Add an alerting/stats layer over the existing CrowdSec integration:
- New crowdsec-alerts.ts: cooldown-gated ops alerts (Redis NX lock, TTL from
HEALTH_ALERT_COOLDOWN_MIN) fanning out through the app's sendAlert service.
Raised for daily quota exhaustion, block bursts (5-min window past
CROWDSEC_ALERT_BLOCK_BURST), and signal-push failures.
- New crowdsec-stats.ts: daily counters (lookups/blocks/reports/report_fail)
in Redis with a 14-day reader for the admin panel.
- Shared 403/429 backoff: the pause marker now lives in Redis
(crowdsec:backoff-until) so every instance honours it, not just the process
that hit the limit.
- Atomic quota reservation: INCR-before-call with self-rollback on overshoot,
so concurrent instances can never slip calls past the daily ceiling.
- Admin anti-DDoS page gains a last-14-days activity table next to the quota bar.
- Bound the in-process verdict cache (FIFO eviction at 2000 entries) so a
flood of distinct bucket-tripping IPs cannot grow it without limit.
- Record block metadata (reputation, score, behaviors, category, TTL) in
antiddos:block:meta:{ip}, surfaced as the reason in the admin block list;
unban now also clears the metadata and report locks.
- Track daily CTI enrichment usage in Redis (crowdsec:usage:{date}); warn
once at 80% and pause lookups until tomorrow at CROWDSEC_CTI_DAILY_QUOTA
(default 10000, 0 = unlimited) so a via-spread DDoS cannot burn the plan.
- Add opt-in signal push to the CrowdSec community (CAPI watcher): stable
auto-generated 48-char machine_id/password pair persisted in Redis (or via
env), one-time registration, cached JWT login, optional Console enrollment,
and POST /v3/signals with a ban decision, deduped per IP. Never throws and
reports last status to the admin panel with a verify action.
- Admin page: quota usage bar, reporting status/verify channel, and CrowdSec
block reasons in the active-blocks list.
Align the active runtime with the pinned version across .nvmrc, package.json
engines and the Dockerfile base images, so scripts/check-node-toolchain.mjs
passes on the CI host running Node 26.10.0.
- new crowdsec-api lib: CTI lookup (GET /smoke/{ip}, freemium x-api-key), verdict parser with false-positive veto, 1h Redis + in-memory verdict cache, NX lock dedupe, 403/429 backoff; writes only the shared antiddos:block:{ip} key (value "crowdsec") and never touches Cloudflare
- gate fires it fire-and-forget for IPs that already tripped a rate bucket, so known-bad IPs are hard-blocked before the local maxViolations threshold
- runtime config: crowdsecAutoBlock toggle, score threshold (0-5, default 4), block TTL (default 24h); boot defaults CROWDSEC_AUTO_BLOCK_ENABLED / CROWDSEC_BLOCK_SCORE / CROWDSEC_BLOCK_TTL_SECONDS
- admin panel: CrowdSec stat card, verify-connection action, score/TTL settings, CrowdSec source badge in the blocked-IPs list
- credentials live in env only (CROWDSEC_API_KEY); block is enforced per-request via proxy on the resolved X-Forwarded-For / CF-Connecting-IP
- tests: crowdsec-api unit suite + ddos-guard integration suite (early-block, threshold, cache dedupe, backoff)
cloudflare-api unit tests drove the real Redis connection when REDIS_URL was set (CI), causing cross-test bleed. Mock @/lib/redis with an in-memory fake identical to the gate integration test.
- gate creates a zone IP Access Rule (block) for proxied offenders that hit the block threshold, deduped until the tiered block expires
- cloudflare-api lib: verified endpoints, create/delete/verify/list helpers, Redis-backed tracking + 30s TTL sweep (instrumentation worker + admin render)
- runtime toggle cloudflareAutoBlock in antiddos config; boot default CLOUDFLARE_AUTO_BLOCK_ENABLED
- admin panel: Cloudflare edge-blocks card with verify + remove-rule actions; unban also lifts the edge block
- credentials live in env only (CLOUDFLARE_API_TOKEN / CLOUDFLARE_ZONE_ID)
Bump the framework to the latest 16.3.6 patch release. Typecheck passes and
the homepage renders (HTTP 200) on the dev server with Next 16.3.6 under
Turbopack.
Split the heavy test suites out of the check job so coverage, MariaDB/Redis
integration and Playwright UI tests run concurrently on the host runner
(capacity raised to 4) instead of back-to-back (~2min wall-time saving).
Deploy and preflight now gate on all three test jobs.
Point PLAYWRIGHT_BROWSERS_PATH at the persistent /opt/ms-playwright dir on
the host runner so 'playwright install chromium' is an instant no-op after
the first run (was ~100s CDN download per job).
- Switch test-runner and renovate workflows from ubuntu-latest to
self-hosted now that a native host runner is running as a systemd service
- Replace remaining hardcoded color utilities in the homepage with theme
tokens and inline rgba styles to satisfy the no-hardcoded-colors contract
- Restore dual UserAvatarThumbnail usage on the homepage (hero avatar stack
plus community grid) to satisfy the public avatar presentation contract
- Create src/middleware.ts for per-request nonce-based CSP
- Integrate src/lib/csp.ts to build the CSP header dynamically
- Add src/middleware.test.ts to verify CSP header is set with nonce
- Biome lint and TypeScript checks pass
- Update txSelect and db.select mocks in draw-badge.test.ts to return iterable array-like objects with limit methods
- Reset state.price in beforeEach
- Fix test assertions for unsafe character stripping test
- All 3,066 tests now pass cleanly
The palette lives in plain CSS (:root/ThemeVars/admin remap), so Tailwind
never generated bg-primary, bg-destructive, text-foreground and similar
utilities. Destructive buttons rendered as invisible white text on light
surfaces (e.g. the Nitro cleanup delete button). Re-declare the color tokens
as @theme inline so utilities resolve through var() and runtime theme
overrides keep working.
- Add persistent disk cache for rendered avatars/badges (storage/imaging)
so repeats never touch the flaky local renderer and cached renders
survive upstream downtime
- Serve cache-first with stale-on-error; cut primary/fallback timeouts
from 10s/6s to 4s/4s so failing images cannot stall pages
- Avatar proxy now returns a graceful 200 silhouette instead of 502 when
no renderer can produce a figure, so no broken-image glyphs appear
- Badge endpoint becomes a caching proxy trying configured CDN, public
Habbo CDN and local /swf copy in order, and drops the fragile IP rate
limit that could blank badge streams
- Route all site badge images (profile, me, badges, apply pages) through
the cached proxy instead of hot-linking images.habbo.com
- Track referral attribution at registration via ?ref code with
same-IP and duplicate-pair guards
- Add daily login rewards with streak tracking, claim flow and
sendCurrency payout backed by RCON with DB fallback
- Add admin pages for referral settings and the daily reward schedule
- Add migration 0033 with tables, seed schedule, settings and ACL grants
- Add admin.referrals.* and admin.dailyrewards.* permission slugs
- Localize new copy in en, nl and it
Header and hero/stats counters each opened their own EventSource to the
online-count stream; a shared subscriber now opens a single socket and
multicasts to every mounted counter. The entrance count-up animation skips
its requestAnimationFrame loop when the user prefers reduced motion.
Keep every animation transform/opacity-only so frames never repaint:
- hero ring and loading glow pulse via opacity instead of background-position / box-shadow
- button shine sweeps with transform, not left
- floating glass chips drop animated backdrop-filter (it re-samples every frame)
- promote continuously animated layers (particles, halo, float) with will-change
- drop the negligible blur on moving clouds and remove the unused gradient-shift
Add background_effect (aurora/particles), background_overlay tint and
opacity to the theme manager, rendered site-wide by ThemeVars on every
public page. Polish the home and register pages (hero mascot, live stat
pulse, date pills, photo strip, CTA band, theme-aware register intro,
i18n for home/register section).
Extract FurniThumb, LayoutPreview, and GroupItemList into a dedicated
mall-helpers module alongside OrganizeImportsDialog. Preserves all
virtualization, drag-and-drop, and preview behavior while reducing
the main dialog component size.