Fix badge icon detection in catalog audit and repair
Badge icons are stored as badge_<code>_icon.png (with badge_ prefix) instead of <code>_icon.png like regular furni. Update the audit and icon repair to check for both patterns so badge items are not falsely flagged as missing icons.
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@@ -344,9 +344,11 @@ export async function runCatalogAudit(
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const missingIconClassnames: string[] = [];
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for (let i = 0; i < items.length; i++) {
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const item = items[i];
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// Badge items use .gif icons, not .png icons.
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if (item.interaction_type === "badge") continue;
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if (!iconSet.has(`${item.item_name}_icon.png`)) {
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// Badge items use .gif icons stored as badge_<code>_icon.png,
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// not <code>_icon.png like regular furni.
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const iconFileName = `${item.item_name}_icon.png`;
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const badgeIconFileName = `badge_${item.item_name}_icon.png`;
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if (!iconSet.has(iconFileName) && !iconSet.has(badgeIconFileName)) {
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missingIconClassnames.push(item.item_name);
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issues.push({
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type: "missing_icon",
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@@ -140,14 +140,11 @@ export async function repairMissingIcons(
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...targets.mirrorDirs.map((d) => d.nitroDir),
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]);
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let items: Array<{ id: number; item_name: string; interaction_type: string }>;
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let items: Array<{ id: number; item_name: string }>;
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try {
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const [rows] = (await db.execute(sql`
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SELECT id, item_name, interaction_type FROM items_base ORDER BY id
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`)) as unknown as [
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Array<{ id: number; item_name: string; interaction_type: string }>,
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unknown,
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];
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SELECT id, item_name FROM items_base ORDER BY id
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`)) as unknown as [Array<{ id: number; item_name: string }>, unknown];
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items = rows;
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} catch (err) {
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onEvent?.({
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@@ -160,17 +157,15 @@ export async function repairMissingIcons(
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const total = items.length;
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onEvent?.({ type: "started", total });
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const processItem = async (classname: string, interactionType: string) => {
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// Badge items use .gif icons, not .png icons.
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if (interactionType === "badge") {
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return { status: "skipped" } as const;
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}
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const processItem = async (classname: string) => {
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const fileName = `${classname}_icon.png`;
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const badgeFileName = `badge_${classname}_icon.png`;
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// A dir may already have the icon (e.g. the full gamedata) while the
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// webroot is missing it — treat the item as present when every target has it.
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const presentDirs = iconDirs.filter((dir) =>
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existsSync(path.join(dir, fileName)),
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// Badge items store icons as badge_<code>_icon.png, not <code>_icon.png.
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const presentDirs = iconDirs.filter(
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(dir) =>
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existsSync(path.join(dir, fileName)) ||
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existsSync(path.join(dir, badgeFileName)),
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);
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const missingDirs = iconDirs.filter((dir) => !presentDirs.includes(dir));
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@@ -244,6 +239,7 @@ export async function repairMissingIcons(
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for (const source of sources) {
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const iconCandidates = [
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`${classname}_icon.png`,
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`badge_${classname}_icon.png`,
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// Variant classnames (e.g. `table_silo_med*10`) often only exist
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// on sources under their base name (e.g. `table_silo_med_icon.png`)
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// or with the `*` replaced by `_` (e.g. `table_silo_med_10_icon.png`).
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@@ -333,7 +329,7 @@ export async function repairMissingIcons(
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await runPool(items, REPAIR_CONCURRENCY, async (item, i) => {
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const classname = item.item_name;
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const result = await processItem(classname, item.interaction_type);
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const result = await processItem(classname);
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if (result.status === "skipped") {
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skipped++;
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onEvent?.({
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