Commit Graph
9 Commits
Author SHA1 Message Date
openhands 750973de38 fix: correct badge item detection by checking classname prefix
Badge item_names already start with 'badge_' (e.g. badge_citycpa3),
so checking for badge_<item_name>_icon.png produces a double prefix
(badge_badge_citycpa3_icon.png). Now uses item_name.startsWith('badge_')
instead, which correctly identifies badge items without depending on
icon files existing in the directory.
2026-08-03 21:47:10 +02:00
openhands 40da24bd8c Fix badge icon detection in catalog audit and repair
Badge icons are stored as badge_<code>_icon.png (with badge_ prefix)
instead of <code>_icon.png like regular furni. Update the audit and
icon repair to check for both patterns so badge items are not falsely
flagged as missing icons.
2026-08-03 21:34:11 +02:00
openhands 86d59195ec Exclude badge items from catalog audit and repair checks
Badge items use .gif files, not .nitro bundles, so they should not
be flagged as missing .nitro or missing catalog entries. Also add
badge logicType handling in furni-import.ts so badges get the correct
interaction_type when imported.
2026-08-03 21:23:13 +02:00
openhands 5308ce6a12 feat: parallelize audit repair and add nitro/SQL repair options
- Parallelize icon and nitro downloads in the audit repair with a
  sliding-window worker pool (6 concurrent) to speed up large catalogs
- Add repairMissingNitros: fetch missing .nitro bundles from configured
  nitro sources (Wibbo default), validating each bundle before writing
- Add catalog-repair service: generate/apply catalog_items SQL for furni
  missing a catalog entry and repair FurnitureData.json (add missing +
  dedupe classnames)
- Wire all options through the audit API and client UI with live progress
  and result stats (icons, nitros, SQL, furnidata)
- Add Wibbo as default nitro source alongside existing icon sources
- Ignore runtime furni assets downloaded into public/ during repair
2026-08-02 19:12:28 +02:00
openhands cde15ad022 fix: mirror repaired icons to gamedata
Repair Icons now resolves all furni asset write targets (webroot plus
the live gamedata like /var/www/Gamedata) and writes downloaded or
extracted icons to every missing location. Icons already present in one
target are copied across instead of re-downloaded, and local .nitro
bundles are searched in every target.
2026-08-02 16:56:22 +02:00
openhands 1f9e8a0eec feat: add default furni icon repair sources
Fall back to well-known public furni icon hosts (HabboAssets, Hubbly,
Leet) when no clone sources are configured, so Repair Icons can download
missing icons out of the box. Also handle variant classnames (base name
and '*' replaced with '_') and extract icons from remote .nitro bundles.
Send a browser User-Agent on downloads to avoid being blocked by hotels.
2026-08-02 16:44:24 +02:00
SimoandCursor 65b2fbee6a refactor(db): finish Drizzle migration for remaining actions and services
Co-authored-by: Cursor <[email protected]>
2026-08-01 13:27:59 +02:00
openhands 90107c83d5 fix: rewrite repair-icons with proper error handling and progress
- Wrap all DB/file operations in try-catch, send error events via SSE
- Report skipped/progress events for items that already have icons
- Add 'started' event with total count so the UI shows real-time progress
- Catch route-level errors and stream them instead of returning JSON
- Use log line content as React key instead of array index
2026-07-21 15:04:43 +02:00
openhands 804daeffca feat: add .nitro upload + sync-all + repair-icons features
- Upload .nitro bundles directly with full DB, catalog, and furnidata integration
- Generate SQL migration files on upload (optional)
- Auto-sync missing furniture from all configured clone sources (SSE batch)
- Repair missing icons by extracting from local .nitro or downloading from sources
- All behind ASSETS_IMPORT permission
2026-07-21 14:53:26 +02:00