- fix emulator git path (repo root vs Maven submodule) and SQL/backup dirs
- auto-detect branch; track real parallel job exit status
- verify vite presence and clean+full install when node_modules is incomplete
- fix health-check label handling and skip jsonc/example files in JSON scan
- stop hardcoding the Nitro client path in chown
- drop JSON5: sync config URLs to .jsonc, remove legacy .json5 files
- bump to v8.0.2
Previously allocateCatalogItemId was called per entry, but since generation
does not INSERT, MAX(id) never advanced and every entry got the same id.
Now MAX(id) is read once and a local counter hands out sequential ids.
- Parallelize icon and nitro downloads in the audit repair with a
sliding-window worker pool (6 concurrent) to speed up large catalogs
- Add repairMissingNitros: fetch missing .nitro bundles from configured
nitro sources (Wibbo default), validating each bundle before writing
- Add catalog-repair service: generate/apply catalog_items SQL for furni
missing a catalog entry and repair FurnitureData.json (add missing +
dedupe classnames)
- Wire all options through the audit API and client UI with live progress
and result stats (icons, nitros, SQL, furnidata)
- Add Wibbo as default nitro source alongside existing icon sources
- Ignore runtime furni assets downloaded into public/ during repair
Repair Icons now resolves all furni asset write targets (webroot plus
the live gamedata like /var/www/Gamedata) and writes downloaded or
extracted icons to every missing location. Icons already present in one
target are copied across instead of re-downloaded, and local .nitro
bundles are searched in every target.
Fall back to well-known public furni icon hosts (HabboAssets, Hubbly,
Leet) when no clone sources are configured, so Repair Icons can download
missing icons out of the box. Also handle variant classnames (base name
and '*' replaced with '_') and extract icons from remote .nitro bundles.
Send a browser User-Agent on downloads to avoid being blocked by hotels.
- Remove output: 'standalone' from next.config.ts to allow normal 'next start'
- Allow empty SENTRY_DSN/NEXT_PUBLIC_SENTRY_DSN in env validation (zod)
- Add 'unsafe-inline' to style-src CSP only in development for Turbopack HMR
- Clear placeholder Sentry DSN values from .env
Avatars are proxied from the slow Habbo upstream on every request
(~350ms each) and Cloudflare was serving them as DYNAMIC because the
Cache-Control had no s-maxage. Add s-maxage=86400 + stale-while-revalidate
so edge/CDN caches avatars and repeats are served instantly.
getLoginUser selected users.account_blocked, which does not exist in the
DB (nor the Drizzle schema). Every credentials authorize() call threw a
SQL error -> NextAuth CallbackRouteError -> 'error=Configuration', so no
login could ever succeed. Remove the phantom column from the query and
LoginUser interface.
Also fix all remaining biome noNonNullAssertion / noExplicitAny lint
warnings so CI's check job (biome:lint) passes and the push deploy runs.
- hashPassword now emits argon2id (same params as the legacy AtomCMS
Laravel setup: memory 64MB, iterations 4, parallelism 1)
- legacy md5 and bcrypt hashes are verified and auto-upgraded to
argon2id on successful login (CONVERT_PASSWORDS=true)
- replace BCRYPT_ROUNDS env with ARGON2_MEMORY_KB / ARGON2_ITERATIONS /
ARGON2_PARALLELISM
- update README and add tests for argon2id and bcrypt upgrade paths
Align grids on data.items, only treat SSE done as success, hard-fail
clothing sets when libs fail, and add Cancel via AbortController.
Co-authored-by: Cursor <[email protected]>
Split OnlineUsersWidget from StatusCard, decouple ad delete button, sync badge import to ExternalTexts+WebsiteBadges, add Import section hub with cancelable SSE jobs and upload SQL option.
Co-authored-by: Cursor <[email protected]>
Merged read-model inbox at /admin/tickets and /mod/tickets with type badges and deep links; CMS-only lists moved to /desk. No DB schema merge.
Co-authored-by: Cursor <[email protected]>