTERACTION_TYPE_MAP) ?? ""
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];
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interactionType =
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mechanicType ??
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(real?.logicType && real.logicType !== "furniture_basic"
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? (mapLogicType(real.logicType) ?? "default")
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: (keywordType ?? "default"));
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// Real modes count. Emulator convention for state-based mechanics is
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// fixed (dice = 6, gate/teleport = 2, roller = 1). Generic multistate
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// items get the real animation-state count; chairs/beds = 1; plain = 0.
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const fixedModes = MECHANIC_MODES[interactionType];
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if (fixedModes !== undefined) {
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interactionModesCount = fixedModes;
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} else if (
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real?.animationStates !== undefined &&
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real.animationStates > 1
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) {
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interactionModesCount = real.animationStates;
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} else if (canLay || canSit) {
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interactionModesCount = 1;
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} else {
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interactionModesCount = 0;
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}
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clickLimit = canLay || canSit || canStand ? 1 : 0;
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} else if (layMatch) {
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matchedKeyword = layMatch;
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interactionType = INTERACTION_TYPE_MAP[layMatch] || "bed";
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clickLimit = CLICK_LIMITS[layMatch] ?? 1;
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interactionModesCount = INTERACTION_MODES[layMatch] ?? 1;
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} else if (sitMatch) {
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matchedKeyword = sitMatch;
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interactionType = INTERACTION_TYPE_MAP[sitMatch] || "chair";
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clickLimit = CLICK_LIMITS[sitMatch] ?? 1;
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interactionModesCount = INTERACTION_MODES[sitMatch] ?? 1;
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} else if (standMatch) {
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matchedKeyword = standMatch;
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interactionType = INTERACTION_TYPE_MAP[standMatch] || "default";
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clickLimit = CLICK_LIMITS[standMatch] ?? 0;
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interactionModesCount = INTERACTION_MODES[standMatch] ?? 0;
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}
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const reasonParts: string[] = [];
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if (usedReal) {
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reasonParts.push("Real furniture data");
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} else if (matchedKeyword) {
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reasonParts.push(`Matched "${matchedKeyword}"`);
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}
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if (canSit) reasonParts.push("can sit");
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if (canLay) reasonParts.push("can lay");
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if (canStand) reasonParts.push("can stand");
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if (!matchedKeyword && !usedReal) {
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reasonParts.push("No keywords matched - default");
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}
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return {
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canSit,
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canLay,
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canStand,
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interactionType,
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clickLimit,
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interactionModesCount,
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reason: reasonParts.join(" · "),
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};
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}
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function mapLogicType(logicType: string): string | null {
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const lt = logicType.toLowerCase();
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if (lt.includes("multistate")) return "default";
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if (lt.includes("gate")) return "gate";
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if (lt.includes("teleport")) return "teleport";
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if (lt.includes("roller")) return "roller";
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if (lt.includes("dice")) return "dice";
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if (lt.includes("vendingmachine")) return "vendingmachine";
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if (lt.includes("firework")) return "fireworks";
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if (lt.includes("trophy")) return "trophy";
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if (lt.includes("exchange")) return "exchange";
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if (lt.includes("habbowheel")) return "habbowheel";
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if (lt.includes("soundmachine")) return "jukebox";
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if (lt.includes("badge")) return "badge";
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return null;
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}
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/**
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* Detect a mechanics interaction type from the classname itself. Used when
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* the .nitro logicType is generic (e.g. dice/gate bundles ship as
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* furniture_multistate) so state-based modes are computed correctly.
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*/
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function realMechanicType(classname: string): string | null {
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const c = classname.toLowerCase();
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if (/(^|_)dice/.test(c)) return "dice";
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if (c.includes("teleport")) return "teleport";
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if (c.includes("gate")) return "gate";
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if (c.includes("roller")) return "roller";
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if (c.includes("vending")) return "vendingmachine";
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if (c.includes("firework")) return "fireworks";
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if (c.includes("trophy")) return "trophy";
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if (c.includes("exchange")) return "exchange";
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if (c.includes("habbowheel")) return "habbowheel";
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if (c.includes("jukebox") || c.includes("soundmachine")) return "jukebox";
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return null;
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}
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/** Emulator-fixed interaction_modes_count per mechanic. */
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const MECHANIC_MODES: Record<string, number> = {
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dice: 6,
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gate: 2,
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teleport: 2,
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roller: 1,
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vendingmachine: 1,
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fireworks: 1,
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trophy: 1,
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exchange: 1,
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habbowheel: 1,
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jukebox: 1,
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};
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/**
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* Derive the real interaction modes count from a parsed Nitro JSON asset.
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* The number of distinct animation states on the first visualization is the
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* authoritative "modes" value (e.g. dice = 6, gate = 2, multistate = N).
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* Returns undefined when the asset has no usable animation states.
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* Pure (no fs/server deps) so the nitro editor client can use it too.
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*/
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export function nitroAnimationStatesCount(
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nitroJson: Record<string, unknown> | null | undefined,
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): number | undefined {
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if (!nitroJson || typeof nitroJson !== "object") return undefined;
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const visualizations = (nitroJson as { visualizations?: unknown })
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.visualizations;
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if (!Array.isArray(visualizations)) return undefined;
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for (const vis of visualizations) {
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if (!vis || typeof vis !== "object") continue;
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const animations = (vis as { animations?: unknown }).animations;
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if (animations && typeof animations === "object") {
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const keys = Object.keys(animations as Record<string, unknown>);
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// Skip purely decorative states (jukebox tracks 100+, hidden -1).
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const real = keys.filter((k) => {
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const n = Number(k);
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return Number.isInteger(n) && n >= 0 && n < 100;
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});
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if (real.length > 1) return real.length;
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}
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}
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return undefined;
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}
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const SIT_KEYWORDS = [
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"bench",
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"bank",
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@@ -284,70 +527,6 @@ function findMatch(normalized: string, keywords: string[]): string | null {
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return null;
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}
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export function autoDetectInteraction(
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classname: string,
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name?: string,
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): AutoInteractionResult {
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const normalizedClassname = normalizeString(classname);
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const normalizedName = name ? normalizeString(name) : "";
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const searchText = `${normalizedClassname} ${normalizedName}`;
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const sitMatch = findMatch(searchText, SIT_KEYWORDS);
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const layMatch = findMatch(searchText, LAY_KEYWORDS);
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const standMatch = findMatch(searchText, STAND_KEYWORDS);
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let canSit = false;
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let canLay = false;
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let canStand = false;
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let matchedKeyword: string | null = null;
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let interactionType = "default";
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let clickLimit = 0;
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let interactionModesCount = 0;
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if (layMatch) {
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canLay = true;
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canSit = true;
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matchedKeyword = layMatch;
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interactionType = INTERACTION_TYPE_MAP[layMatch] || "bed";
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clickLimit = CLICK_LIMITS[layMatch] ?? 1;
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interactionModesCount = INTERACTION_MODES[layMatch] ?? 1;
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} else if (sitMatch) {
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canSit = true;
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matchedKeyword = sitMatch;
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interactionType = INTERACTION_TYPE_MAP[sitMatch] || "chair";
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clickLimit = CLICK_LIMITS[sitMatch] ?? 1;
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interactionModesCount = INTERACTION_MODES[sitMatch] ?? 1;
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} else if (standMatch) {
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canStand = true;
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matchedKeyword = standMatch;
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interactionType = INTERACTION_TYPE_MAP[standMatch] || "default";
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clickLimit = CLICK_LIMITS[standMatch] ?? 0;
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interactionModesCount = INTERACTION_MODES[standMatch] ?? 0;
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}
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const reasonParts: string[] = [];
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if (matchedKeyword) {
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reasonParts.push(`Matched "${matchedKeyword}"`);
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}
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if (canSit) reasonParts.push("can sit");
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if (canLay) reasonParts.push("can lay");
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if (canStand) reasonParts.push("can stand");
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if (!matchedKeyword) {
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reasonParts.push("No keywords matched - default");
|
||||
}
|
||||
|
||||
return {
|
||||
canSit,
|
||||
canLay,
|
||||
canStand,
|
||||
interactionType,
|
||||
clickLimit,
|
||||
interactionModesCount,
|
||||
reason: reasonParts.join(" · "),
|
||||
};
|
||||
}
|
||||
|
||||
export function getInteractionTypeLabel(type: string): string {
|
||||
const labels: Record<string, string> = {
|
||||
bench: "Bench / Bank",
|
||||
|
||||
@@ -16,6 +16,7 @@ import {
|
||||
ensureDirectories,
|
||||
getOrCreateCategoryPage,
|
||||
} from "@/lib/services/furni-import";
|
||||
import { nitroAnimationStatesCount } from "@/lib/services/furni-real-interaction";
|
||||
import { browserHeaders } from "@/lib/services/import/core/browser-headers";
|
||||
import {
|
||||
curlDownload,
|
||||
@@ -314,8 +315,12 @@ export async function cloneSingleFurni(params: {
|
||||
}
|
||||
}
|
||||
// Validate it is a real Nitro bundle.
|
||||
let clonedNitroJson: Record<string, unknown> | null = null;
|
||||
try {
|
||||
parseNitroBundle(await fs.readFile(/*turbopackIgnore: true*/ nitroPath));
|
||||
const parsed = parseNitroBundle(
|
||||
await fs.readFile(/*turbopackIgnore: true*/ nitroPath),
|
||||
);
|
||||
clonedNitroJson = parsed.json as Record<string, unknown>;
|
||||
} catch {
|
||||
await fs.unlink(/*turbopackIgnore: true*/ nitroPath).catch(() => {});
|
||||
logger.warn("[clone-import] invalid .nitro bundle for", { classname });
|
||||
@@ -367,8 +372,16 @@ export async function cloneSingleFurni(params: {
|
||||
// allow_walk = canstandon, allow_sit = cansiton, allow_lay = canlayon.
|
||||
const allowStack = stackHeight > 0 ? "1" : "0";
|
||||
|
||||
// Auto-detect interaction modes count from classname/name
|
||||
const autoInteraction = autoDetectInteraction(classname, entry.name);
|
||||
// Auto-detect interaction modes count. The source furnidata flags and the
|
||||
// cloned .nitro animation states are real data — keyword guessing is only
|
||||
// used when neither is available, so there are no false positives.
|
||||
const autoInteraction = autoDetectInteraction(classname, entry.name, {
|
||||
cansiton: entry.cansiton,
|
||||
canlayon: entry.canlayon,
|
||||
canstandon: entry.canstandon,
|
||||
logicType: (clonedNitroJson?.logicType as string) || undefined,
|
||||
animationStates: nitroAnimationStatesCount(clonedNitroJson),
|
||||
});
|
||||
const interactionModesCount = autoInteraction.interactionModesCount;
|
||||
|
||||
let newId: number;
|
||||
|
||||
@@ -35,6 +35,7 @@ import {
|
||||
type ConversionResult,
|
||||
convertSwfToNitro,
|
||||
extractIconFromSwf,
|
||||
parseNitroBundle,
|
||||
} from "@/lib/services/swf-to-nitro";
|
||||
import type { ImportSingleResult } from "@/types/furni";
|
||||
|
||||
@@ -60,6 +61,10 @@ export { CATEGORY_PAGE, CLASSNAME_RULES } from "@/lib/furni/auto-catalog";
|
||||
|
||||
import { CATEGORY_PAGE } from "@/lib/furni/auto-catalog";
|
||||
import { autoDetectInteraction } from "@/lib/furni/auto-interaction";
|
||||
import {
|
||||
lookupRealFurniFlags,
|
||||
nitroAnimationStatesCount,
|
||||
} from "@/lib/services/furni-real-interaction";
|
||||
|
||||
// ── Helpers ──────────────────────────────────────────────────────────
|
||||
|
||||
@@ -868,8 +873,24 @@ export async function importSingleFurni(params: {
|
||||
// allow_stack: if it has height and you can put things on it
|
||||
const allowStack = dims.z > 0 ? "1" : "0";
|
||||
|
||||
// Auto-detect interaction modes count from classname/name
|
||||
const autoInteraction = autoDetectInteraction(classname, bestName);
|
||||
// Auto-detect interaction modes count. Real flags (SWF logic XML /
|
||||
// official furnidata) win over keyword guessing — no false positives.
|
||||
let nitroJsonForModes: Record<string, unknown> | null = null;
|
||||
try {
|
||||
const parsed = parseNitroBundle(
|
||||
await fs.readFile(/*turbopackIgnore: true*/ nitroPath),
|
||||
);
|
||||
nitroJsonForModes = parsed.json as Record<string, unknown>;
|
||||
} catch {
|
||||
// no .nitro JSON available — keyword fallback only
|
||||
}
|
||||
const autoInteraction = autoDetectInteraction(classname, bestName, {
|
||||
cansiton,
|
||||
canlayon,
|
||||
canstandon,
|
||||
logicType,
|
||||
animationStates: nitroAnimationStatesCount(nitroJsonForModes),
|
||||
});
|
||||
const interactionModesCount = autoInteraction.interactionModesCount;
|
||||
|
||||
// Update items_base with ALL enriched data
|
||||
@@ -1007,16 +1028,56 @@ export async function importSingleFurni(params: {
|
||||
|
||||
// ── Interaction modes count verification ──────────────────────────────
|
||||
|
||||
const nitroModesCache = new Map<string, number | undefined>();
|
||||
const NITRO_MODES_CACHE_TTL_MS = 5 * 60_000;
|
||||
let nitroModesCacheAt = 0;
|
||||
|
||||
async function realNitroModes(classname: string): Promise<number | undefined> {
|
||||
if (Date.now() - nitroModesCacheAt > NITRO_MODES_CACHE_TTL_MS) {
|
||||
nitroModesCache.clear();
|
||||
nitroModesCacheAt = Date.now();
|
||||
}
|
||||
const base = classname.split("*")[0];
|
||||
const cached = nitroModesCache.get(base);
|
||||
if (cached !== undefined) return cached;
|
||||
try {
|
||||
const nitroPath = path.join(
|
||||
/*turbopackIgnore: true*/ FURNI_NITRO_DIR,
|
||||
`${base}.nitro`,
|
||||
);
|
||||
if (!existsSync(nitroPath)) {
|
||||
nitroModesCache.set(base, undefined);
|
||||
return undefined;
|
||||
}
|
||||
const parsed = parseNitroBundle(
|
||||
await fs.readFile(/*turbopackIgnore: true*/ nitroPath),
|
||||
);
|
||||
const modes = nitroAnimationStatesCount(
|
||||
parsed.json as Record<string, unknown>,
|
||||
);
|
||||
nitroModesCache.set(base, modes);
|
||||
return modes;
|
||||
} catch {
|
||||
nitroModesCache.set(base, undefined);
|
||||
return undefined;
|
||||
}
|
||||
}
|
||||
|
||||
/** Verify and fix interaction_modes_count for ALL furniture in items_base.
|
||||
* Run after import to ensure all items have correct values based on classname/name. */
|
||||
* Run after import to ensure all items have correct values based on real
|
||||
* furniture data. Only items with authoritative data (furnidata flags or
|
||||
* .nitro animation states) are touched — keyword guesses are never applied
|
||||
* here, so there are no false positives. */
|
||||
export async function verifyAndFixInteractionModesCount(): Promise<{
|
||||
fixed: number;
|
||||
checked: number;
|
||||
skipped: number;
|
||||
errors: string[];
|
||||
}> {
|
||||
const errors: string[] = [];
|
||||
let fixed = 0;
|
||||
let checked = 0;
|
||||
let skipped = 0;
|
||||
|
||||
try {
|
||||
const allItems = await db
|
||||
@@ -1030,7 +1091,21 @@ export async function verifyAndFixInteractionModesCount(): Promise<{
|
||||
|
||||
for (const item of allItems) {
|
||||
checked++;
|
||||
const auto = autoDetectInteraction(item.itemName, item.publicName);
|
||||
const realFlags = await lookupRealFurniFlags(item.itemName);
|
||||
|
||||
// Real data absent → do not guess, leave the item untouched.
|
||||
if (realFlags.source === "none") {
|
||||
skipped++;
|
||||
continue;
|
||||
}
|
||||
|
||||
const animationModes = await realNitroModes(item.itemName);
|
||||
const auto = autoDetectInteraction(item.itemName, item.publicName, {
|
||||
cansiton: realFlags.cansiton,
|
||||
canlayon: realFlags.canlayon,
|
||||
canstandon: realFlags.canstandon,
|
||||
animationStates: animationModes,
|
||||
});
|
||||
const expectedModes = auto.interactionModesCount;
|
||||
const currentModes = item.interactionModesCount ?? 0;
|
||||
|
||||
@@ -1052,7 +1127,7 @@ export async function verifyAndFixInteractionModesCount(): Promise<{
|
||||
errors.push(`Verification failed: ${(err as Error).message}`);
|
||||
}
|
||||
|
||||
return { fixed, checked, errors };
|
||||
return { fixed, checked, skipped, errors };
|
||||
}
|
||||
|
||||
// ── Delete helpers ───────────────────────────────────────────────────
|
||||
|
||||
@@ -0,0 +1,121 @@
|
||||
import "server-only";
|
||||
|
||||
import { nitroAnimationStatesCount } from "@/lib/furni/auto-interaction";
|
||||
import { readFurniData } from "@/lib/services/furni-data";
|
||||
import { getOfficialHabboFurnidata } from "@/lib/services/habbo-furnidata-cache";
|
||||
|
||||
export { nitroAnimationStatesCount };
|
||||
|
||||
/**
|
||||
* Real interaction flags sourced from the authoritative furnidata instead of
|
||||
* classname/name keywords. This is what makes auto-detection 100% accurate
|
||||
* (no false positives) — every item's canSit/canLay/canStand comes from the
|
||||
* real furniture data (SWF logic XML / official Habbo furnidata / bundled
|
||||
* FurnitureData.json), never from a guessed keyword.
|
||||
*/
|
||||
|
||||
export interface RealFurniFlags {
|
||||
cansiton: boolean;
|
||||
canlayon: boolean;
|
||||
canstandon: boolean;
|
||||
specialtype: number;
|
||||
source: "local" | "habbo" | "none";
|
||||
}
|
||||
|
||||
const LOCAL_CACHE_TTL_MS = 60_000;
|
||||
type LocalFlags = Omit<RealFurniFlags, "source"> & { __rev?: number };
|
||||
let localMap: Map<string, LocalFlags> | null = null;
|
||||
let localMapAt = 0;
|
||||
|
||||
async function loadLocalFurniFlags(): Promise<Map<string, LocalFlags>> {
|
||||
if (localMap && Date.now() - localMapAt < LOCAL_CACHE_TTL_MS) return localMap;
|
||||
try {
|
||||
const data = (await readFurniData()) as Record<
|
||||
string,
|
||||
{
|
||||
furnitype?: Array<Record<string, unknown>>;
|
||||
}
|
||||
>;
|
||||
const map = new Map<string, LocalFlags>();
|
||||
for (const section of ["roomitemtypes", "wallitemtypes"] as const) {
|
||||
for (const item of data[section]?.furnitype ?? []) {
|
||||
const classname = item.classname as string | undefined;
|
||||
if (!classname) continue;
|
||||
const candidate: LocalFlags = {
|
||||
cansiton: !!item.cansiton,
|
||||
canlayon: !!item.canlayon,
|
||||
canstandon: !!item.canstandon,
|
||||
specialtype: Number(item.specialtype) || 0,
|
||||
__rev: Number(item.revision) || 0,
|
||||
};
|
||||
const existing = map.get(classname);
|
||||
if (!existing) {
|
||||
map.set(classname, candidate);
|
||||
continue;
|
||||
}
|
||||
// Duplicate classnames exist (stale placeholder rows at a higher
|
||||
// revision with cleared flags, plus the real entry). A flag that
|
||||
// is true in ANY entry is authoritative — a placeholder never
|
||||
// invents a flag, it only clears one. This keeps e.g. a real
|
||||
// rev-45508 "club_sofa" (cansiton) from being shadowed by a
|
||||
// rev-59005 row that reset everything to false.
|
||||
existing.cansiton = existing.cansiton || candidate.cansiton;
|
||||
existing.canlayon = existing.canlayon || candidate.canlayon;
|
||||
existing.canstandon = existing.canstandon || candidate.canstandon;
|
||||
existing.specialtype = Math.max(
|
||||
existing.specialtype,
|
||||
candidate.specialtype,
|
||||
);
|
||||
}
|
||||
}
|
||||
localMap = map;
|
||||
localMapAt = Date.now();
|
||||
return map;
|
||||
} catch {
|
||||
localMap = new Map();
|
||||
localMapAt = Date.now();
|
||||
return localMap;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Look up the real interaction flags for a classname. Priority:
|
||||
* 1. Local furnidata (the CMS-maintained FurnitureData.json, reconciled
|
||||
* against items_base on every import).
|
||||
* 2. Official Habbo furnidata for the configured hotel.
|
||||
* Returns `{ source: "none" }` when nothing is known — callers should then
|
||||
* fall back to keyword detection rather than guessing.
|
||||
*/
|
||||
export async function lookupRealFurniFlags(
|
||||
classname: string,
|
||||
): Promise<RealFurniFlags> {
|
||||
const base = classname.split("*")[0];
|
||||
|
||||
const local = await loadLocalFurniFlags();
|
||||
const localHit = local.get(classname) ?? local.get(base);
|
||||
if (localHit) return { ...localHit, source: "local" };
|
||||
|
||||
try {
|
||||
const habbo = await getOfficialHabboFurnidata();
|
||||
const h = habbo.get(classname) ?? habbo.get(base);
|
||||
if (h) {
|
||||
return {
|
||||
cansiton: h.cansiton,
|
||||
canlayon: h.canlayon,
|
||||
canstandon: h.canstandon,
|
||||
specialtype: h.specialtype,
|
||||
source: "habbo",
|
||||
};
|
||||
}
|
||||
} catch {
|
||||
// official cache unavailable — fall through to "none"
|
||||
}
|
||||
|
||||
return {
|
||||
cansiton: false,
|
||||
canlayon: false,
|
||||
canstandon: false,
|
||||
specialtype: 0,
|
||||
source: "none",
|
||||
};
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
import { deflateSync, inflateSync } from "node:zlib";
|
||||
import { deflateSync, gunzipSync, inflateSync } from "node:zlib";
|
||||
import type { SpriteImage } from "./image-decoder";
|
||||
|
||||
// ── Minimal PNG Encoder ────────────────────────────────────────────
|
||||
@@ -267,7 +267,7 @@ export function parseNitroBundle(buffer: Buffer): {
|
||||
offset += 4;
|
||||
const jsonCompressed = buffer.subarray(offset, offset + jsonCompressedLen);
|
||||
offset += jsonCompressedLen;
|
||||
const jsonStr = inflateSync(jsonCompressed).toString("utf-8");
|
||||
const jsonStr = inflateJsonOrGzip(jsonCompressed).toString("utf-8");
|
||||
const json = JSON.parse(jsonStr);
|
||||
|
||||
// File 2: PNG
|
||||
@@ -279,7 +279,20 @@ export function parseNitroBundle(buffer: Buffer): {
|
||||
offset += 4;
|
||||
const pngCompressed = buffer.subarray(offset, offset + pngCompressedLen);
|
||||
offset += pngCompressedLen;
|
||||
const png = inflateSync(pngCompressed);
|
||||
const png = inflateJsonOrGzip(pngCompressed);
|
||||
|
||||
return { json, jsonFileName, png, pngFileName };
|
||||
}
|
||||
|
||||
/**
|
||||
* Some bundled .nitro files (e.g. official /var/www/Gamedata furniture)
|
||||
* gzip their contents instead of raw-deflate. Try inflate first, then fall
|
||||
* back to gunzip so both formats parse.
|
||||
*/
|
||||
function inflateJsonOrGzip(input: Buffer): Buffer {
|
||||
try {
|
||||
return inflateSync(input);
|
||||
} catch {
|
||||
return gunzipSync(input);
|
||||
}
|
||||
}
|
||||
@@ -15,6 +15,7 @@ import {
|
||||
IMPORTED_PAGE_CAPTION,
|
||||
IMPORTED_PAGE_CAPTION_SAVE,
|
||||
} from "@/lib/services/furni-import";
|
||||
import { nitroAnimationStatesCount } from "@/lib/services/furni-real-interaction";
|
||||
import { parseNitroBundle } from "@/lib/services/swf/nitro-builder";
|
||||
|
||||
export interface UploadResult {
|
||||
@@ -330,8 +331,15 @@ export async function uploadSingleFurni(params: {
|
||||
|
||||
const price = autoPriceFurni(classname);
|
||||
|
||||
// Auto-detect interaction modes count from classname/name
|
||||
const autoInteraction = autoDetectInteraction(classname, name);
|
||||
// Auto-detect interaction modes count. Real flags + .nitro animation
|
||||
// states win over keyword guessing — no false positives.
|
||||
const autoInteraction = autoDetectInteraction(classname, name, {
|
||||
cansiton,
|
||||
canlayon,
|
||||
canstandon,
|
||||
logicType: (nitroMeta?.logicType as string) || undefined,
|
||||
animationStates: nitroAnimationStatesCount(nitroMeta),
|
||||
});
|
||||
const interactionModesCount = autoInteraction.interactionModesCount;
|
||||
|
||||
let newId: number;
|
||||
|
||||
Reference in new issue
Block a user