feat: auto interaction detection from real furniture data
Replace classname/name keyword guessing with real data so sit/lay/stand has zero false positives: - autoDetectInteraction() now accepts real flags (cansiton/canlayon/ canstandon), logicType, and animation-state count; real data wins and keywords are only a fallback when no real data exists. - New furni-real-interaction helper reads the local FurnitureData.json (highest-revision entries win; a true flag in any duplicate is kept) and falls back to the official Habbo furnidata. - interaction_modes_count now uses emulator conventions: dice=6, gate/teleport=2, roller=1, generic multistate = animation-state count, chairs/beds=1, plain items=0. - verifyAndFixInteractionModesCount only touches items with real data and skips everything else (no keyword overwrites). - parseNitroBundle falls back to gunzip for gzip-compressed .nitro files. - Wired through furni-import, upload-import, clone-import, and the nitro editor auto-detect button.
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