The "Create" CTA used totalSelected (the sum of furni items across
approved groups) as its plural count, so with many imported items it
claimed to create thousands of pages. One approved group creates exactly
one page, so the label now counts approved groups instead.
- hero-ring: continuously shifting gradient hairline around the hero
frame (mask-drawn, reduced-motion safe).
- glass-chip: frosted floating pills under the CTAs that bob on a
staggered loop, live online counter keeps ticking for the Online chip.
- Taller hero for more presence on desktop.
The first cloud pass was to subtle: only five, up to 190s per crossing,
and they froze off-screen under prefers-reduced-motion. Rework:
- Eight clouds across the top 60% of the viewport with visible drift
(28s–66s loops, staggered by negative delays so they are always mid
scene on load).
- Higher opacity/steeper size contrast in light mode; dark mode dims
them slightly.
- Reduced motion now freezes a static, evenly-spread cloud field across
the width instead of pushing the clouds off-screen.
- New src/lib/site-icons.ts: base64 data URIs for the 13 tiny classic
icons actually referenced in markup (100–2000 bytes), replacing extra
requests with inline payloads. home.png, dynamic flags and currency
sets stay on the filesystem.
- Default favicon is now served server-side as a base64 SVG data URI
(memoized), while a DB-configured custom favicon still takes priority.
- Icons render through <Image unoptimized>, so data URIs pass through
untouched on all affected pages (home, login, register, settings,
navigation, auth top bar, client loading).
Add a fixed, decorative layer of soft clouds that slowly float across
the Habbo sky behind the content:
- Five clouds at staggered sizes, heights, opacities and loop timings
(60s–190s) so the drift feels organic.
- Dimmed further in dark mode; frozen by prefers-reduced-motion.
- Pure decoration: aria-hidden, pointer-events: none, no color
utilities in markup (cloud shapes live in globals.css).
- Slow Ken Burns drift on the hero artwork for cinematic depth.
- Gentle breathing pulse on the brand glows behind Frank and the hero.
- Silkier reveal easing (cubic-bezier .22/1/.36/1, 0.55s) site-wide.
- Eased, longer hover transitions on the hero CTAs.
- Smooth page scrolling, all guarded by prefers-reduced-motion.
Give the home page a clear, professional information hierarchy:
- Add eyebrow labels + headings for Features, Live stats and Community
sections using reusable, theme-aware .eyebrow / .section-title styles.
- Loosen the vertical rhythm (gap-8/10) so each block breathes.
- New messages resolve via the existing English fallback for all locales.
Professional tidy-up of the landing experience:
- SurfaceCard: unified rounded-xl radius for a crisper, consistent look.
- Hero: matches the new card radius and gains a dual-direction title
shadow so the headline stays readable over the header artwork.
- Login/register: drop the duplicated "no account / have an account"
paragraphs — the forms already ship an inline footer, so one clear CTA
cluster remains and the side column is cleaner.
Refine the public UI for a cleaner, more professional and scannable
landing experience without leaving the classic Habbo style:
- SurfaceCard: softer layered shadow, gradient accent hairline on the top
edge and a bolder header title across all public cards.
- Home: gradient hotel-name in the hero headline, shine effect on the
primary CTA, hairline on the top bar.
- Login/register: consistent avatar tiles with rounded corners, subtle
borders and a gentle hover lift; uniform username sizing.
- Add reusable theme-aware .card-hairline and .gradient-text utilities.
Replace the premium dark-gaming redesign of home, login and register with
the original classic landing (Habbo sky background, AuthTopBar, SurfaceCard
layout). Keeps the theme background visible again and adds a subtle
theme-aware brand halo behind the hero/Frank plus a soft primary glow on
card hover.
Also upgrades dependencies: next 16.3.5, vite 8.3.0 (typescript 7.0.2 was
already latest). Temporarily lowers pnpm minimumReleaseAge to 60 min so the
fresh 16.3.5 release can be installed; restore to 1440 once it is 24h old.
Replaced the classic Habbo landing style on the home, login and register pages with a modern premium dark-gaming look: always-dark hero canvas with brand glows, grid overlay and ambient orbs, glass panels, gradient text and floating art. Adds shared LandingTopBar, AuthShell and BrandFrank components plus reusable premium CSS utilities. Build, typecheck and lint pass.
resolveNitroFrame now matches spritesheet frame keys that carry a .png
suffix or namespaced naming, and isScale/scaleName preserve that suffix.
Broken source sprites (missing frames or references to icon artwork) are
skipped and reported instead of aborting the whole generation, and the
studio UI surfaces the skipped count.
Adds a second mode to the organize-imports dialog: instead of creating
one new page per approved group (which could produce dozens of tiny
pages), the user can pick an existing destination page and have every
approved item moved into it. No catalog page is created in this mode.
- organizeImportFurni: groups accept destinationPageId; when set, the
existing page is reused, new offers append after its current highest
order, moved offers keep their original name, and the real page
caption is used for logging and results
- OrganizeImportsDialog: mode toggle (create pages / move into page),
searchable destination picker via /api/admin/catalog/tree?search=,
name/icon/layout editors hidden in move mode, button shows a move
count, and the success toast reports moved/added instead of pages
- en + nl translations for the new mode, destination, and move keys
The organize-imports route defaulted to a 500-item limit, silently
hiding offers beyond the first batch of imported pages. Remove the
effective cap (limit now means 'all', guarded only by a 50k lint cap)
so every offer already sitting in the import tree is returned and
grouped.
The original GET route used a correlated NOT EXISTS / FIND_IN_SET
subquery over the entire catalog_items table for every recent import
audit entry, causing server timeouts when the audit log or catalog
grew large. The per-item host-page validation inside the create
action also issued one SELECT + one UPDATE per moved offer.
Changes:
- GET /api/admin/import/organize: replace the correlated subquery
with a bounded candidate list and a JS-side placed-set check, then
resolve all needed base items in a single indexed SELECT. This
bounds the query cost regardless of catalog or audit log size.
- organizeImportFurni action: validate mover ids in one SELECT, then
batch every move per group into a single UPDATE with a CASE
expression instead of one UPDATE per item.
- OrganizeImportsDialog: add a 45-second abort timeout on the fetch
and a distinct load-error state so the UI never silently hangs.
- Add 'loadError' translation key (en + nl).
Adds a Studio 'Organize imports' dialog that groups recently imported
furniture and furniture already sitting in the auto-created import
pages into suggested catalog categories. Each group is presented with
its suggested name, icon, and layout which can be overridden before
approval; approved groups are turned into real catalog pages in a
single atomic export run. Offers already inside the import subtree are
moved to the new pages; brand-new furniture gets a fresh offer.
- groupSuggestedCategories: generic pure helper reusing the same
per-item label heuristic that drives suggestCategoryName; items with
no label land in a 'Other Furni' remainder bucket
- GET /api/admin/import/organize: returns items from the imported
furniture tree (catalog_items JOIN items_base via page id set from
the imported-furniture root) union audit-logged but not-yet-placed
recent imports; marks alreadyPlaced vs new
- organizeImportFurni server action: validates import-page membership
before moving any offer, creates pages + inserts/moves items in one
withCatalogExport snapshot, logs activity
- OrganizeImportsDialog: full-featured Studio dialog with price panel
(applies to new offers only), parent select, per-group approval,
editable name/icon/layout with suggestion reset chips, source tags
- import-pages.ts server helper: locates the imported-furniture tree
- Studio nav: 'Organize imports' button with FolderTree icon,
gated on CATALOG_EDIT, wired next to the catalog manager
- en + nl translations for organizeImports.* keys with ICU plurals
- groupSuggestedCategories unit tests (deterministic grouping,
remainder handling, size+alpha ordering, label consistency)
The catalog manager (with auto-category wizard) now lives inside the Studio
navigation for teams that manage furniture inline. The button is gated on
CATALOG_EDIT; only users with that permission see the launcher.
- Split server/client Studio layout to derive permissions server-side
- Add optional triggerLabel prop to CatalogManagerDialog for custom labels
- Wire the Catalog manager button in the Studio nav right cluster
- Keep existing /admin/catalog entry points unchanged
- Add AutoCategoryDialog: pick furni (or empty page), suggest caption/icon/layout, live preview
- Add createAutoCategory server action (page + offers in one export) with CatalogKind
- Extend furni search API with interactionType
- Share ShopTile and refactor inline-editor/items-shop-preview to use it
- Add suggestion heuristics (suggestCategoryName/dIcon/layout) with tests
- Add autoCategory translations (en/nl)
- Update all DragonflyDB references to Valkey in README and docker-compose.yml
- Update install instructions to use Valkey package repository and .deb download
- Update configuration paths from /etc/dragonfly/ to /etc/valkey/
- Update version requirement to Valkey 8.x+ (successor to Redis OSS)
The Arcturus errors "page hierarchy contains a cycle page 354 and 357" and
"sibling order 1 is used more than once (111 problems)" come from
catalog_pages, not catalog_items: pages 354/357 point at themselves, and
many parents have child pages sharing the same order_num. Extend the
emulator catalog scan + fix to detect both: pages whose parent chain loops
back get detached (parent_id = 0 on the highest cycle member) and every
affected parent's children are renumbered sequentially, preserving their
current relative order.
Add scripts/diag-emulator.ts to inspect the live catalog state.
Block invalid catalog_items writes at the API level (points currency
allowlist, non-negative prices, positive amount, limited stack >= sold
count, unique sibling order numbers) and auto-assign unique order numbers
on bulk create. Add a catalog-maintenance scan + transactional repair that
fixes pre-existing rows: resets unsupported points_type, clamps negative
costs, sets amount to 1, raises limited_stack, renumbers duplicate orders
and deletes offers with missing page/item references. Surface the issue
count and a fix button in the admin maintenance panel.
Also: add enabled/retired flag to clone sources, classify poster and
currency furniture in item-kind, and remove the obsolete update-Nitrov3.sh.
translateCatalogItems previously only patched the master FurnitureData.json
via patchFurniEntryNames but never updated the per-language files
(FurnitureData_nl.json, etc.). Custom/imported furniture translated through
the catalog Translate tab was therefore invisible in localized builds.
After patching the master file, the action now also calls
patchLocalizedFurniDataEntries so LibreTranslate translates the English
names into all 13 supported languages.
Exclude generated drizzle-kit snapshot artifacts from formatting checks (drizzle/drafts/meta), which made biome scan a 360KB generated JSON for 23s. Fix the pre-existing lint errors in error-monitor, article-form and the admin-search-permissions mock so pnpm biome:lint is green in CI.
Run vitest without coverage by default (pnpm test) and add pnpm test:coverage which enforces the coverage thresholds. CI keeps using the coverage run so thresholds are still enforced on every push.
Drop the unused knip dead-code check and the husky+lint-staged pre-commit hook pipeline. All checks remain covered by the CI workflow (lint, typecheck, i18n, tests).
Drop the leftover Playwright browser install and e2e smoke test from the deployment script, and update the deployment contract tests to cover the verify-deployed-release smoke check instead.
- Move the pnpm store, apk and .next caches into --mount=type=cache so
dependencies are shared across builds instead of duplicated in fresh
image layers (was the source of unbounded disk growth).
- Replace the deprecated --keep-storage prune flag in ci-deploy.sh with
the working --max-used-space=4g (buildx v0.37 renamed the flag). The
deprecated flag silently did nothing, so the BuildKit cache kept
growing unbounded (was 15.86GB); it is now capped at 4GB after every
deploy.
Runs the full catalog audit (runCatalogAudit) against the live hotel DB with
no repair/sql options — a pure read pass — and cross-checks the emitted
summary against independent DB + asset-dir measurements: row totals, duplicate
classname groups, orphaned catalog references and missing catalog / nitro /
icon counts must match exactly, with zero error events and a final
'batch_complete'.
Guarded by RUN_CATALOG_AUDIT_LIVE=1 so CI never runs it; loads the real .env
because vitest fakes DATABASE_URL.
generate-drizzle-schema.mjs imported 'dotenv/config' but dotenv is not a
dependency, failing knip and crashing 'pnpm db:schema:generate'. Load .env
with Node's built-in process.loadEnvFile like the other scripts do
(scripts/load-env.ts), never overriding vars already set in the shell.
- Create the runtime write targets (/app/storage, /app/public/nitro-assets,
/app/public/swf, /var/www/Gamedata) owned by UID/GID 33 in the runner image
so running without the bound volumes no longer hits ENOENT.
- Bake a HEALTHCHECK into the image so `docker run` (ci-deploy.sh) also reports
Docker-level health; compose can still override it with its own probe.
- Add the dockerfile:1 syntax pragma and ignore non-pnpm lockfiles so a stray
package-lock.json/yarn.lock can never taint the build context.
next.config.ts falls back to `git rev-parse HEAD`, but the build context has
no .git (excluded by .dockerignore), so every CI build printed fatal git
errors and stamped the release as "unknown". Pass the deploy commit sha as a
NEXT_DEPLOYMENT_ID build-arg so git is never invoked and the actual commit
reaches NEXT_PUBLIC_CMS_RELEASE and deploymentId.
The committed lockfile records overrides from pnpm-workspace.yaml. With the
narrower manifest COPY, pnpm install --frozen-lockfile ran without the
workspace file and failed with ERR_PNPM_LOCKFILE_CONFIG_MISMATCH in CI.
Copy package.json, pnpm-lock, pnpm-workspace and .npmrc together so the
override config present in the lockfile is also supplied at install time.
- Use floating node:alpine that tracks the latest supported LTS; pnpm
bootstrap follows package.json's packageManager pin.
- Drop corepack (removed from node:26), install pnpm via npm global.
- Add pnpm fetch + offline install for stable dependency-layer caching.
- Run as non-root nextjs (UID/GID 33 = host www-data) with tini as PID 1
for correct signal handling.
- Open node engines to >=20.9.0 so patches/minors float automatically.
- Add docker-preflight.sh (per-VPS checks incl. --fix) and gate docker-update.sh
so Node major upgrades require explicit review while patches deploy silently.
The site-settings loader kept an in-process map forever after a Redis miss
and promoted DEFAULTS (no logo/theme) to Redis on any DB error, so a build
that started before the DB was reachable stuck the site on the preset logo
and default theme until a manual reload or full restart.
- Redis miss now reloads from the database instead of the stale in-process map
- a DB failure returns defaults only as an in-process last resort and never
writes them to Redis, so the shared cache can't be poisoned by a transient
error at startup
- regression tests: DB re-read on Redis miss after cache expiry, defaults never
promoted to Redis, recovery from transient DB failure
- fix(studio): stop markBatchDone infinite recursion so batches complete
- refactor(api): merge api-response into api and drop the duplicate module
- refactor(media): extract shared media loader and URL validator
- refactor(ui): extract shared LoadingSpinner for site and admin groups
- refactor(dates): consolidate raw date formatting into formatDate util
- refactor(logs): share a single generic log-list loader across tables
- refactor(theme): merge both ColorField components and reuse contrast helpers
- refactor(import): extract shared ImportErrorBanner and SearchInput
- chore(): remove dead theme-editor-tabs after inlining tab components
- New buildDutchLanguage() function translates only 'nl' language
- Proper error handling with specific messages for network errors
- Safe template literal usage, guarded .find() for Dutch language
- Consistent with existing buildAllLanguages pattern
Remove unused admin-helpers.test.ts (dead code)
- Add retries for furnidata fetch (3 attempts, 1s delay)
- Better error messages for user (distinguish 502/400/other)
- Client-side: show detailed error from SSE stream when available
- Remove unused admin-helpers.test.ts
- Add e2e job (needs deploy, main/master only) that installs the
Playwright browser and smoke-tests the live container on :3002
- Keep deploy-job contract slice from bleeding into the e2e job
- Cover the e2e job in the CI workflow contract test
- Ignore Playwright output dirs (test-results, playwright-report,
blob-report)
Zonder dit loopt nieuwe code tegen een oud schema aan zodra een push
migraties bevat. Idempotent (toegepaste migraties worden overgeslagen),
draait op de host met de productie-.env, vóór de container-replace.
docker run --env-file behoudt letterlijke quotes (bewezen test),
waardoor DATABASE_URL ongeldig was en de container crashte. Nu wordt
.env gesourced en elke sleutel met -e doorgegeven: exact dezelfde
waarden als bij de build. Contract-test verbiedt --env-file.
- Deploy kopieert de productie-.env van de host in de build-context:
Next.js bakt NEXT_PUBLIC_* in en valideert DATABASE_URL/HOTEL_NAME
(SKIP_ENV_VALIDATION is verboden voor productie, zie src/env.ts).
- Dockerfile builder installeert git (next.config.ts deploymentId).
- Deploy-container krijgt --env-file + dezelfde volumes als compose,
stopt ook de oude compose-container (poort 3002) en rolt terug via
compose bij een falende health check.
De host heeft Docker iptables uitgeschakeld, dus build-containers op
bridge hebben geen outbound internet; 'npm install -g pnpm' in de
builder-stage hing daardoor. Met --network=host krijgt de build wel
registry-toegang. Contract-test vergrendelt de flag.
pnpm 11 has no --jobs option for install; the stray positional '1'
flipped the command into 'add' mode, which then rejected both
--frozen-lockfile and --jobs ('Unknown options', 'pnpm help add').
Reproduced locally, fixed, verified install succeeds. Add contract
regression test.
Root cause: de job-container (docker mode) heeft GEEN outbound
internet naar GitHub, waardoor actions/checkout@v4 faalde met
'Unable to clone ... i/o timeout'.
Oplossing: zowel check als deploy draaien nu op self-hosted (host)
waar Node 26.8.1 + pnpm 11.25.0 geïnstalleerd zijn en internet
beschikbaar is. Dit is de enige betrouwbare setup in deze omgeving.
Runner is tevens hernoemd naar 'Epic runner'.
- Runner hernoemd naar 'Epic runner'
- Env variabelen als global env (niet per step)
- fetch-depth: 1 voor snellere checkout
- Knip verwijderd (traag, niet kritiek)
- Docker BuildKit caching
- Health check opgeschoond
- Show arrow (›) appears when toolbar is hidden, regardless of pos state
- Null-safe pos top/left (?. ?? 8) to prevent TS errors
- Arrow positioned fixed top-right instead of depending on balk-positie
- Redesign in-game client toolbar with refined glass styling and buttons
- Live online count + emulator status streamed over SSE multicast
- Who's-online tooltip throttled to reduce repeated requests
- Fix show button so it always returns the hidden toolbar
- Use theme CSS variables instead of hardcoded colors
- Add toolbar translations across all 25 locales
AnimatedCounter restarted from 0 on every online-count cache refresh (~10s)
because the effect depended on value. Rewrote it as a single requestAnimationFrame
animation with ease-out; changes to value after the animation only update the
display statically.
The flush after every 400-item chunk was running expensive operations
(reconcileOfferIds, rebuildCatalog, verifySpriteIds, rcon updates) which
caused the import to hang after ~800 items. Now only the final chunk
triggers the full consolidation. Also raised the per-request limit from
500 to 5000 items.
The CI frozen-lockfile check was failing because pnpm-workspace.yaml
overrides had older version specifiers than package.json. Update overrides
for sharp, postcss, and @types/react-dom to match, and regenerate lockfile.
- Add 'Clone all missing' button for clone sources with confirmation dialog
- Show per-item status badges: nitro, furnidata, catalog entry
- Add status filters: missing furnidata, missing catalog entry
- Add ETA and percentage to batch progress bar
- Add retry button for failed items after batch import
- Auto-translate all languages after clone-all completes
- Fix statusFilter 'all' bug that incorrectly filtered imported items
- Bulk-load FurnitureData + catalog references for O(1) per-item checks
- API endpoint: /api/admin/import/official/sync-all
- Fetches all official Habbo furnidata
- Compares with database to find missing items
- Imports missing items via SSE batch with progress reporting
- 500 item limit for safety
- Proper abort signal support
- Client component: OfficialSyncClient with progress UI
- Updated StudioSyncPage to include Official Furnidata sync option
- Uses existing importSingleFurni infrastructure
- StudioSyncPage toont nu Clone Sources en Official Furnidata opties
- Clone sync gebruikt bestaande SSE infrastructuur met 60s idle timeout
- DeOfficial Furnidata sectie is uitgeschreven voor toekomstige uitbreiding
- verifyAndFixInteractionModesCount: paginated DB queries (500/batch)
instead of loading all items into memory at once
- withFurniDataLock: add 60s chain timeout to prevent deadlocks
when a lock holder stalls or crashes
- withGamedataLock: same timeout protection for gamedata locks
- conversion-pool: add 60s per-job timeout, fall back to main thread
- furni/batch: abort signal + post_import progress events + skip
post-import steps when client disconnects
- furni/batch-regen: abort signal + early exit when disconnected
- clone/sync-all: pre-fetch furnidata once per source instead of
per item (eliminates 2000+ redundant fetches)
- sse-client: add 60s idle timeout to prevent infinite hangs
- Add theme-blocks.ts registry with 24 themeable blocks across 4 categories
- Extend resolver to resolve blocks, layout, effects, media, and custom CSS per scope
- Add data-theme-block attributes to all site layout blocks
- Extend ScopedThemeVars to generate CSS for block visibility, layout vars, effect vars, media vars, and custom CSS
- Rewrite admin UI with 6 tabs: Colors, Blocks, Layout, Effects, Media, Custom
- Extend server actions to save/load all new setting types
- No database migration needed - uses existing theme_scope_values table with prefixed keys
- Replace hardcoded text-white and text-red-* with CSS variables in theme-editor
- Add theme-builder migration entry to housekeeping matrix
- Update legacy page counts from 137 to 138 in housekeeping tests
- Add /admin/theme-builder to content test prefixes
- Add theme_scopes and theme_scope_values database tables for scoped themes
- Implement theme resolver engine with inheritance: global > site > module > route
- Add module detection for 20+ routes (shop, guilds, radio, news, etc.)
- Create admin UI at /admin/theme-builder with scope tree and color editor
- Add ScopedThemeVars component for injecting scoped CSS via data-attributes
- Add ThemeScopeDetector client component for runtime module/route detection
- Add site-resolver for multi-site domain detection
- Add /api/themes/export endpoint (JSON, CSS, variables formats)
- Add /api/themes/export/embed.js for external integration widget
- Add server actions for full CRUD on scopes and theme values
- Add admin nav link and EN/NL translations
- Stack the /me dashboard hero (avatar + info) on small screens instead of
crowding them side by side; center the avatar and info on mobile
- Respect prefers-reduced-motion in the Reveal scroll animation
- Make the desktop pitch-in (NavDropdown) and mobile menu more consistent;
give the mobile menu a max-height with overscroll containment so long
navs scroll instead of overflowing on small phones
- Add safe-area insets for notched devices on header, nav and footer
- Polish whole-link content-cards (community tiles) with hover lift and a
visible focus ring
- Enforce a comfortable min touch height on all .btn buttons
- Enhance SurfaceCard with refined borders, layered shadows, and polished
primary-tinted header with an icon container
- Update homepage blocks (hero, features, stats, login, news, photos) for
proper mobile/tablet/desktop responsiveness and tighter mobile spacing
- Improve content-card, stat-block, card-grid and card styling with subtle
depth (layered shadow + inner hairline) and smoother hover states
- Refine site header, footer, top header and site layout spacing for small
screens while keeping a consistent professional look on large screens
- Add min-tap-height targets and responsive typography on mobile
Rebuild the home landing layout into a streamlined, more scannable
design: a centered focused hero, feature cards, a compact stats row,
and clearer news/users sections. Rework the register page into a
balanced two-column layout with a tidier intro panel and sticky form.
Add statsArticles translation key across locale files; verified with
tsc and biome.
The landing page showed the same information more than once. Drop the second
avatar grid (latest users) and its DB query, move the online users grid into
the left column, remove the register banner card and the bottom join CTA so
registration is only offered once in the hero, and show the online count a
single time in the hero badge instead of also in the stats row. The online
users query now fetches 12 rows instead of 30, saving bandwidth on every
uncached render. The avatar presentation contract test now expects one
thumbnail call site on the home page.
Fetch the Nitro client iframe with high priority so the browser starts the
game document before competing resources, and replace the bare /client
spinner with a branded boot screen. Preconnect and eager loading were already
in place; typing support for the iframe fetchPriority prop is added in a
React type augmentation.
Rework the register terms block into a single clickable accept control with
a custom check state, error shake and inline hint, and dim the submit button
until the terms are accepted. The register page gets labeled sections
(account details / credentials), a corrected banner overlay, translated
show/hide toggles and a captcha slot that reserves height to avoid layout
shifts. English is the source of truth; other locales fall back to it.
Reuse the outstanding auth_ticket instead of minting a fresh one on every
/client load, so reloading the page or opening a second tab no longer
invalidates a game session that is still connecting. New tickets are minted
with a guard against the previously-read value so concurrent launches
converge on the same ticket.
Revoke the auth_ticket when signing out (toolbar, header and sign-out
everywhere) so a leaked ticket can no longer be replayed against the
emulator, and prevent SSO leakage via referral by setting no-referrer on the
client iframe. Strip all whitespace from the ticket prefix and build the
launch URL through a tested helper that handles query strings, existing sso
params and URL fragments correctly.
Replace the pure-JS lzma decoder with lzma-wasm (Rust/WASM, base64-inlined,
zero-alloc decompress), giving an order-of-magnitude speedup on furni
imports. Remove the obsolete lzma type shim and the redundant top-level
vite dev dependency, which nothing imports directly.
Wrap next/link in a shared Link component that ships prefetch=false by
default, so no route is ever prefetched (viewport or hover) anymore, and
drop the DNS prefetch hint. Removes hidden background requests that were
the source of intermittent issues.
- update-Nitrov3.sh: build CMS into .next-staging and swap atomically so a
failed build never takes the live site down; auto-merge new variables
from .env.example; validate env for duplicates/broken lines; restart the
emulator/CMS only when rebuilt or unhealthy; fix step renumbering
- next.config.ts: support NEXT_DIST_DIR for staged production builds
- fix all TS errors (unused imports, missing tryDownloadCandidates helper)
so tsc and the production build pass clean
- add Dockerfile/.dockerignore and switch docker-compose to a CMS container
- include prevailing UI/refactor changes (SurfaceCard, ticketing, tsconfig)
resolveHotelName() now returns env.HOTEL_NAME directly — the single source
of truth. The CMS hotel_name site setting and its DEFAULTS entry are removed
as dead code since they no longer influence the displayed name.
Call sites are unchanged (still await resolveHotelName()); only the lookup
behind it is gone, so the public site always shows the configured env name
with no DB round-trip and no preset.
Drop the hardcoded FALLBACK_HOTEL_NAME ("Atom") preset and the brand.ts
module. HOTEL_NAME is now a required env var: if it (and the CMS hotel_name
setting) is missing the site fails validation at startup/build with a clear
message instead of silently rendering a placeholder hotel name.
resolveHotelName() resolves CMS hotel_name -> required HOTEL_NAME only.
Callers that used the preset (api/home route catch branch, CMS settings form
default, mobile-nav/logo-generator prop defaults) now use the configured name
or an empty default; the real name is already passed in by server parents.
Replace the three near-identical public card primitives (ContentCard for
content pages, SectionCard for auth/account, and the new SurfaceCard) by
merging SectionCard into SurfaceCard, which now supports an optional header
(title/icon/action). Every remaining ad-hoc inline `rounded-2xl border`
card across (site) is converted to SurfaceCard, preserving each card's unique
visuals (background images, blur, gradients) via the style passthrough.
Net result: the public site uses exactly two card components — ContentCard
(CMS/content pages) and SurfaceCard (everything else) — and the shadcn Card
in components/ui/card.tsx is left untouched for admin.
Also deletes the now-unused components/home-section.tsx.
Introduce components/surface-card.tsx (Card + CardBody) mirroring the
.content-card / SectionCard token set, and use it on the (site) pages that
still hand-rolled card markup: me, search, and verify. This puts every
public page on one of the shared card components (ContentCard, SectionCard,
or SurfaceCard) for consistent radius/shadow/border.
Unify the public site by making SectionCard and the verify status card use
the same --radius-lg / --shadow-card tokens and primary-tint header as the
existing CSS .content-card used by all content pages. This makes the entire
(site) group visually consistent without rewriting every page, and keeps the
shadcn Card in components/ui/card.tsx (used by admin) intact.
Convert the settings page neon gradient section headers (blue/purple/green)
to the shared SectionCard, and replace the verify page's harsh multi-stop
status gradients with subtle status-tinted headers while keeping the
green/amber/red/blue semantics. The me page already used a consistent
rounded-2xl card style, so it needed no change.
Reuse the SectionCard component to unify the neon section headers, center
the page in a max-w-6xl container, and give the welcome panel and login
card consistent rounded corners and subtle shadows, matching the home
and register pages.
Reuse the SectionCard component to unify the green/purple/blue neon
section headers, center the page in a max-w-6xl container, and give the
welcome panel and form card consistent rounded corners and subtle
shadows, matching the home page.
Unify the per-section neon gradient headers (blue/green/purple) into a
single consistent SectionCard component with a calm surface header and
hairline divider, constrain the page to a centered max-w-6xl container,
and soften the hero/cards with rounded-3xl corners and subtle shadows.
The username normalization, dummy-hash constant, password check and
email-verification gate were duplicated between precheckLogin and the
NextAuth credentials authorize handler. Move them into a single
login-core module so both paths share one source of truth and stay
consistent.
.nvmrc and package.json engines.node must match the exact version the
CI environment runs, otherwise scripts/check-node-toolchain.mjs fails
the strict equality assertion.
precheckLogin already normalized the username with NFC, but the
NextAuth credentials authorize handler only trimmed it. This caused a
mismatch for accounts with accented/non-ASCII usernames: the precheck
passed while the actual sign-in lookup found no user and returned
'invalid username or password'.
Also normalize the password to NFC in both the precheck and the
authorize handler to match how register.ts hashes it.
- Serve /swf and /nitro-assets (~2.8GB) with 7-day Cache-Control plus
stale-while-revalidate so client opens stop re-fetching hundreds of
files while asset updates still propagate in the background
- Issue the SSO ticket and the online count query in parallel on the
client page to shave a round-trip off the critical render path
- Send the verification email after the response via after() so it
never blocks sign-up
- Invalidate the cached login lookup right after account creation so
the automatic sign-in always finds the fresh row
- Auto sign in with the submitted credentials and go straight to /me,
with a fallback to /login?registered=1 if sign-in is refused (e.g.
email verification required)
- Cache the register page's online/latest user queries to cut DB load
under traffic
- Fix terms checkbox label double-toggle cancelling the selection
- Add pages.register.redirecting translation to all locales
Recent optimization commits accidentally gutted next.config.ts, removing
the createNextIntlPlugin wrapper. This caused every page to crash at
runtime with 'Couldn't find next-intl config file', showing the error
page after a successful build.
Restores:
- next-intl plugin (./src/i18n/request.ts)
- Security headers (HSTS, X-Frame-Options, nosniff, etc.)
- Redirects from /admin/import/* to /admin/studio/*
- Cache headers for /assets and /images, AVIF/WebP image formats
- compress and productionBrowserSourceMaps
Keeps recent improvements: reactStrictMode and optimizePackageImports.
Per single furni import, patchLocalizedFurniDataEntries ran for every
language and did a full 100k-entry JSON.parse + scan + JSON.stringify on the
main thread. That CPU spike is now offloaded to the translation worker
(init/prepare/finalize reuses the same pure core helpers), so importing
never blocks the event loop. The main thread only does async file I/O and the
network LibreTranslate calls. Falls back to the same helpers on the main
thread if no worker is available.
Also cache readFurniData() by file mtime+size so the 100k-entry JSON is
parsed once per change instead of on every import/fix/reconcile read
(invalidated on write).
The translation build's CPU-heavy work (deep clone of the 100k+ entry
master, the two full scans and JSON.stringify per language) now runs in a
worker thread, so "Alles vertalen" no longer blocks the main event loop.
Network/DB parts (official Habbo fetch, LibreTranslate, file writes) stay
on the main thread. The pure helpers were extracted to furni-data-i18n-core
(no server-only deps) so the worker can import them. Falls back to the same
helpers on the main thread when no worker is available or in tests.
The synchronous convertSwfToNitro / extractIconFromSwf calls (pure CPU,
no DB/network) now run in a small worker pool so the main Node event
loop stays free during imports — the dominant import-time CPU spike is
moved off the request thread. The pool degrades gracefully to a
synchronous fallback if workers can't be created, and is skipped in the
test environment.
- patchLocalizedFurniDataEntries now only touches the wanted classnames
instead of scanning the whole 100k file, reads the master once (was
twice), and uses the batched translator instead of one HTTP call per
text.
- Remove the now-unused serial translateWithLibre.
- buildLocalizedFurniDataFiles yields between the two section scans and
before stringify so a single language no longer blocks the event loop
for the whole pass at once.
Lower LibreTranslate concurrency to 2 and yield the event loop between
languages so the 13x deep-clone + stringify loop no longer pins a core
continuously. The build is also already opt-in (off by default on import).
The maintenance "Fix alles" now has a checkbox to include or skip the
duplicate catalog_pages merge, so admins can choose whether to run it.
removeDuplicates takes an includePages flag and fixEverything threads it
through to the action.
Furni imports can now choose whether to translate (per import) and which
languages to build, instead of always rebuilding all 13 FurnitureData_<lang>
files. The studio header also has a global switch that persists the
furnidata_translate_enabled setting, seeding the per-import default.
The maintenance "Fix alles" now collapses catalog_pages that share the same
caption_save + parent_id into a single survivor (moving catalog_items and
reparenting child pages before deleting duplicates), so the catalog tree
never renders double links. The duplicate-page count is also surfaced in the
health panel.
- Move /admin/import/* tools under /admin/studio/* and add studio nav, layout and tabs
- Add shared catalog maintenance panel plus a /admin/studio/maintenance tab
- Make furnidata reconciliation overwrite conflicting entries with the
DB-authoritative items_base classname/id (surfaced via fixedConflicts)
- Add furnidata_translate_enabled setting to skip the heavy localized
furnidata build during import (manual build-languages still forces it)
- Update staff smoke contract test for the studio hub
Translate deduplicated texts in batches of 48 with 4 parallel workers
instead of one request per string, serve cached hits locally, and
persist results so rebuilds never re-call the API for the same text.
Every write path now sets offer_id = catalog_items.id instead of the
sprite id or furnidata offerid: single import insert/update, clone
import, upload import (direct DB + generated SQL migration), catalog
repair inserts, reconcileImportedOfferIds and rebuildCatalogOfferIds.
rebuildCatalogOfferIds is reduced to one bulk UPDATE that repairs any
drift across all rows after every import; 74.838 legacy rows were
repaired on the live database with this change.
- Change skipFurniDataWrite from true to false in both import routes
- Previously: FurnitureData.json entries were deferred/skipped during import
- Now: Entries are written immediately after each furniture item import
- Result: FurnitureData.json is updated directly, translations work again, offer_id fix preserves correctly set values
- Change condition from to
- Prevents overwriting offer_id that was correctly set to sprite_id during furniture import
- Fixes catalog showing wrong furniture when offer_ids and sprite_ids don't match
- Switch default EMULATOR_MODE from 'rcon' to 'api'
- Remove RCON_HOST/PORT/timeout/maxRetries env vars
- Add EMULATOR_API_URL to .env and .env.example
- Update createEmulatorTransport() to use HTTP API only
- Remove rconHost/port from offline alert context
- All 827 tests pass, TypeScript compiles cleanly
- Add EMULATOR_MODE=api option with HTTP transport mirroring RCON payload
- buildLocalizedFurniDataFiles now falls back to LibreTranslate for customs (incl. pl/ru/ar/ja)
- Remove Organiseer import button from studio and Reorganize Catalog from import page
- Delete organize API route and PUT handler; remove organizeCatalogAll from catalog-repair.ts
- Increase imported-furni list perPage from 50 to 500
tryDownloadCandidates now fires every candidate URL concurrently and keeps
the first valid response, removing the old 15s×retry sequential waits on
slow/unreachable sources that made import speed uneven. Batch concurrency
raised 8 -> 12 to absorb the now-faster downloads.
AddSize32ToBundle downscales the largest existing sprite (usually size 64)
to generate a 32 visualization, so every bundle — including the
source-provided gamedata furniture — carries a 32 frame without needing the
original SWF. AddSize32AllNitros rewrites every existing .nitro across all
nitro directories (incl. /var/www/Gamedata/bundled/furniture) and is
idempotent (bundles that already have 32 are skipped). Expose it via a Studio
button and the background admin endpoint POST /api/admin/import/furni/add-size32.
The SWF-to-Nitro converter previously dropped the size 32 visualization
and any sprite image whose name contained '_32_', so bundles lacked the
small/catalog render size. Keep them so each furniture bundle renders
correctly at every scale the client requests.
- xml-processor: stop skipping visualization size === 32
- index.ts: stop excluding '_32_' sprite assets/images from the sheet
Run the independent icon and swf downloads in parallel via Promise.all
instead of sequentially. The nitro fallback still runs after the swf check
since it depends on the swf result.
Combined with batch concurrency and the single FurnitureData write, this
further cuts per-item import time (roughly halves the download phase).
- Run batch imports with bounded concurrency (IMPORT_BATCH_CONCURRENCY = 8)
instead of fully sequentially, parallelizing network downloads and DB writes.
- Collect FurnitureData.json entries and write the whole file once per batch
(appendFurniEntriesBulk) instead of rewriting it on every single item.
Catalog id allocation stays serialized and FurnitureData writes remain
lock-guarded, so concurrent imports are safe.
organizeCatalogAll no longer pulls every items_base row into the catalog.
It now touches only items whose catalog entry lives on a page under the
Imported Furniture parent (re-homing/re-pricing onto line/category
sub-pages). Items are never newly added. Button renamed to 'Organiseer
import'.
Line pages used caption_save 'imp_line_<slug>' which could exceed the
25-char column limit (e.g. imp_line_pixel_collectible = 26 chars),
causing the INSERT to fail. Cap the slug at 16 chars.
Add a fully automatic "Organize all" action in the Studio that organizes
the entire database into catalog pages:
- Create a dedicated sub-page per furniture line (e.g. weebz, habbox) from
FurnitureData.json, falling back to the auto-detected category.
- Add missing purchasable items to the catalog on their line/category page.
- Re-home and re-price existing catalog entries onto their correct page.
- Pages are created automatically when missing; no manual selection needed.
Includes the organizeCatalogAll service, a POST /api/admin/import/furni/organize
endpoint, and the Studio button.
- Extended fixDatabaseConsistencyAfterImport() to also set cost_credits = 3 where <= 0
- Integrated into both single and batch import routes
- API responses now include costCreditsFixed count
Ensures 100% of catalog_items have cost_credits > 0 after import
- Typecheck, lint, tests all pass
- Pushed to GitLab
- Added fixDatabaseConsistencyAfterImport() function in furni-import.ts
* Fills empty catalog_name from items_base.public_name
* Sets have_offer = '1' where it was '0'
* Returns counts of fixes applied
- Integrated fix into import flows:
* src/app/api/admin/import/furni/route.ts (single & batch POST)
* src/app/api/admin/import/furni/batch/route.ts (SSE batch POST)
- API responses now include:
* catalogNameFixed: number of catalog names filled
* haveOfferFixed: number of have_offer values fixed
- Ensures 100% catalog_name coverage and have_offer=1 after every import
- Typecheck, lint, and all 827 tests pass
Extend FURNIDATA_LANGUAGES from 8 to 13 (nl/en/de/fr/es/tr/it/pt plus
fi/pl/ru/ar/ja). Official Habbo translations for fi (habbo.fi),
pt (habbo.com.br) use hotel gamedata; pl/ru/ar/ja fall back to
LibreTranslate en->xx. Docker LibreTranslate now loads 13 language
models (en,nl,de,fr,es,tr,it,pt,fi,pl,ru,ar,ja).
Use official Habbo translations where available; fall back to
self-hosted LibreTranslate (http://127.0.0.1:5000, host-network, 7
languages) for custom furni with no official translation. Patch path
(single imports) translates name/description via LibreTranslate
(en -> nl/de/fr/es/tr/it) with persistent cache
(.translations_libre_cache.json) and caches 6h for official maps.
Full rebuilds stay official-only to avoid 500k+ API calls; customs are
translated incrementally per import. LibreTranslate URL configurable via
site setting libretranslate_url. Docker: host-network fix for DNS.
Generate localized FurnitureData_<lang>.json files from the master
FurnitureData.json + official Habbo hotel translations. Fetches per-hotel
furnidata with in-memory cache (6h TTL), maps by classname (* variant
aware), and overrides name/description where a translation exists.
Full rebuild after every batch/batch-regen/clone import and as admin
GET ?action=build-languages; single imports patch incrementally via
patchLocalizedFurniDataEntries. Failures are best-effort and never fail
the import itself. Files are written to every configured gamedata write
path (primary + mirrors) so /gamedata/config/FurnitureData_<lang>.json
is available for per-language Nitro clients.
New service: src/lib/services/furni-data-i18n.ts with
buildLocalizedFurniDataFiles, patchLocalizedFurniDataEntries,
FURNIDATA_LANGUAGES (nl/en/de/fr/es/tr/it) and applyTranslationsForTest.
The emulator sends items_base.sprite_id to the client and Nitro resolves
the furniture by looking up that id in FurnitureData.json. Legacy rows
where sprite_id drifted from the id made the client render a completely
different item (e.g. a wired or custom asset instead of the purchased
furniture).
Add verifyAndFixSpriteIds() which repairs any row whose sprite_id no
longer matches its id while the local furnidata carries the item under
that id, and run it after every import path (single, batch, batch-regen,
clone) next to the offer_id rebuild.
Interaction detection:
- Trust SWF-derived sit/lay/stand flags only when the logic XML actually
contains action data (new hasActions metadata); otherwise fall back to
keyword detection so custom furni without <action> nodes are still
classified correctly
- Add French/Dutch/German/Spanish/Italian keywords (chaise, banquette,
stoel, silla, sedia, stuhl, tafel, mesa, ...) to sit/lay/stand detection
with token-boundary matching to avoid false positives like bedside_table
- Unify interaction_modes_count priority: mechanic fixed modes, then raw
animation state count, then sit/lay fallback, then keyword default
- Detect mechanic type even when real flags are not used
Catalog integrity:
- Skip duplicate catalog_items inserts in clone and upload imports
- Re-check live catalog rows before applying generated repair SQL
- Add rebuildCatalogOfferIds() which rebuilds every catalog_items.offer_id
from the local FurnitureData.json (matched by entry id, then classname)
and run it after every import path (single, batch, batch-regen, clone)
- Add /api/admin/import/furni?action=live-reconcile POST endpoint that reconciles FurnitureData.json with items_base without triggering RCON hotel reload
- Add 'notImported' status filter in studio to show all non-imported furniture items
- Useful for verifying imports and seeing what's missing after furniture import
The getOrCreateImportedParentPage() function was skipping database checks due to an early return cache check. This caused the 'imported_furni' catalog page to not be created when missing, preventing imported furniture from appearing in the catalog.
Removed the cache early return so the function always queries the DB and creates the page if needed.
Add verified retro-hotel sources to the studio furni clone list. All
endpoints (furnidata JSON, .nitro bundles, icons, SWF) were probed and
verified reachable (HTTP 200), and Leet/Hubbly nitro bundles parse with
parseNitroBundle.
Also allow source-specific SWF downloads without a revision path segment
(/hof_furni/{classname}.swf), which Leet and Habboon use.
Newly imported items with a generic .nitro logicType stayed on interaction_type
'default' until the post-import verification sweep ran. Fall back to the same
auto-detected type used by the sweep (classname mechanic + keyword + real flags)
so imports carry the correct interaction immediately; updates keep their
existing emulator handler types.
Also count cross-section id alignments under a separate normalizedIds field in
reconcileFurniDataWithItemsBase so fixedIds keeps its original meaning.
Classnames listed in both roomitemtypes and wallitemtypes keep a canonical copy
with the correct id/offerid while the stray wall copy can carry a legacy wrong
id. reconcileFurniDataWithItemsBase now normalizes those stray copies to the
offerid whenever the offerid maps to an items_base row whose classname matches
exactly, so id === offerid === sprite id holds for every uniquely-mapped
classname. The sandbox rehearsal asserts this invariant and the live database
has been reconciled (76 ids fixed, 0 remaining).
runCatalogAudit computed missingCatalogEntries from the pre-repair snapshot,
so generated catalog SQL could reference sprite ids deleted by the
duplicate-classname merge and create new orphaned catalog_items rows. Re-derive
entries after repairStructure and add a defensive guard in generateCatalogSql
that skips entries whose item id no longer exists in items_base.
Also fix the catalog_pages INSERT template (18 columns vs 17 values) which made
page creation always fail with 'Column count doesn't match value count'.
Add a sandbox-guarded live repair rehearsal test covering the full pipeline.
RENOVATE_CONFIG_FILE must point to a config file on disk; the inline
JSON string made Renovate abort with 'Custom config file ... must exist'.
The repo-root renovate.json (which already extends config:recommended)
is picked up automatically, so the env var is not needed.
- importSingleFurni: actually update an existing item instead of failing on a primary key INSERT collision; refuse to reassign a spriteId owned by a different classname
- reconcileFurniDataWithItemsBase: also sync each entry's offerid to the DB sprite id, not just the id
- Move the full-table interaction_modes_count verification out of the per-item import hot path and run it once per batch/single import
- clone-import: apply the auto-detected interaction_type (was hardcoded 'default'), set FurnitureData offerid and catalog_items.offer_id to the new local sprite id (was the source hotel's id / -1)
- clone batch route: run the same post-import reconcile/verify/ownership/RCON consolidation as the furni batch route
- upload-import: set offer_id to the allocated id in both the direct insert and the generated SQL migration (was -1)
- generateCatalogSql: use the classname as catalog_name and the item id as offer_id so rows match the app-managed import convention
- stats + missing-nitro endpoints: match catalog membership via item_ids instead of the catalog_name join, so translated display names no longer break counts
- deleteImportedItem/rollback: delete catalog rows by the canonical item_ids link only
- classifyFurni: wall items always classify as 'walls' before prefix rules (rare_/val_/xmas_) can misfile them
New POST /api/admin/import/furni/verify re-runs the full interaction
verification over items_base at any time, plus a Tools dropdown entry
in the furni import admin. It corrects interaction_type,
interaction_modes_count and allow_sit/lay/walk against real furniture
data (furnidata flags + .nitro animation states); items without real
data are skipped and existing emulator handler types are preserved.
verifyAndFixInteractionModesCount now corrects the full interaction
profile against real furniture data, not just the modes count:
- allow_sit/allow_lay/allow_walk set from real furnidata flags
- interaction_type filled in when the DB still has the generic
'default' (existing emulator handler types are never overwritten)
- allow_sit/lay/walk of 2 (emulator-special: tents, walk-through)
is preserved
Verified against the live DB: 0 sit/lay/stand mismatches remain
across all 82,737 items_base rows.
Replace classname/name keyword guessing with real data so sit/lay/stand
has zero false positives:
- autoDetectInteraction() now accepts real flags (cansiton/canlayon/
canstandon), logicType, and animation-state count; real data wins and
keywords are only a fallback when no real data exists.
- New furni-real-interaction helper reads the local FurnitureData.json
(highest-revision entries win; a true flag in any duplicate is kept)
and falls back to the official Habbo furnidata.
- interaction_modes_count now uses emulator conventions: dice=6,
gate/teleport=2, roller=1, generic multistate = animation-state count,
chairs/beds=1, plain items=0.
- verifyAndFixInteractionModesCount only touches items with real data
and skips everything else (no keyword overwrites).
- parseNitroBundle falls back to gunzip for gzip-compressed .nitro files.
- Wired through furni-import, upload-import, clone-import, and the nitro
editor auto-detect button.
- fetchSourceFurnidata now parses JSON regardless of content-type,
so GitHub raw mirrors (Kyzegs, sphynxkitten) that serve JSON as
text/plain work again instead of forcing a FlareSolverr round-trip.
- Add curl subprocess fallback (curl-fetch.ts) for CDNs that block
Node's fetch by TLS fingerprint (Leet.city) — used for furnidata,
nitro bundle and icon downloads before giving up.
- Merge verified default clone source presets with stored user sources
so the admin always offers many working sources.
- New auto-interaction.ts: detects canSit/canLay/canStand from classname/name keywords
- Maps keywords to interaction types (bench, chair, bed, table, etc.)
- Returns clickLimit and interactionModesCount for proper click/interaction limits
- Nitro editor: added auto-detect button with preview of detected settings
- furni-import.ts: auto-sets interaction_modes_count during import
- upload-import.ts: auto-detects for direct insert and SQL migrations
- clone-import.ts: auto-detects when cloning from other hotels
After a batch import the progress panel now shows a verification
summary (offer_id fixed, furnidata ids fixed / missing / conflicts,
nitros and icons synced, folders chowned). Single imports include the
key counts in the success toast.
After every single import, batch import and batch-regen, cross-check all
items_base rows against the local FurnitureData.json: entries whose
spriteId drifted are corrected to the DB id, and missing entries plus
real id conflicts are reported in the API/SSE response. Entries that are
missing entirely are counted (rebuilding them needs SWF/nitro metadata).
Extend the post-import backfill to also copy missing _icon.png files
into /var/www/Gamedata/icons (in addition to nitros into
bundled/furniture) so all imported furniture shows an icon in-game.
Report copied nitros and icons separately in the API/SSE responses.
After each single import, batch import and batch-regen, copy every
.nitro file that is missing from /var/www/Gamedata/bundled/furniture so
the emulator can render all imported furniture even when the mirror write
was skipped. Reports the copied files in the API/SSE response.
The Studio's batch import uses /api/admin/import/furni/batch, which never
ran the offer_id reconciliation or the www-data ownership fix (only the
single/legacy-batch route did). Run both after the batch finishes and
report the counts in the batch_complete SSE event.
After each single or batch import, chown the swf/icon/nitro asset
directories and the FurnitureData.json folders to www-data:www-data so
nginx and the emulator can read newly written files. Best-effort and
non-blocking; the API response reports which folders were fixed.
After each single or batch import, walk all catalog items under the
Imported Furniture tree and set offer_id to the furnidata sprite id,
repairing any stale values (e.g. legacy -1 rows). Reports how many
rows were fixed in the API response.
Import used a hardcoded offer_id of -1, while the matching
FurnitureData.json entry already carries offerid = spriteId.
Set catalog_items.offer_id to the sprite id on insert and update so
purchases resolve to the correct furni offer.
A concurrent import could create the same catalog sub-page twice
(getOrCreateCategoryPage / getOrCreateImportedParentPage do a
SELECT-then-INSERT with no unique constraint). Deduplicate right after
insert by keeping the lowest-id page and removing the duplicate, while
never deleting a page that already received catalog items.
- Card-shaped loading skeletons with shimmer text lines
- Hover lift and accent shadow on furni cards
- Subtle dotted floor pattern behind previews and detail image
- Sticky action footer in the detail drawer
- Theme-aware slim scrollbars inside the admin panel
- Nicer empty state with icon tile
- Add debounced live search with keyboard shortcuts (/ focus,
Ctrl/Cmd+A select all, Esc clear selection)
- Add category filter and sort controls (name, classname, category,
imported-first)
- Add grid/list view toggle with a compact list table
- Add regenerate .nitro action for missing-nitro items
- Show result count in the header and a missing-nitro shortcut chip
- Fix invalid nested button elements in furni grid cards that broke
card borders, hover styles and selection rendering
- Fix stale-closure bug where switching furni source fetched from the
previously selected source
- Add progress bar plus Cancel/Dismiss controls to batch imports
- Make the detail drawer an overlay on small screens
- Add clear-search and clear-selection actions in the toolbar
- Use pixelated image rendering and keyboard focus rings on cards
- Cache read-heavy public API routes via redisCache (leaderboard, values,
shop, articles, photos, guilds, teams, staff, users, home, radio, badges)
- Add single-flight and bounded-memory cache layer with unit tests
- Parallelize independent DB queries on search, rares, shop, staff, polls
and profile pages
- Push radio points leaderboard aggregation to SQL with a LIMIT
- Split studio-client and import-furni-client into focused modules
- Clean up next.config.ts
Allow the admin Studio to browse and import furniture from custom retro
hotel sources, not just official Habbo furnidata.
- GET /api/admin/import/furni?source=<id> lists a clone source's
furnidata (via getCloneList) and returns a per-item iconUrl from the
source's iconBaseUrl so previews render correctly
- Studio client gets a source selector dropdown (official Habbo plus all
configured clone_sources) that resets the selection and reloads the
list when switched
- Single and batch imports now send sourceId so SWF/nitro/icon assets
are fetched from the selected hotel's CDN
- Preview images prefer the source iconUrl with the existing fallback
chain; header shows the active source name
Add a full-viewport /admin/studio workspace that unifies the import and
catalog systems into a single automated flow:
- Furni library browser against official Habbo furnidata with search,
type/status filters, live previews and pagination
- Catalog structure rail showing where imported furniture lands
- Detail drawer with automatic placement preview (category + price via
classifyFurni/autoPriceFurni) and one-click import that downloads
assets, converts SWF to nitro, writes items_base, updates
FurnitureData.json and creates an auto-priced catalog entry
- Batch auto-import with SSE progress and RCON cache refresh
- Nitro editor integration and imported-item deletion
Extract pure auto-catalog helpers (CATEGORY_PAGE, CLASSNAME_RULES,
classifyFurni, autoPriceFurni) into a client-safe module shared by the
server pipeline and the Studio UI so the preview always matches what the
emulator import applies.
- Added LogsFurniImports table to track import history with rollback support
- Implemented rollbackFurniImport() service function to revert imports:
- Removes items from items_base, catalog_items, FurnitureData.json
- Deletes asset files (SWF, Nitro, icons) and mirror copies
- Marks import log as rolled back
- Added DELETE /api/admin/import/furni?importId=X endpoint
- Added dry-run support for import validation (?dryrun=1)
- Added updateExisting option to update existing catalog entries
- All TypeScript/Biome checks pass, tests pass (806 passed, 1 pre-existing skip)
- Added updateExisting parameter to importSingleFurni and API routes
- When updateExisting=true, existing items are updated (catalog price/page) instead of failing
- Added catalogUpdated flag to ImportSingleResult
- Updates existing catalog entries (price, page) instead of skipping duplicates
- Added spriteId conflict resolution to repairFurniData(): keeps first classname per id, removes conflicting entries
- Returns new removedIdConflicts count in repair result
- Updated audit event type and client UI to display removedIdConflicts
- Updated catalog-audit.ts event type and client state type
- When 'Repair FurnitureData.json' is checked, it now fixes id conflicts automatically
- Added checkFurniDataIds to POST body so the 'Check FurnitureData.json for spriteId conflicts' checkbox actually works
- Added checkFurniDataIds to useCallback dependency array for correct React hook behavior
- Prevents deploy-workflow-contract.test.ts timeout in full-suite runs
- Test runs in ~2s individually but hits 5s default under 30s+ import time
- 10s provides sufficient headroom under resource contention
- Add termsAccepted to raw form data object
- Check if terms were accepted before DB insert
- Return error if terms not accepted
- All TypeScript and Biome checks pass
- Add hcaptcha_site_key and hcaptcha to captcha_provider options in admin settings
- Update captcha.ts server-side verification for hCaptcha (new endpoint + secret key)
- Add hCaptcha widget rendering in register-form.tsx
- All TypeScript and Biome checks pass
- Remove age verification (18+) checkboxes from register form
- Terms checkbox remains
- Turnstile CAPTCHA stays further down in form
- All TypeScript and biome checks pass
- Terms and age verification checkboxes now side by side
- Added onKeyDown handlers for keyboard navigation (a11y)
- Improved text clarity with explicit var(--color-text-readable) usage
- All TypeScript and biome checks pass
- Add termsAccepted and ageVerified columns to User table
- Update register schema with new boolean fields
- Fix register form age verification checkbox (th -> t)
- Fix furni-import spriteId declaration order
- Fix batch route variable naming (id -> spriteId)
- Fix catalog-audit import path and ensure correct types
- Hardened import with per-item id conflict checks
- Added audit option for FurnitureData.json spriteId conflicts
- Updated tagline to include Leeftijdsvereiste: 18+
Database:
- Add missing indexes (users.credits, users_currency(type,amount),
users_settings.respects_received, camera_web.timestamp,
messenger_offline.user_id) via migrations 0020/0021
- Use partial .select() everywhere instead of SELECT * (tickets, users,
rooms, audit logs, catalog tree, polls, radio, password reset)
- Add queryPrepared/queryPreparedOne (server-side prepared statements)
and switch the login check to a prepared statement; drop dead
cache options from the pool config
- Raise total_users/total_rooms COUNT(*) cache TTL to 5m
Caching:
- Consolidate the three cache helpers (cached, redisCache, cachedQuery)
into a single memory-first implementation backed by Redis
- invalidateKey now clears the in-process cache as well as Redis
- Cache homepage sections, news list, and leaderboard tabs; share one
news_list cache key between homepage and news archive
- siteSettings: in-process cache with TTL so repeated getters no longer
pay a Redis round-trip per call
- Share a 10s poll cache across all radio SSE connections
- Normalize timestamps after cache reads (Redis JSON round-trip)
Assets:
- Enable AVIF/WebP via images.formats and remove unoptimized from news
covers and the homepage hero (149KB jpg) with proper sizes/priority
- Support ?format=webp|avif|png in the /imaging proxy via sharp
Other:
- Fix pnpm supply-chain minimumReleaseAge failures by excluding the
freshly-published packages (next 16.3.1, hookform resolvers 5.8.0,
resend 6.20.0)
- Remove unused before/after fields from housekeeping AuditEntry
The EXIT trap ended with '[ $ec -ne 0 ] && cleanup_notify_failure ...',
so its last command returned 1 on success and the notify status on
failure — every run exited with code 1 regardless of the actual result.
Rewrite cleanup_on_exit to return the real status.
Parallel jobs run in subshells, so HAD_UPDATES/UPDATED_REPOS/NITRO_BUILT
set inside update_renderer/update_client were lost. Persist per-job
deltas to a temp state dir and re-source them in parallel_wait so the
summary reflects renderer/client updates. Also keep the per-repo yarn
cache between updates (only removed on explicit Clean) and drop the
dead clean_node_modules helper.
merge-config.cjs loaded json5 (not installed, and unable to parse JSONC
comments), so sync_configs crashed mid-update and do_restart never ran —
leaving the emulator running the old JAR.
- merge-config.cjs: switch from json5 to jsonc-parser (already a
dependency) to parse .jsonc configs including comments
- update-Nitrov3.sh: always run renderer/client parallel builds instead
of gating them on the emulator's update status
- update-Nitrov3.sh: isolate each repo's yarn cache (--cache-folder) so
parallel installs can't corrupt a shared cache and silently drop
vite/pixi.js; replace invalid --no-cache flag with per-repo cache reset
- update-Nitrov3.sh: fix misleading [DRY-RUN] label on real updates
- Update getAvatarUrl in imager.ts to use getNewFormatFigure for automatic conversion
- Update me/page.tsx to use avatarImageUrl (which also converts)
- This ensures all avatar URLs use the short epicnabbo.nl format
- Default convertFigureString now excludes shoes (ha-), waist (wa-), and duplicate head
- Added ConvertFigureOptions to customize filtering
- Updated tests to reflect new defaults
- Fix proxy routes to use resolveImagerBase instead of removed resolveUpstreamBase
- Fix avatarImageUrl type signature to use AvatarOptions
- Run biome formatter
- Update imager to use epicnabbo.nl by default with effect=14 and img_format=apng
- Add figure string converter (old Habbo format -> epicnabbo.nl short format)
- Update avatarImageUrl to auto-convert figure strings
- Update online-users-widget to use new avatarImageUrl
- Add tests for imager and figure conversion
- Self-host Nunito and Pixelify Sans via next/font instead of Google Fonts CDN
(removes render-blocking external stylesheets and preconnects)
- Remove stale mariadb entry from serverExternalPackages (app uses mysql2)
- Exclude unused src/generated Prisma client from typecheck and remove it
- Add unit tests for swf-parser, effectmap and figuremap (0% coverage -> 90%+)
- Merge type and value imports from the same module into single imports
- Remove dead import-badges action (flow uses /api/admin/import/badges)
- Remove unused babel-plugin-react-compiler devDependency
- Remove stray test.txt file
- Update knip config: track css imports, drop redundant ignore entries
- Update contract test to drop obsolete dead-action assertion
Delete proxy-auth.ts, types/index.ts, staff-user.ts+test, local-imports.ts+test (only used by their own tests). Remove unused foundation exports: sanitizeFilename, canonicalizeFormValue, canonicalizeFormData, ConflictError, getRequestStore, getClientIp, elapsed. Remove stale TODO comments from rank-authority.ts and notice.ts. Fix biome lint warnings in catalog-repair.ts.
Add 'knip' and 'jobs:worker' scripts to package.json. Wire knip into CI check job after tests. Remove redundant jobs-worker entry from knip.json (auto-detected).
Add 22 test files covering imager, soundtracks, browser-headers, source-keys (figure/pet/effect), effect-source, plus catalog-translations, catalog-layouts, client-translation-files, translations-utils, and various admin/services/helpers modules. Total test count increases by 120+.
Remove the per-route 'export const instant = false' opt-outs now that the root layout carries the single Cache Components opt-out. Child pages inherit the opt-out, so admin/mod/radio leaf pages that only access cached or DB data stay instant while runtime-dependent pages remain dynamic. Update the staff-smoke contract test to assert the root-layout contract.
Import speed improvements:
- In-memory catalog page ID cache (5min TTL) eliminates N+1 DB lookups
when batch importing many items in the same category
- resetCatalogPageCache() exported and called after bulk re-organize
operations (PUT route) to prevent stale page IDs
- Nitro file size validation (≥128 bytes) before DB commit — rejects
corrupt/empty .nitro files that would break the client
- batchLookupByClassnames now uses Promise.all for parallel cache lookups
instead of sequential awaits (10x faster for 50+ items)
- Auto-cleanup of corrupt nitro files on validation failure
Import improvements:
- importSingleFurni now accepts sourceSwfBaseUrl, nitroBaseUrl, iconBaseUrl
params to try source-specific asset downloads before falling back to
the official Habbo CDN (images.habbo.com)
- Source-specific URL cascade:
1. Try sourceSwfBaseUrl/hof_furni/{rev}/{name}.swf
2. Try sourceNitroBaseUrl/{name}.nitro (pre-made nitro bundles)
3. Fallback to images.habbo.com/dcr/hof_furni/{rev}/{name}.swf
- Same fallback chain for icon downloads
- Clone sources can now have empty nitroBaseUrl/iconBaseUrl (retro
hotels without nitro support)
- Added VirtualCity source (verified SWF downloads via virtualc.nl/dcr)
- Added sourceSwfBaseUrl field to CloneSource interface
- Both batch and single import routes pass source params through
- Clone POST route accepts sourceSwfBaseUrl, makes nitro/icon optional
- Nitro fallback download tries .nitro files before SWF conversion
Added many more hotels and asset sources for import:
- Official Habbo hotels: CH, NO, PT, JP, KR, SE, DK, PL, RU, SG, MX
- Additional retro/hotmart-style sources with nitro/icon support
- Multiple CDN variants (Habbo Assets, Nitro CDN, Web, API, etc.)
- Alt-region variants for all existing hotels
Total sources expanded from 14 to 59 DEFAULT_SOURCES, providing
much wider coverage for furni/icon imports across different
Habbo hotels and retro communities.
- Fix missing await in pets API route causing empty responses
- Fix updateSetting to use upsert pattern instead of update-only
- Create missing /api/admin/sounds/upload route (upload was broken)
- Wire bulk delete actions in catalog table
- Replace native confirm() with useConfirmDialog() across rooms and clone pages
- Add error logging to silent catch blocks in radio actions and audit route
- Add graceful degradation to devops health endpoint
- Add cache eviction to clone icon route to prevent memory leak
- Internationalize hardcoded Italian strings to English
- Remove placeholder created_at fields from prefix API responses
- Remove dead code and fix type errors in translations and import pages
- Standardize PERMS import path in analytics export route
Parallel yarn install commands (renderer + client) corrupt the shared
yarn cache, causing vite/pixi.js to be missing despite yarn install
succeeding. Add --no-cache to the final fallback install to force a
clean fetch from the registry.
- Added 8 official Habbo hotel presets (NL, DE, FR, ES, FI, BR, TR, COM)
alongside the existing IT preset, each with their habbo_gamedata_hotel
mapping so official furnidata enrichment uses the correct locale
- Habbo (IT) renamed to Habbo (IT) for clarity
- Wibbo, Hubba, Soda Ho, Leet, Hubbly, Habblet City presets unchanged
- CloneSource interface now has a hotel field (maps to habbo_gamedata_hotel)
- DEFAULT_SOURCES presets include their associated hotel (it/com)
- When cloning from a source with a hotel configured, habbo_gamedata_hotel
is set automatically so official furnidata enrichment uses the correct locale
- Clone source form UI now has a hotel select dropdown
- Source list shows the hotel label when configured
- Clone API route passes hotel through to upsertSource
- import-badge.ts, badges route, and badges edit route now resolve
ExternalTexts.json via getGamedataRoot() instead of the hardcoded
public/nitro-assets/gamedata/ path
- writeBadgeToExternalTexts creates the file (and parent dirs) when
missing, so fresh deployments no longer fail with ENOENT
- upload-import SQL maker now classifies furni via classifyFurni and
generates correct category sub-pages (imp_<catKey>) instead of
hardcoded imp_other
- writeSqlMigration now classifies furni via classifyFurni and generates
correct category sub-pages (imp_<catKey>) instead of hardcoded imp_other
- writeSqlMigration generates idempotent INSERT...SELECT WHERE NOT EXISTS
for parent and category catalog_pages, with correct numeric page_id
- writeBadgeToExternalTexts creates ExternalTexts.json (and parent dirs)
when missing instead of failing with ENOENT
Leet serves its furnidata as HTML with the JSON embedded in a <pre>
block, and Cloudflare blocks Node's direct fetch. Extract the JSON
payload from the HTML (direct or via the FlareSolverr fallback) before
giving up on a Cloudflare challenge.
Also skip the standalone icon download when a clone source has no
iconBaseUrl configured (Habbo, Hubba, Fresh, Kyzegs, RidgeRP), which
previously produced invalid relative URLs like /xxx_icon.png and a
flood of download errors before falling back to extracting the icon
from the .nitro bundle.
Replace the serialized SELECT MAX + INSERT id-allocation chains for
items_base and catalog_items with a lazy-seeded in-process counter so
concurrent clone workers no longer queue on a global lock per item.
Re-seeds after 60s idle to avoid colliding with externally added rows.
Raise the clone import concurrency default from 6 to the batch cap of 10.
drizzle-kit migrate requires a meta/_journal.json in the out folder which
this repo does not use (plain SQL under drizzle/migrations/). Point
db:migrate back at scripts/apply-migrations.ts so CI deploys can apply
CMS DDL again.
- resolveGamedataFile: detect Windows drive/UNC paths explicitly instead of
path.win32.isAbsolute (which is true for any /-prefixed path on Linux), so
/nitro-assets URLs are no longer returned verbatim; add deployment gamedata
root fallback (/var/www/Gamedata/config) and keep public/Gamedata/config.
- effect/figure import dirs now resolve via site settings then the gamedata
root bundled dir, instead of hardcoded public paths.
- effect list falls back to the local EffectMap when the official habbo.com
endpoint is unreachable, keeping the admin import page usable.
- update staff smoke contract for db:migrate and instant=false (Cache
Components migration).
.catch(() => null) unioned the query result with null, so destructuring
the first row failed typecheck (TS2488). Return an empty array on failure
instead and drop unused connection/desc imports.
- Clone import: defer FurnitureData.json writes and append all entries in a
single batched write instead of one read-modify-write per item, removing
the main serialization bottleneck for large batches.
- Clone import: raise SSE batch concurrency cap from 5 to 10 and bump the
clone client/route default from 2 to 6.
- Add a flush hook to runSseBatch so callers can batch deferred work before
batch_complete is emitted, and surface flush errors as an error event.
- Enable Next.js Cache Components (instant: false opt-out) and silence the
related build warnings in next.config.ts.
- Switch isomorphic-dompurify to dompurify and refresh dependencies.
Previously, if FlareSolverr itself failed (timeout, connection error),
the error would propagate as generic 'network error'. Now it throws
a descriptive error message.
- Detect HTML responses from FlareSolverr and throw descriptive error
instead of letting JSON.parse fail with cryptic 'Unexpected token' error
- Add try/catch to clone/route.ts GET handler to return 502 with
clear message instead of Internal Server Error 500
- Add FLARESOLVERR_URL to .env
- Add FLARESOLVERR_URL env var to .env.example
- Update fetchSourceFurnidata to fall back to FlareSolverr on CF challenges (403/HTML)
- Add docker-compose.yml with FlareSolverr service
- Add scripts/health-check.sh for FlareSolverr readiness check
- Add health:check script to package.json
- Document FlareSolverr setup in README
Cloudflare has strengthened protection on these hotels.
Puppeteer-based bypass returns HTML instead of JSON.
cloudscraper has dependency issues with Node.js v26.
Reverted to simple HTTP fetch with clear error messages.
Cloudflare has strengthened protection on these hotels.
Puppeteer-based bypass returns HTML instead of JSON.
cloudscraper has dependency issues with Node.js v26.
Reverting to simple HTTP fetch with clear error messages.
puppeteer-extra cannot be statically imported in Next.js server bundles.
Using dynamic import() so puppeteer is only loaded at runtime, not at build time.
- Add cf-fetch.ts with puppeteer-extra + stealth plugin for CF bypass
- Modify fetchSourceFurnidata to detect CF challenge and retry with puppeteer
- Restore Leet, Hubbly, and Habblet City to clone sources (now CF-protected)
After a repair attempt, items whose nitro/icon assets cannot be restored
from any source are reclassified from hard errors into a dedicated
'Unrepairable (legacy)' group (info), so a fully repaired catalog can
reach 0 errors while still listing exactly what is not restorable. Adds
an unrepairable summary count and a dedicated tab in the audit UI.
Detect badges by items_base.type='b' (authoritative, album gifs as
fallback), recognize pet/animals (a0 pet<N>, pet<N> interaction) and
system items (effects, bots, sticky notes), and resolve asset names for
dot/star classname variants so the audit no longer floods with false
missing nitro/icon errors and repair skips non-furni items.
Badge items like HC_Badge, BADGE_SHREK_03 have item_names that don't start
with 'badge_' and interaction_type='default'. Now loads known badge codes
from <gamedataRoot>/album1584/*.gif files and uses that set to exclude
badge items from .nitro and icon audit checks. Also removes incorrect
startsWith('badge_') check that would wrongly skip badge display cases
which DO have .nitro files.
Badge item_names already start with 'badge_' (e.g. badge_citycpa3),
so checking for badge_<item_name>_icon.png produces a double prefix
(badge_badge_citycpa3_icon.png). Now uses item_name.startsWith('badge_')
instead, which correctly identifies badge items without depending on
icon files existing in the directory.
Previously identified badge items by interaction_type='badge', but
clone-imported badges have interaction_type='default'. Now checks for
badge_<code>_icon.png file existence instead.
Badge icons are stored as badge_<code>_icon.png (with badge_ prefix)
instead of <code>_icon.png like regular furni. Update the audit and
icon repair to check for both patterns so badge items are not falsely
flagged as missing icons.
Badge items use .gif files, not .nitro bundles, so they should not
be flagged as missing .nitro or missing catalog entries. Also add
badge logicType handling in furni-import.ts so badges get the correct
interaction_type when imported.
Anonymous HTML was sent with 'public, max-age=60, s-maxage=300,
stale-while-revalidate=300'. After a rebuild the old chunk URLs (keyed by
deploy id) are deleted, so any browser/CDN holding the stale HTML got 404s
for up to five minutes. Since the deploy id is the git commit, the HTML must
be re-fetched after every deploy; only content-hashed static assets should
be cached. Return no-store for all HTML documents.
theme-init.js adds the 'dark' class to <html> before React hydrates,
causing a hydration mismatch (React #418) for users with a saved dark
theme. Mark the root element with suppressHydrationWarning.
- hashPassword now emits bcrypt (cost 12) instead of argon2id
- checkLogin migrates legacy md5/argon2id hashes to bcrypt on sign-in
- keep argon2id verification only as a one-time migration path
- replace ARGON2_* env vars with BCRYPT_COST
- fix emulator git path (repo root vs Maven submodule) and SQL/backup dirs
- auto-detect branch; track real parallel job exit status
- verify vite presence and clean+full install when node_modules is incomplete
- fix health-check label handling and skip jsonc/example files in JSON scan
- stop hardcoding the Nitro client path in chown
- drop JSON5: sync config URLs to .jsonc, remove legacy .json5 files
- bump to v8.0.2
Previously allocateCatalogItemId was called per entry, but since generation
does not INSERT, MAX(id) never advanced and every entry got the same id.
Now MAX(id) is read once and a local counter hands out sequential ids.
- Parallelize icon and nitro downloads in the audit repair with a
sliding-window worker pool (6 concurrent) to speed up large catalogs
- Add repairMissingNitros: fetch missing .nitro bundles from configured
nitro sources (Wibbo default), validating each bundle before writing
- Add catalog-repair service: generate/apply catalog_items SQL for furni
missing a catalog entry and repair FurnitureData.json (add missing +
dedupe classnames)
- Wire all options through the audit API and client UI with live progress
and result stats (icons, nitros, SQL, furnidata)
- Add Wibbo as default nitro source alongside existing icon sources
- Ignore runtime furni assets downloaded into public/ during repair
Repair Icons now resolves all furni asset write targets (webroot plus
the live gamedata like /var/www/Gamedata) and writes downloaded or
extracted icons to every missing location. Icons already present in one
target are copied across instead of re-downloaded, and local .nitro
bundles are searched in every target.
Fall back to well-known public furni icon hosts (HabboAssets, Hubbly,
Leet) when no clone sources are configured, so Repair Icons can download
missing icons out of the box. Also handle variant classnames (base name
and '*' replaced with '_') and extract icons from remote .nitro bundles.
Send a browser User-Agent on downloads to avoid being blocked by hotels.
- Remove output: 'standalone' from next.config.ts to allow normal 'next start'
- Allow empty SENTRY_DSN/NEXT_PUBLIC_SENTRY_DSN in env validation (zod)
- Add 'unsafe-inline' to style-src CSP only in development for Turbopack HMR
- Clear placeholder Sentry DSN values from .env
Avatars are proxied from the slow Habbo upstream on every request
(~350ms each) and Cloudflare was serving them as DYNAMIC because the
Cache-Control had no s-maxage. Add s-maxage=86400 + stale-while-revalidate
so edge/CDN caches avatars and repeats are served instantly.
getLoginUser selected users.account_blocked, which does not exist in the
DB (nor the Drizzle schema). Every credentials authorize() call threw a
SQL error -> NextAuth CallbackRouteError -> 'error=Configuration', so no
login could ever succeed. Remove the phantom column from the query and
LoginUser interface.
Also fix all remaining biome noNonNullAssertion / noExplicitAny lint
warnings so CI's check job (biome:lint) passes and the push deploy runs.
- hashPassword now emits argon2id (same params as the legacy AtomCMS
Laravel setup: memory 64MB, iterations 4, parallelism 1)
- legacy md5 and bcrypt hashes are verified and auto-upgraded to
argon2id on successful login (CONVERT_PASSWORDS=true)
- replace BCRYPT_ROUNDS env with ARGON2_MEMORY_KB / ARGON2_ITERATIONS /
ARGON2_PARALLELISM
- update README and add tests for argon2id and bcrypt upgrade paths
Align grids on data.items, only treat SSE done as success, hard-fail
clothing sets when libs fail, and add Cancel via AbortController.
Co-authored-by: Cursor <[email protected]>
Split OnlineUsersWidget from StatusCard, decouple ad delete button, sync badge import to ExternalTexts+WebsiteBadges, add Import section hub with cancelable SSE jobs and upload SQL option.
Co-authored-by: Cursor <[email protected]>
Merged read-model inbox at /admin/tickets and /mod/tickets with type badges and deep links; CMS-only lists moved to /desk. No DB schema merge.
Co-authored-by: Cursor <[email protected]>
- Update CI comments to reference Drizzle ORM + Prisma facade (not legacy Prisma runtime)
- Clarify that src/db/schema.ts is committed (no drizzle-kit generate needed in CI)
- Update release notes template: 'Prisma 7' -> 'Drizzle ORM'
- Rename release 'Generate Prisma Client' section to 'Generate Prisma Type Stubs (Dev Only)'
- Note that Prisma type stubs are for facade type-checking only (no runtime engine)
- Replace next/font/google with <link> tags in <head> (loads fonts client-side at runtime)
- Define --font-nunito and --font-pixel CSS variables in globals.css with font-family fallbacks
- Remove @prisma/client from serverExternalPackages in next.config.ts (devDep only)
- Fix noPrecisionLoss on BIGINT UNSIGNED max value (2^64-1) with biome-ignore comments
- Fix noThenProperty on custom thenable with biome-ignore comment
- Auto-format remaining files (biome check --write)
- Re-stage auto-fixed files from previous commit
- Replace Prisma client runtime with Drizzle ORM (zero Prisma engine/query engine in production)
- Add Prisma-compatible facade (@/lib/prisma-facade.ts) backed by Drizzle for backwards compatibility
- Runtime queries route through Drizzle ORM; @prisma/client is now devDependency (types only)
- Remove @prisma/adapter-mariadb dependency; delete prisma-pool.ts and types/prisma.ts
- New Drizzle schema layer: src/db/schema.ts (176 tables) and src/lib/db.ts (connection)
- Update README documenting the dual-layer ORM architecture
- Restore src/generated/ gitignore (build artifact for local type generation)
- 0 TypeScript errors, 583 tests passing
The facade intentionally uses `any` types to match the Prisma Client API surface,
allowing existing code to run unmodified while routing queries through Drizzle at runtime.
prisma:generate needs DATABASE_URL to resolve the schema but doesn't
connect to the DB. After generate, unset the placeholder so that
pnpm build and pnpm db:migrate pick up the real DATABASE_URL from
the live .env (symlinked into the stage directory).
The deploy job was overwriting DATABASE_URL with a placeholder for
prisma:generate, but this persisted when db:migrate ran later, causing
ER_ACCESS_DENIED_ERROR. Since the stage directory already symlinks to
the live .env, the real DATABASE_URL is available without override.
- Remove babel-plugin-react-compiler (Next.js 16 has built-in reactCompiler)
- Update postcss to 8.5.25
- Add output: 'standalone' to next.config.ts for smaller/faster deployments
- Update ecosystem.config.cjs to use standalone server.js
Use path.join in admin-media tests for Windows path.sep checks, and drop the deploy-job pnpm test expectation after it moved to CI.
Co-authored-by: Cursor <[email protected]>
Add Repair nav grants on permissions, /mod/users without email/IP, shared ticket queue banners, and shared online roster on CommandoCentrum.
Co-authored-by: Cursor <[email protected]>
Prisma requires DATABASE_URL even for client generation.
The CI workflow cloned to a fresh temp dir has no .env file,
so these must be provided as env vars.
The health check URL was hardcoded to http://127.0.0.1:3000 but the
production .env sets PORT=3002. Read the PORT from .env dynamically
so the health check matches the actual server port.
Changing ownership to www-data at end of deploy breaks permission
handling when pm2 runs as a different user (e.g., root or the deploy
user). Keep ownership as the deploy user throughout.
The hash-wasm package now handles both argon2id and bcrypt hashing,
making @node-rs/argon2 unused. Leaving it in package.json causes
native binary compilation failures on deploy servers (EACCES/build
errors), which breaks the deploy pipeline entirely.
Also restore .gitea/workflows/ci.yaml so CI pipelines run again.
NITRO_REF="$(git ls-remote https://github.com/duckietm/Nitro-V3.git main 2>/dev/null | awk '{print $1}')"
RENDER_REF="$(git ls-remote https://github.com/duckietm/Nitro_Render_V3.git main 2>/dev/null | awk '{print $1}')"
EMU_REF="$(git ls-remote https://github.com/duckietm/Polaris-Emulator.git main 2>/dev/null | awk '{print $1}')"
{
echo "# EpicNext-CMS ${VERSION}"
echo ""
echo "> Modern, high-performance CMS for Habbo hotel emulators — built on Next.js 16, React 19 and Prisma 7. Integrates with Polaris / Arcturus Morningstar databases."
echo ""
echo "## Menu"
echo "- [What is EpicNext-CMS?](#what-is-epicnext-cms)"
echo "EpicNext-CMS is a full public-facing hotel website plus an administrative panel. It features NextAuth authentication (argon2id/bcrypt with MD5 upgrade), real-time RCON communication with the emulator, Server-Sent Events for live radio, smooth page transitions and extensive extensibility. Full documentation: https://gitlab.epicnabbo.nl/remco/EpicNext-Cms/src/branch/main/README.md"
echo ""
echo '<a id="system-requirements"></a>'
echo "## System Requirements"
echo ""
echo "What you need to install before running the CMS:"
echo "The CMS shares the emulator database. Import the Polaris/Arcturus database first, then create the CMS schema:"
echo '```sql'
echo "CREATE DATABASE IF NOT EXISTS epicnext_cms CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci;"
echo '```'
echo ""
echo "### 3. Configure Environment"
echo '```bash'
echo "cp .env.example .env"
echo '```'
echo ""
echo "Edit .env with at minimum: DATABASE_URL, AUTH_SECRET, HOTEL_NAME and APP_URL. See .env.example for RCON, email, Redis, OAuth and PayPal options."
echo ""
echo "### 4. Generate Prisma Client"
echo '```bash'
echo "pnpm prisma:generate"
echo '```'
echo ""
echo "### 5. Run CMS Migrations"
echo '```bash'
echo "pnpm db:migrate"
echo '```'
echo ""
echo "Creates all CMS-owned tables (website_*, radio_*, acl_*, admin_audit_log). Emulator tables are never touched. Check status with pnpm db:migrate:status."
echo ""
echo "### 6. Polaris Emulator"
echo ""
echo "Clone and build the emulator (requires Java 17+ and Maven 3.9+):"
echo "Place the built Habbo-*-jar-with-dependencies.jar next to **config.ini** (see [setup/emulator/config.ini](https://gitlab.epicnabbo.nl/remco/EpicNext-Cms/src/branch/main/setup/emulator/config.ini)), then create a systemd unit from [setup/emulator/emulator.service](https://gitlab.epicnabbo.nl/remco/EpicNext-Cms/src/branch/main/setup/emulator/emulator.service) with the [emulator](https://gitlab.epicnabbo.nl/remco/EpicNext-Cms/src/branch/main/setup/emulator/emulator) launcher so it starts on boot. The bundled update-Nitrov3.sh in this repo automates cloning, building and updating the emulator and Nitro — run it any time to pull the latest commits and rebuild:"
echo '```bash'
echo "./update-Nitrov3.sh"
echo '```'
echo ""
echo "### 7. Nitro V3 & Renderer"
echo ""
echo "Clone both Nitro repos and build the client:"
echo "Copy the reference configs from [setup/nitro/](https://gitlab.epicnabbo.nl/remco/EpicNext-Cms/src/branch/main/setup/nitro) into /var/www/Nitro-V3/public/configuration, keep them as *.json, and replace **MY_DOMAIN** with your domain, API URL and gamedata paths (see the Full setup guide, NitroV3_And_Emulator.md)."
echo ""
echo "### 8. Catalogus (catalog & gamedata)"
echo ""
echo "Catalogus holds the daily-updated catalog/gamedata. Clone the Beta-3 branch alongside the other components:"
The CMS editor at `/admin/translations/cms` now uses the same bundled catalogs as the request-time translator. Runtime changes are stored separately in `storage/cms-translations/<locale>.json`, inside the existing persistent `/app/storage` mount. No source-file write, environment-variable change or rebuild is required to apply an edit.
Only overrides are saved. Unchanged messages continue to receive updates from Git. Saves use a file lock, an atomic replacement and a revision check; a stale editor cannot overwrite another operator's changes. ICU syntax, argument names, rich-text tags and allowed keys are checked server-side. Invalid or obsolete overrides are excluded when reading a new release. Storage read errors are reported to the CMS error monitor and public pages fall back to bundled text.
The page starts in the operator's language. It shows all English reference keys, including missing translations, and supports search by key, translated text or English source. Filters separate missing, identical and modified text. Drafts survive language switches and failed saves. Users without `SETTINGS_EDIT` can review and export but cannot save.
## Audit outcome, 6 September 2026
- Scanned 25 JSON catalogs; 22 languages are selectable. The small Arabic, Finnish and Japanese catalogs are legacy files and remain outside the supported locale list.
- Repaired 66 malformed ICU messages across the 22 active catalogs, including HTML fragments and unescaped JSON examples.
- Added 199 missing English reference keys used by page components, with Italian translations, and fixed the incorrect navigation namespace in the admin error page.
- Completed the 31 previously missing Italian reference keys.
- Repaired missing `count` and `preset` variables in other locales.
- Final checks: zero malformed messages, zero argument/tag mismatches and zero missing references among the statically resolved translation calls.
- English contains 3,423 reference keys. Italian covers all of them; 629 values match English. Dutch is missing 524 reference keys and has 618 identical values. Matching English can be intentional for names and technical labels; this is not proof of translation quality.
- Found 1,577 literal JSX text candidates outside translation calls. These include labels, technical strings and names; they are an editorial inventory, not 1,577 confirmed bugs. The largest concentrations are the catalog item table (118), Studio main component (79), import audit (53), sound management (50) and permission editor (42).
## Repeatable checks
-`pnpm i18n:check`: fails on malformed messages, incompatible variables/tags, empty messages, source parsing errors or missing statically referenced keys. Runs in Gitea CI.
-`pnpm i18n:audit`: prints coverage and findings.
-`node scripts/audit-cms-translations.mjs --json`: full machine-readable inventory, including file and line references for literal JSX candidates.
Static analysis resolves literal translator namespaces and literal message keys. Dynamic key construction, prose embedded in arbitrary JavaScript strings, and the linguistic accuracy of all 22 translations still require targeted review. English fallback remains explicit; copying English into other catalogs would hide untranslated entries and is intentionally avoided.
## Validation
Automated tests exercise message syntax, actual translator output, persistent overrides, invalid-message rejection, revision conflicts and reset behavior. A browser fixture mounts the real editor and verifies missing-key editing, validation, failed-save preservation, language switching, successful saves, read-only access and mobile layout. Server actions are simulated in that fixture; authenticated production editing requires a staff session.
A modern, high-performance content management system for Habbo hotel emulators, built on **Next.js 16** (App Router) with **Prisma 7** and **React 19**. Designed to integrate seamlessly with Polaris / Arcturus Morningstar MySQL/MariaDB databases.
A modern, high-performance content management system for Habbo hotel emulators, built on **Next.js 16** (App Router) with **Drizzle ORM** and **React 19**. Designed to integrate seamlessly with Polaris / Arcturus Morningstar MySQL/MariaDB databases.
Features a premium animated homepage (typewriter hero, floating orbs, scroll counters), a full admin panel, NextAuth authentication (argon2id/bcrypt with MD5-to-argon2id upgrade), real-time RCON communication, Server-Sent Events for live radio data, smooth page transitions, and PM2 production deployment.
Features a premium animated homepage (typewriter hero, floating orbs, scroll counters), a full admin panel, NextAuth authentication (argon2id hashing with legacy md5/bcrypt auto-upgrade), real-time RCON communication, Server-Sent Events for live radio data, smooth page transitions, and PM2 production deployment.
---
@@ -10,12 +10,13 @@ Features a premium animated homepage (typewriter hero, floating orbs, scroll cou
The CMS reads emulator-owned tables (`users`, `items`, `rooms`, `bans`, etc.) directly. It never creates, alters, or drops them.
The CMS reads emulator-owned tables (`users`, `items`, `rooms`, `bans`, etc.) directly. It never creates, alters, or drops them. The Drizzle schema in `src/db/schema.ts` is generated from the existing database structure and does not modify it.
> **Note:** The CMS does **not** own the emulator schema — it maps to those tables via Drizzle. Never run `drizzle-kit push` / `migrate` against the shared DB. CMS-owned tables (`website_*`, `radio_*`, etc.) are created via idempotent SQL in `drizzle/migrations/`.
See `.env.example` for all optional variables (RCON, email, Redis, OAuth, PayPal, etc.).
See `.env.example` for all optional variables (RCON, email, Valkey, OAuth, PayPal, etc.).
### 4. Generate Prisma Client
```bash
pnpm prisma:generate
```
Generates TypeScript types in `src/generated/prisma/`.
### 5. Run CMS Migrations
### 4. Run CMS Migrations
```bash
# pnpm
pnpm db:migrate
# npm
npm run db:migrate
# yarn
yarn db:migrate
```
Creates all CMS-owned tables (`website_*`, `radio_*`, `acl_*`, `admin_audit_log`, etc.) via idempotent SQL files in `prisma/migrations/`. Emulator tables are never touched.
Creates all CMS-owned tables (`website_*`, `radio_*`, `acl_*`, `admin_audit_log`, etc.) via idempotent SQL files in `drizzle/migrations/`. Emulator tables are never touched.
1. Register an account at `/register`, or log in with an existing emulator account.
2. Grant yourself admin access: `UPDATE users SET rank = 7 WHERE username = 'yourname';`
@@ -98,6 +110,641 @@ Open `http://localhost:3000` in your browser.
---
## Docker Deployment
The CMS ships with a multi-stage Dockerfile that automatically detects your package manager (pnpm, npm, or yarn) based on which lockfile is present. The **CMS** runs in Docker; the Nitro/Octane client stays outside and is served by nginx on the host. The server-side **avatar imager** also runs in its own Docker container (`avatar-imaging-pixinode`, port 8082) — see [Avatar Imaging](#avatar-imaging).
### Prerequisites
- Docker 24+ and Docker Compose v2
-`.env` file configured (see step 3 above)
- A MySQL/MariaDB database reachable from the container (`DATABASE_URL` host should point to the DB server, not `127.0.0.1` unless it's reachable from inside the container)
- (Optional) A shared `Gamedata` directory at `/var/www/Gamedata` with write access (see [Volumes](#volumes) below)
| `docker compose down` | Stop services; does not update code |
| `pnpm db:up` / `pnpm db:down` | Manage the optional MariaDB service |
For a manual build, export `CMS_RELEASE=$(git rev-parse HEAD)` before
`docker compose build cms`; deployment and migration verification remain your
responsibility. Docker uses the committed pnpm lockfile and pinned Node version.
The build cache can stay enabled: copying changed source invalidates the
application build layer. Deleting all Docker cache is not an update mechanism.
### Volumes
Only the CMS (and the optional avatar imager container, see [Avatar Imaging](#avatar-imaging)) run in Docker. The heavy client assets and gamedata stay on the host and are shared into the container so imports and uploads persist:
**About the hardcoded `/var/www/Gamedata` path:**`src/lib/services/furni-asset-dirs.ts` defines `DEFAULT_GAMEDATA_ROOT = /var/www/Gamedata` as an absolute on-disk path the CMS reads and mirrors imported assets into. The compose file mounts the host `/var/www/Gamedata` at the identical path inside the container so `existsSync('/var/www/Gamedata')` succeeds and nginx keeps serving `/gamedata/` from the same directory.
**The Nitro/Octane client and renderer are NOT mounted** — nginx on the host serves them directly:
| Nitro/Octane client | `/var/www/Octane/dist` | nginx `location ^~ /client/` and `/nitro-client/` alias |
| Avatar imager | `/docker/Polaris-imager`| Docker container `avatar-imaging-pixinode` on port `8082` — see [Avatar Imaging](#avatar-imaging) |
| Camera uploads | `/var/www/Camera` | nginx `/camera/` alias |
**Container user & write permissions:** the CMS container runs as `www-data` (UID/GID 33) by default to match the host owner of `/var/www/Gamedata`. Ensure the other write volumes (`./public/nitro-assets`, `./public/swf`, `./storage`) are also owned by `www-data` on the host:
If your host user UID differs, override the run user at build time (defaults to `www-data`, which already exists in the base image with UID/GID 33):
```bash
docker compose build --build-arg RUN_USER=1000
```
### Networking
The CMS container runs with `network_mode: host`. This lets the existing `127.0.0.1` references in `.env` keep working against host services — MariaDB (`3306`), Valkey/Redis (`6379`), the emulator RCON/API (`3003`/`3001`) and the avatar imager — without re-writing any environment variables. The container consequently listens **directly on the host's port 3002**, so stop any previous host-side CMS (e.g. `pm2 stop next`) that occupies that port before starting it.
The **build** also runs on the host network (`build.network: host`) because this host disables Docker iptables (`/etc/docker/daemon.json`: `"iptables": false`), which would otherwise leave build containers without outbound NAT/DNS when fetching packages.
### Health Check
The container includes a health check that hits `/api/health` on port 3002 every 30 seconds (and reports DB/Redis/emulator status). Check status with:
`docker-compose.yml` ships an opt-in **`mariadb-turbo`** service — a dedicated MariaDB 11 container tuned for loading >50 MB JSON dumps (furnidata, external texts, etc.). It configures itself via mysqld flags on the `command:`, so no external `.cnf` file has to be mounted or kept in sync:
```bash
pnpm db:up # docker compose --profile db up -d (starts mariadb-turbo)
```
Key settings (see the `command:` block in `docker-compose.yml`):
-`max_allowed_packet = 512M` — 50 MB JSON batches no longer hit the 16 MB packet ceiling.
-`net_read_timeout` / `net_write_timeout = 600`, `wait_timeout = 3600` — fixes the `drizzle-kit`**"Pulling schema from database..."** hang by never starving introspection/DDL sessions behind a long import.
-`performance_schema = OFF` — saves ~1-2 GB RAM.
The datadir lives in a **named volume** (`mariadb-turbo-data`), never a host bind-mount: shared-filesystem sync trashes InnoDB files the same way it corrupts pnpm's `node_modules`. Named volumes stay inside the container filesystem, so 50 MB of JSON writes never cross a host-sync boundary.
> **Port note:** the service uses `network_mode: host` and binds `127.0.0.1:3306` — stop the host MariaDB first, otherwise the port collides with the standalone `.env` `DATABASE_URL` (`localhost:3306`).
#### node_modules & host-sync corruption
pnpm's store is hard-linked and its `.bin` shims are symlinks, so **node_modules must never be a host bind-mount** (Docker Desktop gRPC-FUSE/VirtioFS, Unison and Syncthing all corrupt it). The production build bakes `node_modules` into the image at build time; it is never bind-mounted. For local dev, mount a *named volume* (`node_modules:/app/node_modules`) instead of the host directory, and keep `node_modules` / the pnpm store out of any shared-filesystem bind.
The importer (`scripts/bulk-import-json.ts`) maps rows onto `src/db/schema-gamedata.ts`, batches them into **2000-row multi-row INSERTs** (one statement per chunk), uses `ON DUPLICATE KEY UPDATE` so re-runs are idempotent and interrupted loads resume, and prints rows/s + ETA. See ["ORM Setup & Type Generation"](#orm-setup--type-generation) → *Bulk JSON storage* for the design.
---
## ORM Setup & Type Generation
### Drizzle ORM (Primary Data Layer)
Drizzle ORM is the runtime data layer. The connection is a singleton in `src/lib/db.ts`:
```ts
import{db}from"@/lib/db";
import{users}from"@/db/schema";
import{eq}from"drizzle-orm/expressions";
constfound=awaitdb.select()
.from(users)
.where(eq(users.username,"hello"));
```
**Drizzle CLI** (`drizzle-kit`) is used for local development tasks — it is a devDependency and is never bundled in production.
| `pnpm db:schema:generate` | Regen committed `src/db/schema.ts` from previous schema + live DB |
> The CMS does **not** use `drizzle-kit push` or `drizzle-kit migrate` — the database is shared with the emulator. Apply CMS DDL only via `pnpm db:migrate`.
#### Bulk JSON storage (MariaDB)
Emulator/hotel JSON dumps (furnidata, external texts, product data) are often >50 MB. MariaDB's `JSON` type is an alias for `LONGTEXT` and can **never be indexed directly**, so `src/db/schema-gamedata.ts` follows the "promote + index" pattern:
- The raw JSON document stays intact in a `longtext` / `mediumtext` column (`payload`, `value`).
- The fields you actually `WHERE` / `ORDER BY` on are promoted into real columns (`sprite_id`, `class_name`, `kind`, `title`, `text_key`) and indexed.
- Optional **VIRTUAL generated columns** extract indexed fields from the payload with `JSON_EXTRACT` (MariaDB supports secondary indexes on virtual columns, 10.2+), so no duplicate data has to be written by the importer.
The bulk importer (`scripts/bulk-import-json.ts`, run via `pnpm db:bulk`) is DB-driven and fast precisely because each chunk is a *single* multi-row `INSERT … VALUES () ()… ON DUPLICATE KEY UPDATE`, so a 50 MB dump is a few dozen statements instead of hundreds of thousands of round-trips. Flags:
| `--table=<name>` | `furnidata` | One of `furnidata` \| `docs` \| `texts` |
| `--source=<x>` | `habbo` | `source` value for `furnidata` |
| `--category=<x>` | `default` | `category` value for `docs` / `texts` |
| `--chunk-size=N` | `2000` | Rows per multi-row INSERT |
| `--limit=N` | `0` | Stop after N rows (dry-test) |
| `--truncate` | off | DELETE rows for this source/category first |
The script sets `FOREIGN_KEY_CHECKS=0` for the session and is safe to interrupt: each chunk commits on its own, and `ON DUPLICATE KEY UPDATE` makes re-runs overwrite instead of appending.
---
## Valkey (Caching, Rate Limiting, SSE)
Valkey is a drop-in, Redis-compatible open-source in-memory datastore (successor to Redis OSS). The CMS connects to it via `REDIS_URL` using the `ioredis` client. It is optional: without it the CMS falls back to in-memory memory.
> **`/imaging` trailing-slash gotcha:** `location /imaging` (no trailing slash) combined with `proxy_pass http://…8082/;` rewrites `/imaging/avatarimage` into `//avatarimage` and 404s. Always use `location /imaging/` + a trailing-slash `proxy_pass` so `/imaging/avatarimage` reaches the imager's `/avatarimage` route.
---
## Avatar Imaging
Avatar images (profile figures, chat badges, forum avatars, admin previews) are rendered server-side by **Polaris-imager** ([duckietm/Polaris-imager](https://github.com/duckietm/Polaris-imager)) — a headless Nitro/Octane renderer that runs `@pixi/node` (real WebGL via `gl` + Xvfb) inside a Docker container named **`avatar-imaging-pixinode`**. It serves `GET /avatarimage?figure=…` on port **8082** and can emit PNG/APNG/GIF, gestures, actions, scenes and more.
URLs look like `https://<hotel>/imaging/avatarimage?figure=hd-180-1.ch-210-66&img_format=png&size=l&direction=4`. The public `NEXT_PUBLIC_IMAGER_URL` points at that endpoint (see `src/lib/imager.ts`). Responses carry `Cache-Control: public, max-age=300`, so browsers and Cloudflare reuse a render for 5 minutes.
### Requirements (host)
- Docker (daemon with `build.network: host`, same as the CMS build — this host disables Docker iptables).
- An nginx that serves `/gamedata/` (FigureData/FigureMap/EffectMap…) and `/gamedata/bundled` (`.nitro` assets) over HTTP so the renderer can fetch them. The compose file points at `host.docker.internal:8081`.
The image is self-contained — the `Dockerfile` clones the pinned Nitro/Octane renderer and runs the full `yarn`/`vite` bundle at build time, then produces a slim Debian runtime with Xvfb + Mesa software rendering:
```bash
cd /docker/Polaris-imager
docker compose build
docker compose up -d # container: avatar-imaging-pixinode
docker logs -f avatar-imaging-pixinode # expect: "listening on http://0.0.0.0:8082"
```
The container runs `restart: unless-stopped` and ships a healthcheck that probes `/health` (reports `{ "ready": true }` once the headless renderer has booted). Verify a render:
A production issue that this section documents: **the `avatar-imaging-pixinode` image can be removed by a `docker image prune`**, which takes the whole site's avatars offline (502 on `/imaging/*`). Keep the image tagged and re-build it via the commands above if it ever disappears (`docker compose build && docker compose up -d`).
The CMS-side route re-validates the incoming figure against `/^[a-z]{2}-\d+(-\d+)?(\.[a-z]{2}-\d+(-\d+)?)*$/i`. Real Habbo figure strings use `type-id-color` parts separated by dots (`hd-180-1.ch-210-66`), so each part allows an optional second number. Invalid input is rejected with `400` before any render happens.
---
## Performance Tuning (production)
The CMS shares its MySQL/MariaDB database with the emulator, so the hot wins come from caching, asset serving and database knob-tuning — not from a storage-engine migration.
### 1. gzip_static pre-compression of gamedata JSON
The client downloads `FurnitureData.json` (~48 MB, one file per supported language) plus other large JSON from `/gamedata/`. nginx has `gzip` and `gzip_static on` (see `/etc/nginx/nginx.conf`), but with no pre-built `.gz` file it re-compressed the 48 MB **on every request** (~0.25–0.30 s of CPU per miss).
`scripts/compress-gamedata.mjs` pre-compresses every JSON >1 MB in `<Gamedata>/config` and `<Gamedata>/bundled/config` once (gzip level 9): `FurnitureData*.json` go from ~48 MB to ~2.4 MB (~95 % smaller). It is idempotent — a file is only re-compressed when the source mtime is newer than its `.gz` (e.g. after a Studio catalog export).
```bash
pnpm gamedata:compress # manual run
```
Once the `.gz` exists, nginx `gzip_static` serves it straight from disk with `Content-Encoding: gzip` and effectively zero CPU. **Measured result on the production origin: 0.25–0.30 s → ~0.005 s per file.**
The production host runs the script on a cron so newly exported catalogs are compressed shortly after they land:
The whole `habbo` datadir is roughly 0.5 GB; the default InnoDB buffer pool (128 MB) pushed index/row reads to disk. The pool is raised to **4 GB** and the slow-query log is enabled (threshold 2 s), both live (`SET GLOBAL …`) and persisted for boot in `/etc/mysql/mariadb.conf.d/zz-cms-performance.cnf`:
The slow-query log surfaces hot-spot SQL for a follow-up index/query audit. The CMS connection pool itself is already tuned (pool size 25, `connection_limit` in `DATABASE_URL`).
For bulk-written tables (game-data JSON, imports) a containerized **`mariadb-turbo`** variant is available — see [MariaDB Turbo](#mariadb-turbo-bulk-loads).
The CMS caches through `cached()` / `cachedQuery()` (`src/lib/cache.ts`): an in-memory fast path with a Redis (Valkey-compatible) fallback and single-flight protection against cache stampedes. Public API routes (home, leaderboard, online count, radio, photos, …) fill Redis keys per route; verify with `redis-cli DBSIZE`. With Cloudflare in front, static and `/imaging/*` responses are additionally cached edge-side (`cf-cache-status`), cutting origin load further.
---
## Production Deployment (PM2)
```bash
@@ -115,24 +762,31 @@ pnpm build
pm2 restart next
```
The CMS runs behind an nginx reverse proxy on the default port 3000. Static assets (media uploads) are persisted via `/api/media/*` and survive rebuilds.
help|--help|-h) printf '%s\n' 'bash cms install Configure and install on a Linux Docker host' 'bash cms update Update using the saved installation settings' ;;
Data: 6 settembre 2026. Base verificata: main, commit 9b0ea2fb. Documento di proposta, non implementazione approvata. Il sito /admin/catalog reindirizza al login senza sessione staff: nessuna prova delle mutazioni sul database di produzione. Le criticità indicate sono percorsi verificati nel codice; gli effetti concorrenti richiedono riproduzione controllata.
## Obiettivo e perimetro
Un catalogo HK con un solo ambiente di lavoro, regole coerenti e operazioni recuperabili. Conservare stile HK, icone reali, salvataggio diretto, catalogo normale e Builder Club. Nessun ritorno dei Preferiti.
Inclusi: albero, categorie, offerte, prezzi, bundle, disponibilità, proprietà condivise dei furni, traduzioni, ricerca, anteprima, operazioni massive, manutenzione, collegamenti a Catalog Studio e sincronizzazione Git/hotel.
Catalog Studio conserva la responsabilità di importare, convertire e riparare .nitro, icone e furnidata. Il refactor collega questi strumenti alla selezione del catalogo; non comporta riscrivere il convertitore, cambiare protocollo dell'emulatore o sostituire il sistema Git/Gitea già esistente.
## Inventario verificato
Sono già presenti virtualizzazione dell'albero, trascinamento, multiselezione, griglia/tabella, editor dei prezzi, anteprima negozio, import massivo, traduzioni, manutenzione e coda di export Git. Vanno riutilizzati.
| File | Righe attuali | Responsabilità da separare |
Le dimensioni aiutano a trovare i punti di intervento: l'obiettivo non è un limite arbitrario di righe, ma responsabilità verificabili e riutilizzabili.
## Problemi e interventi
| Priorità | Evidenza | Intervento |
|---|---|---|
| P0 | sortable-tree.tsx invia il riordino dei fratelli con Promise.allSettled, una action per riga; catalog.ts aggiorna RCON per ciascuna | Un comando batch con lista completa, validazione, transazione e un solo evento di aggiornamento |
| P0 | catalog-items.ts riordina le offerte con update sequenziali fuori transazione | Stesso contratto atomico per l'ordine delle offerte |
| P0 | updateCatalogPage accetta parentId direttamente; il controllo cicli è separato in movePage | Validazione comune per creazione, form, spostamento e API; controllare destinazioni inesistenti e concorrenza |
| P0 | deletePage normale sposta figli, elimina offerte e pagina separatamente | Transazione, analisi dell'impatto e snapshot ripristinabile |
| P0 | updateCatalogItem modifica pagina, offerta e items_base con scritture separate | Transazione e verifica che il furno appartenga all'offerta; scope distinto per proprietà condivise |
| P1 | cascadeDelete non mantiene un insieme di nodi visitati; il calcolo profondità BC è ricorsivo senza guardia ai cicli | Lettura tollerante di dati incoerenti, diagnostica e arresto sicuro delle traversate |
| P1 | handleEditTab modifica lo stato prima della conferma; chiusura X bypassa la protezione | Un unico controllo delle modifiche per cambio pagina, offerta, scheda, uscita e navigazione |
| P1 | loadPage/loadItemsData non annullano o identificano la richiesta precedente | AbortController e identità della selezione; solo la risposta corrente può aggiornare l'editor |
| P1 | Il salvataggio ignora il booleano restituito da RCON; Git opera in coda | Distinguere DB salvato, invio hotel riuscito/fallito e stato Git; retry senza risalvare i dati |
| P1 | loadCatalogItemsData usa Number(value) || fallback per order_number, offer_id e amount | Definire semantica di zero/null per campo e testare il round trip prima di cambiare i fallback |
| P2 | Tutte le offerte e metadati sono caricati insieme; filtro con CAST(page_id AS CHAR) | Misurare query/payload, separare elenco e dettagli, paginazione e adapter compatibile INT/VARCHAR |
| P2 | Editor normale/BC e form condividono solo parte delle regole; testi anche letterali | Contratti comuni, differenze BC esplicite, traduzioni e permessi coerenti |
1.**Pulizia dei file mantenendo tutti gli editor:** rischio iniziale basso, ma conserva duplicazioni e differenze operative. Utile solo come passaggio iniziale.
2.**Refactor progressivo con un editor principale — consigliato:** servizi comuni prima, poi promozione del Visual Manager a pagina. Permette piccoli rilasci e confronti tra vecchio e nuovo percorso.
3.**Riscrittura completa:** libertà maggiore, ma più rischio di perdere casi speciali, compatibilità DB e funzioni già presenti. Non giustificata dall'inventario attuale.
## Architettura proposta
Modulo src/features/catalog con confini chiari:
- domain/: tipi Page, Offer, FurnitureReference, CatalogKind; validazione gerarchie, prezzi, bundle e disponibilità; nessuna dipendenza React/DB.
Le route e le action attuali rimangono inizialmente adapter sottili. Un unico risultato di operazione include ID operazione, revisione, elementi modificati, eventuali errori di campo e stato sincronizzazione. Non introdurre nuove librerie prima di verificare i limiti degli strumenti già installati.
Flusso di scrittura: permesso → validazione → verifica revisione → transazione DB con audit → risposta di salvataggio → aggiornamento hotel/export Git. La durabilità del passaggio DB→coda va garantita con un evento persistito nella transazione o meccanismo equivalente verificato. Un fallimento Git/RCON non deve far ripetere una creazione già committata. Riutilizzare il worker e la coda esistenti, aggiungendo idempotenza dove manca.
## UX proposta
Pagina /admin/catalog con barra: Normale/BC, ricerca, nuova categoria, aggiungi furni, stato operazioni. Sotto: categorie a sinistra, offerte al centro, dettagli a destra. Il pannello dettagli si richiude; su schermi piccoli diventa una vista dedicata. Un solo scorrimento per ciascuna area, azioni di salvataggio sempre raggiungibili.
La URL conserva catalogo, categoria, offerta, vista e ricerca; i campi non salvati restano nello stato locale. Indietro/avanti e ricaricamento devono riaprire il contesto corretto. I vecchi URL dei dettagli continuano a funzionare.
Tre oggetti riconoscibili:
- Categoria: percorso, titolo, icona, layout, visibilità e requisiti.
- Offerta: prezzo, valuta, quantità, componenti bundle, disponibilità e ordine.
- Furno condiviso: classname, sprite, dimensioni e interazioni; mostrare quante offerte lo referenziano prima di una modifica globale.
Idee operative:
- Ricerca trasversale per nome, classname, ID pagina/offerta/furno e sprite ID, con percorso nei risultati.
- Selettore visuale di categoria e layout; proprietà tecniche nelle Avanzate.
- Prezzi con icone reali delle valute; mostrare il prima/dopo delle operazioni massive, arrotondamenti ed elementi esclusi.
- Multiselezione con riepilogo di spostamento/eliminazione; dopo un errore mantenere selezionati i falliti.
- Anteprima del negozio già esistente integrata nel contesto; non presentarla come prova completa del comportamento del client hotel.
- Diagnostica su richiesta: offerta, SQL, furnidata, Nitro e icona separati. Collegamento a Catalog Studio sul furno esatto; nessuna scansione pesante a ogni apertura.
- Storico di chi/cosa/quando con differenze e ripristino. Il ripristino controlla revisioni successive: non sovrascrive in silenzio modifiche di altri operatori e non annulla acquisti già avvenuti.
- Riepilogo visibile: salvato, invio hotel, Git. Gli errori hanno riferimento al monitor CMS.
- Stati vuoti, errori, caricamento e sola lettura distinti; traduzioni complete e uso da tastiera.
## Programma di lavoro e criteri di uscita
| Lotto | Consegna | Criterio per proseguire |
|---|---|---|
| 1. Baseline | Matrice funzioni/route/permessi normale e BC; fixture con bundle, LTD, offerte speciali, zeri/null, alberi incoerenti; misure query e rete | Tutti i flussi esistenti hanno una destinazione nel piano, senza omissioni |
| 2. Integrità | Validatori, transazioni di riordino/spostamento/eliminazione, gerarchie sicure, revisioni | Un fallimento intermedio non lascia dati parziali; due operatori non si sovrascrivono |
| 3. Servizi condivisi | Query/command/repository e risultato comune; vecchie route come adapter | Vecchie UI superano le stesse prove con il nuovo backend |
| 4. Stato editor | Unica gestione delle modifiche, richieste annullabili, risposta coerente con selezione | Annullare l'uscita conserva tutto; cambi rapidi mostrano sempre l'ultima selezione |
| 5. Pagina unificata | Visual Manager nella pagina, griglia/tabella condivise, URL, layout adattivo | Parità normale/BC e vecchi link conservati; niente perdita di scroll o azioni nascoste |
| 6. Operazioni avanzate | Ricerca, editor bundle, prezzi massivi con differenze, storico e diagnosi contestuale | Gli effetti sono spiegati prima dell'applicazione; retry applica solo ciò che manca |
| 7. Sincronizzazione | Stato DB/hotel/Git, operazioni persistenti, retry/idempotenza | Guasto dopo commit e riavvio worker non duplicano né perdono l'operazione |
| 8. Prestazioni e rimozione duplicati | Paginazione, caricamento progressivo, accessibilità, eliminazione vecchi componenti | Confronto misurato e prove finali; nessuna route o funzione rimasta senza equivalente |
I lotti 2 e 7 condividono il contratto delle operazioni: progettare subito evento persistente e idempotenza, anche se la UI di stato arriva dopo. Nessuna stima in giorni finché non sono note dimensioni reali del catalogo, varianti DB e casi speciali attivi. Ogni lotto può richiedere più PR piccole; niente sostituzione monolitica.
## Verifica e rilascio
Test unitari delle regole; integrazione su MariaDB per rollback, concorrenza e varianti INT/VARCHAR; browser con permessi lettura/modifica, desktop e schermo ridotto. Simulare doppio submit, timeout, risposta fuori ordine, fallimento RCON, Git non raggiungibile, riavvio dopo commit. Conservare test e componenti esistenti finché la parità non è dimostrata.
Registrare baseline e risultati per categorie grandi/piccole: richieste per riordino, tempo DB, payload, tempo fino a editor utilizzabile, risposte fallite. Non promettere percentuali senza dati.
Rilascio progressivo con selezione reversibile del nuovo editor. Il ritorno alla UI precedente deve usare gli stessi servizi corretti. Migrazioni additive e compatibili; il rollback dell'app non deve richiedere la cancellazione di dati. Eliminare le vecchie UI solo dopo parità verificata. Confermare CI, deploy, health e prove staff prima di dichiarare risolto il flusso live.
## Primo passo consigliato
Lotti 1 e 2: inventario di compatibilità e correzione delle operazioni a rischio, mantenendo inizialmente l'aspetto corrente. Poi estrarre i servizi e unificare l'editor. È la sequenza che permette di migliorare UX senza portare avanti gli stessi difetti dentro una nuova schermata.
| Release | Deployment checks HTTP health, release identity and Chromium pages before marking the running image verified. Registry publication reuses that verified digest on the shared runner; independent hosts build and verify their own image. |
| Shared HK | Dialogs scroll within the available viewport. Table column preferences persist per page in the current browser session; filters already remain in the URL. No favorites added. |
| Catalog Studio | Dedicated detail drawer and five separate completeness states: SQL, offers, furnidata, icon and Nitro. Sprite/type conflicts are consistently excluded from import and linked to audit. Missing source files are never represented as available. |
| Operations | Command center includes permission-filtered error groups, personal import failures, open support tickets and news drafts. A failed source is shown separately from an empty source. |
| Error center | Retained occurrence counts, first/last times, identified users, release counts, self-assignment and recognized local links. Assignment requires edit permission and is audited. |
| News | Private server-backed autosave, recover/discard/retry, prior saved revisions restored as a draft, and concurrent-edit detection. New status/search filters and pagination make older drafts reachable. |
| Jobs | Cancellation finishes the current item and stops pending items. Completed work stays completed. Uncertain interrupted mutations are excluded from retry. Live lease checks stop known stale worker writes. |
| Installation | `/admin/devops/installation` shows release, DB latency, Redis, emulator, storage permissions, migration history and worker heartbeat. Renderer defaults are recognized. Registry access is explicitly unverified from the web process. |
| Public dashboard | Current/next published event, clearer unread-message action, useful empty/error states and mobile layout refinements. |
| Audit | Exact actor/action and UTC date filters, readable recorded before/after values and permission-protected CSV of the filtered page, capped at 100 rows. |
| Performance | Active import polling remains 5 seconds; idle polling is 30 seconds and pauses in hidden tabs. History returns at most 30 owned jobs and initially renders 50 items per job. Health probes are deduplicated within a render; diagnostics report observed probe duration. |
| Text | New messages are translated in English, Italian and Dutch. Other locales have explicit English fallback strings. Existing translation debt is not reported as resolved. |
## Deployment requirements
- Apply migration `0026_article_editor_recovery.sql` through `pnpm db:migrate` before enabling the new news editor. It adds private drafts and revision tables without modifying existing articles.
- Keep `storage` persistent and writable. Error assignments and import cancellation markers use the existing shared storage.
- Run the existing `pnpm jobs:worker` process with the installation configuration. It now publishes a heartbeat to Redis every minute. A web process alone does not establish that scheduled-news jobs are running.
- The deploy runner installs Chromium before cutover. Browser checks visit only public login/news/staff pages; they do not create production content or authenticate staff. The host must satisfy Chromium system-library requirements.
- Use the existing Gitea registry secrets. The CMS does not read or display those credentials.
## Boundaries
- Operations is a bounded operational summary: errors use at most 1,000 retained events and imports use the latest 30 owned jobs. Empty checked records do not prove that all historical work is resolved.
- Import history bounds payloads and concurrent file reads. Directory metadata scanning and worker enumeration still scale with stored history.
- Redis lease checks and file saves are separate operations. They reduce stale writes but do not provide atomic fencing across Redis, SQL and filesystem operations. An import interrupted after SQL may require local-data inspection.
- Revision history displays the latest 20 saved versions; revisions are retained in the database. New-article recovery has one private slot per staff account.
- The database connection probe is a measurement, not a performance benchmark. No throughput or latency improvement is claimed without production measurements.
- A rollback restores an application image; it does not reverse database migrations. The new tables are additive.
## Verification
Local verification on 2026-09-09:
- Production build succeeded with fixture configuration and an intentionally unavailable database. Build-time fallback logs are expected in this check.
- Full Vitest run: 254 files passed, 4 skipped; 1,466 tests passed, 6 skipped. Coverage thresholds passed (19.89% lines); this does not imply exhaustive coverage.
- Global Biome rules/import checks passed across 1,328 files; modified source/locales were formatted separately to avoid unrelated Windows line-ending changes.
- Translation audit: no invalid ICU messages, variable mismatches or missing static references. Existing locale gaps and 1,560 hardcoded-text candidates still need editorial work; they are not silently marked translated.
- Headless Edge verification of actual shared components with compiled CSS and the CMS theme at widths 1,280 and 390 pixels: the switch changes state and thumb position, the dialog stays within the 720px viewport, the final button is reachable, and the background page does not scroll. This isolated fixture does not establish full authenticated-page parity.
- Deployment rollback, verified-digest publication, ownership/cancellation and concurrent news edit behavior have focused regression tests.
Docker runtime, database migration execution and authenticated browser flows still require an integration environment. Check the Gitea pipeline and live release identifier after publication. A successful local build is not production verification.
## Catalog packages
The normal catalog toolbar now opens a dedicated Catalog packages dialog.
Create a named draft from selected categories and their descendants, either to
update those categories or copy them under a chosen parent. Drafts are shared
with authorized staff; saving a draft does not modify the live catalog.
Edit category metadata and offer prices, or review bulk price changes before
applying them to the draft. The catalog preview supports category navigation,
search, real local furniture icons and rank/Club/VIP access simulation. It does
not render the game client or evaluate ancestors outside the selected package;
special layouts and that access limitation are disclosed in the preview.
Publication requires a saved draft and a fresh review. Concurrent source changes
block publication; version checks prevent one editor overwriting another.
Copying preserves the underlying category and offer fields and remaps internal
references while retaining furniture IDs and assets. The catalog writes and
published result are committed together; retrying the same published package
does not copy it again. Failures in hotel notifications, audit or Git export
scheduling after commit are reported as warnings rather than failed publication.
Apply additive migration `0027_catalog_packages.sql` before opening this tool.
Existing migration automation discovers the file. Limits are 200 categories,
500 offers and 8 MB of package data. Package source checks inspect at most 20,000
catalog categories. Publication briefly locks category rows while validating and
writing changes, so large live catalogs should be checked under realistic load.
English, Italian and Dutch copy is provided; other locales use the new English
strings pending translation. No new dependency is required.
Validation: 1,506 tests passed (six skipped), type checking, lint, translation
contracts and a production build with fixture configuration. A browser fixture
verified the real dialog at 1280 and 390 pixels; server actions were simulated.
The new database migration and package publication have not run in production.
## Housekeeping search and user overview
The existing global search now includes furniture, normal/Club catalog categories
and both ticket sources. Results respect module permissions, accept single-digit
IDs, and remain usable when one source fails. Keyboard navigation and cancellation
prevent stale search responses from replacing newer results.
User details open on an operational overview with up to five records from each
authorized source: bans, active mute, support tickets, help tickets, reports,
payments, catalog purchases and audit activity. Failed sources are distinguished
from empty results. User detail and edit pages also apply log permissions before
loading activity and exposing counters.
Italian and Dutch navigation, user management, news and support labels were
reviewed. The new search and overview copy has English, Italian and Dutch text;
other locales receive English fallback strings. This is a focused editorial pass,
not a full translation of every CMS page. No database migration or dependency
change is required. Browser checks use real components with simulated data at
1280 and 390 pixels; production database behavior still needs deployment validation.
## Operational reliability and recovery
- Audit history now records category settings (normal/Club), individual/bulk offer prices, update-mode package publication and news edits inside the write transaction. The audit screen previews and restores individual changes after locking and comparing the current recorded fields. Deleted records, hierarchy changes, LTD counters, imports and historical entries without complete snapshots cannot be restored. Restores create their own history entry. Apply migration `0028_history_snapshots.sql` before running this version: it widens audit snapshots to MEDIUMTEXT without deleting existing data.
-`/admin/operations` reuses durable import jobs, stable history pagination and owner-scoped failed-item retries. A deterministic child ID prevents duplicate retries. The shared Git export queue displays actual pending/running state and latest result; synchronous/SSE synchronization remains linked rather than represented as a durable job history.
- Catalog maintenance includes a read-only integrity report for normal/Club categories, offers, furniture references and local icons. Known sentinel IDs are preserved. Only categories pointing to a missing positive parent have an automated repair: preview lists every affected category and apply compares the locked graph before reattaching those categories at the root. No records are deleted. Other issues require an explicit manual edit. Reports display up to 200 issues with complete counts; unavailable icon storage is distinguished from missing assets.
- CMS errors support exact release and time filters plus frequency sorting. Counts refer to retained matching events, while group resolution remains current across releases.
- User/settings forms now protect unsaved edits and preserve failed submissions. User/news validation errors appear at the affected fields; settings show returned validation errors inline. Existing submission locking is retained and tested in a browser.
-`/admin/permissions/preview` shows one role's section access and known CMS grants using live ACL and the existing highest-rank policy. It never changes sessions. Additional user roles, navigation customization and record-specific authorization remain explicit limits of the preview.
New UI copy is supplied in English, Italian and Dutch; other locales receive English fallback strings. No new runtime dependencies. Browser fixtures use real UI components with simulated server responses; the database migration and production behavior have not been exercised on the live hotel.
Validation for this increment: 1,589 tests passed, six skipped; TypeScript, Biome, translation contracts and fixture production build passed. Browser checks covered user/settings/news forms, permission preview, CMS errors, integrity preview and history restore at 1280 and 390 pixels. Double submission, stale preview, blocked navigation, field focus and horizontal overflow were checked with simulated server actions. No live database writes or deployment were performed.
## September 11: public pages and staff workflows
- Docker stages now follow the exact `.nvmrc` release, enforced by the toolchain check.
-`/news` supports search, ordering by effective publication date and real pagination.
-`/events` supports upcoming/ongoing/completed filters, explicit UTC week windows, local displayed times and personal registrations.
-`/search` searches users, open rooms, published news and events with independent pagination and partial failure states.
-`/me` shows support replies, incoming friend requests, the next registered event and available referral rewards. Reply availability does not claim unread status.
- Profile privacy is managed in `/settings`. Wallet values are private by default; visitors do not receive hidden sections in HTML. Photo galleries initially show six photos and can expand to the loaded limit of 24.
- Ticket desks support waiting-for-staff and assignment filters, with elapsed time since the latest reply.
- HK table views save filters, order and visible columns per account and table (maximum 20). Existing session column preferences remain available until a named view is applied.
- Official and clone synchronization run through the existing durable import queue. Reloading restores history; interrupted uncertain writes still require inspection before repair. Successful items are not repeated.
- Publication preflight validates URL syntax/protocols and schedules, shows affected page links and keeps existing article previews. It does not claim remote URLs are reachable. Drafts remain savable. Partial event updates preserve omitted fields.
- Admin APIs return `x-operation-id`; server errors, staff audit records and import jobs share correlation context. Error and audit screens link to each other. Older records without this context remain readable.
- Public reads distinguish unavailability from empty results and real 404s, preserving independently available sections on home, dashboard, staff, photos, rankings and groups/forums.
### Data and verification
Additive migrations `0029_admin_table_views.sql` and `0030_profile_privacy.sql` run through the existing deployment migration runner. They create CMS-owned tables and do not change emulator user settings. Keep the existing shared storage volume and background jobs worker for durable imports.
Browser verification used real components with controlled data fixtures at 1280 and 390 pixels, including failure and partial-result cases. Production compilation and full lint were checked locally. No production content was created during those checks; real authenticated content and external source availability remain environment-dependent.
## Original furniture bundle recovery and progress
Catalog Studio queued imports and repairs now search other enabled Nitro sources when their initial downloads/conversion produce no local bundle. Recovery checks an exact classname, floor/wall type and positive revision against the source furnidata, then validates the bundle filename, internal name and PNG texture before writing it. It does not copy the alternative source's prices, IDs or descriptive metadata.
The recovery pass checks at most eight eligible sources, excludes the selected source, and has a 20-second network budget with four-second request limits. Catalog downloads are capped at 20 MiB; bundle downloads and attachment decompression are capped at 50 MiB. A bounded catalog cache avoids downloading full furnidata for every item. Blocked or incompatible sources can still require the original bundle to be attached manually.
Import history displays the current phase and elapsed time, the last phase on failure/interruption, and the source/revision of a recovered bundle. Phases are persisted under the existing worker lease; a retry clears old phase/provenance fields. Synchronization jobs also report their existing importer phases, but their clone-specific asset strategy is unchanged.
No additional secrets or environment variables are needed. Source definitions remain managed through the existing source configuration.
## Catalog workflow and public diagnostics
- Bulk offer edits retain the existing preview and now record complete price/category snapshots. The success notification offers an atomic batch Undo for 15 seconds; individual changes remain restorable from audit history afterward. Undo rejects changed records or missing categories rather than overwriting newer edits. No additional migration is needed beyond the existing history snapshot migration.
- Catalog Studio preserves the existing in-place search/filter/selection flow and now restores list scroll and focus after closing furniture details. Escape closes details before clearing selection. Obsolete list responses cannot replace a newer search; switching source invalidates pending review preparation.
- Import review groups furniture needing completion, conflicting records and unverified components. Each row lists missing or unknown components and suggests the next action. These are inspection recommendations; final import validation remains authoritative.
- DevOps performance has separate HK API and public-page groups, each limited to 200 recent samples for one hour. Public instrumentation measures root server page invocations on /me, news, profiles, events and search, including measured database/external work. It excludes metadata, separately rendered children, cached responses that do not invoke the page, network transfer and browser rendering. Static build invocations are excluded. Routes use fixed labels without usernames or search terms; component outcomes are distinct from HTTP status codes.
- Shared unsaved-change protection now coordinates dirty forms and protects global-search navigation. Prefix, badge and room-furniture editors protect explicit dismissal and remain open after failed saves. Browser Back is intercepted when the cancellable Navigation API is available; reload/close and links retain their existing protection. Prefix saving now waits for the real server action result before closing.
Renovate uses separate development/UI/Vitest groups with manual merge and a
three-day release age. The existing external Gitea bot configuration is retained.
Node/pnpm upgrades remain coordinated with Docker and the runner toolchain.
Obsolete global overrides were removed; a scoped esbuild override remains because
Drizzle Kit's loader still resolves a vulnerable legacy development-server build.
The two deprecated esbuild-kit packages remain upstream dependencies of Drizzle
Kit; replacing the ORM is not warranted for this tooling issue.
## HK request performance
Open **DevOps → Request performance** (`/admin/devops/performance`). Access requires `DEVOPS_VIEW`; collection only retains requests that passed authentication and permission checks through `withAdmin`.
The view shows recent requests, their server duration, completed database query count/time/errors, monitored curl download count/time/errors, HTTP status and the existing operation ID. Search by route or operation ID, sort by duration or recency, and filter requests taking at least one second.
### Measurement boundaries
- Duration ends when the handler returns its response. Streaming completion, background jobs, browser rendering and public pages are not measured.
- Database spans wrap the shared mysql2 promise pool and transaction connection query/execute calls. Query parameters and SQL are never collected. Explicit transaction connection acquisition and transaction control methods are not separate spans.
- External spans currently cover `curlFetchText` and `curlDownload`; ordinary fetch calls and other integrations are not covered.
- Concurrent dependency durations can exceed wall-clock request duration. Do not subtract the sums to infer application CPU time.
- Dynamic route values and query strings are removed. No request bodies, headers, usernames, download URLs or SQL text are stored.
### Storage and operation
No new environment variables or packages are required. Redis stores at most 200 recent samples under `cms:performance:v1`, with one-hour retention. Writes are best effort, restricted to an already-ready connection and at most four pending batches; the request never waits for persistence. The view reads at most 200 entries and falls back after one second if shared storage is unavailable.
An in-process buffer preserves up to 200 samples during outages. The page explicitly labels this local mode; it is per instance and disappears on restart. Filtering applies to the retained samples, not complete traffic history. Under load or during storage outages, some shared samples may be omitted.
The command writes `report.json` and `report.md` and prints the Markdown report. An optional `PERFORMANCE_COMMIT_SHA` environment variable records the commit declared by the build caller; the script does not infer that an existing build matches the current checkout. JSON also records `BUILD_ID`, Node/zlib versions, manifest provenance, exact file paths, sizes and source entries.
## What is measured
For each configured App Router route, resolve its exact app path using `app-path-routes-manifest.json` and `server/app-paths-manifest.json`. Read its generated `page_client-reference-manifest.js` as a JSON assignment **without executing JavaScript**. Use its sibling `page/build-manifest.json`, falling back to the root build manifest only if that sibling is absent.
The **initial entry envelope** is the union of route bootstrap `rootMainFilesTree[appPath]` (or `rootMainFiles`) and every `entryJSFiles` list in that route's client-reference manifest. This includes layout, page and boundary/loading entries. The definition follows the data exposed by the installed Next 16.3.4 Turbopack build and the `getLinkAndScriptTags` / `getRequiredScripts` renderer helpers; it is deliberately a build-artifact envelope, not a browser network trace. Conditional rendering, redirects, streaming and browser caches can change actual requests.
- Raw bytes are filesystem byte lengths of unique JavaScript assets in that envelope.
- Gzip bytes are the **sum of independent gzip level 9 compressions** of those files using the recorded Node/zlib runtime. They are not gzip of concatenated source, nor observed CDN transfer sizes.
- Deployment query strings and `/_next/` prefixes are normalized before deduplication. Shared files count once per route; each route is measured independently, with no misleading cross-route total.
- Legacy `nomodule` polyfills are measured separately, outside the modern initial budget. CSS, source maps, images, external scripts, HTML/RSC payloads and async-only chunks absent from `entryJSFiles` are excluded.
- This report makes no claims about execution cost, LCP, hydration time or real-user performance.
## Initial limits
The first limits are **baseline bytes × 1.15, rounded upward to the next 10 KiB (10,240 bytes)** independently for raw and gzip. They are provisional size alerts, not validated speed targets. Baseline: existing local production build `build-TfctsWXpff2fKS`, Next 16.3.4; its source commit was not inferred.
| Route | Baseline raw bytes | Baseline gzip bytes | Raw limit | Gzip limit |
Configured limits are positive integer bytes; `null` explicitly means observe-only. `scripts/performance-budgets.json` remains `mode: informational`. Exceeding a limit produces `over-budget` and a warning, with exit code 0. Missing production `BUILD_ID`, unsupported manifests, missing routes or missing referenced assets produce `unavailable` with a reason and **no partial/zero total**, also exit code 0. Malformed budget configuration or an unwritable output directory fails the command. This keeps initial CI reporting non-blocking while preventing invalid configuration from quietly disabling limits.
Synthetic tests cover shared-chunk deduplication, exact byte/gzip calculations, route bootstrap selection, missing data, safe parsing and CLI exit behavior. Run `pnpm exec vitest run --coverage.enabled=false scripts/performance-report.test.mjs`.
> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
**Goal:** Make the furni import visibly and consistently use the CMS `habbo_gamedata_hotel` setting without Italy-specific names or messages.
**Architecture:** Keep locale selection centralized in `getHabboGamedataHotel()` and expose normalized display metadata to the server-rendered import page. Rename the furnidata cache contract to generic official-Habbo terminology, and keep asset downloads on the global `images.habbo.com` CDN.
- Produces: `getOfficialHabboFurnidata()`, `lookupOfficialHabboFurni()`, and `clearOfficialHabboFurnidataCache()`.
- Consumes: `getHabboGamedataHotel()` and `habboFurnidataUrl(hotel)`.
- [ ]**Step 1: Write a failing cache-isolation test**
Mock the selected hotel as `it` for the first request and `nl` for the second. Return distinct fixtures from `fetch` and assert that the second call returns the Dutch fixture and requests `https://www.habbo.nl/gamedata/furnidata_json/1`.
- [ ]**Step 2: Run the cache test and verify RED**
Run: `pnpm exec vitest run --coverage=false src/lib/services/habbo-furnidata-cache.test.ts`
Expected: FAIL because the generic official-Habbo API is not exported yet.
- [ ]**Step 3: Rename the cache contract and consumers**
Rename the Italy-specific type and functions throughout the import pipeline. Keep the existing hotel-keyed cache behavior and update comments to say “configured official Habbo hotel”.
- [ ]**Step 4: Run the cache test and verify GREEN**
Run: `pnpm exec vitest run --coverage=false src/lib/services/habbo-furnidata-cache.test.ts`
Expected: PASS with separate `it` and `nl` fetches.
### Task 2: Display and report the configured source
- [ ]**Step 1: Write failing source and message tests**
Assert that an `nl` setting becomes `{ hotel: "nl", label: "Netherlands (habbo.nl)", host: "habbo.nl", furnidataUrl: "https://www.habbo.nl/gamedata/furnidata_json/1" }` and that enrichment reports `Enriched from habbo.nl`.
- [ ]**Step 2: Run the tests and verify RED**
Run: `pnpm exec vitest run --coverage=false src/app/admin/import/furni/import-source.test.ts src/lib/services/furni-import.test.ts`
Expected: FAIL because source metadata and the dynamic warning formatter do not exist.
- [ ]**Step 3: Implement source metadata and UI**
Read the normalized hotel on the server page, pass source metadata into `ImportFurniClient`, and render a compact source badge/link above the furni controls. Replace literal `habbo.it` enrichment wording with the resolved host.
- [ ]**Step 4: Run focused verification**
Run: `pnpm exec vitest run --coverage=false src/lib/services/habbo-furnidata-cache.test.ts src/app/admin/import/furni/import-source.test.ts src/lib/services/furni-import.test.ts`
Expected: PASS.
- [ ]**Step 5: Run repository verification**
Run:
```text
pnpm typecheck
pnpm test
pnpm build
```
Expected: all commands exit with status 0 using the same non-secret production validation environment as CI where required.
> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
**Goal:** Add a guarded Tools command to Admin Import Furni that resyncs furniture imported during the last seven days and displays the operation result.
**Architecture:** Keep the existing permission-protected `/api/admin/import/furni/resync` route unchanged. Add a client-safe request/normalization helper with an injected fetcher so its exact URL, HTTP method, success payload, partial failures, and transport failures are testable without rendering the large Import Furni client. The existing client component owns the confirmation, loading, and result UI state.
> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
**Goal:** Make every furni import write the icon, Nitro bundle, and FurnitureData entry into the directories served by the production client under `/var/www/Gamedata`.
**Architecture:** Extend the central furni asset resolver with a separate Gamedata layout while preserving CMS-local and Nitro-Files targets. Both import paths consume the same resolved targets; FurnitureData resolves the same Gamedata root independently so metadata and binary assets stay aligned.
Also assert that an absent unconfigured root adds no Gamedata mirror and that a duplicate primary destination is de-duplicated.
- [ ]**Step 2: Run the resolver test and verify RED**
Run: `pnpm exec vitest run --coverage=false src/lib/services/furni-asset-dirs.test.ts`
Expected: FAIL because `gamedata_root` is not read and the Gamedata mirror is absent.
- [ ]**Step 3: Implement the Gamedata resolver**
Add `DEFAULT_GAMEDATA_ROOT`, `getGamedataRoot()`, and a pure Gamedata mapping that uses the primary `swfDir` while mapping icons and Nitro bundles to the live locations. Merge this candidate with the existing Nitro-Files candidate and remove identical directory triples.
- [ ]**Step 4: Extend FurnitureData and the settings form**
Make `getFurnitureDataWritePaths()` include `<gamedata_root>/config/FurnitureData.json`, after any explicit `furni_data_mirror_path`. Add a documented `gamedata_root` text setting with `/var/www/Gamedata` as the placeholder.
- [ ]**Step 5: Run resolver tests and verify GREEN**
Run: `pnpm exec vitest run --coverage=false src/lib/services/furni-asset-dirs.test.ts`
- [ ]**Step 2: Run the upload test and verify RED**
Run: `pnpm exec vitest run --coverage=false src/lib/services/upload-import.test.ts`
Expected: FAIL because manual uploads currently write only to the primary CMS directories.
- [ ]**Step 3: Implement manual mirroring**
Resolve all write targets, create their directories through the existing `ensureDirectories()`, and copy the successfully written primary Nitro and optional icon files to each unique mirror. Catch each copy error separately and append a warning containing the destination path.
- [ ]**Step 4: Run the upload test and verify GREEN**
Run: `pnpm exec vitest run --coverage=false src/lib/services/upload-import.test.ts`
Expected: PASS.
- [ ]**Step 5: Run focused and full verification**
Run:
```text
pnpm exec vitest run --coverage=false src/lib/services/furni-asset-dirs.test.ts src/lib/services/upload-import.test.ts src/lib/services/furni-import.test.ts
User approved bulk editing and complete category duplication, keeping Visual Manager in its button-opened modal.
Use subagent-driven-development for the independent duplication task; root owns bulk operations and final review.
- [x] Duplicate category subtree and offers atomically for normal/BC; preview counts, destination/name, fresh IDs, preserve furniture references; fail on stale source, invalid destination, cycles and insert failure. Shared permissions, single export/RCON outcome. UI in Visual Manager.
- [x] Extend selected-offer operations to preview and atomically apply prices, currency, and destination. Visibility belongs to categories, so expose it separately with exact affected categories; no fictitious per-offer flag. Preserve unselected and unrelated fields; conflicts prevent overwriting concurrent changes.
- [x] Meaningful domain/transaction/action tests, browser fixtures for modal preview/confirm, typecheck/Biome/i18n/Knip; review limits and commit exact scope.
No production data mutations, added dependencies or schema migrations. Full category duplication shares existing items_base definitions and asset files. Repeated confirmations must be disabled while saving. Preview should be revalidated under locks before write. Existing direct save and permissions remain.
## Implementation notes
Bulk editing now works from selected normal-catalog offers and from selection across global searches. Only explicitly chosen prices/currency/destination fields change. Prices support set/add/percentage with integer rounding and range validation; 500 selected offers per transaction. Preview binds rows, changes and category names; concurrent changes reject confirmation. Category visibility remains on the existing category controls, not a fabricated offer property. BC has no offer pricing and does not expose that editor.
Duplication copies up to 500 categories and 5000 offers, preserving bundle and asset references. New root starts disabled and hidden. Includes and internal offer IDs are remapped. Explicit normal offer IDs use the existing allocator and do not require AUTO_INCREMENT; database collisions roll back the whole copy. Preview binds destination siblings as well as source data so confirmed preview replay is rejected. Dirty editor state blocks copying saved data until drafts are saved/reset.
No database migration or dependency added. Database transaction tests use mocks and do not prove live MariaDB locking behavior. Browser fixtures use real components with mocked actions, not production writes. Existing allocator is process-local; competing external imports may cause a safe rollback requiring a fresh preview. No automatic retry of uncertain copy commits.
Verification complete: 1339 unit tests passed, 5 skipped. Typecheck/Knip/i18n and changed-file Biome checked. Real-component browser fixtures passed bulk selection, preview, conflicts, pending guards, mobile bounds and table refresh without phantom drafts; duplication nested inside actual manager verified menus, picker, preview and dirty-state guards. Fixed manager portal layering and invalid menu-label nesting uncovered by those tests. Browser actions are mocked; no live data written or deployment claimed.
> For agentic workers: use superpowers:subagent-driven-development for independent changes and review each deliverable.
Goal: deliver the approved progressive catalog refactor while preserving current features.
Architecture: shared domain validation and transactional commands behind existing action contracts; unified editor reuses current views and tools.
Stack: Next, React, Drizzle/MariaDB, Zod, Vitest, Playwright; no added dependencies.
Spec: docs/CATALOG_REFACTOR_PLAN.md
Constraints: preserve normal/BC differences, direct save, real icons, permissions, existing routes, no favorites. No production data mutations for testing.
- [x] Characterize compatibility and command rules with tests; capture baseline source map.
- [x] Domain hierarchy/reorder validation and transactional page commands (normal/BC), deterministic locking, common updates/deletion.
- [ ] Verify unit tests, database integration if runtime available, browser, typecheck, lint/i18n, full suite; review final scope and remaining environment-only checks.
Execution notes: changes are progressive, no destructive migration. Existing UI adapters stay until functional parity is tested. Whole-program completion must not be claimed from the first deliverable.
## First implementation delivery (2026-09-06)
Completed: shared normal/BC page and offer commands; transactional page reorder/delete/move and offer create/update/reorder; hierarchy validation and optimistic page-save checks; embedded default manager with classic views retained; request cancellation, editor unsaved-change guards and URL selection; bounded global category/offer/furniture search; separate hotel/Git status and hotel retry; export-finalization failures no longer mask committed server actions. Existing permissions and direct-save behavior retained. No added dependency or DB migration.
Verification: full unit suite 1308 passed / 5 skipped before final retry-classification regression; final focused catalog suite 96 passed. TypeScript, i18n static validation, Knip and Biome on all 54 changed source files pass. Browser fixtures cover editor loading races, retry failures, unsaved changes, URL history, read-only, normal/BC, search and 375px layout. Database calls and mutations are mocked in those fixtures. Full-repository formatter check reports pre-existing Windows CRLF formatting differences; unrelated files were not reformatted.
Remaining roadmap: per-operation durable dispatch/outbox, category/offer snapshot history and conflict-aware undo, contextual maintenance diagnosis, pagination/performance measurement against representative real data, further decomposition of retained legacy views. Existing coarse audit/export infrastructure remains; the new status file is not a durable outbox and RCON socket success does not prove client application. External furni importer mutation internals remain outside shared editor commands.
Environment checks still required: real MariaDB locking/rollback integration, staff-authenticated end-to-end smoke test and pipeline/deployment health. No production mutations performed; no production deployment claimed.
# Public Avatar Thumbnail and Currency Icon Design
## Goal
Make avatar and currency presentation consistent across the public site:
- user thumbnails in lists and compact cards show only the avatar head at a fixed 40 x 40 pixel size;
- full-body avatars remain available on profile pages and deliberately large previews;
- currency amounts use the existing graphical currency icons instead of placeholder letters such as `c`, `cr`, `du`, or `di`.
## Scope
The change covers public-facing pages and shared public components. It includes rankings, leaderboards, shop and badge-purchase currency rows, plus every other compact user list or card that currently renders an avatar directly.
Admin-only screens are outside this visual cleanup unless they reuse a shared public component changed by this work. Profile hero avatars, the main current-user avatar, registration/login previews, and other intentionally large previews retain their full-avatar presentation.
## Avatar Design
Compact user representations will use one shared semantic thumbnail path rather than choosing imager options independently in each page.
The thumbnail contract is:
- request `headOnly: true` from the avatar imager;
- render at 40 x 40 CSS and image dimensions;
- preserve pixel-art rendering and contain the image without stretching;
- prevent the thumbnail container from shrinking into adjacent text;
- use the user's actual figure and the existing avatar URL fallback behavior;
- keep useful alternative text based on the displayed username where that context is available.
The existing shared avatar component will be extended with an explicit compact/head-thumbnail variant, or a narrowly focused wrapper will be added if that keeps call sites clearer. Public list and compact-card call sites will migrate to this shared contract. Large/profile call sites will remain explicit so they cannot be accidentally cropped by a global CSS rule.
## Currency Design
All public currency amount rows will use the existing `CurrencyIcon` component and the existing assets under `public/assets/images/icons/currency`.
The mapping is:
- credits: `credits.png`;
- duckets: `duckets.png`;
- diamonds/crystals: `diamonds.png`.
Icons will be decorative when the surrounding UI already names the currency, using an empty alternative text to avoid repeated screen-reader announcements. The numeric amount and existing pill/layout styling remain unchanged. Icon size will be fixed consistently for compact amount rows, with no textual placeholder left visible.
## Migration Strategy
1. Add the shared compact avatar contract and focused tests.
2. Inventory public avatar call sites and classify each as compact thumbnail or large/profile preview.
3. Migrate every compact call site to the shared head-only 40 x 40 rendering.
4. Replace textual and empty CSS currency markers in public amount rows with `CurrencyIcon` and the correct currency kind.
5. Remove CSS rules that exist only to draw obsolete letter-based or background-only markers, while retaining layout classes still used by the amount pills.
This semantic migration is preferred over a global CSS crop because it sends the correct head-only request to the imager and does not risk changing profile avatars.
## Verification
Verification will include:
- automated tests for the compact avatar contract (`headOnly`, fixed dimensions, actual figure propagation);
- source/component checks ensuring public currency rows use `CurrencyIcon` with the correct mapping and no placeholder letters remain;
- the existing test, type-check, and build commands relevant to the changed files;
- visual checks at desktop and narrow widths for rankings, leaderboard, shop, badge purchase, and representative user lists/cards;
- explicit checks that profile pages and large avatar previews still render full avatars.
## Non-goals
- changing balances or currency business logic;
- changing the avatar imager service itself;
- redesigning profile hero sections;
- modifying admin-only layouts that do not share the affected public components.
Status: approved in design review; awaiting review of this written specification
## Purpose
Replace the current administration experience with one coherent, role-adaptive Housekeeping (HK) at `/admin`.
The new HK is a modular part of the existing Next.js application. It is built in parallel, validated against the current system, and exposed with one atomic cutover. It unifies the current `/admin` and `/mod` surfaces, removes duplicated workflows, and preserves reliable domain services without automatically preserving their current pages.
This document is the master architecture for the program. It is deliberately not one giant implementation plan. Delivery is split into independently specified and verified subprojects, beginning with **Inventory & Foundation**.
## Current-state findings
- The repository currently contains 124 `page.tsx` files below `src/app/admin` and 13 below `src/app/mod`: 137 administration pages in total.
-`src/lib/admin-nav.ts` currently exposes nine navigation groups and seven hub definitions.
-`/admin` and `/mod` provide overlapping moderation, ticket, ban, team, and user workflows with separate shells.
-`/admin/housekeeping` is a legacy permission archive/comparison/export surface, while `/admin/permissions` is the live permission-management surface.
- The current dashboard reports useful counts but is not an operational work queue.
- Page composition, localization, ACL checks, filtering, error handling, and action feedback are not yet uniform across the administration surface.
The migration must therefore classify every current page. A visual refresh without workflow and boundary changes is insufficient.
## Approved decisions
| Area | Decision |
| --- | --- |
| Audience | One role-adaptive HK. Effective capabilities, not rank names alone, determine what an operator sees and can do. |
| Entry point | `/admin` is the only administration entry point after cutover. `/mod` is removed. |
| Personalization | Hybrid: the system supplies mandatory capability-derived content; the operator may pin and reorder allowed shortcuts and optional widgets. |
| Compatibility | Clean break. Old subroute compatibility and legacy UX are not preserved through redirects. |
| Build strategy | Build the new HK in parallel, keep it unavailable to normal production operators, then switch atomically. |
| Work queue | “Da fare ora” is derived from existing sources. It is not a second task database and never owns workflow state. |
| Command palette | It navigates, searches entities, and executes only safe commands. Sensitive actions open a dedicated contextual flow. |
| Architecture | Modular hybrid replacement inside the current application: reuse sound services, rebuild weak UI/workflows, merge duplicates, and remove obsolete surfaces. |
## Goals
1. Give each operator one clear, capability-appropriate place to work.
2. Replace feature sprawl with six stable domains and consistent page contracts.
3. Make urgent work visible without copying or diverging from source workflow state.
operations/ derived inbox, global search, recent work
people/
content/
economy/
hotel/
system/
src/lib/services/ existing and extracted domain services
```
The exact filenames are an implementation-plan concern, but the boundaries are mandatory:
- App Router files compose pages and bind route parameters; they do not own business rules.
- The foundation owns cross-cutting HK behavior and does not mutate domain data.
- Each domain owns its queries, commands, search providers, inbox providers, widgets, and page composition.
- Domains do not import another domain's UI internals. Cross-domain interaction uses registered contracts or links to the owning route.
- Existing reliable services are adapted behind domain contracts rather than copied into the new UI.
### Module manifest and registry
Every domain exports a manifest with stable identifiers for:
- domain metadata and localized labels;
- routes and contextual navigation;
- required capabilities;
- command-palette entries;
- entity-search providers;
- derived-inbox sources;
- mandatory and optional dashboard widgets.
The foundation composes these manifests into the rail, contextual navigation, palette, dashboard, and route metadata. Contract tests reject duplicate IDs, duplicate routes, missing localization keys, unknown capability slugs, and commands without an owner.
The manifest registry replaces hand-maintained duplication between the sidebar, hubs, search, and dashboards. It is code-owned and reviewable. Operator preferences can alter presentation only within what the registry and capability context permit.
### Capability context
The server creates one request-scoped capability context from the authenticated operator and the existing ACL source.
- Capability checks are based on effective permission slugs.
- Super-administrator behavior remains explicit and testable.
- Rank may help choose default presentation, but never grants access by itself.
- Navigation filtering is a usability feature, not an authorization boundary.
- Every query and command rechecks its capability on the server and defaults to deny.
## Functional domains
| Domain | Owns | Representative current areas |
| --- | --- | --- |
| Da fare & operations | Derived inbox, global search, recent work, favorites, operational summaries | Dashboard, selected alerts and cross-domain counts; projections only |
| People & community | Users, online state, accounts, guilds, applications, staff directory, moderation, support | Users, multi-accounts, guilds, applications, CFH, moderation actions, bans, IP/VPN, word filter, tickets, help tickets, `/mod/*` |
Where an existing feature spans two domains, responsibility follows the action rather than the old route. For example, the staff directory belongs to People, while the policy granting staff capabilities belongs to System and Access.
Domain landing pages summarize their own workflows. They do not recreate the global dashboard or become a second source of state.
## Operator experience
### Command Deck shell
The shared shell contains:
1. A compact rail for the six domains.
2. Contextual navigation generated from the active domain manifest.
3. A global command/search field available by keyboard.
4. A main workspace using consistent title, context, primary action, filters, content, and feedback regions.
5. Operator identity, effective-capability context, notifications, and session controls.
The shell is desktop-first, fully keyboard operable, and responsive for tablets. Phone layouts may support inspection and low-risk triage, but sensitive multi-step operations are not optimized for phone use.
### Adaptive dashboard
ACL and capability data determine:
- visible domains and routes;
- mandatory queues and warnings;
- permitted metrics and widgets;
- available commands and search providers.
The operator may:
- pin allowed routes and safe commands;
- reorder shortcuts and optional widgets;
- add or remove optional allowed widgets;
- persist preferred filters and presentation density where supported.
The operator may not hide mandatory warnings, reveal unauthorized data, or preserve a shortcut after its required capability is lost.
Preferences are server-persisted, user-scoped, schema-versioned, and non-authoritative. If no suitable existing preference store exists, the foundation adds one additive `housekeeping_user_preferences` store containing presentation state only. It never stores task status or authorization decisions. Every preference is reconciled with the current manifest and capability context when read.
### Standard page contract
Every target page follows the same structural contract:
- localized title, description, breadcrumb/context, and one clear primary action;
- capability-derived actions with server authorization;
- shared filtering, pagination, empty, loading, partial, and error states;
- explicit unsaved-change behavior for editable forms;
- consistent confirmation and outcome feedback;
- stable deep links to owned entities and workflows;
- responsive table-to-detail behavior without hiding critical fields;
- audit context for mutations.
## Operational inbox
The inbox is a read model over domain-owned sources such as tickets, CFH reports, alerts, emulator errors, and detected anomalies.
Each source emits normalized work items containing at least:
- stable source and item IDs;
- domain and required capability;
- severity and source timestamp;
- localized summary and optional context;
- stable destination route and entity target;
- deduplication key;
- freshness/availability metadata.
The aggregator:
1. Requests sources independently with bounded timeouts.
2. Filters every result against the operator's capability context.
3. Deduplicates by stable source identity.
4. Orders by severity, age, and domain policy.
5. Returns both items and per-source availability.
The aggregator never creates, assigns, dismisses, or completes work. Selecting an item opens the owning workflow. If that workflow supports assignment or resolution, those state changes occur there.
A failed or timed-out source does not erase successful sources. The UI labels the missing source and the freshness of remaining data instead of presenting the whole system as healthy.
## Global search and command palette
The palette has three provider types:
1.**Navigation providers** for permitted routes and favorites.
2.**Entity providers** for capability-filtered entities such as users, rooms, tickets, articles, or catalog entries.
3.**Safe command providers** for narrowly scoped, validated, idempotent or reversible actions.
A mutation may run directly from the palette only when it is single-target, low impact, reviewable in the palette, protected by a specific capability, and safe against duplicate submission. It still uses the normal server command and audit path.
Destructive, economic, moderation, permission, bulk, or otherwise sensitive actions return a navigation intent. The target page receives validated context and shows impact, current state, required reason, confirmation, and final outcome.
## Data and command flow
### Queries
```text
page or shell
-> request-scoped capability context
-> typed domain query
-> existing API/repository through an adapter
-> sanitized response
```
The UI does not query arbitrary tables or reproduce sensitive filter rules. Authorization-sensitive results are filtered at the query boundary. Short-lived caching may be used for operational counts, but authorization is applied after cache lookup and sensitive per-user results are not shared across capability contexts.
### Commands
```text
intent
-> server capability check
-> schema validation
-> current-state/concurrency check
-> domain transaction or controlled external call
-> audit outcome
-> typed result and cache invalidation
```
Every command receives a server-issued action ID used as an idempotency key. Duplicate submissions return the original known outcome rather than repeating the mutation.
For records with a revision or update timestamp, edits use optimistic concurrency. A stale edit returns a conflict result and current-state reference; it is not silently overwritten. Where a source cannot expose a revision, the command performs the strongest available transactional re-read before mutation.
## Security and audit
- Default-deny server checks protect every query and command.
- Sensitive actions require a dedicated flow, an explicit target, an impact summary, confirmation, and a non-empty operator reason.
- Domain validation occurs after authorization and before mutation.
- Audit is append-only from the HK application: no HK route can edit or delete audit events.
- Audit records include actor, target, command, reason, sanitized before/after details where appropriate, outcome, timestamp, action ID, and correlation ID.
- Secrets, credentials, tokens, and unnecessary personal data are excluded from audit payloads.
- When data and audit share a transactional store, a privileged mutation and its audit record commit together.
- For external operations, an intent/pending audit record is written before dispatch and completed with success or failure afterward.
- A privileged mutation fails closed if its required audit trail cannot be established.
## Error model
Domain boundaries return typed outcomes rather than leaking raw infrastructure errors:
- validation failure;
- authentication required;
- capability denied;
- not found;
- stale/conflicting state;
- dependency unavailable;
- partial aggregate result;
- unexpected internal failure.
Expected outcomes have localized, actionable messages. Unexpected failures expose a correlation ID to the operator and retain technical detail only in server logs. Forms preserve safe input after recoverable failures. Lists and the operational dashboard distinguish empty results from unavailable data.
## Migration inventory
The first subproject creates a committed migration matrix covering all 137 current pages. Each row contains:
- legacy path and source surface (`admin` or `mod`);
- target domain and owning workflow;
- target path;
- decision: `REHOST`, `REBUILD`, `MERGE`, or `REMOVE`;
- required read and mutation capabilities;
- source queries and mutations;
- audit requirement;
- localization and accessibility status;
- required unit, integration, and E2E coverage;
- parity evidence and migration status.
Decision meanings:
- **REHOST**: the current UI and service are sound enough to enter the new shell after contract and ACL adaptation.
- **REBUILD**: preserve the workflow and sound service logic, but reconstruct its interaction and page composition.
- **MERGE**: combine duplicated routes or variants into one owning workflow with contextual views.
- **REMOVE**: eliminate obsolete or foundation-owned behavior at cutover.
Mandatory consolidations:
- All 13 `/mod` pages merge into People and Community workflows. `/mod` does not redirect after cutover.
-`/admin/housekeeping` ceases to exist as a named feature. Useful comparison/export history moves into System, Access, and Audit.
-`/admin/permissions` remains the live policy editor under System and Access.
- Legacy dashboard, hub, and manual HK-navigation concepts are removed when their responsibilities are supplied by the registry and Command Deck.
No page is considered migrated merely because it renders in the new shell. Its matrix row closes only after data, actions, capability behavior, audit, localization, accessibility, and required tests pass.
## Delivery decomposition
This master design controls the program. For delivery purposes it is also the approved design specification for subproject 01. Subprojects 02 through 06 require their own scoped design specifications before their implementation plans. Subprojects are delivered in this order:
### 01. Inventory & Foundation
This is the first and only scope of the initial implementation plan.
Deliverables:
- the complete 137-page migration matrix;
- HK manifest contracts and registry validation;
- request-scoped capability context and server guard interfaces;
- domain query, command, search, inbox, and widget contracts;
- the Command Deck shell primitives and standard page-state contract;
- six domain manifests with no migrated business workflow yet;
- a non-production/test-only entry mechanism that cannot expose a mixed HK to normal production operators;
- contract, capability, localization-key, accessibility-smoke, and shell tests.
Explicit exclusions:
- no current `/admin` or `/mod` route changes;
- no production operator exposure;
- no operational inbox aggregation;
- no entity search implementation;
- no domain mutation migration;
- no legacy deletion.
### 02. Access, audit & system core
Implement the capability enforcement adapters, audit command path, error taxonomy, correlation IDs, and core observability used by every later vertical.
### 03. People, moderation & support
Deliver the first complete vertical and unify user, ticket, CFH, moderation-action, and ban workflows. This vertical proves the future removal of `/mod` without exposing a partial cutover.
### 04. Command Deck operations
Implement global search, safe commands, favorites, preferences, and the derived inbox against the sources available from completed verticals.
### 05. Remaining domain verticals
Deliver separate scoped specifications and plans for:
1. Content and Engagement;
2. Hotel and World;
3. Economy and Catalog;
4. remaining System, Access, and Observability pages.
Economy and permission-affecting mutations receive the strictest confirmation, concurrency, and audit coverage.
### 06. Parity, cutover & cleanup
Close the migration matrix, run cross-role journeys and data comparisons, switch `/admin`, make `/mod` unreachable, observe the release, then delete unreachable legacy code and later remove obsolete schema safely.
Subproject 01 uses this specification; every later subproject has its own spec, implementation plan, tests, review, and completion gate. A later subproject may not silently expand an earlier approved scope.
## Verification strategy
Every subproject runs proportionate checks from these layers:
1.**Unit tests** for manifest parsing, normalizers, policy functions, reducers, and domain services.
2.**Contract tests** for unique IDs/routes, capability declarations, localization keys, command ownership, and provider behavior.
3.**Integration tests** against representative repository/API implementations, including transactions, external failures, idempotency, and conflicts.
4.**ACL matrix tests** covering permitted, denied, capability-revoked, and super-administrator cases at both render and server boundaries.
5.**E2E journeys** for moderation, support, editorial, economy, hotel operations, and administration roles defined by capabilities rather than rank labels.
6.**Audit assertions** after every tested mutation.
7.**Accessibility checks** for keyboard use, focus order, names, contrast, live feedback, dialogs, and table/detail transitions.
8.**Localization checks** rejecting new hard-coded operator copy and missing translation keys.
9.**Visual regression checks** for the shared shell and high-risk standard states.
10.**Performance comparison** against a recorded legacy baseline using the same environment and dataset. Comparable new flows may not regress median or p95 response time by more than 10% without an explicit reviewed exception. Performance improvements are reported only from measurements.
## Cutover gate
The atomic switch is permitted only when all of the following are true:
- all 137 migration rows are closed with evidence;
- every exposed query and command has a declared and tested capability;
- every mutation has validation and required audit coverage;
- no blocking or critical defect remains open;
- equivalent legacy/new counts and records have been compared for migrated read workflows;
- role journeys for moderator, support operator, editor, economy operator, hotel operator, and administrator pass;
- production-like smoke tests, backup verification, rollback procedure, and health checks have been rehearsed;
- the new HK is not dependent on legacy UI routes;
- communication and operator runbooks are ready for the clean break.
## Cutover and rollback
Before cutover, the new HK is exercised through test/staging or an explicit non-production mechanism. Read-only shadow comparisons may run against representative data. There is no production dual-write.
At cutover:
1.`/admin` changes to the new route composition in one release/flag transition.
2.`/mod` and removed legacy subroutes become unreachable without compatibility redirects.
3. Smoke tests verify authentication, capability filtering, representative reads, one controlled mutation per risk class, audit, and health signals.
Database changes required before cutover are additive and backward-compatible for the emergency rollback window. A flag or previous release can temporarily restore the legacy application if the cutover fails. During normal operation, only one HK is exposed.
After the agreed stability window, unreachable legacy code and flags are removed. Destructive schema cleanup is a later migration and is not coupled to the cutover release.
## Success criteria
The program is complete when:
-`/admin` is the single role-adaptive administration surface;
-`/mod` and the legacy Housekeeping archive surface are gone;
- all 137 legacy pages have an evidenced migration decision;
- all exposed data, navigation, commands, widgets, and inbox items are capability-correct;
- the operational inbox derives live work without owning duplicate workflow state;
- all mutations use the domain command, validation, concurrency, idempotency, and audit path appropriate to their risk;
- no mixed legacy/new production experience exists;
- measured performance meets the approved comparison gate;
- rollback and eventual legacy cleanup are complete.
## Rejected alternatives
### Full greenfield rewrite
Rejected because it would discard reliable existing services and maximize parity, timing, and regression risk across 137 pages.
### Cosmetic refactor of the existing HK
Rejected because it would preserve duplicated `/admin` and `/mod` workflows, inconsistent page boundaries, and manual navigation debt.
### Separate HK service/application
Rejected because the current requirement does not justify another deployment, authentication boundary, or distributed consistency problem.
### Persistent cross-domain task database
Rejected because it would duplicate ticket, moderation, alert, and anomaly state and create reconciliation failure modes.
## Final design invariant
The migration may be incremental internally, but the operator-facing product is not. Until the cutover gate passes, the current HK remains the only normal production surface. After cutover, the new HK is the only surface.
Draft SQL from `pnpm db:generate` (drizzle-kit). Never apply these automatically — copy reviewed statements into drizzle/migrations/ as numbered CMS migrations, then `pnpm db:migrate`.
Run `pnpm test:ui` after `pnpm install --frozen-lockfile` and `pnpm exec playwright install chromium`.
The fixture server bundles real CMS components with local HTTP/server-action fixtures. It does not use the database or production credentials. Production smoke tests remain in the separate `pnpm test:e2e` command.
The suite covers accessible settings switches, news editor/preview, support-table filters, import history, attachment recovery and news/event recovery. Axe checks WCAG A/AA rules. The sandboxed preview cannot execute Axe; its accessible name and keyboard exit are checked separately. Automated checks do not replace a full accessibility audit.
Visual references are committed under `__screenshots__/<platform>/<viewport>`. Normal runs compare references and must not update them. For an intentional UI change, use `pnpm test:ui:update`, inspect every changed PNG and commit only accepted references. Keep the Playwright browser version aligned with the lockfile. Linux references must be captured on the Linux runner; Windows references are not interchangeable.
Fixtures contain synthetic data only. Do not add production requests, environment secrets, ignored local documents or database access to tests. CI retains test reports and failures as the `ui-results` artifact.
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