Backfill icons too in the Gamedata bundle sync
Extend the post-import backfill to also copy missing _icon.png files into /var/www/Gamedata/icons (in addition to nitros into bundled/furniture) so all imported furniture shows an icon in-game. Report copied nitros and icons separately in the API/SSE responses.
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@@ -15,7 +15,7 @@ import {
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downloadFile,
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ensureDirectories,
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ensureFurniOwnership,
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syncNitrosToGamedataBundle,
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syncAssetsToGamedataBundle,
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} from "@/lib/services/furni-import";
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import { getOfficialHabboFurnidata } from "@/lib/services/habbo-furnidata-cache";
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import { rcon } from "@/lib/services/rcon";
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@@ -262,8 +262,8 @@ export const POST = withAdmin(
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// Keep regenerated assets readable by the web server
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const ownership = await ensureFurniOwnership();
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// Backfill any missing nitros into the emulator's Gamedata bundle
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const nitrosSynced = await syncNitrosToGamedataBundle();
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// Backfill any missing nitros and icons into the emulator's Gamedata bundle
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const assetsSynced = await syncAssetsToGamedataBundle();
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send({
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type: "regen_complete",
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@@ -272,7 +272,8 @@ export const POST = withAdmin(
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skipped,
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furniDataAdded: furniDataEntries.length,
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ownershipFixed: ownership.fixed,
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nitrosSynced: nitrosSynced.copied,
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nitrosSynced: assetsSynced.copiedNitros,
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iconsSynced: assetsSynced.copiedIcons,
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duration: Date.now() - startTime,
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});
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@@ -9,7 +9,7 @@ import {
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ensureFurniOwnership,
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importSingleFurni,
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reconcileImportedOfferIds,
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syncNitrosToGamedataBundle,
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syncAssetsToGamedataBundle,
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} from "@/lib/services/furni-import";
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import { rcon } from "@/lib/services/rcon";
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import type { ImportSingleResult } from "@/types/furni";
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@@ -218,10 +218,13 @@ export const POST = withAdmin(
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let offerIdsFixed = 0;
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let ownershipFixed: string[] = [];
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let nitrosSynced: string[] = [];
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let iconsSynced: string[] = [];
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try {
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offerIdsFixed = (await reconcileImportedOfferIds()).fixed;
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ownershipFixed = (await ensureFurniOwnership()).fixed;
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nitrosSynced = (await syncNitrosToGamedataBundle()).copied;
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const assetsSynced = await syncAssetsToGamedataBundle();
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nitrosSynced = assetsSynced.copiedNitros;
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iconsSynced = assetsSynced.copiedIcons;
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} catch (err) {
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console.warn(
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"[import-furni] Post-import reconcile/ownership failed:",
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@@ -237,6 +240,7 @@ export const POST = withAdmin(
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offerIdsFixed,
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ownershipFixed,
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nitrosSynced,
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iconsSynced,
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duration: Date.now() - startTime,
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});
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@@ -22,7 +22,7 @@ import {
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importSingleFurni,
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reconcileImportedOfferIds,
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resetCatalogPageCache,
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syncNitrosToGamedataBundle,
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syncAssetsToGamedataBundle,
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} from "@/lib/services/furni-import";
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import { getOfficialHabboFurnidata } from "@/lib/services/habbo-furnidata-cache";
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import { listFurniture } from "@/lib/services/habbofurni";
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@@ -413,7 +413,7 @@ export const POST = withAdmin(
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const ownership = await ensureFurniOwnership();
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// Backfill any missing nitros into the emulator's Gamedata bundle
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const nitrosSynced = await syncNitrosToGamedataBundle();
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const assetsSynced = await syncAssetsToGamedataBundle();
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const succeeded = results.filter((r) => r.ok).length;
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const failed = results.filter((r) => !r.ok).length;
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@@ -425,7 +425,8 @@ export const POST = withAdmin(
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results,
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offerIdsFixed: reconciled.fixed,
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ownershipFixed: ownership.fixed,
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nitrosSynced: nitrosSynced.copied,
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nitrosSynced: assetsSynced.copiedNitros,
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iconsSynced: assetsSynced.copiedIcons,
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});
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}
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@@ -481,8 +482,8 @@ export const POST = withAdmin(
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// Keep asset + furnidata folders readable by the web server
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const ownership = await ensureFurniOwnership();
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// Backfill any missing nitros into the emulator's Gamedata bundle
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const nitrosSynced = await syncNitrosToGamedataBundle();
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// Backfill any missing nitros and icons into the emulator's Gamedata bundle
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const assetsSynced = await syncAssetsToGamedataBundle();
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logAudit({
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userId: ctx.session.user.id,
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@@ -506,7 +507,8 @@ export const POST = withAdmin(
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catalogItemId: result.catalogItemId,
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offerIdsFixed: reconciled.fixed,
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ownershipFixed: ownership.fixed,
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nitrosSynced: nitrosSynced.copied,
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nitrosSynced: assetsSynced.copiedNitros,
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iconsSynced: assetsSynced.copiedIcons,
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spriteCount: result.spriteCount,
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warnings: result.warnings,
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});
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@@ -347,53 +347,91 @@ export async function ensureFurniOwnership(): Promise<{ fixed: string[] }> {
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}
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}
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/**
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* Copy every .nitro file that is missing from the emulator's Gamedata
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* bundle directory (/var/www/Gamedata/bundled/furniture) so all imported
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* furniture stays renderable in-game even when a mirror write was skipped.
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*/
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export async function syncNitrosToGamedataBundle(): Promise<{
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copied: string[];
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}> {
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if (process.platform === "win32") return { copied: [] };
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const gamedataRoot = await getGamedataRoot();
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if (!gamedataRoot) return { copied: [] };
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const targetDir = path.join(gamedataRoot, "bundled/furniture");
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const { nitroDir } = await getFurniAssetDirs();
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if (nitroDir === targetDir) return { copied: [] };
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if (!existsSync(nitroDir)) return { copied: [] };
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/** Copy a single missing file from source dir into target dir; logs on failure. */
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async function copyIfMissing(
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sourceDir: string,
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targetDir: string,
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entry: string,
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copied: string[],
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): Promise<void> {
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const dest = path.join(targetDir, entry);
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if (existsSync(dest)) return;
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try {
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await fs.mkdir(targetDir, { recursive: true });
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} catch {
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return { copied: [] };
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}
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const copied: string[] = [];
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try {
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const entries = await fs.readdir(nitroDir);
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for (const entry of entries) {
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if (!entry.endsWith(".nitro")) continue;
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const dest = path.join(targetDir, entry);
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if (existsSync(dest)) continue;
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try {
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await fs.copyFile(path.join(nitroDir, entry), dest);
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copied.push(entry);
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} catch (err) {
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logger.warn("[import-furni] nitro sync copy failed", {
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entry,
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error: (err as Error).message,
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});
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}
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}
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await fs.copyFile(path.join(sourceDir, entry), dest);
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copied.push(entry);
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} catch (err) {
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logger.warn("[import-furni] nitro sync scan failed", {
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logger.warn("[import-furni] gamedata bundle sync copy failed", {
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entry,
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error: (err as Error).message,
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});
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}
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return { copied };
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}
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/** Scan a source dir and copy every file that is missing from the target dir. */
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async function syncDirMissingFiles(
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sourceDir: string,
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targetDir: string,
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predicate: (entry: string) => boolean,
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): Promise<string[]> {
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if (!existsSync(sourceDir)) return [];
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try {
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await fs.mkdir(targetDir, { recursive: true });
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} catch {
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return [];
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}
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const copied: string[] = [];
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try {
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const entries = await fs.readdir(sourceDir);
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for (const entry of entries) {
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if (!predicate(entry)) continue;
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await copyIfMissing(sourceDir, targetDir, entry, copied);
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}
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} catch (err) {
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logger.warn("[import-furni] gamedata bundle sync scan failed", {
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error: (err as Error).message,
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});
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}
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return copied;
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}
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/**
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* Backfill any nitro and icon files missing from the emulator's Gamedata
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* bundle (/var/www/Gamedata/bundled/furniture and /var/www/Gamedata/icons)
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* so all imported furniture stays renderable in-game even when a mirror
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* write was skipped.
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*/
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export async function syncAssetsToGamedataBundle(): Promise<{
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copiedNitros: string[];
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copiedIcons: string[];
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}> {
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if (process.platform === "win32")
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return { copiedNitros: [], copiedIcons: [] };
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const gamedataRoot = await getGamedataRoot();
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if (!gamedataRoot) return { copiedNitros: [], copiedIcons: [] };
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const { nitroDir, iconDir } = await getFurniAssetDirs();
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const copiedNitros: string[] = [];
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const copiedIcons: string[] = [];
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const nitroTarget = path.join(gamedataRoot, "bundled/furniture");
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if (nitroDir !== nitroTarget) {
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const copied = await syncDirMissingFiles(nitroDir, nitroTarget, (entry) =>
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entry.endsWith(".nitro"),
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);
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copiedNitros.push(...copied);
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}
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const iconTarget = path.join(gamedataRoot, "icons");
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if (iconDir !== iconTarget) {
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const copied = await syncDirMissingFiles(iconDir, iconTarget, (entry) =>
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entry.endsWith("_icon.png"),
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);
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copiedIcons.push(...copied);
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}
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return { copiedNitros, copiedIcons };
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}
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/**
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