Backfill missing nitros into the Gamedata bundle on import
After each single import, batch import and batch-regen, copy every .nitro file that is missing from /var/www/Gamedata/bundled/furniture so the emulator can render all imported furniture even when the mirror write was skipped. Reports the copied files in the API/SSE response.
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@@ -11,7 +11,12 @@ import {
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buildFurniEntry,
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readFurniData,
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} from "@/lib/services/furni-data";
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import { downloadFile, ensureDirectories } from "@/lib/services/furni-import";
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import {
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downloadFile,
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ensureDirectories,
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ensureFurniOwnership,
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syncNitrosToGamedataBundle,
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} from "@/lib/services/furni-import";
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import { getOfficialHabboFurnidata } from "@/lib/services/habbo-furnidata-cache";
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import { rcon } from "@/lib/services/rcon";
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import { convertSwfToNitro } from "@/lib/services/swf-to-nitro";
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@@ -254,12 +259,20 @@ export const POST = withAdmin(
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/* non-fatal */
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}
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// Keep regenerated assets readable by the web server
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const ownership = await ensureFurniOwnership();
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// Backfill any missing nitros into the emulator's Gamedata bundle
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const nitrosSynced = await syncNitrosToGamedataBundle();
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send({
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type: "regen_complete",
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succeeded,
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failed,
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skipped,
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furniDataAdded: furniDataEntries.length,
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ownershipFixed: ownership.fixed,
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nitrosSynced: nitrosSynced.copied,
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duration: Date.now() - startTime,
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});
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@@ -9,6 +9,7 @@ import {
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ensureFurniOwnership,
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importSingleFurni,
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reconcileImportedOfferIds,
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syncNitrosToGamedataBundle,
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} from "@/lib/services/furni-import";
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import { rcon } from "@/lib/services/rcon";
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import type { ImportSingleResult } from "@/types/furni";
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@@ -216,9 +217,11 @@ export const POST = withAdmin(
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// Reconcile offer_id and fix asset ownership across the whole tree
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let offerIdsFixed = 0;
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let ownershipFixed: string[] = [];
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let nitrosSynced: string[] = [];
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try {
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offerIdsFixed = (await reconcileImportedOfferIds()).fixed;
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ownershipFixed = (await ensureFurniOwnership()).fixed;
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nitrosSynced = (await syncNitrosToGamedataBundle()).copied;
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} catch (err) {
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console.warn(
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"[import-furni] Post-import reconcile/ownership failed:",
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@@ -233,6 +236,7 @@ export const POST = withAdmin(
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warnings: withWarnings,
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offerIdsFixed,
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ownershipFixed,
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nitrosSynced,
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duration: Date.now() - startTime,
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});
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@@ -22,6 +22,7 @@ import {
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importSingleFurni,
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reconcileImportedOfferIds,
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resetCatalogPageCache,
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syncNitrosToGamedataBundle,
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} from "@/lib/services/furni-import";
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import { getOfficialHabboFurnidata } from "@/lib/services/habbo-furnidata-cache";
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import { listFurniture } from "@/lib/services/habbofurni";
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@@ -411,6 +412,9 @@ export const POST = withAdmin(
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// Keep asset + furnidata folders readable by the web server
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const ownership = await ensureFurniOwnership();
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// Backfill any missing nitros into the emulator's Gamedata bundle
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const nitrosSynced = await syncNitrosToGamedataBundle();
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const succeeded = results.filter((r) => r.ok).length;
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const failed = results.filter((r) => !r.ok).length;
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@@ -421,6 +425,7 @@ export const POST = withAdmin(
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results,
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offerIdsFixed: reconciled.fixed,
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ownershipFixed: ownership.fixed,
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nitrosSynced: nitrosSynced.copied,
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});
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}
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@@ -476,6 +481,9 @@ export const POST = withAdmin(
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// Keep asset + furnidata folders readable by the web server
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const ownership = await ensureFurniOwnership();
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// Backfill any missing nitros into the emulator's Gamedata bundle
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const nitrosSynced = await syncNitrosToGamedataBundle();
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logAudit({
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userId: ctx.session.user.id,
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action: "furni_import",
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@@ -498,6 +506,7 @@ export const POST = withAdmin(
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catalogItemId: result.catalogItemId,
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offerIdsFixed: reconciled.fixed,
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ownershipFixed: ownership.fixed,
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nitrosSynced: nitrosSynced.copied,
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spriteCount: result.spriteCount,
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warnings: result.warnings,
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});
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@@ -12,6 +12,7 @@ import {
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DEFAULT_FURNI_SWF_DIR,
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getFurniAssetDirs,
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getFurniAssetWriteTargets,
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getGamedataRoot,
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} from "@/lib/services/furni-asset-dirs";
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import {
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appendFurniEntry,
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@@ -346,6 +347,55 @@ export async function ensureFurniOwnership(): Promise<{ fixed: string[] }> {
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}
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}
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/**
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* Copy every .nitro file that is missing from the emulator's Gamedata
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* bundle directory (/var/www/Gamedata/bundled/furniture) so all imported
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* furniture stays renderable in-game even when a mirror write was skipped.
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*/
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export async function syncNitrosToGamedataBundle(): Promise<{
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copied: string[];
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}> {
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if (process.platform === "win32") return { copied: [] };
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const gamedataRoot = await getGamedataRoot();
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if (!gamedataRoot) return { copied: [] };
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const targetDir = path.join(gamedataRoot, "bundled/furniture");
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const { nitroDir } = await getFurniAssetDirs();
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if (nitroDir === targetDir) return { copied: [] };
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if (!existsSync(nitroDir)) return { copied: [] };
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try {
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await fs.mkdir(targetDir, { recursive: true });
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} catch {
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return { copied: [] };
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}
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const copied: string[] = [];
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try {
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const entries = await fs.readdir(nitroDir);
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for (const entry of entries) {
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if (!entry.endsWith(".nitro")) continue;
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const dest = path.join(targetDir, entry);
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if (existsSync(dest)) continue;
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try {
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await fs.copyFile(path.join(nitroDir, entry), dest);
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copied.push(entry);
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} catch (err) {
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logger.warn("[import-furni] nitro sync copy failed", {
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entry,
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error: (err as Error).message,
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});
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}
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}
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} catch (err) {
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logger.warn("[import-furni] nitro sync scan failed", {
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error: (err as Error).message,
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});
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}
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return { copied };
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}
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/**
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* Allocate the next `catalog_items.id` and run the INSERT through a
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* process-level async mutex so concurrent imports in the same Node process
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