Files
Epicnabbo-Catalogus-Updated…/src/lib/services/furni-real-interaction.ts
T
openhands 3fa192a108 feat: auto interaction detection from real furniture data
Replace classname/name keyword guessing with real data so sit/lay/stand
has zero false positives:
- autoDetectInteraction() now accepts real flags (cansiton/canlayon/
  canstandon), logicType, and animation-state count; real data wins and
  keywords are only a fallback when no real data exists.
- New furni-real-interaction helper reads the local FurnitureData.json
  (highest-revision entries win; a true flag in any duplicate is kept)
  and falls back to the official Habbo furnidata.
- interaction_modes_count now uses emulator conventions: dice=6,
  gate/teleport=2, roller=1, generic multistate = animation-state count,
  chairs/beds=1, plain items=0.
- verifyAndFixInteractionModesCount only touches items with real data
  and skips everything else (no keyword overwrites).
- parseNitroBundle falls back to gunzip for gzip-compressed .nitro files.
- Wired through furni-import, upload-import, clone-import, and the nitro
  editor auto-detect button.
2026-08-19 20:28:24 +02:00

122 lines
3.8 KiB
TypeScript

import "server-only";
import { nitroAnimationStatesCount } from "@/lib/furni/auto-interaction";
import { readFurniData } from "@/lib/services/furni-data";
import { getOfficialHabboFurnidata } from "@/lib/services/habbo-furnidata-cache";
export { nitroAnimationStatesCount };
/**
* Real interaction flags sourced from the authoritative furnidata instead of
* classname/name keywords. This is what makes auto-detection 100% accurate
* (no false positives) — every item's canSit/canLay/canStand comes from the
* real furniture data (SWF logic XML / official Habbo furnidata / bundled
* FurnitureData.json), never from a guessed keyword.
*/
export interface RealFurniFlags {
cansiton: boolean;
canlayon: boolean;
canstandon: boolean;
specialtype: number;
source: "local" | "habbo" | "none";
}
const LOCAL_CACHE_TTL_MS = 60_000;
type LocalFlags = Omit<RealFurniFlags, "source"> & { __rev?: number };
let localMap: Map<string, LocalFlags> | null = null;
let localMapAt = 0;
async function loadLocalFurniFlags(): Promise<Map<string, LocalFlags>> {
if (localMap && Date.now() - localMapAt < LOCAL_CACHE_TTL_MS) return localMap;
try {
const data = (await readFurniData()) as Record<
string,
{
furnitype?: Array<Record<string, unknown>>;
}
>;
const map = new Map<string, LocalFlags>();
for (const section of ["roomitemtypes", "wallitemtypes"] as const) {
for (const item of data[section]?.furnitype ?? []) {
const classname = item.classname as string | undefined;
if (!classname) continue;
const candidate: LocalFlags = {
cansiton: !!item.cansiton,
canlayon: !!item.canlayon,
canstandon: !!item.canstandon,
specialtype: Number(item.specialtype) || 0,
__rev: Number(item.revision) || 0,
};
const existing = map.get(classname);
if (!existing) {
map.set(classname, candidate);
continue;
}
// Duplicate classnames exist (stale placeholder rows at a higher
// revision with cleared flags, plus the real entry). A flag that
// is true in ANY entry is authoritative — a placeholder never
// invents a flag, it only clears one. This keeps e.g. a real
// rev-45508 "club_sofa" (cansiton) from being shadowed by a
// rev-59005 row that reset everything to false.
existing.cansiton = existing.cansiton || candidate.cansiton;
existing.canlayon = existing.canlayon || candidate.canlayon;
existing.canstandon = existing.canstandon || candidate.canstandon;
existing.specialtype = Math.max(
existing.specialtype,
candidate.specialtype,
);
}
}
localMap = map;
localMapAt = Date.now();
return map;
} catch {
localMap = new Map();
localMapAt = Date.now();
return localMap;
}
}
/**
* Look up the real interaction flags for a classname. Priority:
* 1. Local furnidata (the CMS-maintained FurnitureData.json, reconciled
* against items_base on every import).
* 2. Official Habbo furnidata for the configured hotel.
* Returns `{ source: "none" }` when nothing is known — callers should then
* fall back to keyword detection rather than guessing.
*/
export async function lookupRealFurniFlags(
classname: string,
): Promise<RealFurniFlags> {
const base = classname.split("*")[0];
const local = await loadLocalFurniFlags();
const localHit = local.get(classname) ?? local.get(base);
if (localHit) return { ...localHit, source: "local" };
try {
const habbo = await getOfficialHabboFurnidata();
const h = habbo.get(classname) ?? habbo.get(base);
if (h) {
return {
cansiton: h.cansiton,
canlayon: h.canlayon,
canstandon: h.canstandon,
specialtype: h.specialtype,
source: "habbo",
};
}
} catch {
// official cache unavailable — fall through to "none"
}
return {
cansiton: false,
canlayon: false,
canstandon: false,
specialtype: 0,
source: "none",
};
}